User Manual

OMNeT++ version 4.6

http://omnetpp.org


Chapters

1 Introduction
2 Overview
3 The NED Language
4 Simple Modules
5 Messages and Packets
6 Message Definitions
7 The Simulation Library
8 Building Simulation Programs
9 Configuring Simulations
10 Running Simulations
11 Network Graphics And Animation
12 Result Recording and Analysis
13 Eventlog
14 Documenting NED and Messages
15 Testing
16 Parallel Distributed Simulation
17 Plug-in Extensions
18 Embedding the Simulation Kernel
19 Appendix: NED Reference
20 Appendix: NED Language Grammar
21 Appendix: NED XML Binding
22 Appendix: NED Functions
23 Appendix: Message Definitions Grammar
24 Appendix: Display String Tags
25 Appendix: Configuration Options
26 Appendix: Result File Formats
27 Appendix: Eventlog File Format

Table of Contents


  1 Introduction
    1.1 What Is OMNeT++?
    1.2 Organization of This Manual

  2 Overview
    2.1 Modeling Concepts
      2.1.1 Hierarchical Modules
      2.1.2 Module Types
      2.1.3 Messages, Gates, Links
      2.1.4 Modeling of Packet Transmissions
      2.1.5 Parameters
      2.1.6 Topology Description Method
    2.2 Programming the Algorithms
    2.3 Using OMNeT++
      2.3.1 Building and Running Simulations
      2.3.2 What Is in the Distribution

  3 The NED Language
    3.1 NED Overview
    3.2 NED Quickstart
      3.2.1 The Network
      3.2.2 Introducing a Channel
      3.2.3 The App, Routing, and Queue Simple Modules
      3.2.4 The Node Compound Module
      3.2.5 Putting It Together
    3.3 Simple Modules
    3.4 Compound Modules
    3.5 Channels
    3.6 Parameters
    3.7 Gates
    3.8 Submodules
    3.9 Connections
    3.10 Multiple Connections
      3.10.1 Connection Patterns
    3.11 Parametric Submodule and Connection Types
      3.11.1 Parametric Submodule Types
      3.11.2 Parametric Connection Types
    3.12 Metadata Annotations (Properties)
    3.13 Inheritance
    3.14 Packages

  4 Simple Modules
    4.1 Simulation Concepts
      4.1.1 Discrete Event Simulation
      4.1.2 The Event Loop
      4.1.3 Events and Event Execution Order in OMNeT++
      4.1.4 Simulation Time
      4.1.5 FES Implementation
    4.2 Components, Simple Modules, Channels
    4.3 Defining Simple Module Types
      4.3.1 Overview
      4.3.2 Constructor
      4.3.3 Initialization and Finalization
    4.4 Adding Functionality to cSimpleModule
      4.4.1 handleMessage()
      4.4.2 activity()
      4.4.3 How to Avoid Global Variables
      4.4.4 Reusing Module Code via Subclassing
    4.5 Accessing Module Parameters
      4.5.1 Volatile and Non-Volatile Parameters
      4.5.2 Changing a Parameter's Value
      4.5.3 Further cPar Methods
      4.5.4 Emulating Parameter Arrays
      4.5.5 handleParameterChange()
    4.6 Accessing Gates and Connections
      4.6.1 Gate Objects
      4.6.2 Connections
      4.6.3 The Connection's Channel
    4.7 Sending and Receiving Messages
      4.7.1 Self-Messages
      4.7.2 Sending Messages
      4.7.3 Broadcasts and Retransmissions
      4.7.4 Delayed Sending
      4.7.5 Direct Message Sending
      4.7.6 Packet Transmissions
      4.7.7 Receiving Messages with activity()
    4.8 Channels
      4.8.1 Overview
      4.8.2 The Channel API
      4.8.3 Channel Examples
    4.9 Stopping the Simulation
      4.9.1 Normal Termination
      4.9.2 Raising Errors
    4.10 Finite State Machines
    4.11 Navigating the Module Hierarchy
    4.12 Direct Method Calls Between Modules
    4.13 Dynamic Module Creation
      4.13.1 When Do You Need Dynamic Module Creation
      4.13.2 Overview
      4.13.3 Creating Modules
      4.13.4 Deleting Modules
      4.13.5 Module Deletion and finish()
      4.13.6 Creating Connections
      4.13.7 Removing Connections
    4.14 Signals
      4.14.1 Design Considerations and Rationale
      4.14.2 The Signals Mechanism
      4.14.3 Listening to Model Changes
    4.15 Signal-Based Statistics Recording
      4.15.1 Motivation
      4.15.2 Declaring Statistics
      4.15.3 Statistics Recording for Dynamically Registered Signals
      4.15.4 Adding Result Filters and Recorders Programmatically
      4.15.5 Emitting Signals
      4.15.6 Writing Result Filters and Recorders

  5 Messages and Packets
    5.1 Overview
    5.2 The cMessage Class
      5.2.1 Basic Usage
      5.2.2 Duplicating Messages
      5.2.3 Message IDs
      5.2.4 Control Info
      5.2.5 Information About the Last Arrival
      5.2.6 Display String
    5.3 Self-Messages
      5.3.1 Using a Message as Self-Message
      5.3.2 Context Pointer
    5.4 The cPacket Class
      5.4.1 Basic Usage
      5.4.2 Identifying the Protocol
      5.4.3 Information About the Last Transmission
      5.4.4 Encapsulating Packets
      5.4.5 Reference Counting
      5.4.6 Encapsulating Several Packets
    5.5 Attaching Parameters and Objects
      5.5.1 Attaching Objects
      5.5.2 Attaching Parameters

  6 Message Definitions
    6.1 Introduction
      6.1.1 The First Message Class
    6.2 Messages and Packets
      6.2.1 Defining Messages and Packets
      6.2.2 Field Data Types
      6.2.3 Initial Values
      6.2.4 Enums
      6.2.5 Fixed-Size Arrays
      6.2.6 Variable-Size Arrays
      6.2.7 Classes and Structs as Fields
      6.2.8 Pointer Fields
      6.2.9 Inheritance
      6.2.10 Assignment of Inherited Fields
    6.3 Classes
    6.4 Structs
    6.5 Literal C++ Blocks
    6.6 Using C++ Types
      6.6.1 Announcing Types to the Message Compiler
      6.6.2 Making the C++ Declarations Available
      6.6.3 Putting it Together
    6.7 Customizing the Generated Class
      6.7.1 Customizing Method Names
      6.7.2 Customizing the Class via Inheritance
      6.7.3 Abstract Fields
    6.8 Using Standard Container Classes for Fields
      6.8.1 Typedefs
      6.8.2 Abstract Fields
    6.9 Namespaces
      6.9.1 Declaring a Namespace
      6.9.2 C++ Blocks and Namespace
      6.9.3 Type Announcements and Namespace
    6.10 Descriptor Classes
    6.11 Summary

  7 The Simulation Library
    7.1 Class Library Conventions
      7.1.1 Base Class
      7.1.2 Setting and Getting Attributes
      7.1.3 getClassName()
      7.1.4 Object Names
      7.1.5 Object Full Name and Full Path
      7.1.6 Copying and Duplicating Objects
      7.1.7 Iterators
      7.1.8 Error Handling
    7.2 Logging from Modules
    7.3 Simulation Time Conversion
    7.4 Generating Random Numbers
      7.4.1 Random Number Generators
      7.4.2 Random Number Streams, RNG Mapping
      7.4.3 Accessing The RNGs
      7.4.4 Random Variates
      7.4.5 Random Numbers from Histograms
    7.5 Container Classes
      7.5.1 Queue class: cQueue
      7.5.2 Expandable Array: cArray
    7.6 Routing Support: cTopology
      7.6.1 Overview
      7.6.2 Basic Usage
      7.6.3 Shortest Paths
    7.7 Pattern Matching
      7.7.1 cPatternMatcher
      7.7.2 cMatchExpression
    7.8 Statistics and Distribution Estimation
      7.8.1 cStatistic and Descendants
      7.8.2 Distribution Estimation
      7.8.3 The k-split Algorithm
      7.8.4 Transient Detection and Result Accuracy
    7.9 Recording Simulation Results
      7.9.1 Output Vectors: cOutVector
      7.9.2 Output Scalars
    7.10 Watches and Snapshots
      7.10.1 Basic Watches
      7.10.2 Read-write Watches
      7.10.3 Structured Watches
      7.10.4 STL Watches
      7.10.5 Snapshots
      7.10.6 Getting Coroutine Stack Usage
    7.11 Defining New NED Functions
      7.11.1 Define_NED_Function()
      7.11.2 Define_NED_Math_Function()
    7.12 Deriving New Classes
      7.12.1 cOwnedObject or Not?
      7.12.2 cOwnedObject Virtual Methods
      7.12.3 Class Registration
      7.12.4 Details
    7.13 Object Ownership Management
      7.13.1 The Ownership Tree
      7.13.2 Managing Ownership

  8 Building Simulation Programs
    8.1 Overview
    8.2 Using gcc
      8.2.1 The opp_makemake Tool
      8.2.2 Basic Use
      8.2.3 Debug and Release Builds
      8.2.4 Debugging the Makefile
      8.2.5 Using External C/C++ Libraries
      8.2.6 Building Directory Trees
      8.2.7 Automatic Include Dirs
      8.2.8 Dependency Handling
      8.2.9 Out-of-Directory Build
      8.2.10 Building Shared and Static Libraries
      8.2.11 Recursive Builds
      8.2.12 Customizing the Makefile
      8.2.13 Projects with Multiple Source Trees
      8.2.14 A Multi-Directory Example

  9 Configuring Simulations
    9.1 The Configuration File
      9.1.1 An Example
      9.1.2 File Syntax
      9.1.3 File Inclusion
    9.2 Sections
      9.2.1 The [General] Section
      9.2.2 Named Configurations
      9.2.3 Section Inheritance
    9.3 Assigning Module Parameters
      9.3.1 Using Wildcard Patterns
      9.3.2 Using the Default Values
    9.4 Parameter Studies
      9.4.1 Iterations
      9.4.2 Named Iteration Variables
      9.4.3 Parallel Iteration
      9.4.4 Predefined Variables, Run ID
      9.4.5 Constraint Expression
      9.4.6 Repeating Runs with Different Seeds
      9.4.7 Experiment-Measurement-Replication
    9.5 Configuring the Random Number Generators
      9.5.1 Number of RNGs
      9.5.2 RNG Choice
      9.5.3 RNG Mapping
      9.5.4 Automatic Seed Selection
      9.5.5 Manual Seed Configuration

  10 Running Simulations
    10.1 Introduction
      10.1.1 Running a Simulation Executable
      10.1.2 Running a Shared Library
      10.1.3 Controlling the Run
    10.2 Cmdenv: the Command-Line Interface
      10.2.1 Example Run
      10.2.2 Command-Line Options
      10.2.3 Cmdenv Ini File Options
      10.2.4 Interpreting Cmdenv Output
    10.3 Tkenv: the Graphical User Interface
      10.3.1 Command-Line and Configuration Options
    10.4 Batch Execution
      10.4.1 Using Cmdenv
      10.4.2 Using Shell Scripts
      10.4.3 Using opp_runall
    10.5 Akaroa Support: Multiple Replications in Parallel
      10.5.1 Introduction
      10.5.2 What Is Akaroa
      10.5.3 Using Akaroa with OMNEST
    10.6 Troubleshooting
      10.6.1 Unrecognized Configuration Option
      10.6.2 Stack Problems
      10.6.3 Memory Leaks and Crashes
      10.6.4 Simulation Executes Slowly

  11 Network Graphics And Animation
    11.1 Display Strings
      11.1.1 Display String Syntax
      11.1.2 Display String Placement
      11.1.3 Display String Inheritance
      11.1.4 Display String Tags Used in Submodule Context
      11.1.5 Display String Tags Used in Module Background Context
      11.1.6 Connection Display Strings
      11.1.7 Message Display Strings
    11.2 Parameter Substitution
    11.3 Colors
      11.3.1 Color Names
      11.3.2 Icon Colorization
    11.4 Icons
      11.4.1 The Image Path
      11.4.2 Categorized Icons
      11.4.3 Icon Size
    11.5 Layouting
    11.6 Enhancing Animation
      11.6.1 Changing Display Strings at Runtime
      11.6.2 Bubbles

  12 Result Recording and Analysis
    12.1 Result Recording
      12.1.1 Using Signals and Declared Statistics
      12.1.2 Direct Result Recording
    12.2 Configuring Result Collection
      12.2.1 Configuring Signal-Based Statistics Recording
      12.2.2 Warm-up Period
      12.2.3 Result File Names
      12.2.4 Configuring Scalar Results
      12.2.5 Configuring Output Vectors
      12.2.6 Saving Parameters as Scalars
      12.2.7 Recording Precision
    12.3 Overview of the Result File Formats
      12.3.1 Output Vector Files
      12.3.2 Scalar Result Files
    12.4 The Analysis Tool in the Simulation IDE
    12.5 Scave Tool
      12.5.1 The filter Command
      12.5.2 The index Command
      12.5.3 The summary Command
    12.6 Alternative Statistical Analysis and Plotting Tools
      12.6.1 GNU R
      12.6.2 NumPy, SciPy and MatPlotLib
      12.6.3 MATLAB or Octave
      12.6.4 Gnuplot
      12.6.5 ROOT
      12.6.6 Grace
      12.6.7 Spreadsheet Programs

  13 Eventlog
    13.1 Introduction
    13.2 Configuration
      13.2.1 File Name
      13.2.2 Recording Intervals
      13.2.3 Recording Modules
      13.2.4 Recording Message Data
    13.3 Eventlog Tool
      13.3.1 Filter
      13.3.2 Echo

  14 Documenting NED and Messages
    14.1 Overview
    14.2 Documentation Comments
      14.2.1 Private Comments
      14.2.2 More on Comment Placement
    14.3 Referring to Other NED and Message Types
      14.3.1 Automatic Linking
      14.3.2 Tilde Linking
    14.4 Text Layout and Formatting
      14.4.1 Paragraphs and Lists
      14.4.2 Special Tags
      14.4.3 Text Formatting Using HTML
      14.4.4 Escaping HTML Tags
    14.5 Customizing and Adding Pages
      14.5.1 Adding a Custom Title Page
      14.5.2 Adding Extra Pages
      14.5.3 Incorporating Externally Created Pages
    14.6 File inclusion

  15 Testing
    15.1 Overview
      15.1.1 Verification, validation
      15.1.2 Unit testing, regression testing
    15.2 The opp_test Tool
      15.2.1 Introduction
      15.2.2 Terminology
      15.2.3 Test file syntax
      15.2.4 Test description
      15.2.5 Test code generation
      15.2.6 PASS criteria
      15.2.7 Extra processing steps
      15.2.8 Unresolved
      15.2.9 opp_test synopsys
      15.2.10 Writing the control script
    15.3 Implementing various types of tests
      15.3.1 Smoke tests
      15.3.2 Fingerprint tests
      15.3.3 Unit tests
      15.3.4 Module tests
      15.3.5 Statistical tests

  16 Parallel Distributed Simulation
    16.1 Introduction to Parallel Discrete Event Simulation
    16.2 Assessing Available Parallelism in a Simulation Model
    16.3 Parallel Distributed Simulation Support in OMNeT++
      16.3.1 Overview
      16.3.2 Parallel Simulation Example
      16.3.3 Placeholder Modules, Proxy Gates
      16.3.4 Configuration
      16.3.5 Design of PDES Support in OMNeT++

  17 Plug-in Extensions
    17.1 Overview
    17.2 Plug-in Descriptions
      17.2.1 Defining a New Random Number Generator
      17.2.2 Defining a New Scheduler
      17.2.3 Defining a New Configuration Provider
      17.2.4 Defining a New Output Scalar Manager
      17.2.5 Defining a New Output Vector Manager
      17.2.6 Defining a New Snapshot Manager
    17.3 Accessing the Configuration
      17.3.1 Defining New Configuration Options
      17.3.2 Reading Values from the Configuration
    17.4 Implementing a New User Interface

  18 Embedding the Simulation Kernel
    18.1 Architecture
    18.2 Embedding the OMNeT++ Simulation Kernel
      18.2.1 The main() Function
      18.2.2 The simulate() Function
      18.2.3 Providing an Environment Object
      18.2.4 Providing a Configuration Object
      18.2.5 Loading NED Files
      18.2.6 How to Eliminate NED Files
      18.2.7 Assigning Module Parameters
      18.2.8 Extracting Statistics from the Model
      18.2.9 The Simulation Loop
      18.2.10 Multiple, Coexisting Simulations
      18.2.11 Installing a Custom Scheduler
      18.2.12 Multi-Threaded Programs

  19 Appendix: NED Reference
    19.1 Syntax
      19.1.1 NED File Name Extension
      19.1.2 NED File Encoding
      19.1.3 Reserved Words
      19.1.4 Identifiers
      19.1.5 Case Sensitivity
      19.1.6 Literals
      19.1.7 Comments
      19.1.8 Grammar
    19.2 Built-in Definitions
    19.3 Packages
      19.3.1 Package Declaration
      19.3.2 Directory Structure, package.ned
    19.4 Components
      19.4.1 Simple Modules
      19.4.2 Compound Modules
      19.4.3 Networks
      19.4.4 Channels
      19.4.5 Module Interfaces
      19.4.6 Channel Interfaces
      19.4.7 Resolving the C++ Implementation Class
      19.4.8 Properties
      19.4.9 Parameters
      19.4.10 Pattern Assignments
      19.4.11 Gates
      19.4.12 Submodules
      19.4.13 Connections
      19.4.14 Conditional and Loop Connections, Connection Groups
      19.4.15 Inner Types
      19.4.16 Name Uniqueness
      19.4.17 Parameter Assignment Order
      19.4.18 Type Name Resolution
      19.4.19 Resolution of Parametric Types
      19.4.20 Implementing an Interface
      19.4.21 Inheritance
      19.4.22 Network Build Order
    19.5 Expressions
      19.5.1 Operators
      19.5.2 Referencing Parameters and Loop Variables
      19.5.3 The index Operator
      19.5.4 The sizeof() Operator
      19.5.5 Functions
      19.5.6 Units of Measurement

  20 Appendix: NED Language Grammar

  21 Appendix: NED XML Binding

  22 Appendix: NED Functions

  23 Appendix: Message Definitions Grammar

  24 Appendix: Display String Tags
    24.1 Module and Connection Display String Tags
    24.2 Message Display String Tags

  25 Appendix: Configuration Options
    25.1 Configuration Options
    25.2 Predefined Configuration Variables

  26 Appendix: Result File Formats
    26.1 Version
    26.2 Run Declaration
    26.3 Attributes
    26.4 Module Parameters
    26.5 Scalar Data
    26.6 Vector Declaration
    26.7 Vector Data
    26.8 Index Header
    26.9 Index Data
    26.10 Statistics Object
    26.11 Field
    26.12 Histogram Bin

  27 Appendix: Eventlog File Format
    27.1 Supported Entry Types and Their Attributes


1 Introduction

1.1 What Is OMNeT++?

OMNeT++ is an object-oriented modular discrete event network simulation framework. It has a generic architecture, so it can be (and has been) used in various problem domains:

OMNeT++ itself is not a simulator of anything concrete, but rather provides infrastructure and tools for writing simulations. One of the fundamental ingredients of this infrastructure is a component architecture for simulation models. Models are assembled from reusable components termed modules. Well-written modules are truly reusable, and can be combined in various ways like LEGO blocks.

Modules can be connected with each other via gates (other systems would call them ports), and combined to form compound modules. The depth of module nesting is not limited. Modules communicate through message passing, where messages may carry arbitrary data structures. Modules can pass messages along predefined paths via gates and connections, or directly to their destination; the latter is useful for wireless simulations, for example. Modules may have parameters that can be used to customize module behavior and/or to parameterize the model's topology. Modules at the lowest level of the module hierarchy are called simple modules, and they encapsulate model behavior. Simple modules are programmed in C++, and make use of the simulation library.

OMNeT++ simulations can be run under various user interfaces. Graphical, animating user interfaces are highly useful for demonstration and debugging purposes, and command-line user interfaces are best for batch execution.

The simulator as well as user interfaces and tools are highly portable. They are tested on the most common operating systems (Linux, Mac OS/X, Windows), and they can be compiled out of the box or after trivial modifications on most Unix-like operating systems.

OMNeT++ also supports parallel distributed simulation. OMNeT++ can use several mechanisms for communication between partitions of a parallel distributed simulation, for example MPI or named pipes. The parallel simulation algorithm can easily be extended, or new ones can be plugged in. Models do not need any special instrumentation to be run in parallel -- it is just a matter of configuration. OMNeT++ can even be used for classroom presentation of parallel simulation algorithms, because simulations can be run in parallel even under the GUI that provides detailed feedback on what is going on.

OMNEST is the commercially supported version of OMNeT++. OMNeT++ is free only for academic and non-profit use; for commercial purposes, one needs to obtain OMNEST licenses from Simulcraft Inc.

1.2 Organization of This Manual

The manual is organized as follows:


2 Overview

2.1 Modeling Concepts

An OMNeT++ model consists of modules that communicate with message passing. The active modules are termed simple modules; they are written in C++, using the simulation class library. Simple modules can be grouped into compound modules and so forth; the number of hierarchy levels is unlimited. The whole model, called network in OMNeT++, is itself a compound module. Messages can be sent either via connections that span modules or directly to other modules. The concept of simple and compound modules is similar to DEVS atomic and coupled models.

In Fig. below, boxes represent simple modules (gray background) and compound modules. Arrows connecting small boxes represent connections and gates.


Figure: Simple and compound modules

Modules communicate with messages that may contain arbitrary data, in addition to usual attributes such as a timestamp. Simple modules typically send messages via gates, but it is also possible to send them directly to their destination modules. Gates are the input and output interfaces of modules: messages are sent through output gates and arrive through input gates. An input gate and output gate can be linked by a connection. Connections are created within a single level of module hierarchy; within a compound module, corresponding gates of two submodules, or a gate of one submodule and a gate of the compound module can be connected. Connections spanning hierarchy levels are not permitted, as they would hinder model reuse. Because of the hierarchical structure of the model, messages typically travel through a chain of connections, starting and arriving in simple modules. Compound modules act like "cardboard boxes" in the model, transparently relaying messages between their inner realm and the outside world. Parameters such as propagation delay, data rate and bit error rate, can be assigned to connections. One can also define connection types with specific properties (termed channels) and reuse them in several places. Modules can have parameters. Parameters are used mainly to pass configuration data to simple modules, and to help define model topology. Parameters can take string, numeric, or boolean values. Because parameters are represented as objects in the program, parameters -- in addition to holding constants -- may transparently act as sources of random numbers, with the actual distributions provided with the model configuration. They may interactively prompt the user for the value, and they might also hold expressions referencing other parameters. Compound modules may pass parameters or expressions of parameters to their submodules.

OMNeT++ provides efficient tools for the user to describe the structure of the actual system. Some of the main features are the following:

2.1.1 Hierarchical Modules

An OMNeT++ model consists of hierarchically nested modules that communicate by passing messages to each other. OMNeT++ models are often referred to as networks. The top level module is the system module. The system module contains submodules that can also contain submodules themselves (Fig. below). The depth of module nesting is unlimited, allowing the user to reflect the logical structure of the actual system in the model structure.

Model structure is described in OMNeT++'s NED language.

Modules that contain submodules are termed compound modules, as opposed to simple modules at the lowest level of the module hierarchy. Simple modules contain the algorithms of the model. The user implements the simple modules in C++, using the OMNeT++ simulation class library.

2.1.2 Module Types

Both simple and compound modules are instances of module types. In describing the model, the user defines module types; instances of these module types serve as components for more complex module types. Finally, the user creates the system module as an instance of a previously defined module type; all modules of the network are instantiated as submodules and sub-submodules of the system module.

When a module type is used as a building block, it makes no difference whether it is a simple or compound module. This allows the user to split a simple module into several simple modules embedded into a compound module, or vice versa, to aggregate the functionality of a compound module into a single simple module, without affecting existing users of the module type.

Module types can be stored in files separately from the place of their actual usage. This means that the user can group existing module types and create component libraries. This feature will be discussed later, in chapter [10].

2.1.3 Messages, Gates, Links

Modules communicate by exchanging messages. In an actual simulation, messages can represent frames or packets in a computer network, jobs or customers in a queuing network or other types of mobile entities. Messages can contain arbitrarily complex data structures. Simple modules can send messages either directly to their destination or along a predefined path, through gates and connections.

The “local simulation time” of a module advances when the module receives a message. The message can arrive from another module or from the same module (self-messages are used to implement timers).

Gates are the input and output interfaces of modules; messages are sent out through output gates and arrive through input gates.

Each connection (also called link) is created within a single level of the module hierarchy: within a compound module, one can connect the corresponding gates of two submodules, or a gate of one submodule and a gate of the compound module (Fig. below).

Because of the hierarchical structure of the model, messages typically travel through a series of connections, starting and arriving in simple modules. Compound modules act like “cardboard boxes” in the model, transparently relaying messages between their inner realm and the outside world.

2.1.4 Modeling of Packet Transmissions

To facilitate the modeling of communication networks, connections can be used to model physical links. Connections support the following parameters: data rate, propagation delay, bit error rate and packet error rate, and may be disabled. These parameters and the underlying algorithms are encapsulated into channel objects. The user can parameterize the channel types provided by OMNeT++, and also create new ones.

When data rates are in use, a packet object is by default delivered to the target module at the simulation time that corresponds to the end of the packet reception. Since this behavior is not suitable for the modeling of some protocols (e.g. half-duplex Ethernet), OMNeT++ provides the possibility for the target module to specify that it wants the packet object to be delivered to it when the packet reception starts.

2.1.5 Parameters

Modules can have parameters. Parameters can be assigned in either the NED files or the configuration file omnetpp.ini.

Parameters can be used to customize simple module behavior, and to parameterize the model topology.

Parameters can take string, numeric or boolean values, or can contain XML data trees. Numeric values include expressions using other parameters and calling C functions, random variables from different distributions, and values input interactively by the user.

Numeric-valued parameters can be used to construct topologies in a flexible way. Within a compound module, parameters can define the number of submodules, number of gates, and the way the internal connections are made.

2.1.6 Topology Description Method

The user defines the structure of the model in NED language descriptions (Network Description). The NED language will be discussed in detail in chapter [3].

2.2 Programming the Algorithms

The simple modules of a model contain algorithms as C++ functions. The full flexibility and power of the programming language can be used, supported by the OMNeT++ simulation class library. The simulation programmer can choose between event-driven and process-style description, and freely use object-oriented concepts (inheritance, polymorphism etc) and design patterns to extend the functionality of the simulator.

Simulation objects (messages, modules, queues etc.) are represented by C++ classes. They have been designed to work together efficiently, creating a powerful simulation programming framework. The following classes are part of the simulation class library:

The classes are also specially instrumented, allowing one to traverse objects of a running simulation and display information about them such as name, class name, state variables or contents. This feature makes it possible to create a simulation GUI where all internals of the simulation are visible.

2.3 Using OMNeT++

2.3.1 Building and Running Simulations

This section provides insights into working with OMNeT++ in practice. Issues such as model files and compiling and running simulations are discussed.

An OMNeT++ model consists of the following parts:

The simulation system provides the following components:

Simulation programs are built from the above components. First, .msg files are translated into C++ code using the opp_msgc. program. Then all C++ sources are compiled and linked with the simulation kernel and a user interface library to form a simulation executable or shared library. NED files are loaded dynamically in their original text forms when the simulation program starts.

Running the Simulation and Analyzing the Results

The simulation may be compiled as a standalone program executable; thus it can be run on other machines without OMNeT++ being present, or it can be created as a shared library. In this case the OMNeT++ shared libraries must be present on that system. When the program is started, it first reads all NED files containing your model topology, then it reads a configuration file (usually called omnetpp.ini). This file contains settings that control how the simulation is executed, values for model parameters, etc. The configuration file can also prescribe several simulation runs; in the simplest case, they will be executed by the simulation program one after another.

The output of the simulation is written into result files: output vector files, output scalar files, and possibly the user's own output files. OMNeT++ contains an Integrated Development Environment (IDE) that provides rich environment for analyzing these files. Output files are line-oriented text files which makes it possible to process them with a variety of tools and programming languages as well, including Matlab, GNU R, Perl, Python, and spreadsheet programs.

User Interfaces

The primary purpose of user interfaces is to make the internals of the model visible to the user, to control simulation execution, and possibly allow the user to intervene by changing variables/objects inside the model. This is very important in the development/debugging phase of the simulation project. Equally important, a hands-on experience allows the user to get a feel of the model's behavior. The graphical user interface can also be used to demonstrate a model's operation.

The same simulation model can be executed with various user interfaces, with no change in the model files themselves. The user would typically test and debug the simulation with a powerful graphical user interface, and finally run it with a simple, fast user interface that supports batch execution.

Component Libraries

Module types can be stored in files separate from the place of their actual use, enabling the user to group existing module types and create component libraries.

Universal Standalone Simulation Programs

A simulation executable can store several independent models that use the same set of simple modules. The user can specify in the configuration file which model is to be run. This allows one to build one large executable that contains several simulation models, and distribute it as a standalone simulation tool. The flexibility of the topology description language also supports this approach.

2.3.2 What Is in the Distribution

If you installed the source distribution, the OMNeT++ directory on your system should contain the following subdirectories. (If you installed a precompiled distribution, some of the directories may be missing, or there might be additional directories, e.g. containing software bundled with OMNeT++.)

The simulation system itself:

  omnetpp/         OMNeT++ root directory
    bin/           OMNeT++ executables
    include/       header files for simulation models
    lib/           library files
    images/        icons and backgrounds for network graphics
    doc/           manuals, readme files, license, APIs, etc.
      ide-customization-guide/ how to write new wizards for the IDE
      ide-developersguide/ writing extensions for the IDE
      manual/      manual in HTML
      migration/   how to migrate your models from 3.x to 4.0 version
      ned2/        DTD definition of the XML syntax for NED files
      tictoc-tutorial/  introduction into using OMNeT++
      api/         API reference in HTML
      nedxml-api/  API reference for the NEDXML library
      parsim-api/  API reference for the parallel simulation library
    migrate/       tools to help model migration from 3.x to 4.0 version
    src/           OMNeT++ sources
      sim/         simulation kernel
        parsim/    files for distributed execution
        netbuilder/files for dynamically reading NED files
      envir/       common code for user interfaces
      cmdenv/      command-line user interface
      tkenv/       Tcl/Tk-based user interface
      nedxml/      NEDXML library, nedtool, opp_msgc
      scave/       result analysis library
      eventlog/    eventlog processing library
      layout/      graph layouter for network graphics
      common/      common library
      utils/       opp_makemake, opp_test, etc.
    test/          regression test suite
      core/        tests for the simulation library
      anim/        tests for graphics and animation
      dist/        tests for the built-in distributions
      makemake/    tests for opp_makemake
      ...

The Eclipse-based Simulation IDE is in the ide directory.

    ide/           Simulation IDE
      features/    Eclipse feature definitions
      plugins/     IDE plugins (extensions to the IDE can be dropped here)
      ...

The Windows version of OMNeT++ contains a redistribution of the MinGW gcc compiler, together with a copy of MSYS that provides Unix tools commonly used in Makefiles. The MSYS directory also contains various 3rd party open-source libraries needed to compile and run OMNeT++.

    tools/       Platform specific tools and compilers (e.g. MinGW/MSYS on Windows)

Sample simulations are in the samples directory.

    samples/     directories for sample simulations
      aloha/     models the Aloha protocol
      cqn/       Closed Queueing Network
      ...

The contrib directory contains material from the OMNeT++ community.

    contrib/     directory for contributed material
      akaroa/    Patch to compile akaroa on newer gcc systems
      jsimplemodule/  Write simple modules in Java
      topologyexport/  Export the topology of a model in runtime
      ...


3 The NED Language

3.1 NED Overview

The user describes the structure of a simulation model in the NED language. NED stands for Network Description. NED lets the user declare simple modules, and connect and assemble them into compound modules. The user can label some compound modules as networks; that is, self-contained simulation models. Channels are another component type, whose instances can also be used in compound modules.

The NED language has several features which let it scale well to large projects:

  • Hierarchical. The traditional way to deal with complexity is by introducing hierarchies. In OMNeT++, any module which would be too complex as a single entity can be broken down into smaller modules, and used as a compound module.

  • Component-Based. Simple modules and compound modules are inherently reusable, which not only reduces code copying, but more importantly, allows component libraries (like the INET Framework, MiXiM, Castalia, etc.) to exist.

  • Interfaces. Module and channel interfaces can be used as a placeholder where normally a module or channel type would be used, and the concrete module or channel type is determined at network setup time by a parameter. Concrete module types have to “implement” the interface they can substitute. For example, given a compound module type named MobileHost contains a mobility submodule of the type IMobility (where IMobility is a module interface), the actual type of mobility may be chosen from the module types that implemented IMobility (RandomWalkMobility, TurtleMobility, etc.)

  • Inheritance. Modules and channels can be subclassed. Derived modules and channels may add new parameters, gates, and (in the case of compound modules) new submodules and connections. They may set existing parameters to a specific value, and also set the gate size of a gate vector. This makes it possible, for example, to take a GenericTCPClientApp module and derive an FTPClientApp from it by setting certain parameters to a fixed value; or to derive a WebClientHost compound module from a BaseHost compound module by adding a WebClientApp submodule and connecting it to the inherited TCP submodule.

  • Packages. The NED language features a Java-like package structure, to reduce the risk of name clashes between different models. NEDPATH (similar to Java's CLASSPATH) has also been introduced to make it easier to specify dependencies among simulation models.

  • Inner types. Channel types and module types used locally by a compound module can be defined within the compound module, in order to reduce namespace pollution.

  • Metadata annotations. It is possible to annotate module or channel types, parameters, gates and submodules by adding properties. Metadata are not used by the simulation kernel directly, but they can carry extra information for various tools, the runtime environment, or even for other modules in the model. For example, a module's graphical representation (icon, etc) or the prompt string and measurement unit (milliwatt, etc) of a parameter are already specified as metadata annotations.

  • The NED language has an equivalent tree representation which can be serialized to XML; that is, NED files can be converted to XML and back without loss of data, including comments. This lowers the barrier for programmatic manipulation of NED files; for example extracting information, refactoring and transforming NED, generating NED from information stored in other systems like SQL databases, and so on.

    3.2 NED Quickstart

    In this section we introduce the NED language via a complete and reasonably real-life example: a communication network.

    Our hypothetical network consists of nodes. On each node there is an application running which generates packets at random intervals. The nodes are routers themselves as well. We assume that the application uses datagram-based communication, so that we can leave out the transport layer from the model.

    3.2.1 The Network

    First we'll define the network, then in the next sections we'll continue to define the network nodes.

    Let the network topology be as in Figure below.


    Figure: The network

    The corresponding NED description would look like this:

    //
    // A network
    //
    network Network
    {
        submodules:
            node1: Node;
            node2: Node;
            node3: Node;
            ...
        connections:
            node1.port++ <--> {datarate=100Mbps;} <--> node2.port++;
            node2.port++ <--> {datarate=100Mbps;} <--> node4.port++;
            node4.port++ <--> {datarate=100Mbps;} <--> node6.port++;
            ...
    }
    

    The above code defines a network type named Network. Note that the NED language uses the familiar curly brace syntax, and “//” to denote comments.

    The network contains several nodes, named node1, node2, etc. from the NED module type Node. We'll define Node in the next sections.

    The second half of the declaration defines how the nodes are to be connected. The double arrow means bidirectional connection. The connection points of modules are called gates, and the port++ notation adds a new gate to the port[] gate vector. Gates and connections will be covered in more detail in sections [3.7] and [3.9]. Nodes are connected with a channel that has a data rate of 100Mbps.

    The above code would be placed into a file named Net6.ned. It is a convention to put every NED definition into its own file and to name the file accordingly, but it is not mandatory to do so.

    One can define any number of networks in the NED files, and for every simulation the user has to specify which network to set up. The usual way of specifying the network is to put the network option into the configuration (by default the omnetpp.ini file):

    [General]
    network = Network
    

    3.2.2 Introducing a Channel

    It is cumbersome to have to repeat the data rate for every connection. Luckily, NED provides a convenient solution: one can create a new channel type that encapsulates the data rate setting, and this channel type can be defined inside the network so that it does not litter the global namespace.

    The improved network will look like this:

    //
    // A Network
    //
    network Network
    {
        types:
            channel C extends ned.DatarateChannel {
                datarate = 100Mbps;
            }
        submodules:
            node1: Node;
            node2: Node;
            node3: Node;
            ...
        connections:
            node1.port++ <--> C <--> node2.port++;
            node2.port++ <--> C <--> node4.port++;
            node4.port++ <--> C <--> node6.port++;
            ...
    }
    

    Later sections will cover the concepts used (inner types, channels, the DatarateChannel built-in type, inheritance) in detail.

    3.2.3 The App, Routing, and Queue Simple Modules

    Simple modules are the basic building blocks for other (compound) modules, denoted by the simple keyword. All active behavior in the model is encapsulated in simple modules. Behavior is defined with a C++ class; NED files only declare the externally visible interface of the module (gates, parameters).

    In our example, we could define Node as a simple module. However, its functionality is quite complex (traffic generation, routing, etc), so it is better to implement it with several smaller simple module types which we are going to assemble into a compound module. We'll have one simple module for traffic generation (App), one for routing (Routing), and one for queueing up packets to be sent out (Queue). For brevity, we omit the bodies of the latter two in the code below.

    simple App
    {
        parameters:
            int destAddress;
            ...
            @display("i=block/browser");
        gates:
            input in;
            output out;
    }
    
    simple Routing
    {
        ...
    }
    
    simple Queue
    {
        ...
    }
    

    By convention, the above simple module declarations go into the App.ned, Routing.ned and Queue.ned files.

    Let us look at the first simple module type declaration. App has a parameter called destAddress (others have been omitted for now), and two gates named out and in for sending and receiving application packets.

    The argument of @display() is called a display string, and it defines the rendering of the module in graphical environments; "i=..." defines the default icon.

    Generally, @-words like @display are called properties in NED, and they are used to annotate various objects with metadata. Properties can be attached to files, modules, parameters, gates, connections, and other objects, and parameter values have a very flexible syntax.

    3.2.4 The Node Compound Module

    Now we can assemble App, Routing and Queue into the compound module Node. A compound module can be thought of as a “cardboard box” that groups other modules into a larger unit, which can further be used as a building block for other modules; networks are also a kind of compound module.


    Figure: The Node compound module

    module Node
    {
        parameters:
            int address;
            @display("i=misc/node_vs,gold");
        gates:
            inout port[];
        submodules:
            app: App;
            routing: Routing;
            queue[sizeof(port)]: Queue;
        connections:
            routing.localOut --> app.in;
            routing.localIn <-- app.out;
            for i=0..sizeof(port)-1 {
                routing.out[i] --> queue[i].in;
                routing.in[i] <-- queue[i].out;
                queue[i].line <--> port[i];
            }
    }
    

    Compound modules, like simple modules, may have parameters and gates. Our Node module contains an address parameter, plus a gate vector of unspecified size, named port. The actual gate vector size will be determined implicitly by the number of neighbours when we create a network from nodes of this type. The type of port[] is inout, which allows bidirectional connections.

    The modules that make up the compound module are listed under submodules. Our Node compound module type has an app and a routing submodule, plus a queue[] submodule vector that contains one Queue module for each port, as specified by [sizeof(port)]. (It is legal to refer to [sizeof(port)] because the network is built in top-down order, and the node is already created and connected at network level when its submodule structure is built out.)

    In the connections section, the submodules are connected to each other and to the parent module. Single arrows are used to connect input and output gates, and double arrows connect inout gates, and a for loop is utilized to connect the routing module to each queue module, and to connect the outgoing/incoming link (line gate) of each queue to the corresponding port of the enclosing module.

    3.2.5 Putting It Together

    We have created the NED definitions for this example, but how are they used by OMNeT++? When the simulation program is started, it loads the NED files. The program should already contain the C++ classes that implement the needed simple modules, App, Routing and Queue; their C++ code is either part of the executable or is loaded from a shared library. The simulation program also loads the configuration (omnetpp.ini), and determines from it that the simulation model to be run is the Network network. Then the network is instantiated for simulation.

    The simulation model is built in a top-down preorder fashion. This means that starting from an empty system module, all submodules are created, their parameters and gate vector sizes are assigned, and they are fully connected before the submodule internals are built.



    * * *


    In the following sections we'll go through the elements of the NED language and look at them in more detail.

    3.3 Simple Modules

    Simple modules are the active components in the model. Simple modules are defined with the simple keyword.

    An example simple module:

    simple Queue
    {
        parameters:
            int capacity;
            @display("i=block/queue");
        gates:
            input in;
            output out;
    }
    

    Both the parameters and gates sections are optional, that is, they can be left out if there is no parameter or gate. In addition, the parameters keyword itself is optional too; it can be left out even if there are parameters or properties.

    Note that the NED definition doesn't contain any code to define the operation of the module: that part is expressed in C++. By default, OMNeT++ looks for C++ classes of the same name as the NED type (so here, Queue).

    One can explicitly specify the C++ class with the @class property. Classes with namespace qualifiers are also accepted, as shown in the following example that uses the mylib::Queue class:

    simple Queue
    {
        parameters:
            int capacity;
            @class(mylib::Queue);
            @display("i=block/queue");
        gates:
            input in;
            output out;
    }
    

    If you have several modules that are all in a common namespace, then a better alternative to @class is the @namespace property. The C++ namespace given with @namespace will be prepended to the normal class name. In the following example, the C++ classes will be mylib::App, mylib::Router and mylib::Queue:

    @namespace(mylib);
    
    simple App {
       ...
    }
    
    simple Router {
       ...
    }
    
    simple Queue {
       ...
    }
    

    As you've seen, @namespace can be specified at the file level. Moreover, when placed in a file called package.ned, the namespace will apply to all files in the same directory and all directories below.

    The implementation C++ classes need to be subclassed from the cSimpleModule library class; chapter [4] of this manual describes in detail how to write them.

    Simple modules can be extended (or specialized) via subclassing. The motivation for subclassing can be to set some open parameters or gate sizes to a fixed value (see [3.6] and [3.7]), or to replace the C++ class with a different one. Now, by default, the derived NED module type will inherit the C++ class from its base, so it is important to remember that you need to write out @class if you want it to use the new class.

    The following example shows how to specialize a module by setting a parameter to a fixed value (and leaving the C++ class unchanged):

    simple Queue
    {
       int capacity;
       ...
    }
    
    simple BoundedQueue extends Queue
    {
       capacity = 10;
    }
    

    In the next example, the author wrote a PriorityQueue C++ class, and wants to have a corresponding NED type, derived from Queue. However, it does not work as expected:

    simple PriorityQueue extends Queue // wrong! still uses the Queue C++ class
    {
    }
    

    The correct solution is to add a @class property to override the inherited C++ class:

    simple PriorityQueue extends Queue
    {
       @class(PriorityQueue);
    }
    

    Inheritance in general will be discussed in section [3.13].

    3.4 Compound Modules

    A compound module groups other modules into a larger unit. A compound module may have gates and parameters like a simple module, but no active behavior is associated with it.

    A compound module declaration may contain several sections, all of them optional:

    module Host
    {
       types:
           ...
       parameters:
           ...
       gates:
           ...
       submodules:
           ...
       connections:
           ...
    }
    

    Modules contained in a compound module are called submodules, and they are listed in the submodules section. One can create arrays of submodules (i.e. submodule vectors), and the submodule type may come from a parameter.

    Connections are listed under the connections section of the declaration. One can create connections using simple programming constructs (loop, conditional). Connection behaviour can be defined by associating a channel with the connection; the channel type may also come from a parameter.

    Module and channel types only used locally can be defined in the types section as inner types, so that they do not pollute the namespace.

    Compound modules may be extended via subclassing. Inheritance may add new submodules and new connections as well, not only parameters and gates. Also, one may refer to inherited submodules, to inherited types etc. What is not possible is to "de-inherit" or modify submodules or connections.

    In the following example, we show how to assemble common protocols into a "stub" for wireless hosts, and add user agents via subclassing.

    module WirelessHostBase
    {
       gates:
           input radioIn;
       submodules:
           tcp: TCP;
           ip: IP;
           wlan: Ieee80211;
       connections:
           tcp.ipOut --> ip.tcpIn;
           tcp.ipIn <-- ip.tcpOut;
           ip.nicOut++ --> wlan.ipIn;
           ip.nicIn++ <-- wlan.ipOut;
           wlan.radioIn <-- radioIn;
    }
    
    module WirelessHost extends WirelessHostBase
    {
       submodules:
           webAgent: WebAgent;
       connections:
           webAgent.tcpOut --> tcp.appIn++;
           webAgent.tcpIn <-- tcp.appOut++;
    }
    

    The WirelessHost compound module can further be extended, for example with an Ethernet port:

    module DesktopHost extends WirelessHost
    {
       gates:
           inout ethg;
       submodules:
           eth: EthernetNic;
       connections:
           ip.nicOut++ --> eth.ipIn;
           ip.nicIn++ <-- eth.ipOut;
           eth.phy <--> ethg;
    }
    

    3.5 Channels

    Channels encapsulate parameters and behaviour associated with connections. Channels are like simple modules, in the sense that there are C++ classes behind them. The rules for finding the C++ class for a NED channel type is the same as with simple modules: the default class name is the NED type name unless there is a @class property (@namespace is also recognized), and the C++ class is inherited when the channel is subclassed.

    Thus, the following channel type would expect a CustomChannel C++ class to be present:

    channel CustomChannel  // requires a CustomChannel C++ class
    {
    }
    

    The practical difference compared to modules is that you rarely need to write you own channel C++ class because there are predefined channel types that you can subclass from, inheriting their C++ code. The predefined types are: ned.IdealChannel, ned.DelayChannel and ned.DatarateChannel. (“ned” is the package name; you can get rid of it if you import the types with the import ned.* or similar directive. Packages and imports are described in section [3.14].)

    IdealChannel has no parameters, and lets through all messages without delay or any side effect. A connection without a channel object and a connection with an IdealChannel behave in the same way. Still, IdealChannel has its uses, for example when a channel object is required so that it can carry a new property or parameter that is going to be read by other parts of the simulation model.

    DelayChannel has two parameters:

    DatarateChannel has a few additional parameters compared to DelayChannel:

    The following example shows how to create a new channel type by specializing DatarateChannel:

    channel Ethernet100 extends ned.DatarateChannel
    {
        datarate = 100Mbps;
        delay = 100us;
        ber = 1e-10;
    }
    

    You may add parameters and properties to channels via subclassing, and may modify existing ones. In the following example, we introduce distance-based calculation of the propagation delay:

    channel DatarateChannel2 extends ned.DatarateChannel
    {
        double distance @unit(m);
        delay = this.distance / 200000km * 1s;
    }
    

    Parameters are primarily useful as input to the underlying C++ class, but even if you reuse the underlying C++ class of built-in channel types, they may be read and used by other parts of the model. For example, adding a cost parameter (or @cost property) may be observed by the routing algorithm and used for routing decisions. The following example shows a cost parameter, and annotation using a property (@backbone).

    channel Backbone extends ned.DatarateChannel
    {
        @backbone;
        double cost = default(1);
    }
    

    3.6 Parameters

    Parameters are variables that belong to a module. Parameters can be used in building the topology (number of nodes, etc), and to supply input to C++ code that implements simple modules and channels.

    Parameters can be of type double, int, bool, string and xml; they can also be declared volatile. For the numeric types, a unit of measurement can also be specified (@unit property), to increase type safety.

    Parameters can get their value from NED files or from the configuration (omnetpp.ini). A default value can also be given (default(...)), which is used if the parameter is not assigned otherwise.

    The following example shows a simple module that has five parameters, three of which have default values:

    simple App
    {
        parameters:
            string protocol;       // protocol to use: "UDP" / "IP" / "ICMP" / ...
            int destAddress;       // destination address
            volatile double sendInterval @unit(s) = default(exponential(1s));
                                   // time between generating packets
            volatile int packetLength @unit(byte) = default(100B);
                                   // length of one packet
            volatile int timeToLive = default(32);
                                   // maximum number of network hops to survive
        gates:
            input in;
            output out;
    }
    

    Assigning a Value

    Parameters may get their values in several ways: from NED code, from the configuration (omnetpp.ini), or even, interactively from the user. NED lets you assign parameters at several places: in subclasses via inheritance; in submodule and connection definitions where the NED type is instantiated; and in networks and compound modules that directly or indirectly contain the corresponding submodule or connection.

    For instance, one could specialize the above App module type via inheritance with the following definition:

    simple PingApp extends App
    {
        parameters:
            protocol = "ICMP/ECHO"
            sendInterval = default(1s);
            packetLength = default(64byte);
    }
    

    This definition sets the protocol parameter to a fixed value ("ICMP/ECHO"), and changes the default values of the sendInterval and packetLength parameters. protocol is now locked down in PingApp, its value cannot be modified via further subclassing or other ways. sendInterval and packetLength are still unassigned here, only their default values have been overwritten.

    Now, let us see the definition of a Host compound module that uses PingApp as submodule:

    module Host
    {
        submodules:
            ping : PingApp {
                packetLength = 128B; // always ping with 128-byte packets
            }
            ...
    }
    

    This definition sets the packetLength parameter to a fixed value. It is now hardcoded that Hosts send 128-byte ping packets; this setting cannot be changed from NED or the configuration.

    It is not only possible to set a parameter from the compound module that contains the submodule, but also from modules higher up in the module tree. If you had a network that employed several Host modules, it could be defined like this:

    network Network
    {
        submodules:
            host[100]: Host {
                ping.timeToLive = default(3);
                ping.destAddress = default(0);
            }
            ...
    }
    

    Parameter assignment can also be placed into the parameters block of the parent compound module, which provides additional flexibility. The following definition sets up the hosts so that half of them pings host #50, and the other half pings host #0:

    network Network
    {
        parameters:
            host[*].ping.timeToLive = default(3);
            host[0..49].ping.destAddress = default(50);
            host[50..].ping.destAddress = default(0);
    
        submodules:
            host[100]: Host;
            ...
    }
    

    Note the use of asterisk to match any index, and `..' to match index ranges.

    If you had a number of individual hosts instead of a submodule vector, the network definition could look like this:

    network Network
    {
        parameters:
            host*.ping.timeToLive = default(3);
            host{0..49}.ping.destAddress = default(50);
            host{50..}.ping.destAddress = default(0);
    
        submodules:
            host0: Host;
            host1: Host;
            host2: Host;
            ...
            host99: Host;
    }
    

    An asterisk matches any substring not containing a dot, and a `..' within a pair of curly braces matches a natural number embedded in a string.

    In most assigments we have seen above, the left hand side of the equal sign contained a dot and often a wildcard as well (asterisk or numeric range); we call these assignments pattern assignments or deep assignments.

    There is one more wildcard that can be used in pattern assignments, and this is the double asterisk; it matches any sequence of characters including dots, so it can match multiple path elements. An example:

    network Network
    {
        parameters:
            **.timeToLive = default(3);
            **.destAddress = default(0);
        submodules:
            host0: Host;
            host1: Host;
            ...
    }
    

    Note that some assignments in the above examples changed default values, while others set parameters to fixed values. Parameters that received no fixed value in the NED files can be assigned from the configuration (omnetpp.ini).

    A parameter can be assigned in the configuration using a similar syntax as NED pattern assignments (actually, it would be more historically accurate to say it the other way round, that NED pattern assignments use a similar syntax to ini files):

    Network.host[*].ping.sendInterval = 500ms  # for the host[100] example
    Network.host*.ping.sendInterval = 500ms    # for the host0,host1,... example
    **.sendInterval = 500ms
    

    One often uses the double asterisk to save typing. You can write

    **.ping.sendInterval = 500ms
    

    Or if you are sure that you don't accidentally assign some other sendInterval parameter, you can just write

    **.sendInterval = 500ms
    

    Parameter assignments in the configuration are described in section [9.3].

    One can also write expressions, including stochastic expressions, in NED files and in ini files as well. For example, here's how you can add jitter to the sending of ping packets:

    **.sendInterval = 1s + normal(0s, 0.001s)  # or just: normal(1s, 0.001s)
    

    If there is no assignment for a parameter in NED or in the ini file, the default value (given with =default(...) in NED) will be applied implicitly. If there is no default value, the user will be asked, provided the simulation program is allowed to do that; otherwise there will be an error. (Interactive mode is typically disabled for batch executions where it would do more harm than good.)

    It is also possible to explicitly apply the default (this can sometimes be useful):

    **.sendInterval = default
    

    Finally, one can explicitly ask the simulator to prompt the user interactively for the value (again, provided that interactivity is enabled; otherwise this will result in an error):

    **.sendInterval = ask
    

    Expressions

    Parameter values may be given with expressions. NED language expressions have a C-like syntax, with some variations on operator names: binary and logical XOR are # and ##, while ^ has been reassigned to power-of instead. The + operator does string concatenation as well as numeric addition. Expressions can use various numeric, string, stochastic and other functions (fabs(), toUpper(), uniform(), erlang_k(), etc.).

    Expressions may refer to module parameters, gate vector and module vector sizes (using the sizeof operator) and the index of the current module in a submodule vector (index).

    Expressions may refer to parameters of the compound module being defined, of the current module (with the this. prefix), and to parameters of already defined submodules, with the syntax submodule.parametername (or submodule[index].parametername).

    volatile

    The volatile modifier causes the parameter's value expression to be evaluated every time the parameter is read. This has significance if the expression is not constant, for example it involves numbers drawn from a random number generator. In contrast, non-volatile parameters are evaluated only once. (This practically means that they are evaluated and replaced with the resulting constant at the start of the simulation.)

    To better understand volatile, let's suppose we have a Queue simple module that has a volatile double parameter named serviceTime.

    simple Queue
    {
        parameters:
            volatile double serviceTime;
    }
    

    Because of the volatile modifier, the queue module's C++ implementation is expected to re-read the serviceTime parameter whenever a value is needed; that is, for every job serviced. Thus, if serviceTime is assigned an expression like uniform(0.5s, 1.5s), every job will have a different, random service time. To highlight this effect, here's how you can have a time-varying parameter by exploiting the simTime() NED function that returns the current simulation time:

    **.serviceTime = simTime()<1000s ? 1s : 2s  # queue that slows down after 1000s
    

    In practice, a volatile parameters are typically used as a configurable source of random numbers for modules.

    Units

    One can declare a parameter to have an associated unit of measurement, by adding the @unit property. An example:

    simple App
    {
        parameters:
            volatile double sendInterval @unit(s) = default(exponential(350ms));
            volatile int packetLength @unit(byte) = default(4KiB);
        ...
    }
    

    The @unit(s) and @unit(byte) declarations specify the measurement unit for the parameter. Values assigned to parameters must have the same or compatible unit, i.e. @unit(s) accepts milliseconds, nanoseconds, minutes, hours, etc., and @unit(byte) accepts kilobytes, megabytes, etc. as well.

    The OMNeT++ runtime does a full and rigorous unit check on parameters to ensure “unit safety” of models. Constants should always include the measurement unit.

    The @unit property of a parameter cannot be added or overridden in subclasses or in submodule declarations.

    XML Parameters

    Sometimes modules need complex data structures as input, which is something that cannot be done well with module parameters. One solution is to place the input data into a custom configuration file, pass the file name to the module in a string parameter, and let the module read and parse the file.

    It is somewhat easier if the configuration uses XML syntax, because OMNeT++ contains built-in support for XML files. Using an XML parser (LibXML2 or Expat), OMNeT++ reads and DTD-validates the file (if the XML document contains a DOCTYPE), caches the file (so that references to it from several modules will result in the file being loaded only once), allows selection of parts of the document using an XPath-subset notation, and presents the contents in a DOM-like object tree.

    This capability can be accessed via the NED parameter type xml, and the xmldoc() function. You can point xml-type module parameters to a specific XML file (or to an element inside an XML file) via the xmldoc() function. You can assign xml parameters both from NED and from omnetpp.ini.

    The following example declares an xml parameter, and assigns an XML file to it. The file name is understood as being relative to the working directory.

    simple TrafGen {
        parameters:
            xml profile;
        gates:
            output out;
    }
    
    module Node {
        submodules:
            trafGen1 : TrafGen {
                profile = xmldoc("data.xml");
            }
            ...
    }
    

    It is also possible to assign an XML element within a file to the parameter, which is useful if you want to group the input of several modules into a single XML file. For example, the following XML file contains two profiles with the IDs gen1 and gen2:

    <?xml>
    <root>
        <profile id="gen1">
              <param>3</param>
              <param>5</param>
        </profile>
        <profile id="gen2">
              <param>9</param>
        </profile>
    </root>
    

    And you can assign each profile to a corresponding submodule using an XPath-like expression:

    module Node {
        submodules:
            trafGen1 : TrafGen {
                profile = xmldoc("all.xml", "/root/profile[@id='gen1']");
            }
            trafGen2 : TrafGen {
                profile = xmldoc("all.xml", "/root/profile[@id='gen2']");
            }
    }
    

    It is also possible to create an XML document from a string constant, using the xml() function. This is especially useful for creating a default value for xml parameters. An example:

    simple TrafGen {
        parameters:
            xml profile = xml("<root/>"); // empty document as default
            ...
    }
    

    The xml() function, like xmldoc(), also supports an optional second XPath parameter for selecting a subtree.

    3.7 Gates

    Gates are the connection points of modules. OMNeT++ has three types of gates: input, output and inout, the latter being essentially an input and an output gate glued together.

    A gate, whether input or output, can only be connected to one other gate. (For compound module gates, this means one connection “outside” and one “inside”.) It is possible, though generally not recommended, to connect the input and output sides of an inout gate separately (see section [3.9]).

    One can create single gates and gate vectors. The size of a gate vector can be given inside square brackets in the declaration, but it is also possible to leave it open by just writing a pair of empty brackets (“[]”).

    When the gate vector size is left open, one can still specify it later, when subclassing the module, or when using the module for a submodule in a compound module. However, it does not need to be specified because one can create connections with the gate++ operator that automatically expands the gate vector.

    The gate size can be queried from various NED expressions with the sizeof() operator.

    NED normally requires that all gates be connected. To relax this requirement, you can annotate selected gates with the @loose property, which turns off the connectivity check for that gate. Also, input gates that solely exist so that the module can receive messages via sendDirect() (see [4.7.5]) should be annotated with @directIn. It is also possible to turn off the connectivity check for all gates within a compound module by specifying the allowunconnected keyword in the module's connections section.

    Let us see some examples.

    In the following example, the Classifier module has one input for receiving jobs, which it will send to one of the outputs. The number of outputs is determined by a module parameter:

    simple Classifier {
        parameters:
            int numCategories;
        gates:
            input in;
            output out[numCategories];
    }
    

    The following Sink module also has its in[] gate defined as a vector, so that it can be connected to several modules:

    simple Sink {
        gates:
            input in[];
    }
    

    The following lines define a node for building a square grid. Gates around the edges of the grid are expected to remain unconnected, hence the @loose annotation:

    simple GridNode {
        gates:
            inout neighbour[4] @loose;
    }
    

    WirelessNode below is expected to receive messages (radio transmissions) via direct sending, so its radioIn gate is marked with @directIn.

    simple WirelessNode {
        gates:
            input radioIn @directIn;
    }
    

    In the following example, we define TreeNode as having gates to connect any number of children, then subclass it to get a BinaryTreeNode to set the gate size to two:

    simple TreeNode {
        gates:
            inout parent;
            inout children[];
    }
    
    simple BinaryTreeNode extends TreeNode {
        gates:
            children[2];
    }
    

    An example for setting the gate vector size in a submodule, using the same TreeNode module type as above:

    module BinaryTree {
        submodules:
            nodes[31]: TreeNode {
                gates:
                    children[2];
            }
        connections:
            ...
    }
    

    3.8 Submodules

    Modules that a compound module is composed of are called its submodules. A submodule has a name, and it is an instance of a compound or simple module type. In the NED definition of a submodule, this module type is usually given statically, but it is also possible to specify the type with a string expression. (The latter feature, parametric submodule types, will be discussed in section [3.11.1].)

    NED supports submodule arrays (vectors) and conditional submodules as well. Submodule vector size, unlike gate vector size, must always be specified and cannot be left open as with gates.

    It is possible to add new submodules to an existing compound module via subclassing; this has been described in the section [3.4].

    The basic syntax of submodules is shown below:

    module Node
    {
        submodules:
            routing: Routing;   // a submodule
            queue[sizeof(port)]: Queue;  // submodule vector
            ...
    }
    

    As already seen in previous code examples, a submodule may also have a curly brace block as body, where one can assign parameters, set the size of gate vectors, and add/modify properties like the display string (@display). It is not possible to add new parameters and gates.

    Display strings specified here will be merged with the display string from the type to get the effective display string. The merge algorithm is described in chapter [11].

    module Node
    {
        gates:
            inout port[];
        submodules:
            routing: Routing {
                parameters:   // this keyword is optional
                    routingTable = "routingtable.txt"; // assign parameter
                gates:
                    in[sizeof(port)];  // set gate vector size
                    out[sizeof(port)];
            }
            queue[sizeof(port)]: Queue {
                @display("t=queue id $id"); // modify display string
                id = 1000+index;  // use submodule index to generate different IDs
            }
        connections:
            ...
    }
    

    An empty body may be omitted, that is,

          queue: Queue;
    

    is the same as

          queue: Queue {
          }
    

    A submodule or submodule vector can be conditional. The if keyword and the condition itself goes after the submodule type, like in the example below:

    module Host
    {
        parameters:
            bool withTCP = default(true);
        submodules:
            tcp : TCP if withTCP;
            ...
    }
    

    The condition is less useful with submodule vectors, as one could also use a zero vector size.

    3.9 Connections

    Connections are defined in the connections section of compound modules. Connections cannot span across hierarchy levels; one can connect two submodule gates, a submodule gate and the "inside" of the parent (compound) module's gates, or two gates of the parent module (though this is rarely useful), but it is not possible to connect to any gate outside the parent module, or inside compound submodules.

    Input and output gates are connected with a normal arrow, and inout gates with a double-headed arrow “<-->”. To connect the two gates with a channel, use two arrows and put the channel specification in between. The same syntax is used to add properties such as @display to the connection.

    Some examples have already been shown in the NED Quickstart section ([3.2]); let's see some more.

    It has been mentioned that an inout gate is basically an input and an output gate glued together. These sub-gates can also be addressed (and connected) individually if needed, as port$i and port$o (or for vector gates, as port$i[$k$] and port$o[k]).

    Gates are specified as modulespec.gatespec (to connect a submodule), or as gatespec (to connect the compound module). modulespec is either a submodule name (for scalar submodules), or a submodule name plus an index in square brackets (for submodule vectors). For scalar gates, gatespec is the gate name; for gate vectors it is either the gate name plus an index in square brackets, or gatename++.

    The gatename++ notation causes the first unconnected gate index to be used. If all gates of the given gate vector are connected, the behavior is different for submodules and for the enclosing compound module. For submodules, the gate vector expands by one. For a compound module, after the last gate is connected, ++ will stop with an error.

    When the ++ operator is used with $i or $o (e.g. g$i++ or g$o++, see later), it will actually add a gate pair (input+output) to maintain equal gate sizes for the two directions.

    Channel Specification

    Channel specifications (-->channelspec--> inside a connection) are similar to submodules in many respect. Let's see some examples!

    The following connections use two user-defined channel types, Ethernet100 and Backbone. The code shows the syntax for assigning parameters (cost and length) and specifying a display string (and NED properties in general):

    a.g++ <--> Ethernet100 <--> b.g++;
    a.g++ <--> Backbone {cost=100; length=52km; ber=1e-8;} <--> b.g++;
    a.g++ <--> Backbone {@display("ls=green,2");} <--> b.g++;
    

    When using built-in channel types, the type name can be omitted; it will be inferred from the parameters you assign.

    a.g++ <--> {delay=10ms;} <--> b.g++;
    a.g++ <--> {delay=10ms; ber=1e-8;} <--> b.g++;
    a.g++ <--> {@display("ls=red");} <--> b.g++;
    

    If datarate, ber or per is assigned, ned.DatarateChannel will be chosen. Otherwise, if delay or disabled is present, it will be ned.DelayChannel; otherwise it is ned.IdealChannel. Naturally, if other parameter names are assigned in a connection without an explicit channel type, it will be an error (with “ned.DelayChannel has no such parameter” or similar message).

    Connection parameters, similarly to submodule parameters, can also be assigned using pattern assignments, albeit the channel names to be matched with patterns are a little more complicated and less convenient to use. A channel can be identified with the name of its source gate plus the channel name; the channel name is currently always channel. It is illustrated by the following example:

    module Queueing
    {
        parameters:
            source.out.channel.delay = 10ms;
            queue.out.channel.delay = 20ms;
        submodules:
            source: Source;
            queue: Queue;
            sink: Sink;
        connections:
            source.out --> ned.DelayChannel --> queue.in;
            queue.out --> ned.DelayChannel <--> sink.in;
    

    Using bidirectional connections is a bit trickier, because both directions must be covered separately:

    network Network
    {
        parameters:
            hostA.g$o[0].channel.datarate = 100Mbps; // the A -> B connection
            hostB.g$o[0].channel.datarate = 100Mbps; // the B -> A connection
            hostA.g$o[1].channel.datarate = 1Gbps;   // the A -> C connection
            hostC.g$o[0].channel.datarate = 1Gbps;   // the C -> A connection
        submodules:
            hostA: Host;
            hostB: Host;
            hostC: Host;
        connections:
            hostA.g++ <--> ned.DatarateChannel <--> hostB.g++;
            hostA.g++ <--> ned.DatarateChannel <--> hostC.g++;
    

    Also, it is not always easy to figure out which gate indices map to the connections you want to configure. If connection objects could be given names to override the default name “channel”, that would make it easier to identify connections in patterns. This feature is planned for future OMNeT++ releases.

    Channel Names

    The default name given to channel objects is "channel". Since OMNeT++ 4.3 it is possible to specify the name explicitly, and also to override the default name per channel type. The purpose of custom channel names is to make addressing easier when channel parameters are assigned from ini files.

    The syntax for naming a channel in a connection is similar to submodule syntax: name: type. Since both name and type are optional, the colon must be there after name even if type is missing, in order to remove the ambiguity.

    Examples:

    r1.pppg++ <--> eth1: EthernetChannel <--> r2.pppg++;
    a.out --> foo: {delay=1ms;} --> b.in;
    a.out --> bar: --> b.in;
    

    In the absence of an explicit name, the channel name comes from the @defaultname property of the channel type if that exists.

    channel Eth10G extends ned.DatarateChannel like IEth {
        @defaultname(eth10G);
    }
    

    There's a catch with @defaultname though: if the channel type is specified with a **.channelname.liketype= line in an ini file, then the channel type's @defaultname cannot be used as channelname in that configuration line, because the channel type would only be known as a result of using that very configuration line. To illustrate the problem, consider the above Eth10G channel, and a compound module containing the following connection:

    r1.pppg++ <--> <> like IEth <--> r2.pppg++;
    

    Then consider the following inifile:

    **.eth10G.typename = "Eth10G"   # Won't match! The eth10G name would come from
                                    #   the Eth10G type - catch-22!
    **.channel.typename = "Eth10G"  # OK, as lookup assumes the name "channel"
    **.eth10G.datarate = 10.01Gbps  # OK, channel already exists with name "eth10G"
    

    The anomaly can be avoided by using an explicit channel name in the connection, not using @defaultname, or by specifying the type via a module parameter (e.g. writing <param> like ... instead of <> like ...).

    3.10 Multiple Connections

    Simple programming constructs (loop, conditional) allow creating multiple connections easily.

    This will be shown in the following examples.

    Chain

    One can create a chain of modules like this:

    module Chain
        parameters:
            int count;
        submodules:
            node[count] : Node {
                gates:
                    port[2];
            }
        connections allowunconnected:
            for i = 0..count-2 {
                node[i].port[1] <--> node[i+1].port[0];
            }
    }
    

    Binary Tree

    One can build a binary tree in the following way:

    simple BinaryTreeNode {
        gates:
            inout left;
            inout right;
            inout parent;
    }
    
    module BinaryTree {
        parameters:
            int height;
        submodules:
            node[2^height-1]: BinaryTreeNode;
        connections allowunconnected:
            for i=0..2^(height-1)-2 {
                node[i].left <--> node[2*i+1].parent;
                node[i].right <--> node[2*i+2].parent;
            }
    }
    

    Note that not every gate of the modules will be connected. By default, an unconnected gate produces a run-time error message when the simulation is started, but this error message is turned off here with the allowunconnected modifier. Consequently, it is the simple modules' responsibility not to send on an unconnected gate.

    Random Graph

    Conditional connections can be used to generate random topologies, for example. The following code generates a random subgraph of a full graph:

    module RandomGraph {
        parameters:
            int count;
            double connectedness; // 0.0<x<1.0
        submodules:
            node[count]: Node {
                gates:
                    in[count];
                    out[count];
            }
        connections allowunconnected:
            for i=0..count-1, for j=0..count-1 {
                node[i].out[j] --> node[j].in[i]
                    if i!=j && uniform(0,1)<connectedness;
            }
    }
    

    Note the use of the allowunconnected modifier here too, to turn off error messages produced by the network setup code for unconnected gates.

    3.10.1 Connection Patterns

    Several approaches can be used when you want to create complex topologies which have a regular structure; three of them are described below.

    “Subgraph of a Full Graph”

    This pattern takes a subset of the connections of a full graph. A condition is used to “carve out” the necessary interconnection from the full graph:

    for i=0..N-1, for j=0..N-1 {
        node[i].out[...] --> node[j].in[...] if condition(i,j);
    }
    

    The RandomGraph compound module (presented earlier) is an example of this pattern, but the pattern can generate any graph where an appropriate condition(i,j) can be formulated. For example, when generating a tree structure, the condition would return whether node j is a child of node i or vice versa.

    Though this pattern is very general, its usage can be prohibitive if the number of nodes N is high and the graph is sparse (it has much less than N2 connections). The following two patterns do not suffer from this drawback.

    “Connections of Each Node”

    The pattern loops through all nodes and creates the necessary connections for each one. It can be generalized like this:

    for i=0..Nnodes, for j=0..Nconns(i)-1 {
        node[i].out[j] --> node[rightNodeIndex(i,j)].in[j];
    }
    

    The Hypercube compound module (to be presented later) is a clear example of this approach. BinaryTree can also be regarded as an example of this pattern where the inner j loop is unrolled.

    The applicability of this pattern depends on how easily the rightNodeIndex(i,j) function can be formulated.

    “Enumerate All Connections”

    A third pattern is to list all connections within a loop:

    for i=0..Nconnections-1 {
        node[leftNodeIndex(i)].out[...] --> node[rightNodeIndex(i)].in[...];
    }
    

    This pattern can be used if leftNodeIndex(i) and rightNodeIndex(i) mapping functions can be sufficiently formulated.

    The Chain module is an example of this approach where the mapping functions are extremely simple: leftNodeIndex(i)=i and rightNodeIndex(i) = i+1. The pattern can also be used to create a random subset of a full graph with a fixed number of connections.

    In the case of irregular structures where none of the above patterns can be employed, you can resort to listing all connections, like you would do it in most existing simulators.

    3.11 Parametric Submodule and Connection Types

    3.11.1 Parametric Submodule Types

    A submodule type may be specified with a module parameter of the type string, or in general, with any string-typed expression. The syntax uses the like keyword.

    Let us begin with an example:

    network Net6
    {
        parameters:
            string nodeType;
        submodules:
            node[6]: <nodeType> like INode {
                address = index;
            }
        connections:
            ...
    }
    

    It creates a submodule vector whose module type will come from the nodeType parameter. For example, if nodeType is set to "SensorNode", then the module vector will consist of sensor nodes, provided such module type exists and it qualifies. What this means is that the INode must be an existing module interface, which the SensorNode module type must implement (more about this later).

    As already mentioned, one can write an expression between the angle brackets. The expression may use the parameters of the parent module and of previously defined submodules, and has to yield a string value. For example, the following code is also valid:

    network Net6
    {
        parameters:
            string nodeTypePrefix;
            int variant;
        submodules:
            node[6]: <nodeTypePrefix + "Node" + string(variant)> like INode {
               ...
    }
    

    The corresponding NED declarations:

    moduleinterface INode
    {
        parameters:
            int address;
        gates:
            inout port[];
    }
    
    module SensorNode like INode
    {
        parameters:
            int address;
            ...
        gates:
            inout port[];
            ...
    }
    

    The “<nodeType> like INode” syntax has an issue when used with submodule vectors: does not allow you to specify different types for different indices. The following syntax is better suited for submodule vectors:

    The expression between the angle brackets may be left out altogether, leaving you with a pair of empty angle brackets, <>:

    module Node
    {
        submodules:
            nic: <> like INic;  // type name expression left unspecified
            ...
    }
    

    Now the submodule type name is expected to be defined via typename pattern assignments. Typename pattern assignments look like pattern assignments for the submodule's parameters, only the parameter name is replaced by the typename keyword. Typename pattern assignments may also be written in the configuration file. In a network that uses the above Node NED type, typename pattern assignments would look like this:

    network Network
    {
        parameters:
            node[*].nic.typename = "Ieee80211g";
        submodules:
            node: Node[100];
    }
    

    A default value may also be specified between the angle brackets; it will be used if there is no typename assignment for the module:

    module Node
    {
        submodules:
            nic: <default("Ieee80211b")> like INic;
            ...
    }
    

    3.11.2 Parametric Connection Types

    Parametric connection types work similarly to parametric submodule types, and the syntax is similar as well. A basic example that uses a parameter of the parent module:

    a.g++ <--> <channelType> like IMyChannel <--> b.g++;
    a.g++ <--> <channelType> like IMyChannel {@display("ls=red");} <--> b.g++;
    

    The expression may use loop variables, parameters of the parent module and also parameters of submodules (e.g. host[2].channelType).

    The type expression may also be absent, and then the type is expected to be specified using typename pattern assignments:

    a.g++ <--> <> like IMyChannel <--> b.g++;
    a.g++ <--> <> like IMyChannel {@display("ls=red");} <--> b.g++;
    

    A default value may also be given:

    a.g++ <--> <default("Ethernet100")> like IMyChannel <--> b.g++;
    a.g++ <--> <default(channelType)> like IMyChannel <--> b.g++;
    

    The corresponding type pattern assignments:

    a.g$o[0].channel.typename = "Ethernet1000";  // A -> B channel
    b.g$o[0].channel.typename = "Ethernet1000";  // B -> A channel
    

    3.12 Metadata Annotations (Properties)

    NED properties are metadata annotations that can be added to modules, parameters, gates, connections, NED files, packages, and virtually anything in NED. @display, @class, @namespace, @unit, @prompt, @loose, @directIn are all properties that have been mentioned in previous sections, but those examples only scratch the surface of what properties are used for.

    Using properties, one can attach extra information to NED elements. Some properties are interpreted by NED, by the simulation kernel; other properties may be read and used from within the simulation model, or provide hints for NED editing tools.

    Properties are attached to the type, so you cannot have different properties defined per-instance. All instances of modules, connections, parameters, etc. created from any particular location in the NED files have identical properties.

    The following example shows the syntax for annotating various NED elements:

    @namespace(foo);  // file property
    
    module Example
    {
        parameters:
           @node;   // module property
           @display("i=device/pc");   // module property
           int a @unit(s) = default(1); // parameter property
        gates:
           output out @loose @labels(pk);  // gate properties
        submodules:
           src: Source {
               parameters:
                  @display("p=150,100");  // submodule property
                  count @prompt("Enter count:"); // adding a property to a parameter
               gates:
                  out[] @loose;  // adding a property to a gate
           }
           ...
        connections:
           src.out++ --> { @display("ls=green,2"); } --> sink1.in; // connection prop.
           src.out++ --> Channel { @display("ls=green,2"); } --> sink2.in;
    }
    

    Property Indices

    Sometimes it is useful to have multiple properties with the same name, for example for declaring multiple statistics produced by a simple module. Property indices make this possible.

    A property index is an identifier or a number in square brackets after the property name, such as eed and jitter in the following example:

    simple App {
        @statistic[eed](title="end-to-end delay of received packets";unit=s);
        @statistic[jitter](title="jitter of received packets");
    }
    

    This example declares two statistics as @statistic properties, @statistic[eed] and @statistic[jitter]. Property values within the parentheses are used to supply additional info, like a more descriptive name (title="..." or a unit (unit=s). Property indices can be conveniently accessed from the C++ API as well; for example it is possible to ask what indices exist for the "statistic" property, and it will return a list containing "eed" and "jitter").

    In the @statistic example the index was textual and meaningful, but neither is actually required. The following dummy example shows the use of numeric indices which may be ignored altogether by the code that interprets the properties:

    simple Dummy {
        @foo[1](what="apples";amount=2);
        @foo[2](what="oranges";amount=5);
    }
    

    Note that without the index, the lines would actually define the same @foo property, and would overwrite each other's values.

    Indices also make it possible to override entries via inheritance:

    simple DummyExt extends Dummy {
        @foo[2](what="grapefruits"); // 5 grapefruits instead of 5 oranges
    }
    

    Data Model

    Properties may contain data, given in parentheses; the data model is quite flexible. To begin with, properties may contain no value or a single value:

    @node;
    @node(); // same as @node
    @class(FtpApp2);
    

    Properties may contain lists:

    @foo(Sneezy,Sleepy,Dopey,Doc,Happy,Bashful,Grumpy);
    

    They may contain key-value pairs, separated by semicolons:

    @foo(x=10.31; y=30.2; unit=km);
    

    In key-value pairs, each value can be a (comma-separated) list:

    @foo(coords=47.549,19.034;labels=vehicle,router,critical);
    

    The above examples are special cases of the general data model. According to the data model, properties contain key-valuelist pairs, separated by semicolons. Items in valuelist are separated by commas. Wherever key is missing, values go on the valuelist of the default key, the empty string.

    Value items may contain words, numbers, string constants and some other characters, but not arbitrary strings. Whenever the syntax does not permit some value, it should be enclosed in quotes. This quoting does not affect the value because the parser automatically drops one layer of quotes; thus, @class(TCP) and @class("TCP") are exactly the same. If you want the quotes to be part of the value, use escaped quotes: @foo("\"some string\"").

    There are also some conventions. One can use properties to tag NED elements; for example, a @host property could be used to mark all module types that represent various hosts. This property could be recognized e.g. by editing tools, by topology discovery code inside the simulation model, etc.

    The convention for such a “marker” property is that any extra data in it (i.e. within parens) is ignored, except a single word false, which has the special meaning of “turning off” the property. Thus, any simulation model or tool that interprets properties should handle all the following forms as equivalent to @host: @host(), @host(true), @host(anything-but-false), @host(a=1;b=2); and @host(false) should be interpreted as the lack of the @host tag.

    Overriding and Extending Property Values

    When you subclass a NED type, use a module type as submodule or use a channel type for a connection, you may add new properties to the module or channel, or to its parameters and gates, and you can also modify existing properties.

    When modifying a property, the new property is merged with the old one, with a few simple rules. New keys simply get added. If a key already exists in the old property, items in its valuelist overwrite items on the same position in the old property. A single hyphen ($-$) as valuelist item serves as “antivalue”, it removes the item at the corresponding position.

    Some examples:

    base @prop
    new @prop(a)
    result @prop(a)

    base @prop(a,b,c)
    new @prop(,-)
    result @prop(a,,c)

    base @prop(foo=a,b)
    new @prop(foo=A,,c;bar=1,2)
    result @prop(foo=A,b,c;bar=1,2)

    3.13 Inheritance

    Inheritance support in the NED language is only described briefly here, because several details and examples have been already presented in previous sections.

    In NED, a type may only extend (extends keyword) an element of the same component type: a simple module may only extend a simple module, compound module may only extend a compound module, and so on. Single inheritance is supported for modules and channels, and multiple inheritance is supported for module interfaces and channel interfaces. A network is a shorthand for a compound module with the @isNetwork property set, so the same rules apply to it as to compound modules.

    However, a simple or compound module type may implement (like keyword) several module interfaces; likewise, a channel type may implement several channel interfaces.

    Inheritance may:

    For details and examples, see the corresponding sections of this chapter (simple modules [3.3], compound modules [3.4], channels [3.5], parameters [3.6], gates [3.7], submodules [3.8], connections [3.9], module interfaces and channel interfaces [3.11.1]).

    3.14 Packages

    Having all NED files in a single directory is fine for small simulation projects. When a project grows, however, it sooner or later becomes necessary to introduce a directory structure, and sort the NED files into them. NED natively supports directory trees with NED files, and calls directories packages. Packages are also useful for reducing name conflicts, because names can be qualified with the package name.

    Overview

    When a simulation is run, you must tell the simulation kernel the directory which is the root of your package tree; let's call it NED source folder. The simulation kernel will traverse the whole directory tree, and load all NED files from every directory. You can have several NED directory trees, and their roots (the NED source folders) should be given to the simulation kernel in the NEDPATH variable. NEDPATH can be specified in several ways: as an environment variable (NEDPATH), as a configuration option (ned-path), or as a command-line option to the simulation runtime (-n). NEDPATH is described in detail in chapter [10].

    Directories in a NED source tree correspond to packages. If you have NED files in a <root>/a/b/c directory (where <root> gets listed in NEDPATH), then the package name is a.b.c. The package name has to be explicitly declared at the top of the NED files as well, like this:

    package a.b.c;
    

    The package name that follows from the directory name and the declared package must match; it is an error if they don't. (The only exception is the root package.ned file, as described below.)

    By convention, package names are all lowercase, and begin with either the project name (myproject), or the reversed domain name plus the project name (org.example.myproject). The latter convention would cause the directory tree to begin with a few levels of empty directories, but this can be eliminated with a toplevel package.ned.

    NED files called package.ned have a special role, as they are meant to represent the whole package. For example, comments in package.ned are treated as documentation of the package. Also, a @namespace property in a package.ned file affects all NED files in that directory and all directories below.

    The toplevel package.ned file can be used to designate the root package, which is useful for eliminating a few levels of empty directories resulting from the package naming convention. For example, if you have a project where you want to have all NED types under the org.example.myproject package but don't want to have the directories named org, example and myproject in the source tree, then you can put a package.ned file in the source root directory with the package declaration org.example.myproject. This will cause a directory foo under the root to be interpreted as package org.example.myproject.foo, and NED files in them must contain that as package declaration. Only the root package.ned can define the package, package.ned files in subdirectories must follow it.

    Let's look at the INET Framework as example, which contains hundreds of NED files in several dozen packages. The directory structure looks like this:

    INET/
        src/
            base/
            transport/
                tcp/
                udp/
                ...
            networklayer/
            linklayer/
            ...
        examples/
            adhoc/
            ethernet/
            ...
    

    The src and examples subdirectories are denoted as NED source folders, so NEDPATH is the following (provided INET was unpacked in /home/joe):

    /home/joe/INET/src;/home/joe/INET/examples
    

    Both src and examples contain package.ned files to define the root package:

    // INET/src/package.ned:
    package inet;
    

    // INET/examples/package.ned:
    package inet.examples;
    

    And other NED files follow the package defined in package.ned:

    // INET/src/transport/tcp/TCP.ned:
    package inet.transport.tcp;
    

    Name Resolution, Imports

    We already mentioned that packages can be used to distinguish similarly named NED types. The name that includes the package name (a.b.c.Queue for a Queue module in the a.b.c package) is called fully qualified name; without the package name (Queue) it is called simple name.

    Simple names alone are not enough to unambiguously identify a type. Here is how you can refer to an existing type:

    1. By fully qualified name. This is often cumbersome though, as names tend to be too long;
    2. Import the type, then the simple name will be enough;
    3. If the type is in the same package, then it doesn't need to be imported; it can be referred to by simple name

    Types can be imported with the import keyword by either fully qualified name, or by a wildcard pattern. In wildcard patterns, one asterisk ("*") stands for "any character sequence not containing period", and two asterisks ("**") mean "any character sequence which may contain period".

    So, any of the following lines can be used to import a type called inet.protocols.networklayer.ip.RoutingTable:

    import inet.protocols.networklayer.ip.RoutingTable;
    import inet.protocols.networklayer.ip.*;
    import inet.protocols.networklayer.ip.Ro*Ta*;
    import inet.protocols.*.ip.*;
    import inet.**.RoutingTable;
    

    If an import explicitly names a type with its exact fully qualified name, then that type must exist, otherwise it is an error. Imports containing wildcards are more permissive, it is allowed for them not to match any existing NED type (although that might generate a warning.)

    Inner types may not be referred to outside their enclosing types, so they cannot be imported either.

    Name Resolution With "like"

    The situation is a little different for submodule and connection channel specifications using the like keyword, when the type name comes from a string-valued expression (see section [3.11.1] about submodule and channel types as parameters). Imports are not much use here: at the time of writing the NED file it is not yet known what NED types will be suitable for being "plugged in" there, so they cannot be imported in advance.

    There is no problem with fully qualified names, but simple names need to be resolved differently. What NED does is this: it determines which interface the module or channel type must implement (i.e. ... like INode), and then collects the types that have the given simple name AND implement the given interface. There must be exactly one such type, which is then used. If there is none or there are more than one, it will be reported as an error.

    Let us see the following example:

    module MobileHost
    {
        parameters:
            string mobilityType;
        submodules:
            mobility: <mobilityType> like IMobility;
            ...
    }
    

    and suppose that the following modules implement the IMobility module interface: inet.mobility.RandomWalk, inet.adhoc.RandomWalk, inet.mobility.MassMobility. Also suppose that there is a type called inet.examples.adhoc.MassMobility but it does not implement the interface.

    So if mobilityType="MassMobility", then inet.mobility.MassMobility will be selected; the other MassMobility doesn't interfere. However, if mobilityType="RandomWalk", then it is an error because there are two matching RandomWalk types. Both RandomWalk's can still be used, but one must explicitly choose one of them by providing a package name: mobilityType="inet.adhoc.RandomWalk".

    The Default Package

    It is not mandatory to make use of packages: if all NED files are in a single directory listed on the NEDPATH, then package declarations (and imports) can be omitted. Those files are said to be in the default package.


    4 Simple Modules

    Simple modules are the active components in the model. Simple modules are programmed in C++, using the OMNeT++ class library. The following sections contain a short introduction to discrete event simulation in general, explain how its concepts are implemented in OMNeT++, and give an overview and practical advice on how to design and code simple modules.

    4.1 Simulation Concepts

    This section contains a very brief introduction into how discrete event simulation (DES) works, in order to introduce terms we'll use when explaining OMNeT++ concepts and implementation.

    4.1.1 Discrete Event Simulation

    A discrete event system is a system where state changes (events) happen at discrete instances in time, and events take zero time to happen. It is assumed that nothing (i.e. nothing interesting) happens between two consecutive events, that is, no state change takes place in the system between the events. This is in contrast to continuous systems where state changes are continuous. Systems that can be viewed as discrete event systems can be modeled using discrete event simulation, DES.

    For example, computer networks are usually viewed as discrete event systems. Some of the events are:

    This implies that between two events such as start of a packet transmission and end of a packet transmission, nothing interesting happens. That is, the packet's state remains being transmitted. Note that the definition of “interesting” events and states always depends on the intent and purposes of the modeler. If we were interested in the transmission of individual bits, we would have included something like start of bit transmission and end of bit transmission among our events.

    The time when events occur is often called event timestamp; with OMNeT++ we use the term arrival time (because in the class library, the word “timestamp” is reserved for a user-settable attribute in the event class). Time within the model is often called simulation time, model time or virtual time as opposed to real time or CPU time which refer to how long the simulation program has been running and how much CPU time it has consumed.

    4.1.2 The Event Loop

    Discrete event simulation maintains the set of future events in a data structure often called FES (Future Event Set) or FEL (Future Event List). Such simulators usually work according to the following pseudocode:

    initialize -- this includes building the model and
                  inserting initial events to FES
    
    while (FES not empty and simulation not yet complete)
    {
        retrieve first event from FES
        t:= timestamp of this event
        process event
        (processing may insert new events in FES or delete existing ones)
    }
    finish simulation (write statistical results, etc.)
    

    The initialization step usually builds the data structures representing the simulation model, calls any user-defined initialization code, and inserts initial events into the FES to ensure that the simulation can start. Initialization strategies can differ considerably from one simulator to another.

    The subsequent loop consumes events from the FES and processes them. Events are processed in strict timestamp order to maintain causality, that is, to ensure that no current event may have an effect on earlier events.

    Processing an event involves calls to user-supplied code. For example, using the computer network simulation example, processing a “timeout expired” event may consist of re-sending a copy of the network packet, updating the retry count, scheduling another “timeout” event, and so on. The user code may also remove events from the FES, for example when canceling timeouts.

    The simulation stops when there are no events left (this rarely happens in practice), or when it isn't necessary for the simulation to run further because the model time or the CPU time has reached a given limit, or because the statistics have reached the desired accuracy. At this time, before the program exits, the user will typically want to record statistics into output files.

    4.1.3 Events and Event Execution Order in OMNeT++

    OMNeT++ uses messages to represent events. Each event is represented by an instance of the cMessage class or one its subclasses; there is no separate event class. Messages are sent from one module to another -- this means that the place where the “event will occur” is the message's destination module, and the model time when the event occurs is the arrival time of the message. Events like “timeout expired” are implemented by the module sending a message to itself.

    Events are consumed from the FES in arrival time order, to maintain causality. More precisely, given two messages, the following rules apply:

    1. the message with the earlier arrival time is executed first. If arrival times are equal,
    2. the one with the smaller scheduling priority value is executed first. If priorities are the same,
    3. the one scheduled or sent earlier is executed first.

    Scheduling priority is a user-assigned integer attribute of messages.

    4.1.4 Simulation Time

    The current simulation time can be obtained with the simTime() function.

    Simulation time in OMNeT++ is represented by the C++ type simtime_t, which is by default a typedef to the SimTime class. SimTime class stores simulation time in a 64-bit integer, using decimal fixed-point representation. The resolution is controlled by the scale exponent global configuration variable; that is, SimTime instances have the same resolution. The exponent can be between chosen between -18 (attosecond resolution) and 0 (seconds). Some exponents with the ranges they provide are shown in the following table.

    Exponent Resolution Approx. Range
    -18 10-18s (1as) +/- 9.22s
    -15 10-15s (1fs) +/- 153.72 minutes
    -12 10-12s (1ps) +/- 106.75 days
    -9 10-9s (1ns) +/- 292.27 years
    -6 10-6s (1us) +/- 292271 years
    -3 10-3s (1ms) +/- 2.9227e8 years
    0 1s +/- 2.9227e11 years

    Note that although simulation time cannot be negative, it is still useful to be able to represent negative numbers, because they often arise during the evaluation of arithmetic expressions.

    The SimTime class performs additions and subtractions as 64-bit integer operations. Integer overflows are checked, and will cause the simulation to stop with an error message. Other operations (multiplication, division, etc) are performed in double, then converted back to integer.

    There is no implicit conversion from SimTime to double, mostly because it would conflict with overloaded arithmetic operations of SimTime; use the dbl() method of Simtime to convert. To reduce the need for dbl(), several functions and methods have overloaded variants that directly accept SimTime, for example fabs(), fmod(), ceil(), floor(), uniform(), exponential(), and normal().

    Other useful methods of SimTime include str(), which returns the value as a string; parse(), which converts a string to SimTime; raw(), which returns the underlying int64 value; getScaleExp(), which returns the global scale exponent; and getMaxTime, which returns the maximum simulation time that can be represented at the current scale exponent.

    Compatibility

    Earlier versions of OMNeT++ used double for simulation time. To facilitate porting existing models to OMNeT++ 4.0 or later, OMNeT++ can be compiled to use double for simtime_t. To enable this mode, define the USE_DOUBLE_SIMTIME preprocessor macro during compiling OMNeT++ and the simulation models.

    There are several macros that can be used in simulation models to make them compile with both double and SimTime simulation time: SIMTIME_STR() converts simulation time to a const char * (can be used in printf argument lists); SIMTIME_DBL(t) converts simulation time to double; SIMTIME_RAW(t) returns the underlying int64 or double; STR_SIMTIME(s) converts string to simulation time; and SIMTIME_TTOA(buf,t) converts simulation time to string, and places the result into the given buffer. MAXTIME is also defined correctly for both simtime_t types.

    4.1.5 FES Implementation

    The implementation of the FES is a crucial factor in the performance of a discrete event simulator. In OMNeT++, the FES is implemented with binary heap, the most widely used data structure for this purpose. Heap is generally considered the best algorithm, although exotic data structures like skiplist may perform better than heap in some cases. In case you are interested, the FES implementation is in the cMessageHeap class, but knowledge of the FES implementation is not necessary for the typical simulation programmer.

    4.2 Components, Simple Modules, Channels

    OMNeT++ simulation models are composed of modules and connections. Modules may be simple (atomic) modules or compound modules; simple modules are the active components in a model, and their behaviour is defined by the user as C++ code. Connections may have associated channel objects. Channel objects encapsulate channel behavior: propagation and transmission time modeling, error modeling, and possibly others. Channels are also programmable in C++ by the user.

    Modules and channels are represented with the cModule and cChannel classes, respectively. cModule and cChannel are both derived from the cComponent class.

    The user defines simple module types by subclassing cSimpleModule. Compound modules are instantiated with cModule, although the user can override it with @class in the NED file, and can even use a simple module C++ class (i.e. one derived from cSimpleModule) for a compound module.

    The cChannel's subclasses include the three built-in channel types: cIdealChannel, cDelayChannel and cDatarateChannel. The user can create new channel types by subclassing cChannel or any other channel class.

    The following inheritance diagram illustrates the relationship of the classes mentioned above.

    Figure: Inheritance of component, module and channel classes

    Simple modules and channels can be programmed by redefining certain member functions, and providing your own code in them. Some of those member functions are declared on cComponent, the common base class of channels and modules.

    cComponent has the following member functions meant for redefining in subclasses:

    initialize() and finish(), together with initialize()'s variants for multi-stage initialization, will be covered in detail in section [4.3.3].

    In OMNeT++, events occur inside simple modules. Simple modules encapsulate C++ code that generates events and reacts to events, in other words, implements the behaviour of the model.

    To define the dynamic behavior of a simple module, you need to redefine one of the following member functions:

    Modules written with activity() and handleMessage() can be freely mixed within a simulation model. Generally, handleMessage() should be preferred to activity(), due to scalability and other practical reasons. The two functions will be described in detail in sections [4.4.1] and [4.4.2], including their advantages and disadvantages.

    The behavior of channels can also be modified by redefining member functions. However, the channel API is slightly more complicated than that of simple modules, so we'll describe it in a later section ([4.8]).

    4.3 Defining Simple Module Types

    4.3.1 Overview

    As mentioned before, a simple module is nothing more than a C++ class which has to be subclassed from cSimpleModule, with one or more virtual member functions redefined to define its behavior.

    The class has to be registered with OMNeT++ via the Define_Module() macro. The Define_Module() line should always be put into .cc or .cpp files and not header file (.h), because the compiler generates code from it.

    The following HelloModule is about the simplest simple module one could write. (We could have left out the initialize() method as well to make it even smaller, but how would it say Hello then?) Note cSimpleModule as base class, and the Define_Module() line.

    // file: HelloModule.cc
    #include <omnetpp.h>
    
    class HelloModule : public cSimpleModule
    {
      protected:
        virtual void initialize();
        virtual void handleMessage(cMessage *msg);
    };
    
    // register module class with `\opp`
    Define_Module(HelloModule);
    
    void HelloModule::initialize()
    {
        ev << "Hello World!\n";
    }
    
    void HelloModule::handleMessage(cMessage *msg)
    {
        delete msg; // just discard everything we receive
    }
    

    In order to be able to refer to this simple module type in NED files, we also need an associated NED declaration which might look like this:

    // file: HelloModule.ned
    simple HelloModule
    {
        gates:
            input in;
    }
    

    4.3.2 Constructor

    Simple modules are never instantiated by the user directly, but rather by the simulation kernel. This implies that one cannot write arbitrary constructors: the signature must be what is expected by the simulation kernel. Luckily, this contract is very simple: the constructor must be public, and must take no arguments:

      public:
        HelloModule();  // constructor takes no arguments
    

    cSimpleModule itself has two constructors:

    1. cSimpleModule() -- one without arguments
    2. cSimpleModule(size_t stacksize) -- one that accepts the coroutine stack size

    The first version should be used with handleMessage() simple modules, and the second one with activity() modules. (With the latter, the activity() method of the module class runs as a coroutine which needs a separate CPU stack, usually of 16..32K. This will be discussed in detail later.) Passing zero stack size to the latter constructor also selects handleMessage().

    Thus, the following constructor definitions are all OK, and select handleMessage() to be used with the module:

    HelloModule::HelloModule() {...}
    HelloModule::HelloModule() : cSimpleModule() {...}
    

    It is also OK to omit the constructor altogether, because the compiler-generated one is suitable too.

    The following constructor definition selects activity() to be used with the module, with 16K of coroutine stack:

    HelloModule::HelloModule() : cSimpleModule(16384) {...}
    

    4.3.3 Initialization and Finalization

    Basic Usage

    The initialize() and finish() methods are declared as part of cComponent, and provide the user the opportunity of running code at the beginning and at successful termination of the simulation.

    The reason initialize() exists is that usually you cannot put simulation-related code into the simple module constructor, because the simulation model is still being setup when the constructor runs, and many required objects are not yet available. In contrast, initialize() is called just before the simulation starts executing, when everything else has been set up already.

    finish() is for recording statistics, and it only gets called when the simulation has terminated normally. It does not get called when the simulations stops with an error message. The destructor always gets called at the end, no matter how the simulation stopped, but at that time it is fair to assume that the simulation model has been halfway demolished already.

    Based on the above considerations, the following usage conventions exist for these four methods:

  • Constructor:

    Set pointer members of the module class to NULL; postpone all other initialization tasks to initialize().

  • initialize():

    Perform all initialization tasks: read module parameters, initialize class variables, allocate dynamic data structures with new; also allocate and initialize self-messages (timers) if needed.

  • finish():

    Record statistics. Do not delete anything or cancel timers -- all cleanup must be done in the destructor.

  • Destructor:

    Delete everything which was allocated by new and is still held by the module class. With self-messages (timers), use the cancelAndDelete(msg) function! It is almost always wrong to just delete a self-message from the destructor, because it might be in the scheduled events list. The cancelAndDelete(msg) function checks for that first, and cancels the message before deletion if necessary.

  • OMNeT++ prints the list of unreleased objects at the end of the simulation. When a simulation model dumps "undisposed object ..." messages, this indicates that the corresponding module destructors should be fixed. As a temporary measure, these messages may be hidden by setting print-undisposed=false in the configuration.

    Invocation Order

    The initialize() functions of the modules are invoked before the first event is processed, but after the initial events (starter messages) have been placed into the FES by the simulation kernel.

    Both simple and compound modules have initialize() functions. A compound module's initialize() function runs before that of its submodules.

    The finish() functions are called when the event loop has terminated, and only if it terminated normally.

    The calling order for finish() is the reverse of the order of initialize(): first submodules, then the encompassing compound module.

    This is summarized in the following pseudocode:

    perform simulation run:
        build network
          (i.e. the system module and its submodules recursively)
        insert starter messages for all submodules using activity()
        do callInitialize() on system module
            enter event loop // (described earlier)
        if (event loop terminated normally) // i.e. no errors
            do callFinish() on system module
        clean up
    
    callInitialize()
    {
        call to user-defined initialize() function
        if (module is compound)
            for (each submodule)
                do callInitialize() on submodule
    }
    
    callFinish()
    {
        if (module is compound)
            for (each submodule)
                do callFinish() on submodule
        call to user-defined finish() function
    }
    

    Keep in mind that finish() is not always called, so it isn't a good place for cleanup code which should run every time the module is deleted. finish() is only a good place for writing statistics, result post-processing and other operations which are supposed to run only on successful completion. Cleanup code should go into the destructor.

    Multi-Stage Initialization

    In simulation models where one-stage initialization provided by initialize() is not sufficient, one can use multi-stage initialization. Modules have two functions which can be redefined by the user:

    void initialize(int stage);
    int numInitStages() const;
    

    At the beginning of the simulation, initialize(0) is called for all modules, then initialize(1), initialize(2), etc. You can think of it like initialization takes place in several “waves”. For each module, numInitStages() must be redefined to return the number of init stages required, e.g. for a two-stage init, numInitStages() should return 2, and initialize(int stage) must be implemented to handle the stage=0 and stage=1 cases.

    The callInitialize() function performs the full multi-stage initialization for that module and all its submodules.

    If you do not redefine the multi-stage initialization functions, the default behavior is single-stage initialization: the default numInitStages() returns 1, and the default initialize(int stage) simply calls initialize().

    “End-of-Simulation” Event

    The task of finish() is implemented in several other simulators by introducing a special end-of-simulation event. This is not a very good practice because the simulation programmer has to code the models (often represented as FSMs) so that they can always properly respond to end-of-simulation events, in whichever state they are. This often makes program code unnecessarily complicated. For this reason OMNeT++ does not use the end of simulation event.

    This can also be witnessed in the design of the PARSEC simulation language (UCLA). Its predecessor Maisie used end-of-simulation events, but -- as documented in the PARSEC manual -- this has led to awkward programming in many cases, so for PARSEC end-of-simulation events were dropped in favour of finish() (called finalize() in PARSEC).

    4.4 Adding Functionality to cSimpleModule

    This section discusses cSimpleModule's four previously mentioned member functions, intended to be redefined by the user: initialize(), handleMessage(), activity() and finish(). A fifth, less frequently used method, handleParameterChange, is described in section [4.5.5].

    4.4.1 handleMessage()

    Function Called for Each Event

    The idea is that at each event (message arrival) we simply call a user-defined function. This function, handleMessage(cMessage *msg) is a virtual member function of cSimpleModule which does nothing by default -- the user has to redefine it in subclasses and add the message processing code.

    The handleMessage() function will be called for every message that arrives at the module. The function should process the message and return immediately after that. The simulation time is potentially different in each call. No simulation time elapses within a call to handleMessage().

    The event loop inside the simulator handles both activity() and handleMessage() simple modules, and it corresponds to the following pseudocode:

    while (FES not empty and simulation not yet complete)
    {
        retrieve first event from FES
        t:= timestamp of this event
        m:= module containing this event
        if (m works with handleMessage())
            m->handleMessage( event )
        else // m works with activity()
            transferTo( m )
    }
    

    Modules with handleMessage() are NOT started automatically: the simulation kernel creates starter messages only for modules with activity(). This means that you have to schedule self-messages from the initialize() function if you want a handleMessage() simple module to start working “by itself”, without first receiving a message from other modules.

    Programming with handleMessage()

    To use the handleMessage() mechanism in a simple module, you must specify zero stack size for the module. This is important, because this tells OMNeT++ that you want to use handleMessage() and not activity().

    Message/event related functions you can use in handleMessage():

    You cannot use the receive() and wait() functions in handleMessage(), because they are coroutine-based by nature, as explained in the section about activity().

    You have to add data members to the module class for every piece of information you want to preserve. This information cannot be stored in local variables of handleMessage() because they are destroyed when the function returns. Also, they cannot be stored in static variables in the function (or the class), because they would be shared between all instances of the class.

    Data members to be added to the module class will typically include things like:

    You can initialize these variables from the initialize() function. The constructor is not a very good place for this purpose, because it is called in the network setup phase when the model is still under construction, so a lot of information you may want to use is not yet available.

    Another task you have to do in initialize() is to schedule initial event(s) which trigger the first call(s) to handleMessage(). After the first call, handleMessage() must take care to schedule further events for itself so that the “chain” is not broken. Scheduling events is not necessary if your module only has to react to messages coming from other modules.

    finish() is normally used to record statistics information accumulated in data members of the class at the end of the simulation.

    Application Area

    handleMessage() is in most cases a better choice than activity():

    1. When you expect the module to be used in large simulations, involving several thousand modules. In such cases, the module stacks required by activity() would simply consume too much memory.
    2. For modules which maintain little or no state information, such as packet sinks, handleMessage() is more convenient to program.
    3. Other good candidates are modules with a large state space and many arbitrary state transition possibilities (i.e. where there are many possible subsequent states for any state). Such algorithms are difficult to program with activity(), and better suited for handleMessage() (see rule of thumb below). This is the case for most communication protocols.

    Example 1: Protocol Models

    Models of protocol layers in a communication network tend to have a common structure on a high level because fundamentally they all have to react to three types of events: to messages arriving from higher layer protocols (or apps), to messages arriving from lower layer protocols (from the network), and to various timers and timeouts (that is, self-messages).

    This usually results in the following source code pattern:

    class FooProtocol : public cSimpleModule
    {
      protected:
        // state variables
        // ...
    
        virtual void processMsgFromHigherLayer(cMessage *packet);
        virtual void processMsgFromLowerLayer(FooPacket *packet);
        virtual void processTimer(cMessage *timer);
    
        virtual void initialize();
        virtual void handleMessage(cMessage *msg);
    };
    
    // ...
    
    void FooProtocol::handleMessage(cMessage *msg)
    {
        if (msg->isSelfMessage())
            processTimer(msg);
        else if (msg->arrivedOn("fromNetw"))
            processMsgFromLowerLayer(check_and_cast<FooPacket *>(msg));
        else
            processMsgFromHigherLayer(msg);
    }
    

    The functions processMsgFromHigherLayer(), processMsgFromLowerLayer() and processTimer() are then usually split further: there are separate methods to process separate packet types and separate timers.

    Example 2: Simple Traffic Generators and Sinks

    The code for simple packet generators and sinks programmed with handleMessage() might be as simple as the following pseudocode:

    PacketGenerator::handleMessage(msg)
    {
        create and send out a new packet;
        schedule msg again to trigger next call to handleMessage;
    }
    
    PacketSink::handleMessage(msg)
    {
        delete msg;
    }
    

    Note that PacketGenerator will need to redefine initialize() to create m and schedule the first event.

    The following simple module generates packets with exponential inter-arrival time. (Some details in the source haven't been discussed yet, but the code is probably understandable nevertheless.)

    class Generator : public cSimpleModule
    {
      public:
        Generator() : cSimpleModule() {}
      protected:
        virtual void initialize();
        virtual void handleMessage(cMessage *msg);
    };
    
    Define_Module(Generator);
    
    void Generator::initialize()
    {
        // schedule first sending
        scheduleAt(simTime(), new cMessage);
    }
    
    void Generator::handleMessage(cMessage *msg)
    {
        // generate & send packet
        cMessage *pkt = new cMessage;
        send(pkt, "out");
        // schedule next call
        scheduleAt(simTime()+exponential(1.0), msg);
    }
    

    Example 3: Bursty Traffic Generator

    A bit more realistic example is to rewrite our Generator to create packet bursts, each consisting of burstLength packets.

    We add some data members to the class:

    The code:

    class BurstyGenerator : public cSimpleModule
    {
      protected:
        int burstLength;
        int burstCounter;
    
        virtual void initialize();
        virtual void handleMessage(cMessage *msg);
    };
    
    Define_Module(BurstyGenerator);
    
    void BurstyGenerator::initialize()
    {
        // init parameters and state variables
        burstLength = par("burstLength");
        burstCounter = burstLength;
        // schedule first packet of first burst
        scheduleAt(simTime(), new cMessage);
    }
    
    void BurstyGenerator::handleMessage(cMessage *msg)
    {
        // generate & send packet
        cMessage *pkt = new cMessage;
        send(pkt, "out");
        // if this was the last packet of the burst
        if (--burstCounter == 0)
        {
            // schedule next burst
            burstCounter = burstLength;
            scheduleAt(simTime()+exponential(5.0), msg);
        }
        else
        {
            // schedule next sending within burst
            scheduleAt(simTime()+exponential(1.0), msg);
        }
    }
    

    Pros and Cons of Using handleMessage()

    Pros:

    Cons:

    Usually, handleMessage() should be preferred over activity().

    Other Simulators

    Many simulation packages use a similar approach, often topped with something like a state machine (FSM) which hides the underlying function calls. Such systems are:

    OMNeT++'s FSM support is described in the next section.

    4.4.2 activity()

    Process-Style Description

    With activity(), you can code the simple module much like you would code an operating system process or a thread. You can wait for an incoming message (event) at any point of the code, you can suspend the execution for some time (model time!), etc. When the activity() function exits, the module is terminated. (The simulation can continue if there are other modules which can run.)

    The most important functions you can use in activity() are (they will be discussed in detail later):

    The activity() function normally contains an infinite loop, with at least a wait() or receive() call in its body.

    Application Area

    Generally you should prefer handleMessage() to activity(). The main problem with activity() is that it doesn't scale because every module needs a separate coroutine stack. It has also been observed that activity() does not encourage a good programming style.

    There is one scenario where activity()'s process-style description is convenient: when the process has many states but transitions are very limited, ie. from any state the process can only go to one or two other states. For example, this is the case when programming a network application, which uses a single network connection. The pseudocode of the application which talks to a transport layer protocol might look like this:

    activity()
    {
        while(true)
        {
            open connection by sending OPEN command to transport layer
            receive reply from transport layer
            if (open not successful)
            {
                wait(some time)
                continue // loop back to while()
            }
    
            while (there is more to do)
            {
                send data on network connection
                if (connection broken)
                {
                    continue outer loop // loop back to outer while()
                }
                wait(some time)
                receive data on network connection
                if (connection broken)
                {
                    continue outer loop // loop back to outer while()
                }
                wait(some time)
            }
            close connection by sending CLOSE command to transport layer
            if (close not successful)
            {
                // handle error
            }
            wait(some time)
        }
    }
    

    If you have to handle several connections simultaneously, you may dynamically create them as instances of the simple module above. Dynamic module creation will be discussed later.

    There are situations when you certainly do not want to use activity(). If your activity() function contains no wait() and it has only one receive() call at the top of an infinite loop, there is no point in using activity() and the code should be written with handleMessage(). The body of the infinite loop would then become the body to handleMessage(), state variables inside activity() would become data members in the module class, and you'd initialize them in initialize().

    Example:

    void Sink::activity()
    {
        while(true)
        {
            msg = receive();
            delete msg;
        }
    }
    

    should rather be programmed as:

    void Sink::handleMessage(cMessage *msg)
    {
        delete msg;
    }
    

    Activity() Is Run as a Coroutine

    activity() is run in a coroutine. Coroutines are similar to threads, but are scheduled non-preemptively (this is also called cooperative multitasking). From one coroutine you can switch to another coroutine by a transferTo(otherCoroutine) call. Then this coroutine is suspended and otherCoroutine will run. Later, when otherCoroutine does a transferTo(firstCoroutine) call, execution of the first coroutine will resume from the point of the transferTo(otherCoroutine) call. The full state of the coroutine, including local variables are preserved while the thread of execution is in other coroutines. This implies that each coroutine must have its own processor stack, and transferTo() involves a switch from one processor stack to another.

    Coroutines are at the heart of OMNeT++, and the simulation programmer doesn't ever need to call transferTo() or other functions in the coroutine library, nor does he need to care about the coroutine library implementation. It is important to understand, however, how the event loop found in discrete event simulators works with coroutines.

    When using coroutines, the event loop looks like this (simplified):

    while (FES not empty and simulation not yet complete)
    {
        retrieve first event from FES
        t:= timestamp of this event
        transferTo(module containing the event)
    }
    

    That is, when a module has an event, the simulation kernel transfers the control to the module's coroutine. It is expected that when the module “decides it has finished the processing of the event”, it will transfer the control back to the simulation kernel by a transferTo(main) call. Initially, simple modules using activity() are “booted” by events (''starter messages'') inserted into the FES by the simulation kernel before the start of the simulation.

    How does the coroutine know it has “finished processing the event”? The answer: when it requests another event. The functions which request events from the simulation kernel are the receive() and wait(), so their implementations contain a transferTo(main) call somewhere.

    Their pseudocode, as implemented in OMNeT++:

    receive()
    {
        transferTo(main)
        retrieve current event
        return the event // remember: events = messages
    }
    
    wait()
    {
        create event e
        schedule it at (current sim. time + wait interval)
        transferTo(main)
        retrieve current event
        if (current event is not e) {
            error
        }
        delete e  // note: actual impl. reuses events
        return
    }
    

    Thus, the receive() and wait() calls are special points in the activity() function, because they are where

    Starter Messages

    Modules written with activity() need starter messages to “boot”. These starter messages are inserted into the FES automatically by OMNeT++ at the beginning of the simulation, even before the initialize() functions are called.

    Coroutine Stack Size

    The simulation programmer needs to define the processor stack size for coroutines. This cannot be automated.

    16 or 32 kbytes is usually a good choice, but you may need more if the module uses recursive functions or has local variables, which occupy a lot of stack space. OMNeT++ has a built-in mechanism that will usually detect if the module stack is too small and overflows. OMNeT++ can also tell you how much stack space a module actually uses, so you can find out if you overestimated the stack needs.

    initialize() and finish() with activity()

    Because local variables of activity() are preserved across events, you can store everything (state information, packet buffers, etc.) in them. Local variables can be initialized at the top of the activity() function, so there isn't much need to use initialize().

    You do need finish(), however, if you want to write statistics at the end of the simulation. Because finish() cannot access the local variables of activity(), you have to put the variables and objects containing the statistics into the module class. You still don't need initialize() because class members can also be initialized at the top of activity().

    Thus, a typical setup looks like this in pseudocode:

    class MySimpleModule...
    {
        ...
        variables for statistics collection
        activity();
        finish();
    };
    
    MySimpleModule::activity()
    {
        declare local vars and initialize them
        initialize statistics collection variables
    
        while(true)
        {
            ...
        }
    }
    
    MySimpleModule::finish()
    {
        record statistics into file
    }
    

    Pros and Cons of Using activity()

    Pros:

    Cons:

    In most cases, cons outweigh pros and it is a better idea to use handleMessage() instead.

    Other Simulators

    Coroutines are used by a number of other simulation packages:

    4.4.3 How to Avoid Global Variables

    If possible, avoid using global variables, including static class members. They are prone to cause several problems. First, they are not reset to their initial values (to zero) when you rebuild the simulation in Tkenv, or start another run in Cmdenv. This may produce surprising results. Second, they prevent you from running your simulation in parallel. When using parallel simulation, each partition of your model (may) run in a separate process, having its own copy of the global variables. This is usually not what you want.

    The solution is to encapsulate the variables into simple modules as private or protected data members, and expose them via public methods. Other modules can then call these public methods to get or set the values. Calling methods of other modules will be discussed in section [4.12]. Examples of such modules are the Blackboard in the Mobility Framework, and InterfaceTable and RoutingTable in the INET Framework.

    4.4.4 Reusing Module Code via Subclassing

    The code of simple modules can be reused via subclassing, and redefining virtual member functions. An example:

    class TransportProtocolExt : public TransportProtocol
    {
      protected:
        virtual void recalculateTimeout();
    };
    
    Define_Module(TransportProtocolExt);
    
    void TransportProtocolExt::recalculateTimeout()
    {
        //...
    }
    

    The corresponding NED declaration:

    simple TransportProtocolExt extends TransportProtocol
    {
        @class(TransportProtocolExt);  // Important!
    }
    

    4.5 Accessing Module Parameters

    Module parameters declared in NED files are represented with the cPar class at runtime, and be accessed by calling the par() member function of cComponent:

    cPar& delayPar = par("delay");
    

    cPar's value can be read with methods that correspond to the parameter's NED type: boolValue(), longValue(), doubleValue(), stringValue(), stdstringValue(), xmlValue(). There are also overloaded type cast operators for the corresponding types (bool; integer types including int, long, etc; double; const char *; cXMLElement *).

    long numJobs = par("numJobs").longValue();
    double processingDelay = par("processingDelay"); // using operator double()
    

    Note that cPar has two methods for returning a string value: stringValue(), which returns const char *, and stdstringValue(), which returns std::string. For volatile parameters, only stdstringValue() may be used, but otherwise the two are interchangeable.

    If you use the par("foo") parameter in expressions (such as 4*par("foo")+2), the C++ compiler may be unable to decide between overloaded operators and report ambiguity. In that case you have to clarify by adding either an explicit cast ((double)par("foo") or (long)par("foo")) or use the doubleValue() or longValue() methods.

    4.5.1 Volatile and Non-Volatile Parameters

    A parameter can be declared volatile in the NED file. The volatile modifier indicates that a parameter is re-read every time a value is needed during simulation. Volatile parameters typically are used for things like random packet generation interval, and are assigned values like exponential(1.0) (numbers drawn from the exponential distribution with mean 1.0).

    In contrast, non-volatile NED parameters are constants, and reading their values multiple times is guaranteed to yield the same value. When a non-volatile parameter is assigned a random value like exponential(1.0), it is evaluated once at the beginning of the simulation and replaced with the result, so all reads will get same (randomly generated) value.

    The typical usage for non-volatile parameters is to read them in the initialize() method of the module class, and store the values in class variables for easy access later:

    class Source : public cSimpleModule
    {
      protected:
        long numJobs;
        virtual void initialize();
        ...
    };
    
    void Source::initialize()
    {
        numJobs = par("numJobs");
        ...
    }
    

    volatile parameters need to be re-read every time the value is needed. For example, a parameter that represents a random packet generation interval may be used like this:

    void Source::handleMessage(cMessage *msg)
    {
        ...
        scheduleAt(simTime() + par("interval").doubleValue(), timerMsg);
        ...
    }
    

    This code looks up the the parameter by name every time. This lookup can be avoided by storing the parameter object's pointer in a class variable, resulting in the following code:

    class Source : public cSimpleModule
    {
      protected:
        cPar *intervalp;
        virtual void initialize();
        virtual void handleMessage(cMessage *msg);
        ...
    };
    
    void Source::initialize()
    {
        intervalp = &par("interval");
        ...
    }
    
    void Source::handleMessage(cMessage *msg)
    {
        ...
        scheduleAt(simTime() + intervalp->doubleValue(), timerMsg);
        ...
    }
    

    4.5.2 Changing a Parameter's Value

    Parameter values can be changed from the program, during execution. This is rarely needed, but may be useful for some scenarios.

    The methods to set the parameter value are setBoolValue(), setLongValue(), setStringValue(), setDoubleValue(), setXMLValue(). There are also overloaded assignment operators for various types including bool, int, long, double, const char *, and cXMLElement *.

    To allow a module to be notified about parameter changes, override its handleParameterChange() method, see [4.5.5].

    4.5.3 Further cPar Methods

    The parameter's name and type are returned by the getName() and getType() methods. The latter returns a value from an enum, which can be converted to a readable string with the getTypeName() static method. The enum values are BOOL, DOUBLE, LONG, STRING and XML; and since the enum is an inner type, they usually have to be qualified with cPar::.

    isVolatile() returns whether the parameter was declared volatile in the NED file. isNumeric() returns true if the parameter type is double or long.

    The str() method returns the parameter's value in a string form. If the parameter contains an expression, then the string representation of the expression is returned.

    An example usage of the above methods:

    int n = getNumParams();
    for (int i=0; i<n; i++)
    {
        cPar& p = par(i);
        ev << "parameter: " << p.getName() << "\n";
        ev << "  type:" << cPar::getTypeName(p.getType()) << "\n";
        ev << "  contains:" << p.str() << "\n";
    }
    

    The NED properties of a parameter can be accessed with the getProperties() method that returns a pointer to the cProperties object that stores the properties of this parameter. Specifically, getUnit() returns the unit of measurement associated with the parameter (@unit property in NED).

    Further cPar methods and related classes like cExpression and cDynamicExpression are used by the NED infrastructure to set up and assign parameters. They are documented in the API Reference, but they are normally of little interest to users.

    4.5.4 Emulating Parameter Arrays

    As of version 4.2, OMNeT++ does not support parameter arrays, but in practice they can be emulated using string parameters. One can assign the parameter a string which contains all values in a textual form (for example, "0 1.234 3.95 5.467"), then parse this string in the simple module.

    The cStringTokenizer class can be quite useful for this purpose. The constructor accepts a string, which it regards as a sequence of tokens (words) separated by delimiter characters (by default, spaces). Then you can either enumerate the tokens and process them one by one (hasMoreTokens(), nextToken()), or use one of the cStringTokenizer convenience methods to convert them into a vector of strings (asVector()), integers (asIntVector()), or doubles (asDoubleVector()).

    The latter methods can be used like this:

    const char *vstr = par("v").stringValue(); // e.g. "aa bb cc";
    std::vector<std::string> v = cStringTokenizer(vstr).asVector();
    

    and

    const char *str = "34 42 13 46 72 41";
    std::vector<int> v = cStringTokenizer().asIntVector();
    
    const char *str = "0.4311 0.7402 0.7134";
    std::vector<double> v = cStringTokenizer().asDoubleVector();
    

    The following example processes the string by enumerating the tokens:

    const char *str = "3.25 1.83 34 X 19.8"; // input
    
    std::vector<double> result;
    cStringTokenizer tokenizer(str);
    while (tokenizer.hasMoreTokens())
    {
        const char *token = tokenizer.nextToken();
        if (strcmp(token, "X")==0)
            result.push_back(DEFAULT_VALUE);
        else
            result.push_back(atof(token));
    }
    

    4.5.5 handleParameterChange()

    It is possible for modules to be notified when the value of a parameter changes at runtime, possibly due to another module dynamically changing it. A typical use is to re-read the changed parameter, and update the module's state if needed.

    To enable notification, redefine the handleParameterChange() method of the module class. This method will be called back by the simulation kernel when a module parameter changes, except during initialization of the given module.

    The method signature is the following:

    void handleParameterChange(const char *parameterName);
    

    The following example shows a module that re-reads its serviceTime parameter when its value changes:

    void Queue::handleParameterChange(const char *parname)
    {
        if (strcmp(parname, "serviceTime")==0)
            serviceTime = par("serviceTime"); // refresh data member
    }
    

    If your code heavily depends on notifications and you would like to receive notifications during initialization or finalization as well, one workaround is to explicitly call handleParameterChange() from the initialize() or finish() function:

    for (int i=0; i<getNumParams(); i++)
        handleParameterChange(par(i).getName());
    

    4.6 Accessing Gates and Connections

    4.6.1 Gate Objects

    Module gates are represented by cGate objects. Gate objects know to which other gates they are connected, and what are the channel objects associated with the links.

    Accessing Gates by Name

    The cModule class has a number of member functions that deal with gates. You can look up a gate by name using the gate() method:

    cGate *outGate = gate("out");
    

    This works for input and output gates. However, when a gate was declared inout in NED, it is actually represented by the simulation kernel with two gates, so the above call would result in a gate not found error. The gate() method needs to be told whether the input or the output half of the gate you need. This can be done by appending the "$i" or "$o" to the gate name. The following example retrieves the two gates for the inout gate "g":

    cGate *gIn = gate("g$i");
    cGate *gOut = gate("g$o");
    

    Another way is to use the gateHalf() function, which takes the inout gate's name plus either cGate::INPUT or cGate::OUTPUT:

    cGate *gIn = gateHalf("g", cGate::INPUT);
    cGate *gOut = gateHalf("g", cGate::OUTPUT);
    

    These methods throw an error if the gate does not exist, so they cannot be used to determine whether the module has a particular gate. For that purpose there is a hasGate() method. An example:

    if (hasGate("optOut"))
       send(new cMessage(), "optOut");
    

    A gate can also be identified and looked up by a numeric gate ID. You can get the ID from the gate itself (getId() method), or from the module by gate name (findGate() method). The gate() method also has an overloaded variant which returns the gate from the gate ID.

    int gateId = gate("in")->getId();  // or:
    int gateId = findGate("in");
    

    As gate IDs are more useful with gate vectors, we'll cover them in detail in a later section.

    Gate Vectors

    Gate vectors possess one cGate object per element. To access individual gates in the vector, you need to call the gate() function with an additional index parameter. The index should be between zero and size-1. The size of the gate vector can be read with the gateSize() method. The following example iterates through all elements in the gate vector:

    for (int i=0; i<gateSize("out"); i++) {
        cGate *gate = gate("out", i);
        //...
    }
    

    A gate vector cannot have “holes” in it; that is, gate() never returns NULL or throws an error if the gate vector exists and the index is within bounds.

    For inout gates, gateSize() may be called with or without the "$i"/"$o" suffix, and returns the same number.

    The hasGate() method may be used both with and without an index, and they mean two different things: without an index it tells the existence of a gate vector with the given name, regardless of its size (it returns true for an existing vector even if its size is currently zero!); with an index it also examines whether the index is within the bounds.

    Gate IDs

    A gate can also be accessed by its ID. A very important property of gate IDs is that they are contiguous within a gate vector, that is, the ID of a gate g[k] can be calculated as the ID of g[0] plus k. This allows you to efficiently access any gate in a gate vector, because retrieving a gate by ID is more efficient than by name and index. The index of the first gate can be obtained with gate("out",0)->getId(), but it is better to use a dedicated method, gateBaseId(), because it also works when the gate vector size is zero.

    Two further important properties of gate IDs: they are stable and unique (within the module). By stable we mean that the ID of a gate never changes; and by unique we not only mean that at any given time no two gates have the same IDs, but also that IDs of deleted gates do not get reused later, so gate IDs are unique in the lifetime of a simulation run.

    The following example iterates through a gate vector, using IDs:

    int baseId = gateBaseId("out");
    int size = gateSize("out");
    for (int i=0; i<size; i++) {
        cGate *gate = gate(baseId + i);
        //...
    }
    

    Enumerating All Gates

    If you need to go through all gates of a module, there are two possibilities. One is invoking the getGateNames() method that returns the names of all gates and gate vectors the module has; then you can call isGateVector(name) to determine whether individual names identify a scalar gate or a gate vector; then gate vectors can be enumerated by index. Also, for inout gates getGateNames() returns the base name without the "$i"/"$o" suffix, so the two directions need to be handled separately. The gateType(name) method can be used to test whether a gate is inout, input or output (it returns cGate::INOUT, cGate::INPUT, or cGate::OUTPUT).

    Clearly, the above solution can be quite difficult. An alternative is to use the GateIterator class provided by cModule. It goes like this:

    for (cModule::GateIterator i(this); !i.end(); i++) {
        cGate *gate = i();
        ...
    }
    

    Where this denotes the module whose gates are being enumerated (it can be replaced by any cModule * variable).

    Adding and Deleting Gates

    Although rarely needed, it is possible to add and remove gates during simulation. You can add scalar gates and gate vectors, change the size of gate vectors, and remove scalar gates and whole gate vectors. It is not possible to remove individual random gates from a gate vector, to remove one half of an inout gate (e.g. "gate$o"), or to set different gate vector sizes on the two halves of an inout gate vector.

    The cModule methods for adding and removing gates are addGate(name,type,isvector=false) and deleteGate(name). Gate vector size can be changed by using setGateSize(name,size). None of these methods accept "$i" / "$o" suffix in gate names.

    cGate Methods

    The getName() method of cGate returns the name of the gate or gate vector without the index. If you need a string that contains the gate index as well, getFullName() is what you want. If you also want to include the hierarchical name of the owner module, call getFullPath().

    The getType() method of cGate returns the gate type, either cGate::INPUT or cGate::OUTPUT. (It cannot return cGate::INOUT, because an inout gate is represented by a pair of cGates.)

    If you have a gate that represents half of an inout gate (that is, getName() returns something like "g$i" or "g$o"), you can split the name with the getBaseName() and getNameSuffix() methods. getBaseName() method returns the name without the $i/$o suffix; and getNameSuffix() returns just the suffix (including the dollar sign). For normal gates, getBaseName() is the same as getName(), and getNameSuffix() returns the empty string.

    The isVector(), getIndex(), getVectorSize() speak for themselves; size() is an alias to getVectorSize(). For non-vector gates, getIndex() returns 0 and getVectorSize() returns 1.

    The getId() method returns the gate ID (not to be confused with the gate index).

    The getOwnerModule() method returns the module the gate object belongs to.

    To illustrate these methods, we expand the gate iterator example to print some information about each gate:

    for (cModule::GateIterator i(this); !i.end(); i++) {
        cGate *gate = i();
        ev << gate->getFullName() << ": ";
        ev << "id=" << gate->getId() << ", ";
        if (!gate->isVector())
            ev << "scalar gate, ";
        else
            ev << "gate " << gate->getIndex()
               << " in vector " << gate->getName()
               << " of size " << gate->getVectorSize() << ", ";
        ev << "type:" << cGate::getTypeName(gate->getType());
        ev << "\n";
    }
    

    There are further cGate methods to access and manipulate the connection(s) attached to the gate; they will be covered in the following sections.

    4.6.2 Connections

    Simple module gates have normally one connection attached. Compound module gates, however, need to be connected both inside and outside of the module to be useful. A series of connections (joined with compound module gates) is called a connection path or just path. A path is directed, and it normally starts at an output gate of a simple module, ends at an input gate of a simple module, and passes through several compound module gates.

    Every cGate object contains pointers to the previous gate and the next gate in the path (returned by the getPreviousGate() and getNextGate() methods), so a path can be thought of as a double-linked list.

    The use of the previous gate and next gate pointers with various gate types is illustrated on figure below.

    Figure: (a) simple module output gate, (b) compound module output gate, (c) simple module input gate, (d) compound module input gate

    The start and end gates of the path can be found with the getPathStartGate() and getPathEndGate() methods, which simply follow the previous gate and next gate pointers, respectively, until they are NULL.

    The isConnectedOutside() and isConnectedInside() methods return whether a gate is connected on the outside or on the inside. They examine either the previous or the next pointer, depending on the gate type (input or output). For example, an output gate is connected outside if the next pointer is non-NULL; the same function for an input gate checks the previous pointer. Again, see figure below for an illustration.

    The isConnected() method is a bit different: it returns true if the gate is fully connected, that is, for a compound module gate both inside and outside, and for a simple module gate, outside.

    The following code prints the name of the gate a simple module gate is connected to:

    cGate *gate = gate("somegate");
    cGate *otherGate = gate->getType()==cGate::OUTPUT ? gate->getNextGate() :
                                                        gate->getPreviousGate();
    if (otherGate)
      ev << "gate is connected to: " << otherGate->getFullPath() << endl;
    else
      ev << "gate not connected" << endl;
    

    4.6.3 The Connection's Channel

    The channel object associated with a connection is accessible by a pointer stored at the source gate of the connection. The pointer is returned by the getChannel() method of the gate:

    cChannel *channel = gate->getChannel();
    

    The result may be NULL, that is, a connection may not have an associated channel object.

    If you have a channel pointer, you can get back its source gate with the getSourceGate() method:

    cGate *gate = channel->getSourceGate();
    

    cChannel is just an abstract base class for channels, so to access details of the channel you might need to cast the resulting pointer into a specific channel class, for example cDelayChannel or cDatarateChannel.

    Another specific channel type is cIdealChannel, which basically does nothing: it acts as if there was no channel object assigned to the connection. OMNeT++ sometimes transparently inserts a cIdealChannel into a channel-less connection, for example to hold the display string associated with the connection.

    Often you are not really interested in a specific connection's channel, but rather in the transmission channel (see [4.7.6]) of the connection path that starts at a specific output gate. The transmission channel can be found by following the connection path until you find a channel whose isTransmissionChannel() method returns true, but cGate has a convenience method for this, named getTransmissionChannel(). An example usage:

    cChannel *txChan = gate("ppp$o")->getTransmissionChannel();
    

    A complementer method to getTransmissionChannel() is getIncomingTransmissionChannel(); it is usually invoked on input gates, and searches the connection path in reverse direction.

    cChannel *incomingTxChan = gate("ppp$i")->getIncomingTransmissionChannel();
    

    Both methods throw an error if no transmission channel is found. If this is not suitable, use the similar findTransmissionChannel() and findIncomingTransmissionChannel() methods that simply return NULL in that case.

    Channels are covered in more detail in section [4.8].

    4.7 Sending and Receiving Messages

    On an abstract level, an OMNeT++ simulation model is a set of simple modules that communicate with each other via message passing. The essence of simple modules is that they create, send, receive, store, modify, schedule and destroy messages -- the rest of OMNeT++ exists to facilitate this task, and collect statistics about what was going on.

    Messages in OMNeT++ are instances of the cMessage class or one of its subclasses. Network packets are represented with cPacket, which is also subclassed from cMessage. Message objects are created using the C++ new operator, and destroyed using the delete operator when they are no longer needed.

    Messages are described in detail in chapter [5]. At this point, all we need to know about them is that they are referred to as cMessage * pointers. In the examples below, messages will be created with new cMessage("foo") where "foo" is a descriptive message name, used for visualization and debugging purposes.

    4.7.1 Self-Messages

    Nearly all simulation models need to schedule future events in order to implement timers, timeouts, delays, etc. Some typical examples:

    In OMNeT++, you solve such tasks by letting the simple module send a message to itself; the message would be delivered to the simple module at a later point of time. Messages used this way are called self-messages, and the module class has special methods for them that allow for implementing self-messages without gates and connections.

    Scheduling an Event

    The module can send a message to itself using the scheduleAt() function. scheduleAt() accepts an absolute simulation time, usually calculated as simTime()+delta:

    scheduleAt(absoluteTime, msg);
    scheduleAt(simTime()+delta, msg);
    

    Self-messages are delivered to the module in the same way as other messages (via the usual receive calls or handleMessage()); the module may call the isSelfMessage() member of any received message to determine if it is a self-message.

    You can determine whether a message is currently in the FES by calling its isScheduled() member function.

    Cancelling an Event

    Scheduled self-messages can be cancelled (i.e. removed from the FES). This feature facilitates implementing timeouts.

    cancelEvent(msg);
    

    The cancelEvent() function takes a pointer to the message to be cancelled, and also returns the same pointer. After having it cancelled, you may delete the message or reuse it in subsequent scheduleAt() calls. cancelEvent() has no effect if the message is not scheduled at that time.

    There is also a convenience method called cancelAndDelete() implemented as if (msg!=NULL) delete cancelEvent(msg); this method is primarily useful for writing destructors.

    The following example shows how to implement a timeout in a simple imaginary stop-and-wait protocol. The code utilizes a timeoutEvent module class data member that stores the pointer of the cMessage used as self-message, and compares it to the pointer of the received message to identify whether a timeout has occurred.

    void Protocol::handleMessage(cMessage *msg)
    {
        if (msg == timeoutEvent) {
            // timeout expired, re-send packet and restart timer
            send(currentPacket->dup(), "out");
            scheduleAt(simTime() + timeout, timeoutEvent);
        }
        else if (...) {  // if acknowledgement received
            // cancel timeout, prepare to send next packet, etc.
            cancelEvent(timeoutEvent);
            ...
        }
        else {
           ...
        }
    }
    

    Re-scheduling an Event

    If you want to reschedule an event which is currently scheduled to a different simulation time, first you have to cancel it using cancelEvent(). This is shown in the following example code:

    if (msg->isScheduled())
        cancelEvent(msg);
    scheduleAt(simTime() + delay, msg);
    

    4.7.2 Sending Messages

    Once created, a message object can be sent through an output gate using one of the following functions:

    send(cMessage *msg, const char *gateName, int index=0);
    send(cMessage *msg, int gateId);
    send(cMessage *msg, cGate *gate);
    

    In the first function, the argument gateName is the name of the gate the message has to be sent through. If this gate is a vector gate, index determines though which particular output gate this has to be done; otherwise, the index argument is not needed.

    The second and third functions use the gate ID and the pointer to the gate object. They are faster than the first one because they don't have to search for the gate by name.

    Examples:

    send(msg, "out");
    send(msg, "outv", i); // send via a gate in a gate vector
    

    To send via an inout gate, remember that an inout gate is an input and an output gate glued together, and the two halves can be identified with the $i and $o name suffixes. Thus, for sending you need to specify the gate name with the $o suffix:

    send(msg, "g$o");
    send(msg, "g$o", i); // if "g[]" is a gate vector
    

    4.7.3 Broadcasts and Retransmissions

    When you implement broadcasts or retransmissions, two frequently occurring tasks in protocol simulation, you might feel tempted to use the same message in multiple send() operations. Do not do it -- you cannot send the same message object multiple times. Instead, duplicate the message object.

    Why? A message is like any real world object -- it cannot be at two places at the same time. Once you've sent it, the message object no longer belongs to the module: it is taken over by the simulation kernel, and will eventually be delivered to the destination module. The sender module should not even refer to its pointer any more. Once the message arrived in the destination module, that module will have full authority over it -- it can send it on, destroy it immediately, or store it for further handling. The same applies to messages that have been scheduled -- they belong to the simulation kernel until they are delivered back to the module.

    To enforce the rules above, all message sending functions check that you actually own the message you are about to send. If the message is in another module, currently scheduled or in a queue, etc., you'll get a runtime error: not owner of message.

    Broadcasting Messages

    In your model, you may need to broadcast a message to several destinations. Broadcast can be implemented in a simple module by sending out copies of the same message, for example on every gate of a gate vector. As described above, you cannot use the same message pointer for in all send() calls -- what you have to do instead is create copies (duplicates) of the message object and send them.

    Example:

    for (int i=0; i<n; i++)
    {
        cMessage *copy = msg->dup();
        send(copy, "out", i);
    }
    delete msg;
    

    You might have noticed that copying the message for the last gate is redundant: we can just send out the original message there. Also, we can utilize gate IDs to avoid looking up the gate by name for each send operation. We can exploit the fact that the ID of gate k in a gate vector can be produced as baseID + k. The optimized version of the code looks like this:

    int outGateBaseId = gateBaseId("out");
    for (int i=0; i<n; i++)
        send(i==n-1 ? msg : msg->dup(), outGateBaseId+i);
    

    Retransmissions

    Many communication protocols involve retransmissions of packets (frames). When implementing retransmissions, you cannot just hold a pointer to the same message object and send it again and again -- you'd get the not owner of message error on the first resend.

    Instead, for (re)transmission, you should create and send copies of the message, and retain the original. When you are sure there will not be any more retransmission, you can delete the original message.

    Creating and sending a copy:

    // (re)transmit packet:
    cMessage *copy = packet->dup();
    send(copy, "out");
    

    and finally (when no more retransmissions will occur):

    delete packet;
    

    4.7.4 Delayed Sending

    Sometimes it is necessary for module to hold a message for some time interval, and then send it. This can be achieved with self-messages, but there is a more straightforward method: delayed sending. The following methods are provided for delayed sending:

    sendDelayed(cMessage *msg, double delay, const char *gateName, int index);
    sendDelayed(cMessage *msg, double delay, int gateId);
    sendDelayed(cMessage *msg, double delay, cGate *gate);
    

    The arguments are the same as for send(), except for the extra delay parameter. The delay value must be non-negative. The effect of the function is similar to as if the module had kept the message for the delay interval and sent it afterwards; even the sending time timestamp of the message will be set to the current simulation time plus delay.

    A example call:

    sendDelayed(msg, 0.005, "out");
    

    The sendDelayed() function does not internally perform a scheduleAt() followed by a send(), but rather it computes everything about the message sending up front, including the arrival time and the target module. This has two consequences. First, sendDelayed() is more efficient than a scheduleAt() followed by a send() because it eliminates one event. The second, less pleasant consequence is that changes in the connection path during the delay will not be taken into account (because everything is calculated in advance, before the changes take place).

    4.7.5 Direct Message Sending

    At times it is covenient to be able to send a message directly to an input gate of another module. The sendDirect() function is provided for this purpose.

    This function has several flavors. The first set of sendDirect() functions accept a message and a target gate; the latter can be specified in various forms:

    sendDirect(cMessage *msg, cModule *mod, int gateId)
    sendDirect(cMessage *msg, cModule *mod, const char *gateName, int index=-1)
    sendDirect(cMessage *msg, cGate *gate)
    

    An example for direct sending:

    cModule *targetModule = getParentModule()->getSubmodule("node2");
    sendDirect(new cMessage("msg"), targetModule, "in");
    

    At the target module, there is no difference between messages received directly and those received over connections.

    The target gate must be an unconnected gate; in other words, modules must have dedicated gates to be able to receive messages sent via sendDirect(). You cannot have a gate which receives messages via both connections and sendDirect().

    It is recommended to tag gates dedicated for receiving messages via sendDirect() with the @directIn property in the module's NED declaration. This will cause OMNeT++ not to complain that the gate is not connected in the network or compound module where the module is used.

    An example:

    simple Radio {
        gates:
            input radioIn @directIn; // for receiving air frames
    }
    

    The target module is usually a simple module, but it can also be a compound module. The message will follow the connections that start at the target gate, and will be delivered to the module at the end of the path -- just as with normal connections. The path must end in a simple module.

    It is even permitted to send to an output gate, which will also cause the message to follow the connections starting at that gate. This can be useful, for example, when several submodules are sending to a single output gate of their parent module.

    A second set of sendDirect() methods accept a propagation delay and a transmission duration as parameters as well:

    sendDirect(cMessage *msg, simtime_t propagationDelay, simtime_t duration,
               cModule *mod, int gateId)
    sendDirect(cMessage *msg, simtime_t propagationDelay, simtime_t duration,
               cModule *mod, const char *gateName, int index=-1)
    sendDirect(cMessage *msg, simtime_t propagationDelay, simtime_t duration,
               cGate *gate)
    

    The transmission duration parameter is important when the message is also a packet (instance of cPacket). For messages that are not packets (not subclassed from cPacket), the duration parameter is ignored.

    If the message is a packet, the duration will be written into the packet, and can be read by the receiver with the getDuration() method of the packet.

    The receiver module can choose whether it wants the simulation kernel to deliver the packet object to it at the start or at the end of the reception. The default is the latter; the module can change it by calling setDeliverOnReceptionStart() on the final input gate, that is, on targetGate->getPathEndGate().

    4.7.6 Packet Transmissions

    When a message is sent out on a gate, it usually travels through a series of connections until it arrives at the destination module. We call this series of connections a connection path.

    Several connections in the path may have an associated channel, but there can be only one channel per path that models nonzero transmission duration. This restriction is enforced by the simulation kernel. This channel is called the transmission channel.

    Transmitting a Packet

    Packets may only be sent when the transmission channel is idle. This means that after each transmission, the sender module needs to wait until the channel has finished transmitting before it can send another packet.

    You can get a pointer to the transmission channel by calling the getTransmissionChannel() method on the output gate. The channel's isBusy() and getTransmissionFinishTime() methods can tell you whether a channel is currently transmitting, and when the transmission is going to finish. (When the latter is less or equal the current simulation time, the channel is free.) If the channel is currently busy, sending needs to be postponed: the packet can be stored in a queue, and a timer (self-message) can be scheduled for the time when the channel becomes empty.

    A code example to illustrate the above process:

    cPacket *pkt = ...; // packet to be transmitted
    cChannel *txChannel = gate("out")->getTransmissionChannel();
    simtime_t txFinishTime = txChannel->getTransmissionFinishTime();
    if (txFinishTime <= simTime())
    {
        // channel free; send out packet immediately
        send(pkt, "out");
    }
    else
    {
        // store packet and schedule timer; when the timer expires,
        // the packet should be removed from the queue and sent out
        txQueue.insert(pkt);
        scheduleAt(txFinishTime, endTxMsg);
    }
    

    The getTransmissionChannel() method searches the connection path each time it is called. If performance is important, it is recommended that you obtain the transmission channel pointer once, and cache it. When the network topology changes, the cached channel pointer needs to be updated; section [4.14.3] describes the mechanism that can be used to get notifications about topology changes.

    Receiving a Packet

    As a result of error modeling in the channel, the packet may arrive with the bit error flag set (hasBitError() method. It is the receiver module's responsibility to examine this flag and take appropriate action (i.e. discard the packet).

    Normally the packet object gets delivered to the destination module at the simulation time that corresponds to finishing the reception of the message (ie. the arrival of its last bit). However, the receiver module may change this by “reprogramming” the receiver gate with the setDeliverOnReceptionStart() method:

    gate("in")->setDeliverOnReceptionStart(true);
    

    This method may only be called on simple module input gates, and it instructs the simulation kernel to deliver packets arriving through that gate at the simulation time that corresponds to the beginning of the reception process. getDeliverOnReceptionStart() only needs to be called once, so it is usually done in the initialize() method of the module.

    Figure: Packet transmission

    When a packet is delivered to the module, the packet's isReceptionStart() method can be called to determine whether it corresponds to the start or end of the reception process (it should be the same as the getDeliverOnReceptionStart() flag of the input gate), and getDuration() returns the transmission duration.

    The following example code prints the start and end times of a packet reception:

    simtime_t startTime, endTime;
    if (pkt->isReceptionStart())
    {
        // gate was reprogrammed with setDeliverOnReceptionStart(true)
        startTime = pkt->getArrivalTime(); // or: simTime();
        endTime = startTime + pkt->getDuration();
    }
    else
    {
        // default case
        endTime = pkt->getArrivalTime(); // or: simTime();
        startTime = endTime - pkt->getDuration();
    }
    ev << "interval: " << startTime << ".." << endTime << "\n";
    

    Note that this works with wireless connections (sendDirect()) as well; there, the duration is an argument to the sendDirect() call.

    Aborting Transmissions

    Sometimes you want the sender to abort transmission. The support OMNeT++ provides for this task is the forceTransmissionFinishTime() method of channels. This method forcibly overwrites the transmissionFinishTime member of the channel with the given value, allowing the sender to transmit another packet without raising the “channel is currently busy” error. The receiving party needs to be notified about the aborted transmission by some user-defined means, for example by sending another packet or an out-of-band message.

    Implementation of Message Sending

    Message sending is implemented like this: the arrival time and the bit error flag of a message are calculated right inside the send() call, then the message is inserted into the FES with the calculated arrival time. The message does not get scheduled individually for each link. This implementation was chosen because of its run-time efficiency.

    4.7.7 Receiving Messages with activity()

    Receiving Messages

    activity()-based modules receive messages with the receive() method of cSimpleModule. receive() cannot be used with handleMessage()-based modules.

    cMessage *msg = receive();
    

    The receive() function accepts an optional timeout parameter. (This is a delta, not an absolute simulation time.) If no message arrives within the timeout period, the function returns a NULL pointer.

    simtime_t timeout = 3.0;
    cMessage *msg = receive(timeout);
    
    if (msg==NULL)
    {
        ...   // handle timeout
    }
    else
    {
        ...  // process message
    }
    

    The wait() Function

    The wait() function suspends the execution of the module for a given amount of simulation time (a delta). wait() cannot be used with handleMessage()-based modules.

    wait(delay);
    

    In other simulation software, wait() is often called hold. Internally, the wait() function is implemented by a scheduleAt() followed by a receive(). The wait() function is very convenient in modules that do not need to be prepared for arriving messages, for example message generators. An example:

    for (;;)
    {
        // wait for some, potentially random, amount of time, specified
        // in the interarrivalTime volatile module parameter
        wait(par("interarrivalTime").doubleValue());
    
        // generate and send message
        ...
    }
    

    It is a runtime error if a message arrives during the wait interval. If you expect messages to arrive during the wait period, you can use the waitAndEnqueue() function. It takes a pointer to a queue object (of class cQueue, described in chapter [7]) in addition to the wait interval. Messages that arrive during the wait interval will be accumulated in the queue, so you can process them after the waitAndEnqueue() call returned.

    cQueue queue("queue");
    ...
    waitAndEnqueue(waitTime, &queue);
    if (!queue.empty())
    {
        // process messages arrived during wait interval
        ...
    }
    

    4.8 Channels

    4.8.1 Overview

    Channels encapsulate parameters and behavior associated with connections. Channel types are like simple modules, in the sense that they are declared in NED, and there are C++ implementation classes behind them. Section [3.5] describes NED language support for channels, and explains how to associate C++ classes with channel types declared in NED.

    C++ channel classes must subclass from the abstract base class cChannel. However, when creating a new channel class, it may be more practical to extend one of the existing C++ channel classes behind the three predefined NED channel types:

    Channel classes need to be registered with the Define_Channel() macro, just like simple module classes need Define_Module().

    The channel base class cChannel inherits from cComponent, so channels participate in the initialization and finalization protocol (initialize() and finish()) described in [4.3.3].

    The parent module of a channel (as returned by the getParentModule()) is the module that contains the connection. If a connection connects two modules that are children of the same compound module, the channel's parent is the compound module. If the connection connects a compound module to one of its submodules, the channel's parent is also the compound module.

    4.8.2 The Channel API

    When subclassing Channel, you have to redefine and provide implementations for the following pure virtual member functions:

    The first two functions are usually one-liners; the channel behavior is encapsulated in the third function, processMessage().

    Transmission Channels

    The first function, isTransmissionChannel(), determines whether the channel is a transmission channel, i.e. one that models transmission duration. A transmission channel sets the duration field of packets sent through it (see the setDuration() field of cPacket).

    The getTransmissionFinishTime() function is only used with transmission channels, and it should return the simulation time the sender will finish (or has finished) transmitting. This method is called by modules that send on a transmission channel to find out when the channel becomes available. The channel's isBusy() method is implemented simply as return getTransmissionFinishTime() < simTime(). For non-transmission channels, the getTransmissionFinishTime() return value may be any simulation time which is less than or equal to the current simulation time.

    The processMessage() Function

    The third function, processMessage() encapsulates the channel's functionality. However, before going into the details of this function we need to understand how OMNeT++ handles message sending on connections.

    Inside the send() call, OMNeT++ follows the connection path denoted by the getNextGate() functions of gates, until it reaches the target module. At each “hop”, the corresponding connection's channel (if the connection has one) gets a chance to add to the message's arrival time (propagation time modeling), calculate a transmission duration, and to modify the message object in various ways, such as set the bit error flag in it (bit error modeling). After processing all hops that way, OMNeT++ inserts the message object into the Future Events Set (FES, see section [4.1.2]), and the send() call returns. Then OMNeT++ continues to process events in increasing timestamp order. The message will be delivered to the target module's handleMessage() (or receive()) function when it gets to the front of the FES.

    A few more details: a channel may instruct OMNeT++ to delete the message instead of inserting it into the FES; this can be useful to model disabled channels, or to model that the message has been lost altogether. The getDeliverOnReceptionStart() flag of the final gate in the path will determine whether the transmission duration will be added to the arrival time or not. Packet transmissions have been described in section [4.7.6].

    Now, back to the processMessage() method.

    The method gets called as part of the above process, when the message is processed at the given hop. The method's arguments are the message object, the simulation time the beginning of the message will reach the channel (i.e. the sum of all previous propagation delays), and a struct in which the method can return the results.

    The result_t struct is an inner type of cChannel, and looks like this:

    struct result_t {
        simtime_t delay;     // propagation delay
        simtime_t duration;  // transmission duration
        bool discard;        // whether the channel has lost the message
    };
    

    It also has a constructor that initializes all fields to zero; it is left out for brevity.

    The method should model the transmission of the given message starting at the given t time, and store the results (propagation delay, transmission duration, deletion flag) in the result object. Only the relevant fields in the result object need to be changed, others can be left untouched.

    Transmission duration and bit error modeling only applies to packets (i.e. to instances of cPacket, where cMessage's isPacket() returns true); it should be skipped for non-packet messages. processMessage() does not need to call the setDuration() method on the packet; this is done by the simulation kernel. However, it should call setBitError(true) on the packet if error modeling results in bit errors.

    If the method sets the discard flag in the result object, that means that the message object will be deleted by OMNeT++; this facility can be used to model that the message gets lost in the channel.

    The processMessage() method does not need to throw error on overlapping transmissions, or if the packet's duration field is already set; these checks are done by the simulation kernel before processMessage() is called.

    4.8.3 Channel Examples

    To illustrate coding channel behavior, we look at how the built-in channel types are implemented.

    cIdealChannel lets through messages and packets without any delay or change. Its isTransmissionChannel() method returns false, getTransmissionFinishTime() returns 0s, and the body of its processMessage() method is empty:

    void cIdealChannel::processMessage(cMessage *msg, simtime_t t, result_t& result)
    {
    }
    

    cDelayChannel implements propagation delay, and it can be disabled; in its disabled state, messages sent though it will be discarded. This class still models zero transmission duration, so its isTransmissionChannel() and getTransmissionFinishTime() methods still return false and 0s. The processMessage() method sets the appropriate fields in the result_t struct:

    void cDelayChannel::processMessage(cMessage *msg, simtime_t t, result_t& result)
    {
        // if channel is disabled, signal that message should be deleted
        result.discard = isDisabled;
    
        // propagation delay modeling
        result.delay = delay;
    }
    

    The handleParameterChange() method is also redefined, so that the channel can update its internal delay and isDisabled data members if the corresponding channel parameters change during simulation.

    cDatarateChannel is different. It performs model packet duration (duration is calculated from the data rate and the length of the packet), so isTransmissionChannel() returns true. getTransmissionFinishTime() returns the value of a txfinishtime data member, which gets updated after every packet.

    simtime_t cDatarateChannel::getTransmissionFinishTime() const
    {
        return txfinishtime;
    }
    

    cDatarateChannel's processMessage() method makes use of the isDisabled, datarate, ber and per data members, which are also kept up to date with the help of handleParameterChange().

    void cDatarateChannel::processMessage(cMessage *msg, simtime_t t, result_t& result)
    {
        // if channel is disabled, signal that message should be deleted
        if (isDisabled) {
            result.discard = true;
            return;
        }
    
        // datarate modeling
        if (datarate!=0 && msg->isPacket()) {
            simtime_t duration = ((cPacket *)msg)->getBitLength() / datarate;
            result.duration = duration;
            txfinishtime = t + duration;
        }
        else {
            txfinishtime = t;
        }
    
        // propagation delay modeling
        result.delay = delay;
    
        // bit error modeling
        if ((ber!=0 || per!=0) && msg->isPacket())
        {
            cPacket *pkt = (cPacket *)msg;
            if (ber!=0 && dblrand() < 1.0 - pow(1.0-ber, (double)pkt->getBitLength())
                pkt->setBitError(true);
            if (per!=0 && dblrand() < per)
                pkt->setBitError(true);
        }
    }
    

    4.9 Stopping the Simulation

    4.9.1 Normal Termination

    You can finish the simulation with the endSimulation() function:

    endSimulation();
    

    endSimulation() is rarely needed in practice because you can specify simulation time and CPU time limits in the ini file (see later).

    4.9.2 Raising Errors

    If your simulation encounters an error condition, you can throw a cRuntimeError exception to terminate the simulation with an error message (and in case of Cmdenv, a nonzero exit code). The cRuntimeError class has a constructor whose argument list is similar to printf():

    if (windowSize <= 0)
        throw cRuntimeError("Invalid window size %d; must be >=1", windowSize);
    

    Do not include newline (\n), period or exclamation mark in the error text; it will be added by OMNeT++.

    You can achieve the same effect by calling the error() method of cModule

    if (windowSize <= 0)
        error("Invalid window size %d; must be >=1", windowSize);
    

    Of course, the error() method can only be used when a module pointer is available.

    4.10 Finite State Machines

    Overview

    Finite State Machines (FSMs) can make life with handleMessage() easier. OMNeT++ provides a class and a set of macros to build FSMs.

    The key points are:

    OMNeT++'s FSMs can be nested. This means that any state (or rather, its entry or exit code) may contain a further full-fledged FSM_Switch() (see below). This allows you to introduce sub-states and thereby bring some structure into the state space if it becomes too large.

    The FSM API

    FSM state is stored in an object of type cFSM. The possible states are defined by an enum; the enum is also a place to define which state is transient and which is steady. In the following example, SLEEP and ACTIVE are steady states and SEND is transient (the numbers in parentheses must be unique within the state type and they are used for constructing the numeric IDs for the states):

    enum {
      INIT = 0,
      SLEEP = FSM_Steady(1),
      ACTIVE = FSM_Steady(2),
      SEND = FSM_Transient(1),
    };
    

    The actual FSM is embedded in a switch-like statement, FSM_Switch(), where you have cases for entering and leaving each state:

    FSM_Switch(fsm)
    {
      case FSM_Exit(state1):
        //...
        break;
      case FSM_Enter(state1):
        //...
        break;
      case FSM_Exit(state2):
        //...
        break;
      case FSM_Enter(state2):
        //...
        break;
      //...
    };
    

    State transitions are done via calls to FSM_Goto(), which simply stores the new state in the cFSM object:

    FSM_Goto(fsm, newState);
    

    The FSM starts from the state with the numeric code 0; this state is conventionally named INIT.

    Debugging FSMs

    FSMs can log their state transitions ev, with the output looking like this:

    ...
    FSM GenState: leaving state SLEEP
    FSM GenState: entering state ACTIVE
    ...
    FSM GenState: leaving state ACTIVE
    FSM GenState: entering state SEND
    FSM GenState: leaving state SEND
    FSM GenState: entering state ACTIVE
    ...
    FSM GenState: leaving state ACTIVE
    FSM GenState: entering state SLEEP
    ...
    

    To enable the above output, you have to #define FSM_DEBUG before including omnetpp.h.

    #define FSM_DEBUG    // enables debug output from FSMs
    #include <omnetpp.h>
    

    The actual logging is done via the FSM_Print() macro. It is currently defined as follows, but you can change the output format by undefining FSM_Print() after including omnetpp.ini and providing a new definition instead.

    #define FSM_Print(fsm,exiting)
      (ev << "FSM " << (fsm).getName()
          << ((exiting) ? ": leaving state " : ": entering state ")
          << (fsm).getStateName() << endl)
    

    Implementation

    The FSM_Switch() is a macro. It expands to a switch() statement embedded in a for() loop which repeats until the FSM reaches a steady state. (The actual code is rather scary, but if you are dying to see it, it is in cfsm.h.)

    Infinite loops are avoided by counting state transitions: if an FSM goes through 64 transitions without reaching a steady state, the simulation will terminate with an error message.

    An Example

    Let us write another bursty packet generator. It will have two states, SLEEP and ACTIVE. In the SLEEP state, the module does nothing. In the ACTIVE state, it sends messages with a given inter-arrival time. The code was taken from the Fifo2 sample simulation.

    #define FSM_DEBUG
    #include <omnetpp.h>
    
    class BurstyGenerator : public cSimpleModule
    {
      protected:
        // parameters
        double sleepTimeMean;
        double burstTimeMean;
        double sendIATime;
        cPar *msgLength;
    
        // FSM and its states
        cFSM fsm;
        enum {
          INIT = 0,
          SLEEP = FSM_Steady(1),
          ACTIVE = FSM_Steady(2),
          SEND = FSM_Transient(1),
        };
    
        // variables used
        int i;
        cMessage *startStopBurst;
        cMessage *sendMessage;
    
        // the virtual functions
        virtual void initialize();
        virtual void handleMessage(cMessage *msg);
    };
    
    Define_Module(BurstyGenerator);
    
    void BurstyGenerator::initialize()
    {
        fsm.setName("fsm");
        sleepTimeMean = par("sleepTimeMean");
        burstTimeMean = par("burstTimeMean");
        sendIATime = par("sendIATime");
        msgLength = &par("msgLength");
        i = 0;
        WATCH(i); // always put watches in initialize()
        startStopBurst = new cMessage("startStopBurst");
        sendMessage = new cMessage("sendMessage");
        scheduleAt(0.0,startStopBurst);
    }
    
    void BurstyGenerator::handleMessage(cMessage *msg)
    {
       FSM_Switch(fsm)
       {
         case FSM_Exit(INIT):
           // transition to SLEEP state
           FSM_Goto(fsm,SLEEP);
           break;
         case FSM_Enter(SLEEP):
           // schedule end of sleep period (start of next burst)
           scheduleAt(simTime()+exponential(sleepTimeMean),
                      startStopBurst);
         break;
         case FSM_Exit(SLEEP):
           // schedule end of this burst
           scheduleAt(simTime()+exponential(burstTimeMean),
                      startStopBurst);
           // transition to ACTIVE state:
           if (msg!=startStopBurst) {
             error("invalid event in state ACTIVE");
           }
           FSM_Goto(fsm,ACTIVE);
           break;
         case FSM_Enter(ACTIVE):
           // schedule next sending
           scheduleAt(simTime()+exponential(sendIATime), sendMessage);
         break;
         case FSM_Exit(ACTIVE):
           // transition to either SEND or SLEEP
           if (msg==sendMessage) {
             FSM_Goto(fsm,SEND);
           } else if (msg==startStopBurst) {
             cancelEvent(sendMessage);
             FSM_Goto(fsm,SLEEP);
           } else {
             error("invalid event in state ACTIVE");
           }
           break;
         case FSM_Exit(SEND):
         {
           // generate and send out job
           char msgname[32];
           sprintf( msgname, "job-%d", ++i);
           ev << "Generating " << msgname << endl;
           cMessage *job = new cMessage(msgname);
           job->setBitLength( (long) *msgLength );
           job->setTimestamp();
           send( job, "out" );
           // return to ACTIVE
           FSM_Goto(fsm,ACTIVE);
           break;
         }
       }
    }
    

    4.11 Navigating the Module Hierarchy

    Module Vectors

    If a module is part of a module vector, the getIndex() and getVectorSize() member functions can be used to query its index and the vector size:

    ev << "This is module [" << module->getIndex() <<
          "] in a vector of size [" << module->size() << "].\n";
    

    Module IDs

    Each module in the network has a unique ID that is returned by the getId() member function. The module ID is used internally by the simulation kernel to identify modules.

    int myModuleId = getId();
    

    If you know the module ID, you can ask the simulation object (a global variable) to get back the module pointer:

    int id = 100;
    cModule *mod = simulation.getModule( id );
    

    Module IDs are guaranteed to be unique for the duration of the whole simulation, even when modules are created and destroyed dynamically; that is, IDs of deleted modules are not reused for newly created modules.

    Walking Up and Down the Module Hierarchy

    The surrounding compound module can be accessed by the getParentModule() member function:

    cModule *parent = getParentModule();
    

    For example, the parameters of the parent module are accessed like this:

    double timeout = getParentModule()->par( "timeout" );
    

    cModule's findSubmodule() and getSubmodule() member functions make it possible to look up the module's submodules by name (or name+index if the submodule is in a module vector). The first one returns the numeric module ID of the submodule, and the latter returns the module pointer. If the submodule is not found, they return -1 or NULL, respectively.

    int submodID = compoundmod->findSubmodule("child",5);
    cModule *submod = compoundmod->getSubmodule("child",5);
    

    The getModuleByRelativePath() member function can be used to find a submodule nested deeper than one level below. For example,

    compoundmod->getModuleByRelativePath("child[5].grandchild");
    

    would give the same result as

    compoundmod->getSubmodule("child",5)->getSubmodule("grandchild");
    

    (Provided that child[5] does exist, because otherwise the second version would crash with an access violation because of the NULL pointer dereference.)

    The cSimulation::getModuleByPath() function is similar to cModule's moduleByRelativePath() function, and it starts the search at the top-level module.

    Iterating over Submodules

    To access all modules within a compound module, use cSubModIterator.

    For example:

    for (cSubModIterator iter(*getParentModule()); !iter.end(); iter++)
    {
      ev << iter()->getFullName();
    }
    

    (iter() is pointer to the current module the iterator is at.)

    The above method can also be used to iterate along a module vector, since the getName() function returns the same for all modules:

    for (cSubModIterator iter(*getParentModule()); !iter.end(); iter++)
    {
      if (iter()->isName(getName())) // if iter() is in the same
                                  // vector as this module
      {
        int itsIndex = iter()->getIndex();
        // do something to it
      }
    }
    

    Walking Along Links

    To determine the module at the other end of a connection, use cGate's getPreviousGate(), getNextGate() and getOwnerModule() functions. For example:

    cModule *neighbour = gate("out")->getNextGate()->getOwnerModule();
    

    For input gates, you would use getPreviousGate() instead of getNextGate().

    4.12 Direct Method Calls Between Modules

    In some simulation models, there might be modules which are too tightly coupled for message-based communication to be efficient. In such cases, the solution might be calling one simple module's public C++ methods from another module.

    Simple modules are C++ classes, so normal C++ method calls will work. Two issues need to be mentioned, however:

    Typically, the called module is in the same compound module as the caller, so the getParentModule() and getSubmodule() methods of cModule can be used to get a cModule* pointer to the called module. (Further ways to obtain the pointer are described in the section [4.11].) The cModule* pointer then has to be cast to the actual C++ class of the module, so that its methods become visible.

    This makes the following code:

    cModule *calleeModule = getParentModule()->getSubmodule("callee");
    Callee *callee = check_and_cast<Callee *>(calleeModule);
    callee->doSomething();
    

    The check_and_cast<>() template function on the second line is part of OMNeT++. It performs a standard C++ dynamic_cast, and checks the result: if it is NULL, check_and_cast raises an OMNeT++ error. Using check_and_cast saves you from writing error checking code: if calleeModule from the first line is NULL because the submodule named "callee" was not found, or if that module is actually not of type Callee, an error is thrown from check_and_cast.

    The second issue is how to let the simulation kernel know that a method call across modules is taking place. Why is this necessary in the first place? First, the simulation kernel always has to know which module's code is currently executing, in order for ownership handling and other internal mechanisms to work correctly. Second, the Tkenv simulation GUI can animate method calls, but to be able to do that, it has to know about them. Third, method calls are also recorded in the event log.

    The solution is to add the Enter_Method() or Enter_Method_Silent() macro at the top of the methods that may be invoked from other modules. These calls perform context switching, and, in case of Enter_Method(), notify the simulation GUI so that animation of the method call can take place. Enter_Method_Silent() does not animate the method call, but otherwise it is equivalent Enter_Method(). Both macros accept a printf()-like argument list (it is optional for Enter_Method_Silent()), which should produce a string with the method name and the actual arguments as much as practical. The string is displayed in the animation (Enter_Method() only) and recorded into the event log.

    void Callee::doSomething()
    {
        Enter_Method("doSomething()");
        ...
    }
    

    4.13 Dynamic Module Creation

    4.13.1 When Do You Need Dynamic Module Creation

    In some situations you need to dynamically create and maybe destroy modules. For example, when simulating a mobile network, you may create a new module whenever a new user enters the simulated area, and dispose of them when they leave the area.

    As another example, when implementing a server or a transport protocol, it might be convenient to dynamically create modules to serve new connections, and dispose of them when the connection is closed. (You would write a manager module that receives connection requests and creates a module for each connection. The Dyna example simulation does something like this.)

    Both simple and compound modules can be created dynamically. If you create a compound module, all its submodules will be created recursively.

    It is often convenient to use direct message sending with dynamically created modules.

    Once created and started, dynamic modules aren't any different from “static” modules; for example, one could also delete static modules during simulation (though it is rarely useful.)

    4.13.2 Overview

    To understand how dynamic module creation works, you have to know a bit about how OMNeT++ normally instantiates modules. Each module type (class) has a corresponding factory object of the class cModuleType. This object is created under the hood by the Define_Module() macro, and it has a factory method which can instantiate the module class (this function basically only consists of a return new <moduleclass>(...) statement).

    The cModuleType object can be looked up by its name string (which is the same as the module class name). Once you have its pointer, it is possible to call its factory method and create an instance of the corresponding module class -- without having to include the C++ header file containing module's class declaration into your source file.

    The cModuleType object also knows what gates and parameters the given module type has to have. (This info comes from NED files.)

    Simple modules can be created in one step. For a compound module, the situation is more complicated, because its internal structure (submodules, connections) may depend on parameter values and gate vector sizes. Thus, for compound modules it is generally required to first create the module itself, second, set parameter values and gate vector sizes, and then call the method that creates its submodules and internal connections.

    As you know already, simple modules with activity() need a starter message. For statically created modules, this message is created automatically by OMNeT++, but for dynamically created modules, you have to do this explicitly by calling the appropriate functions.

    Calling initialize() has to take place after insertion of the starter messages, because the initializing code may insert new messages into the FES, and these messages should be processed after the starter message.

    4.13.3 Creating Modules

    The first step is to find the factory object. The cModuleType::get() function expects a fully qualified NED type name, and returns the factory object:

    cModuleType *moduleType = cModuleType::get("foo.nodes.WirelessNode");
    

    The return value does not need to be checked for NULL, because the function raises an error if the requested NED type was not found. (If this behavior is not what you need, you can use the similar cModuleType::find() function, which returns NULL if the type was not found.)

    The All-in-One Method

    cModuleType has a \ffunc[createScheduleInit()]createScheduleInit(const char *name, cModule *parentmod) convenience function to get a module up and running in one step.

    cModule *mod = moduleType->createScheduleInit("node", this);
    

    createScheduleInit() performs the following steps: create(), finalizeParameters(), buildInside(), scheduleStart(now) and callInitialize().

    This method can be used for both simple and compound modules. Its applicability is somewhat limited, however: because it does everything in one step, you do not have the chance to set parameters or gate sizes, and to connect gates before initialize() is called. (initialize() expects all parameters and gates to be in place and the network fully built when it is called.) Because of the above limitation, this function is mainly useful for creating basic simple modules.

    The Detailed Procedure

    If the createScheduleInit() all-in-one method is not applicable, one needs to use the full procedure. It consists of five steps:

    1. Find the factory object;
    2. Create the module;
    3. Set up its parameters and gate sizes as needed;
    4. Tell the (possibly compound) module to recursively create its internal submodules and connections;
    5. Schedule activation message(s) for the new simple module(s).

    Each step (except for Step 3.) can be done with one line of code.

    See the following example, where Step 3 is omitted:

    // find factory object
    cModuleType *moduleType = cModuleType::get("foo.nodes.WirelessNode");
    
    // create (possibly compound) module and build its submodules (if any)
    cModule *module = moduleType->create("node", this);
    module->finalizeParameters();
    module->buildInside();
    
    // create activation message
    module->scheduleStart(simTime());
    

    If you want to set up parameter values or gate vector sizes (Step 3.), the code goes between the create() and buildInside() calls:

    // create
    cModuleType *moduleType = cModuleType::get("foo.nodes.WirelessNode");
    cModule *module = moduleType->create("node", this);
    
    // set up parameters and gate sizes before we set up its submodules
    module->par("address") = ++lastAddress;
    module->finalizeParameters();
    
    module->setGateSize("in", 3);
    module->setGateSize("out", 3);
    
    // create internals, and schedule it
    module->buildInside();
    module->scheduleStart(simTime());
    

    4.13.4 Deleting Modules

    To delete a module dynamically, use cModule's deleteModule() member function:

    module->deleteModule();
    

    If the module was a compound module, this involves recursively deleting all its submodules. A simple module can also delete itself; in this case, the deleteModule() call does not return to the caller.

    Currently, you cannot safely delete a compound module from a simple module in it; you must delegate the job to a module outside the compound module.

    4.13.5 Module Deletion and finish()

    finish() is called for all modules at the end of the simulation, no matter how the modules were created. If a module is dynamically deleted before that, finish() will not be invoked (deleteModule() does not do it). However, you can still manually invoke it before deleteModule().

    You can use the callFinish() function to invoke finish() (It is not a good idea to invoke finish() directly). If you are deleting a compound module, callFinish() will recursively invoke finish() for all submodules, and if you are deleting a simple module from another module, callFinish() will do the context switch for the duration of the call.

    Example:

    mod->callFinish();
    mod->deleteModule();
    

    4.13.6 Creating Connections

    Connections can be created using cGate's connectTo() method.

    connectTo() should be invoked on the source gate of the connection, and expects the destination gate pointer as an argument:
    srcGate->connectTo(destGate);
    

    The source and destination words correspond to the direction of the arrow in NED files.

    As an example, we create two modules and connect them in both directions:

    cModuleType *moduleType = cModuleType::get("TicToc");
    cModule *a = modtype->createScheduleInit("a", this);
    cModule *b = modtype->createScheduleInit("b", this);
    
    a->gate("out")->connectTo(b->gate("in"));
    b->gate("out")->connectTo(a->gate("in"));
    

    connectTo() also accepts a channel object (cChannel*) as an additional, optional argument. Similarly to modules, channels can be created using their factory object of the type cChannelType:

    cGate *outg=..., *ing=...;
    
    // find factory object and create a channel
    cChannelType *channelType = cChannelType::get("foo.util.Channel");
    cChannel *channel = channelType->create("channel");
    
    // create connecting
    outg->connectTo(ing, channel);
    

    The channel object will be owned by the source gate of the connection, and you cannot reuse the same channel object with several connections.

    If you need one of the built-in channel types (cIdealChannel, cDelayChannel or cDatarateChannel), the step to find the factory object can be spared, as those classes have static create() functions to create a channel instance.

    cDatarateChannel also has member functions to set up its parameters: setDelay(), setBitErrorRate(), setPacketErrorRate() and setDatarate().

    An example that sets up a channel with a delay:

    cDatarateChannel *channel = cDatarateChannel::create("channel");
    channel->setDelay(0.001);
    
    a->gate("out")->connectTo(b->gate("in"), channel); // a, b are modules
    

    4.13.7 Removing Connections

    The disconnect() method of cGate can be used to remove connections. This method has to be invoked on the source side of the connection. It also destroys the channel object associated with the connection, if one has been set.

    srcGate->disconnect();
    

    4.14 Signals

    This section describes simulation signals, or signals for short. Signals are a versatile concept that first appeared in OMNeT++ 4.1.

    Simulation signals can be used for:

    Signals are emitted by components (modules and channels). Signals propagate on the module hierarchy up to the root. At any level, one can register listeners (callback objects); these listeners will be notified (called back) whenever a signal value is emitted. The result of upwards propagation is that listeners registered at a compound module can receive signals from all components in that submodule tree. A listener registered at the system module can receive signals from the whole simulation.

    Signals are identified by signal names (i.e. strings), but for efficiency reasons at runtime we use dynamically assigned numeric identifiers (signal IDs, typedef'd as simsignal_t). The mapping of signal names to signal IDs is global, so all modules and channels asking to resolve a particular signal name will get back the same numeric signal ID.

    Listeners can subscribe to signal names or IDs, regardless of their source. For example, if two different and unrelated module types, say Queue and Buffer, both emit a signal named "length", then a listener that subscribes to "length" at some higher compound module will get notifications from both Queue and Buffer module instances. The listener can still look at the source of the signal if it wants to distinguish the two (it is available as a parameter to the callback function), but the signals framework itself does not have such a feature.

    When a signal is emitted, it can carry a value with it. This is realized via overloaded emit() methods in components, and overloaded receiveSignal() methods in listeners. The signal value can be of selected primitive types, or an object pointer; anything that is not feasible to emit as a primitive type may be wrapped into an object, and emitted as such.

    4.14.1 Design Considerations and Rationale

    The implementation of signals is based on the following assumptions:

    These goals have been achieved in the 4.1 version with the following implementation. First, the data structure that used to store listeners in components is dynamically allocated, so if there are no listeners, the per-component overhead is only the size of the pointer (which will be NULL then).

    Second, additionally there are two bitfields in every component that store which one of the first 64 signals (IDs 0..63) have local listeners and listeners in ancestor modules.

    Using these bitfields, it is possible to determine in constant time for the first 64 signals whether the signal has listeners, so emit() can return immediately if there are none. For other signals, emit() needs to examine the listener lists up to the root every time. Even if a simulation uses more than 64 signals, in performance-critical situations it is possible to arrange that frequently emitted signals (e.g. "txBegin") get the “fast” signal IDs, while infrequent signals (like e.g. "routerDown") get the rest.

    4.14.2 The Signals Mechanism

    Signal-related methods are declared on cComponent, so they are available for both cModule and cChannel.

    Signal IDs

    Signals are identified by names, but internally numeric signal IDs are used for efficiency. The registerSignal() method takes a signal name as parameter, and returns the corresponding simsignal_t value. The method is static, illustrating the fact that signal names are global. An example:

    simsignal_t lengthSignalId = registerSignal("length");
    

    The getSignalName() method (also static) does the reverse: it accepts a simsignal_t, and returns the name of the signal as const char * (or NULL for invalid signal handles):

    const char *signalName = getSignalName(lengthSignalId); // --> "length"
    

    Emitting Signals

    The emit() family of functions emit a signal from the module or channel. They take two parameters, the signal ID (simsignal_t) and the value:

    emit(lengthSignalId, queue.length());
    

    The value can be of type bool, long, double, simtime_t, const char *, or (const) cObject *. Other types can be cast into one of these types, or wrapped into an object subclassed from cObject.

    When there are no listeners, the runtime cost of emit() is usually minimal. However, if producing a value has a significant runtime cost, then the mayHaveListeners() or hasListeners() method can be used to check beforehand whether the given signal has any listeners at all -- if not, emitting the signal can be skipped. For some signals (in OMNeT++ 4.3, the first 64 signals used), the information whether it has listeners is cached per component, and can be produced in constant time.

    Example usage:

    if (mayHaveListeners(distanceToTargetSignal))
    {
        double d = sqrt((x-targetX)*(x-targetX) + (y-targetY)*(y-targetY));
        emit(distanceToTargetSignal, d);
    }
    

    The mayHaveListeners() method is very efficient (a constant-time operation) because it only uses this cached information; if the state is not cached for the signal, it just returns true. In contrast, hasListeners() will search up to the top of the module tree if the answer is not cached, so it is generally slower. We recommend that you take into account the cost of producing notification information when deciding between mayHaveListeners() and hasListeners().

    Signal Declarations

    Since OMNeT++ 4.4, signals can be declared in NED files for documentation purposes, and OMNeT++ can check that only declared signals are emitted, and that they actually conform to the declarations (with regard to the data type, etc.)

    The following example declares a queue module that emits a signal named queueLength:

    simple Queue
    {
        parameters:
            @signal[queueLength](type=long);
            ...
    }
    

    As you can see, signals are declared with the @signal property on the module or channel that emits it. (NED properties are described in [3.12]). The property index corresponds to the signal name, and the property's body may declare various attributes of the signal; currently only the data type is supported.

    The type property key is optional; when present, its value should be bool, long, unsigned long, double, simtime_t, string, or a registered class name optionally followed by a question mark. Classes can be registered using the Register_Class() or Register_Abstract_Class() macros; these macros create a cObjectFactory instance, and the simulation kernel will call cObjectFactory's isInstance() method to check that the emitted object is really a subclass of the declared class. isInstance() just wraps a C++ dynamic_cast.)

    A question mark after the class name means that the signal is allowed to emit NULL pointers. For example, a module named PPP may emit the frame (packet) object every time it starts transmiting, and emit NULL when the transmission is completed:

    simple PPP
    {
        parameters:
            @signal[txFrame](type=PPPFrame?);  // a PPPFrame or NULL
            ...
    }
    

    The property index may contain wildcards, which is important if you want to declare signals whose names are only known at runtime. For example, if a module emits signals called session-1-seqno, session-2-seqno, session-3-seqno, etc. for the individual sessions it handles, you can declare those signals as:

        @signal[session-*-seqno]();
    

    Enabling Signal Checking

    In OMNeT++ 4.x, signal checking is turned off by default. You can turn it on with the check-signals configuration option in omnetpp.ini:

    check-signals = true
    

    It is expected that starting with OMNeT++ 5.0, signal checking will be turned on by default when the simulation kernel is compiled in debug mode. It will continue to be turned off in release mode simulation kernels due to performance reasons.

    Signal Data Objects

    When emitting a signal with a cObject* pointer, you can pass as data an object that you already have in the model, provided you have a suitable object at hand. However, it is often necessary to declare a custom class to hold all the details, and fill in an instance just for the purpose of emitting the signal.

    The custom notification class must be derived from cObject. We recommend that you also add noncopyable as a base class, because then you don't need to write a copy constructor, assignment operator, and dup() function, sparing some work. When emitting the signal, you can create a temporary object, and pass its pointer to the emit() function.

    An example of custom notification classes is the firing of model change notifications (see [4.14.3]). The data class that accompanies a signal that announces that a gate or gate vector is about to be created looks like this:

    class cPreGateAddNotification : public cObject, noncopyable
    {
      public:
        cModule *module;
        const char *gateName;
        cGate::Type gateType;
        bool isVector;
    };
    

    And the code that emits the signal:

    if (hasListeners(PRE_MODEL_CHANGE))
    {
        cPreGateAddNotification tmp;
        tmp.module = this;
        tmp.gateName = gatename;
        tmp.gateType = type;
        tmp.isVector = isVector;
        emit(PRE_MODEL_CHANGE, &tmp);
    }
    

    Subscribing to Signals

    The subscribe() method registers a listener for a signal. Listeners are objects that extend the cIListener class. The same listener object can be subscribed to multiple signals. subscribe() has two arguments: the signal and a pointer to the listener object:

    cIListener *listener = ...;
    simsignal_t lengthSignalId = registerSignal("length");
    subscribe(lengthSignalId, listener);
    

    For convenience, the subscribe() method has a variant that takes the signal name directly, so the registerSignal() call can be omitted:

    cIListener *listener = ...;
    subscribe("length", listener);
    

    One can also subscribe at other modules, not only the local one. For example, in order to get signals from all parts of the model, one can subscribe at the system module level:

    cIListener *listener = ...;
    simulation.getSystemModule()->subscribe("length", listener);
    

    The unsubscribe() method has the same parameter list as subscribe(), and unregisters the given listener from the signal:

    unsubscribe(lengthSignalId, listener);
    

    or

    unsubscribe("length", listener);
    

    It is an error to subscribe the same listener to the same signal twice.

    It is possible to test whether a listener is subscribed to a signal, using the isSubscribed() method which also takes the same parameter list.

    if (isSubscribed(lengthSignalId, listener))
    {
        ...
    }
    

    For completeness, there are methods for getting the list of signals that the component has subscribed to (getLocalListenedSignals()), and the list of listeners for a given signal (getLocalSignalListeners()). The former returns std::vector<simsignal_t>; the latter takes a signal ID (simsignal_t) and returns std::vector<cIListener*>.

    The following example prints the number of listeners for each signal:

    EV << "Signal listeners:\n";
    std::vector<simsignal_t> signals = getLocalListenedSignals();
    for (unsigned int i = 0; i < signals.size(); i++) {
        simsignal_t signalID = signals[i];
        std::vector<cIListener*> listeners = getLocalSignalListeners(signalID);
        EV << getSignalName(signalID) << ": " << listeners.size() << " signals\n";
    }
    

    Listeners

    Listeners are objects that subclass from the cIListener class, which declares the following methods:

    class cIListener
    {
      public:
        virtual ~cIListener() {}
        virtual void receiveSignal(cComponent *src, simsignal_t id, bool b) = 0;
        virtual void receiveSignal(cComponent *src, simsignal_t id, long l) = 0;
        virtual void receiveSignal(cComponent *src, simsignal_t id, double d) = 0;
        virtual void receiveSignal(cComponent *src, simsignal_t id, simtime_t t) = 0;
        virtual void receiveSignal(cComponent *src, simsignal_t id, const char *s) = 0;
        virtual void receiveSignal(cComponent *src, simsignal_t id, cObject *obj) = 0;
        virtual void finish(cComponent *component, simsignal_t id) {}
        virtual void subscribedTo(cComponent *component, simsignal_t id) {}
        virtual void unsubscribedFrom(cComponent *component, simsignal_t id) {}
    };
    

    This class has a number of virtual methods:

    Since cIListener has a large number of pure virtual methods, it is more convenient to subclass from cListener, a do-nothing implementation instead. It defines finish(), subscribedTo() and unsubscribedFrom() with an empty body, and the receiveSignal() methods with a bodies that throw a "Data type not supported" error. You can redefine the receiveSignal() method(s) whose data type you want to support, and signals emitted with other (unexpected) data types will result in an error instead of going unnoticed.

    The order in which listeners will be notified is undefined (it is not necessarily the same order in which listeners were subscribed.)

    Listener Life Cycle

    When a component (module or channel) is deleted, it automatically unsubscribes (but does not delete) the listeners it has. When a module is deleted, it first unsubscribes all listeners from all modules and channels in its submodule tree before starting to recursively delete the modules and channels themselves.

    When a listener is deleted, it must already be unsubscribed from all components at that point. If it is not unsubscribed, pointers to the dead listener object will be left in the components' listener lists, and the components will crash inside an emit() call, or when they try to invoke unsubscribedFrom() on the dead listener from their destructors. The cIListener class contains a subscription count, and prints a warning message when it is not zero in the destructor.

    4.14.3 Listening to Model Changes

    In simulation models it is often useful to hold references to other modules, a connecting channel or other objects, or to cache information derived from the model topology. However, such pointers or data may become invalid when the model changes at runtime, and need to be updated or recalculated. The problem is how to get notification that something has changed in the model.

    The solution is, of course, signals. OMNeT++ has two built-in signals, PRE_MODEL_CHANGE and POST_MODEL_CHANGE (these macros are simsignal_t values, not names) that are emitted before and after each model change.

    Pre/post model change notifications are emitted with data objects that carry the details of the change. The data classes are:

    They all subclass from cModelChangeNotification, which is of course a cObject. Inside the listener, you can use dynamic_cast<> to figure out what notification arrived.

    An example listener that prints a message when a module is deleted:

    class MyListener : public cListener
    {
       ...
    };
    
    void MyListener::receiveSignal(cComponent *src, simsignal_t id, cObject *obj)
    {
        if (dynamic_cast<cPreModuleDeleteNotification *>(obj))
        {
            cPreModuleDeleteNotification *data = (cPreModuleDeleteNotification *)obj;
            EV << "Module " << data->module->getFullPath() << " is about to be deleted\n";
        }
    }
    

    If you'd like to get notification about the deletion of any module, you need to install the listener on the system module:

    simulation.getSystemModule()->subscribe(PRE_MODEL_CHANGE, listener);
    

    4.15 Signal-Based Statistics Recording

    4.15.1 Motivation

    One use of signals is to expose variables for result collection without telling where, how, and whether to record them. With this approach, modules only publish the variables, and the actual result recording takes place in listeners. Listeners may be added by the simulation framework (based on the configuration), or by other modules (for example by dedicated result collection modules).

    The signals approach allows for several possibilities:

    With the signals approach the above goals can be fulfilled.

    4.15.2 Declaring Statistics

    Introduction

    In order to record simulation results based on signals, one must add @statistic properties to the simple module's (or channel's) NED definition. A @statistic property defines the name of the statistic, which signal(s) are used as input, what processing steps are to be applied to them (e.g. smoothing, filtering, summing, differential quotient), and what properties are to be recorded (minimum, maximum, average, etc.) and in which form (vector, scalar, histogram). Record items can be marked optional, which lets you denote a “default” and a more comprehensive “all” result set to be recorded; the list of record items can be further tweaked from the configuration. One can also specify a descriptive name (“title”) for the statistic, and also a measurement unit.

    The following example declares a queue module with a queue length statistic:

    simple Queue
    {
        parameters:
            @statistic[queueLength](record=max,timeavg,vector?);
        gates:
            input in;
            output out;
    }
    

    As you can see, statistics are represented with indexed NED properties (see [3.12]). The property name is always statistic, and the index (here, queueLength) is the name of the statistic. The property value, that is, everything inside the parentheses, carries hints and extra information for recording.

    The above @statistic declaration assumes that module's C++ code emits the queue's updated length as signal queueLength whenever elements are inserted into the queue or are removed from it. By default, the maximum and the time average of the queue length will be recorded as scalars. One can also instruct the simulation (or parts of it) to record “all” results; this will turn on optional record items, those marked with a question mark, and then the queue lengths will also be recorded into an output vector.

    In the above example, the signal to be recorded was taken from the statistic name. When that is not suitable, the source property key lets you specify a different signal as input for the statistic. The following example assumes that the C++ code emits a qlen signal, and declares a queueLength statistic based on that:

    simple Queue
    {
        parameters:
            @signal[qlen](type=int); // optional
            @statistic[queueLength](source=qlen; record=max,timeavg,vector?);
            ...
    }
    

    Note that beyond the source=qlen property key we have also added a signal declaration (@signal property) for the qlen signal. Declaring signals is currently optional and in fact @signal properties are currently ignored by the system, but it is a good practice nevertheless.

    It is also possible to apply processing to a signal before recording it. Consider the following example:

    @statistic[dropCount](source=count(drop); record=last,vector?);
    

    This records the total number of packet drops as a scalar, and optionally the number of packets dropped in the function of time as a vector, provided the C++ code emits a drop signal every time a packet is dropped. The value and even the data type of the drop signal is indifferent, because only the number of emits will be counted. Here, count() is a result filter.

    Another example:

    @statistic[droppedBytes](source=sum(packetBytes(pkdrop)); record=last,
    vector?);
    

    This example assumes that the C++ code emits a pkdrop signal with a packet (cPacket* pointer) as a value. Based on that signal, it records the total number of bytes dropped (as a scalar, and optionally as a vector too). The packetBytes() filter extracts the number of bytes from each packet using cPacket's getByteLength() method, and the sum() filter, well, sums them up.

    Arithmetic expressions can also be used. For example, the following line computes the number of dropped bytes using the packetBits() filter.

    @statistic[droppedBytes](source=sum(8*packetBits(pkdrop)); record=last,
    vector?);
    

    The source can also combine multiple signals in an arithmetic expression:

    @statistic[dropRate](source=count(drop)/count(pk); record=last,vector?);
    

    When multiple signals are used, a value arriving on either signal will result in one output value. The computation will use the last values of the other signals (sample-hold interpolation). One limitation regarding multiple signals is that the same signal cannot occur twice, because it would cause glitches in the output.

    Record items may also be expressions and contain filters. For example, the statistic below is functionally equivalent to one of the above examples: it also computes and records as scalar and as vector the total number of bytes dropped, using a cPacket*-valued signal as input; however, some of the computations have been shifted into the recorder part.

    @statistic[droppedBytes](source=packetBits(pkdrop); record=last(8*sum),
    vector(8*sum)?);
    

    Property Keys

    The following keys are understood in @statistic properties:

  • source : Defines the input for the recorders (see record= key). When missing, the statistic name is taken as the signal name;
  • record : Contains a list of recording modes, separated by comma. Recording modes define how to record the source (see source= key).
  • title : A longer, descriptive name for the statistic signal; result visualization tools may use it as chart label, e.g. in the legend.
  • unit : Measurement unit of the values. This may also appear in charts.
  • interpolationmode : Defines how to interpolate signal values where needed (e.g. for drawing); possible values are none, sample-hold, backward-sample-hold, linear.
  • enum : Defines symbolic names for various integer signal values. The property value must be a string, containing name=value pairs separated by comma. Example: "IDLE=1,BUSY=2,DOWN=3".
  • Available Filters and Recorders

    The following table contains the list of predefined result filters. All filters in the table output a value for each input value.

    Filter

    Description
    count Computes and outputs the count of values received so far.
    sum Computes and outputs the sum of values received so far.
    min Computes and outputs the minimum of values received so far.
    max Computes and outputs the maximum of values received so far.
    mean Computes and outputs the average (sum / count) of values received so far.
    timeavg Regards the input values and their timestamps as a step function (sample-hold style), and computes and outputs its time average (integral divided by duration).
    constant0 Outputs a constant 0 for each received value (independent of the value).
    constant1 Outputs a constant 1 for each received value (independent of the value).
    packetBits Expects cPacket pointers as value, and outputs the bit length for each received one. Non-cPacket values are ignored.
    packetBytes Expects cPacket pointers as value, and outputs the byte length for each received one. Non-cPacket values are ignored.
    sumPerDuration For each value, computes the sum of values received so far, divides it by the duration, and outputs the result.
    removeRepeats Removes repeated values, i.e. discards values that are the same as the previous value.

    The list of predefined result recorders:

    Recorder

    Description
    last Records the last value into an output scalar.
    count Records the count of the input values into an output scalar; functionally equivalent to last(count)
    sum Records the sum of the input values into an output scalar (or zero if there was none); functionally equivalent to last(sum)
    min Records the minimum of the input values into an output scalar (or positive infinity if there was none); functionally equivalent to last(min)
    max Records the maximum of the input values into an output scalar (or negative infinity if there was none); functionally equivalent to last(max)
    mean Records the mean of the input values into an output scalar (or NaN if there was none); functionally equivalent to last(mean)
    timeavg Regards the input values with their timestamps as a step function (sample-hold style), and records the time average of the input values into an output scalar; functionally equivalent to last(timeavg)
    stats Computes basic statistics (count, mean, std.dev, min, max) from the input values, and records them into the output scalar file as a statistic object.
    histogram Computes a histogram and basic statistics (count, mean, std.dev, min, max) from the input values, and records the reslut into the output scalar file as a histogram object.
    vector Records the input values with their timestamps into an output vector.

    Naming and Attributes of Recorded Results

    The names of recorded result items will be formed by concatenating the statistic name and the recording mode with a colon between them: "<statisticName>:<recordingMode>".

    Thus, the following statistics

    @statistic[dropRate](source=count(drop)/count(pk); record=last,vector?);
    @statistic[droppedBytes](source=packetBytes(pkdrop); record=sum,vector(sum)?);
    

    will produce the following scalars: dropRate:last, droppedBytes:sum, and the following vectors: dropRate:vector, droppedBytes:vector(sum).

    All property keys (except for record) are recorded as result attributes into the vector file or scalar file. The title property will be tweaked a little before recording: the recording mode will be added after a comma, otherwise all result items saved from the same statistic would have exactly the same name.

    Example: "Dropped Bytes, sum", "Dropped Bytes, vector(sum)"

    It is allowed to use other property keys as well, but they won't be interpreted by the OMNeT++ runtime or the result analysis tool.

    Source and Record Expressions in Detail

    To fully understand source and record, it will be useful to see how result recording is set up.

    When a module or channel is created in the simulation, the OMNeT++ runtime examines the @statistic properties on its NED declaration, and adds listeners on the signals they mention as input. There are two kinds of listeners associated with result recording: result filters and result recorders. Result filters can be chained, and at the end of the chain there is always a recorder. So, there may be a recorder directly subscribed to a signal, or there may be a chain of one or more filters plus a recorder. Imagine it as a pipeline, or rather a “pipe tree”, where the tree roots are signals, the leaves are result recorders, and the intermediate nodes are result filters.

    Result filters typically perform some processing on the values they receive on their inputs (the previous filter in the chain or directly a signal), and propagate them to their output (chained filters and recorders). A filter may also swallow (i.e. not propagate) values. Recorders may write the received values into an output vector, or record output scalar(s) at the end of the simulation.

    Many operations exist both in filter and recorder form. For example, the sum filter propagates the sum of values received on its input to its output; and the sum recorder only computes the the sum of received values in order to record it as an output scalar on simulation completion.

    The next figure illustrates which filters and recorders are created and how they are connected for the following statistics:

    @statistic[droppedBytes](source=8*packetBits(pkdrop); record=sum,vector(sum));
    

    Figure: Result filters and recorders chained

    4.15.3 Statistics Recording for Dynamically Registered Signals

    It is often convenient to have a module record statistics per session, per connection, per client, etc. One way of handling this use case is registering signals dynamically (e.g. session1-jitter, session2-jitter, ...), and setting up @statistic-style result recording on each.

    The NED file would look like this:

    @signal[session*-jitter](type=simtime_t); // note the wildcard
    @statisticTemplate[sessionJitter](record=mean,vector?);
    

    In the C++ code of the module, you need to register each new signal with registerSignal(), and in addition, tell OMNeT++ to set up statistics recording for it as described by the @statisticTemplate property. The latter can be achieved by calling ev.addResultRecorders().

    char signalName[32];
    sprintf(signalName, "session%d-jitter", sessionNum);
    simsignal_t signal = registerSignal(signalName);
    
    char statisticName[32];
    sprintf(statisticName, "session%d-jitter", sessionNum);
    cProperty *statisticTemplate =
        getProperties()->get("statisticTemplate", "sessionJitter");
    ev.addResultRecorders(this, signal, statisticName, statisticTemplate);
    

    In the @statisticTemplate property, the source key will be ignored (because the signal given as parameter will be used as source). The actual name and index of property will also be ignored. (With @statistic, the index holds the result name, but here the name is explicitly specified in the statisticName parameter.)

    When multiple signals are recorded using a common @statisticTemplate property, you'll want the titles of the recorded statistics to differ for each signal. This can be achieved by using dollar variables in the title key of @statisticTemplate. The following variables are available:

    For example, if the statistic name is "conn:host1-to-host4(3):bytesSent", and the title is "bytes sent in connection $namePart2", it will become "bytes sent in connection host1-to-host4(3)".

    4.15.4 Adding Result Filters and Recorders Programmatically

    As an alternative to @statisticTemplate and ev.addResultRecorders(), it is also possible to set up result recording programmatically, by creating and attaching result filters and recorders to the desired signals.

    The following code example sets up recording to an output vector after removing duplicate values, and is essentially equivalent to the following @statistic line:

    @statistic[queueLength](source=qlen; record=vector(removeRepeats);
                            title="Queue Length"; unit=packets);
    

    The C++ code:

    simsignal_t signal = registerSignal("qlen");
    
    cResultFilter *removeRepeatsFilter =
        cResultFilterDescriptor::get("removeRepeats")->create();
    
    cResultRecorder *vectorRecorder =
        cResultRecorderDescriptor::get("vector")->create();
    opp_string_map *attrs = new opp_string_map;
    (*attrs)["title"] = "Queue Length";
    (*attrs)["unit"] = "packets";
    vectorRecorder->init(this, "queueLength", "vector", NULL, attrs);
    
    subscribe(signal, removeRepeatsFilter);
    removeRepeatsFilter->addDelegate(vectorRecorder);
    

    4.15.5 Emitting Signals

    Emitting signals for statistical purposes does not differ much from emitting signals for any other purpose. Statistic signals are primarily expected to contain numeric values, so the overloaded emit() functions that take long, double and simtime_t are going to be the most useful ones.

    Emitting with timestamp. The emitted values are associated with the current simulation time. At times it might be desirable to associate them with a different timestamp, in much the same way as the recordWithTimestamp() method of cOutVector (see [7.9.1]) does. For example, assume that you want to emit a signal at the start of every successful wireless frame reception. However, whether any given frame reception is going to be successful can only be known after the reception has completed. Hence, values can only be emitted at reception completion, and need to be associated with past timestamps.

    To emit a value with a different timestamp, an object containing a (timestamp, value) pair needs to be filled in, and emitted using the emit(simsignal_t, cObject *) method. The class is called cTimestampedValue, and it simply has two public data members called time and value, with types simtime_t and double. It also has a convenience constructor taking these two values.

    An example usage:

    simtime_t frameReceptionStartTime = ...;
    double receivePower = ...;
    cTimestampedValue tmp(frameReceptionStartTime, receivePower);
    emit(recvPowerSignal, &tmp);
    

    If performance is critical, the cTimestampedValue object may be made a class member or a static variable to eliminate object construction/destruction time.

    Timestamps must be monotonically increasing.

    Emitting non-numeric values. Sometimes it is practical to have multi-purpose signals, or to retrofit an existing non-statistical signal so that it can be recorded as a result. For this reason, signals having non-numeric types (that is, const char * and cObject *) may also be recorded as results. Wherever such values need to be interpreted as numbers, the following rules are used by the built-in result recording listeners:

    cITimestampedValue is a C++ interface that may be used as an additional base class for any class. It is declared like this:

    class cITimestampedValue {
        public:
            virtual ~cITimestampedValue() {}
            virtual double getSignalValue(simsignal_t signalID) = 0;
            virtual simtime_t getSignalTime(simsignal_t signalID);
    };
    

    getSignalValue() is pure virtual (it must return some value), but getSignalTime() has a default implementation that returns the current simulation time. Note the signalID argument that allows the same class to serve multiple signals (i.e. to return different values for each).

    4.15.6 Writing Result Filters and Recorders

    You can define your own result filters and recorders in addition to the built-in ones. Similar to defining modules and new NED functions, you have to write the implementation in C++, and then register it with a registration macro to let OMNeT++ know about it. The new result filter or recorder can then be used in the source= and record= attributes of @statistic properties just like the built-in ones.

    Result filters must be subclassed from cResultFilter or from one of its more specific subclasses cNumericResultFilter and cObjectResultFilter. The new result filter class needs to be registered using the Register_ResultFilter(NAME, CLASSNAME) macro.

    Similarly, a result recorder must subclass from the cResultRecorder or the more specific cNumericResultRecorder class, and be registered using the Register_ResultRecorder(NAME, CLASSNAME) macro.

    Figure: Inheritance of result filter and recorder classes

    An example result filter implementation from the simulation runtime:

    /**
     * Filter that outputs the sum of signal values divided by the measurement
     * interval (simtime minus warmup period).
     */
    class SumPerDurationFilter : public cNumericResultFilter
    {
        protected:
            double sum;
        protected:
            virtual bool process(simtime_t& t, double& value);
        public:
            SumPerDurationFilter() {sum = 0;}
    };
    
    Register_ResultFilter("sumPerDuration", SumPerDurationFilter);
    
    bool SumPerDurationFilter::process(simtime_t& t, double& value)
    {
        sum += value;
        value = sum / (simTime() - simulation.getWarmupPeriod());
        return true;
    }
    


    5 Messages and Packets

    5.1 Overview

    Messages are a central concept in OMNeT++. In the model, message objects represent events, packets, commands, jobs, customers or other kinds of entities, depending on the model domain.

    Messages are represented with the cMessage class and its subclass cPacket. cPacket is used for network packets (frames, datagrams, transport packets, etc.) in a communication network, and cMessage is used for everything else. Users are free to subclass both cMessage and cPacket to create new types and to add data.

    cMessage has the following fields; some are used by the simulation kernel, and others are provided for the convenience of the simulation programmer:

    The cPacket class extends cMessage with fields that are useful for representing network packets:

    5.2 The cMessage Class

    5.2.1 Basic Usage

    The cMessage constructor accepts an object name and a message kind, both optional:

    cMessage(const char *name=NULL, short kind=0);
    

    Descriptive message names can be very useful when tracing, debugging or demonstrating the simulation, so it is recommended to use them. Message kind is usually initialized with a symbolic constant (e.g. an enum value) which signals what the message object represents. Only positive values and zero can be used -- negative values are reserved for use by the simulation kernel.

    The following lines show some examples of message creation:

    cMessage *msg1 = new cMessage();
    cMessage *msg2 = new cMessage("timeout");
    cMessage *msg3 = new cMessage("timeout", KIND_TIMEOUT);
    

    Once a message has been created, its basic data members can be set with the following methods:

    void setName(const char *name);
    void setKind(short k);
    void setTimestamp();
    void setTimestamp(simtime_t t);
    void setSchedulingPriority(short p);
    

    The argument-less setTimeStamp() method is equivalent to setTimeStamp(simTime()).

    The corresponding getter methods are:

    const char *getName() const;
    short getKind() const;
    simtime_t getTimestamp() const;
    short getSchedulingPriority() const;
    

    The getName()/setName() methods are inherited from a generic base class in the simulation library, cNamedObject.

    Two more interesting methods:

    bool isPacket() const;
    simtime_t getCreationTime() const;
    

    The isPacket() method returns true if the particular message object is a subclass of cPacket, and false otherwise. As isPacket() is implemented as a virtual function that just contains a return false or a return true statement, it might be faster than calling dynamic_cast<cPacket*>.

    The getCreationTime() method returns the creation time of the message. It is worthwhile to mention that with cloned messages (see dup() later), the creation time of the original message is returned and not the time of the cloning operation. This is particularly useful when modeling communication protocols, because many protocols clone the transmitted packages to be able to do retransmissions and/or segmentation/reassembly.

    5.2.2 Duplicating Messages

    It is often necessary to duplicate a message or a packet, for example, to send one and keep a copy. Duplication can be done in the same way as for any other OMNeT++ object:

    cMessage *copy = msg->dup();
    

    The resulting message (or packet) will be an exact copy of the original including message parameters and encapsulated messages, except for the message ID field. The creation time field is also copied, so for cloned messages getCreationTime() will return the creation time of the original, not the time of the cloning operation.

    If you subclass from cMessage or cPacket, you need to reimplement dup(); the recommended implementation is to delegate to the copy constructor of the new class:

    class FooMessage : public cMessage {
      public:
        FooMessage(const FooMessage& other) {...}
        virtual FooMessage *dup() const {return new FooMessage(*this);}
        ...
    };
    

    For generated classes (chapter [6]), this is taken care of automatically.

    5.2.3 Message IDs

    Every message object has a unique numeric message ID. It is normally used for identifying the message in a recorded event log file, but may occasionally be useful for other purposes as well. If you clone a message (msg->dup()), the clone will have a different ID.

    There is also another ID called tree ID. A tree ID starts out with the value of the message ID; however, if you clone a message, the clone will retain the tree ID of the original. Thus, messages that have the same tree ID have been created by cloning the same original message or its clones (with one exception, the original message). The size of long is usually enough so that IDs remain unique during a single simulation run (i.e. the counter does not wrap).

    The methods for obtaining message IDs:

    long getId() const;
    long getTreeId() const;
    

    5.2.4 Control Info

    One of the main application areas of OMNeT++ is the simulation of telecommunication networks. Here, protocol layers are usually implemented as modules which exchange packets. Packets themselves are represented by messages subclassed from cPacket.

    However, communication between protocol layers requires sending additional information to be attached to packets. For example, a TCP implementation sending down a TCP packet to IP will want to specify the destination IP address and possibly other parameters. When IP passes up a packet to TCP after decapsulation from the IP header, it will want to let TCP know at least the source IP address.

    This additional information is represented by control info objects in OMNeT++. Control info objects have to be subclassed from cObject (a small footprint base class with no data members), and can be attached to any message. cMessage has the following methods for this purpose:

    void setControlInfo(cObject *controlInfo);
    cObject *getControlInfo() const;
    cObject *removeControlInfo();
    

    When a "command" is associated with the message sending (such as TCP OPEN, SEND, CLOSE, etc), the message kind field (getKind(), setKind() methods of cMessage) should carry the command code. When the command doesn't involve a data packet (e.g. TCP CLOSE command), a dummy packet (empty cMessage) can be sent.

    An object set as control info via setControlInfo() will be owned by the message object. When the message is deallocated, the control info object is deleted as well.

    5.2.5 Information About the Last Arrival

    The following methods return the sending and arrival times that correspond to the last sending of the message.

    simtime_t getSendingTime() const;
    simtime_t getArrivalTime() const;
    

    The following methods can be used to determine where the message came from and which gate it arrived on (or will arrive if it is currently scheduled or under way.) There are two sets of methods, one returning module/gate Ids, and the other returning pointers.

    int getSenderModuleId() const;
    int getSenderGateId() const;
    int getArrivalModuleId() const;
    int getArrivalGateId() const;
    cModule *getSenderModule() const;
    cGate *getSenderGate() const;
    cModule *getArrivalModule() const;
    cGate *getArrivalGate() const;
    

    There are further convenience functions to tell whether the message arrived on a specific gate given with id or with name and index.

    bool arrivedOn(int gateId) const;
    bool arrivedOn(const char *gatename) const;
    bool arrivedOn(const char *gatename, int gateindex) const;
    

    5.2.6 Display String

    Display strings affect the message's visualization on animating user interfaces, e.g. Tkenv. Message objects do not store a display string by default, but contain a getDisplayString() method that can be overridden in subclasses to return a desired string. The method:

    const char *getDisplayString() const;
    

    See chapter [11] for more information on display strings.

    5.3 Self-Messages

    5.3.1 Using a Message as Self-Message

    Messages are often used to represent events internal to a module, such as a periodically firing timer to represent expiry of a timeout. A message is termed self-message when it is used in such a scenario -- otherwise self-messages are normal messages of class cMessage or a class derived from it.

    When a message is delivered to a module by the simulation kernel, you can call the isSelfMessage() method to determine if it is a self-message; it other words, if it was scheduled with scheduleAt() or was sent with one of the send...() methods. The isScheduled() method returns true if the message is currently scheduled. A scheduled message can also be cancelled (cancelEvent()).

    bool isSelfMessage() const;
    bool isScheduled() const;
    

    The methods getSendingTime() / getArrivalTime() are also useful with self-messages: they return the time the message was scheduled and arrived (or will arrive; while the message is scheduled, arrival time is the time it will be delivered to the module).

    5.3.2 Context Pointer

    cMessage contains a context pointer of type void*, which can be accessed by the following functions:

    void setContextPointer(void *p);
    void *getContextPointer() const;
    

    The context pointer can be used for any purpose by the simulation programmer. It is not used by the simulation kernel, and it is treated as a mere pointer (no memory management is done on it).

    Intended purpose: a module which schedules several self-messages (timers) will need to identify a self-message when it arrives back to the module, ie. the module will have to determine which timer went off and what to do then. The context pointer can be made to point at a data structure kept by the module which can carry enough “context” information about the event.

    5.4 The cPacket Class

    5.4.1 Basic Usage

    The cPacket constructor is similar to the cMessage constructor, but it accepts an additional bit length argument:

    cPacket(const char *name=NULL, short kind=0, int64 bitLength=0);
    

    The most important field cPacket has over cMessage is the message length. This field is kept in bits, but it can also be set/get in bytes. If the bit length is not a multiple of eight, the getByteLength() method will round it up.

    void setBitLength(int64 l);
    void setByteLength(int64 l);
    void addBitLength(int64 delta);
    void addByteLength(int64 delta);
    int64 getBitLength() const;
    int64 getByteLength() const;
    

    Another extra field is the bit error flag. It can be accessed with the following methods:

    void setBitError(bool e);
    bool hasBitError() const;
    

    5.4.2 Identifying the Protocol

    In OMNeT++ protocol models, the protocol type is usually represented in the message subclass. For example, instances of class IPv6Datagram represent IPv6 datagrams and EthernetFrame represents Ethernet frames. The C++ dynamic_cast operator can be used to determine if a message object is of a specific protocol.

    An example:

    cMessage *msg = receive();
    if (dynamic_cast<IPv6Datagram *>(msg) != NULL)
    {
        IPv6Datagram *datagram = (IPv6Datagram *)msg;
        ...
    }
    

    5.4.3 Information About the Last Transmission

    When a packet has been received, some information can be obtained about the transmission, namely the transmission duration and the is-reception-start flag. They are returned by the following methods:

    simtime_t getDuration() const;
    bool isReceptionStart() const;
    

    5.4.4 Encapsulating Packets

    It is often necessary to encapsulate a packet into another when you are modeling layered protocols of computer networks.

    The following cPacket methods are associated with encapsulation:

    void encapsulate(cPacket *packet);
    cPacket *decapsulate();
    cPacket *getEncapsulatedPacket() const;
    

    The encapsulate() function encapsulates a packet into another one. The length of the packet will grow by the length of the encapsulated packet. An exception: when the encapsulating (outer) packet has zero length, OMNeT++ assumes it is not a real packet but some out-of-band signal, so its length is left at zero.

    A packet can only hold one encapsulated packet at a time; the second encapsulate() call will result in an error. It is also an error if the packet to be encapsulated is not owned by the module.

    You can get back the encapsulated packet by calling decapsulate(). decapsulate() will decrease the length of the packet accordingly, except if it was zero. If the length would become negative, an error occurs.

    The getEncapsulatedPacket() function returns a pointer to the encapsulated packet, or NULL if no packet is encapsulated.

    Example usage:

    cPacket *data = new cPacket("data");
    data->setByteLength(1024);
    
    UDPPacket *udp = new UDPPacket("udp"); // subclassed from cPacket
    udp->setByteLength(8);
    
    udp->encapsulate(data);
    ev << udp->getByteLength() << endl; // --> 8+1024 = 1032
    

    And the corresponding decapsulation code:

    cPacket *payload = udp->decapsulate();
    

    5.4.5 Reference Counting

    Since the 3.2 release, OMNeT++ implements reference counting of encapsulated packets, meaning that if you dup() a packet that contains an encapsulated packet, then the encapsulated packet will not be duplicated, only a reference count incremented. Duplication of the encapsulated packet is deferred until decapsulate() actually gets called. If the outer packet is deleted without its decapsulate() method ever being called, then the reference count of the encapsulated packet is simply decremented. The encapsulated packet is deleted when its reference count reaches zero.

    Reference counting can significantly improve performance, especially in LAN and wireless scenarios. For example, in the simulation of a broadcast LAN or WLAN, the IP, TCP and higher layer packets won't be duplicated (and then discarded without being used) if the MAC address doesn't match in the first place.

    The reference counting mechanism works transparently. However, there is one implication: one must not change anything in a packet that is encapsulated into another! That is, getEncapsulatedPacket() should be viewed as if it returned a pointer to a read-only object (it returns a const pointer indeed), for quite obvious reasons: the encapsulated packet may be shared between several packets, and any change would affect those other packets as well.

    5.4.6 Encapsulating Several Packets

    The cPacket class does not directly support encapsulating more than one packet, but you can subclass cPacket or cMessage to add the necessary functionality. (It is recommended that you use the message definition syntax that will be described in chapter [6] -- it can spare you some work.)

    You can store the messages in a fixed-size or a dynamically allocated array, or you can use STL classes like std::vector or std::list. There is one additional “trick” that you might not expect: your message class has to take ownership of the inserted messages, and release them when they are removed from the message. These are done via the take() and drop() methods. Let us see an example which assumes you have added to the class an std::list member called messages that stores message pointers:

    void MultiMessage::insertMessage(cMessage *msg)
    {
        take(msg);  // take ownership
        messages.push_back(msg);  // store pointer
    }
    
    void MultiMessage::removeMessage(cMessage *msg)
    {
        messages.remove(msg);  // remove pointer
        drop(msg);  // release ownership
    }
    

    You will also have to provide an operator=() method to make sure your message objects can be copied and duplicated properly -- this is something often needed in simulations (think of broadcasts and retransmissions!). Section [7.12] contains more about the things you need to take care of when deriving new classes.

    5.5 Attaching Parameters and Objects

    If you want to add parameters or objects to a message, the preferred way to do that is via message definitions, described in chapter [6].

    5.5.1 Attaching Objects

    The cMessage class has an internal cArray object which can carry objects. Only objects that are derived from cObject (most OMNeT++ classes are so) can be attached. The addObject(), getObject(), hasObject(), removeObject() methods use the object name as the key to the array. An example:

    cLongHistogram *pklenDistr = new cLongHistogram("pklenDistr");
    msg->addObject(pklenDistr);
    ...
    if (msg->hasObject("pklenDistr"))
    {
       cLongHistogram *pklenDistr =
           (cLongHistogram *) msg->getObject("pklenDistr");
       ...
    }
    

    You should take care that names of the attached objects don't conflict with each other or with cMsgPar parameter names (see next section). If you do not attach anything to the message and do not call the getParList() function, the internal cArray object will not be created. This saves both storage and execution time.

    You can attach non-object types (or non-cObject objects) to the message by using cMsgPar's void* pointer 'P') type (see later in the description of cMsgPar). An example:

    struct conn_t *conn = new conn_t; // conn_t is a C struct
    msg->addPar("conn") = (void *) conn;
    msg->par("conn").configPointer(NULL,NULL,sizeof(struct conn_t));
    

    5.5.2 Attaching Parameters

    The preferred way of extending messages with new data fields is to use message definitions (see chapter [6]).

    The old, deprecated way of adding new fields to messages is via attaching cMsgPar objects. There are several downsides of this approach, the worst being large memory and execution time overhead. cMsgPar's are heavy-weight and fairly complex objects themselves. It has been reported that using cMsgPar message parameters might account for a large part of execution time, sometimes as much as 80%. Using cMsgPar is also error-prone because cMsgPar objects have to be added dynamically and individually to each message object. In contrast, subclassing benefits from static type checking: if you mistype the name of a field in the C++ code, the compiler can detect the mistake.

    If you still need cMsgPars for some reason, here is a short summary. At the sender side you can add a new named parameter to the message with the addPar() member function, then set its value with one of the methods setBoolValue(), setLongValue(), setStringValue(), setDoubleValue(), setPointerValue(), setObjectValue(), and setXMLValue(). There are also overloaded assignment operators for the corresponding C/C++ types.

    At the receiver side, you can look up the parameter object on the message by name and obtain a reference to it with the par() member function. hasPar() can be used to check first whether the message object has a parameter object with the given name. Then the value can be read with the methods boolValue(), longValue(), stringValue(), doubleValue(), pointerValue(), objectValue(), xmlValue(), or by using the provided overloaded type cast operators.

    Example usage:

    msg->addPar("destAddr");
    msg->par("destAddr").setLongValue(168);
    ...
    long destAddr = msg->par("destAddr").longValue();
    

    Or, using overloaded operators:

    msg->addPar("destAddr");
    msg->par("destAddr") = 168;
    ...
    long destAddr = msg->par("destAddr");
    


    6 Message Definitions

    6.1 Introduction

    In practice, you will need to add various fields to cMessage or cPacket to make them useful. For example, if you are modelling packets in communication networks, you need to have a way to store protocol header fields in packets. Since the simulation library is written in C++, the natural way of extending cMessage/cPacket is via subclassing them. However, because for each field you need to write at least three things (a private data member, a getter and a setter method), and the resulting class has to integrate with the simulation framework, writing the necessary C++ code can be a tedious and time-consuming task.

    OMNeT++ offers a more convenient way called message definitions. Message definitions offer you a compact syntax to describe message contents, and the corresponding C++ code is automatically generated from the definitions. A common complaint about code generators in general is lack of flexibility: if you have a different idea how the generated code should look, there is little you can do about it. OMNeT++, however, allows you to extensively customize the generated class. Even if you need to heavily customize the generated class, message definitions still save you a great deal of manual work.

    6.1.1 The First Message Class

    Let us begin with a simple example. Suppose that you need a packet class that carries source and destination addresses as well as a hop count. You may then write a MyPacket.msg file with the following contents:

    packet MyPacket
    {
         int srcAddress;
         int destAddress;
         int remainingHops = 32;
    };
    

    It is the task of the message compiler is to generate C++ classes you can use from your models. The message compiler is normally invoked automatically for your .msg files during build.

    When the message compiler processes MyPacket.msg, it creates the following files: MyPacket_m.h and MyPacket_m.cc. The generated MyPacket_m.h will contain the following class declaration:

    class MyPacket : public cPacket {
        ...
        virtual int getSrcAddress() const;
        virtual void setSrcAddress(int srcAddress);
        ...
    };
    

    In your C++ files, you can use the MyPacket class by including the generated header file:

    #include "MyPacket_m.h"
    
    ...
    MyPacket *pkt = new MyPacket("pkt");
    pkt->setSrcAddress(localAddr);
    ...
    

    The MyPacket_m.cc file will contain implementation of the generated MyPacket class as well as “reflection” code that allows you to inspect these data structures in the Tkenv GUI. The MyPacket_m.cc file should be compiled and linked into your simulation; this is normally taken care of automatically.

    The following sections describe the message syntax and features in detail.

    6.2 Messages and Packets

    6.2.1 Defining Messages and Packets

    Message and packet contents can be defined in a syntax resembling C structs. The keyword can be message or packet; they cause the generated C++ class to be derived from cMessage and cPacket, respectively. (Further keywords, class and struct, will be covered later.)

    An example packet definition:

    packet FooPacket
    {
        int sourceAddress;
        int destAddress;
        bool hasPayload;
    };
    

    Saving the above code into a FooPacket.msg file and processing it with the message compiler, opp_msgc, will produce the files FooPacket_m.h and FooPacket_m.cc. The header file will contain the declaration of the generated C++ class.

    The generated class will have a constructor that optionally accepts object name and message kind, and also a copy constructor. An assignment operator (operator=()) and cloning method (dup()) will also be generated.

    class FooPacket : public cPacket
    {
      public:
        FooPacket(const char *name=NULL, int kind=0);
        FooPacket(const FooPacket& other);
        FooPacket& operator=(const FooPacket& other);
        virtual FooPacket *dup() const;
        ...
    

    For each field in the above description, the generated class will have a protected data member, and a public getter and setter method. The names of the methods will begin with get and set, followed by the field name with its first letter converted to uppercase. Thus, FooPacket will contain the following methods:

        virtual int getSourceAddress() const;
        virtual void setSourceAddress(int sourceAddress);
        virtual int getDestAddress() const;
        virtual void setDestAddress(int destAddress);
        virtual bool getHasPayload() const;
        virtual void setHasPayload(bool hasPayload);
    

    Note that the methods are all declared virtual to give you the possibility of overriding them in subclasses.

    String fields can also be declared:

    packet HttpRequestMessage
    {
        string method; // "GET", "POST", etc.
        string resource;
    };
    

    The generated getter and setter methods will return and accept const char* pointers:

    virtual const char *getMethod() const;
    virtual void setMethod(const char *method);
    virtual const char *getResource() const;
    virtual void setResource(const char *resource);
    

    The generated object will have its own copy of the string, so it not only stores the const char* pointer.

    6.2.2 Field Data Types

    Data types for fields are not limited to int and bool. You can use several C/C++ and other data types:

    Numeric fields are initialized to zero, booleans to false, and string fields to empty string.

    6.2.3 Initial Values

    You can specify initial values for fields. Examples:

    packet RequestPacket
    {
        int version = HTTP_VERSION;
        string method = "GET";
        string resource = "/";
        int maxBytes = 100*1024*1024; // 100MiB
        bool keepAlive = true;
    };
    

    As you can see, macros and expressions are also accepted as initalizer values. The message compiler does not check the syntax of the values, it only copies them into the generated C++ file; so if there is an error in them, it will be reported by the C++ compiler.

    Field initialization statements will be placed into the constructor of the generated class.

    6.2.4 Enums

    You can declare that an int (or other integral type) field takes values from an enum. The message compiler can then generate code that allows Tkenv display the symbolic value of the field.

    Example:

    packet FooPacket
    {
        int payloadType @enum(PayloadType);
    };
    

    The enum itself has to be declared separately. An enum is declared with the enum keyword, using the following syntax:

    enum PayloadType
    {
       NONE = 0;
       UDP = 1;
       TCP = 2;
       SCTP = 3;
    };
    

    Enum values need to be unique.

    The message compiler translates an enum into a normal C++ enum, plus creates an object which stores text representations of the constants. The latter makes it possible to display symbolic names in Tkenv.

    If the enum to be associated with a field comes from a different message file, then the enum must be announced and its generated header file be included. An example:

    cplusplus {{
    #include "PayloadType_m.h"
    }}
    
    enum PayloadType;
    
    packet FooPacket
    {
        int payloadType @enum(PayloadType);
    };
    

    6.2.5 Fixed-Size Arrays

    You can specify fixed size arrays:

    packet SourceRoutedPacket
    {
        int route[4];
    };
    

    The generated getter and setter methods will have an extra k argument, the array index:

    virtual long getRoute(unsigned k) const;
    virtual void setRoute(unsigned k, long route);
    

    If you call the methods with an index that is out of bounds, an exception will be thrown.

    6.2.6 Variable-Size Arrays

    If the array size is not known in advance, you can declare the field to have a variable size:

    packet SourceRoutedPacket
    {
        int route[];
    };
    

    In this case, the generated class will have two extra methods in addition to the getter and setter methods: one for setting the array size, and another one for returning the current array size.

    virtual long getRoute(unsigned k) const;
    virtual void setRoute(unsigned k, long route);
    virtual unsigned getRouteArraySize() const;
    virtual void setRouteArraySize(unsigned n);
    

    The set...ArraySize() method internally allocates a new array. Existing values in the array will be preserved (copied over to the new array.)

    The default array size is zero. This means that you need to call set...ArraySize() with a nonzero argument before you can start filling array elements.

    6.2.7 Classes and Structs as Fields

    In addition to primitive types, you can also use other types (classes, structs, typedefs, etc.) as fields. For example, if you have a C++ type called IPAddress, you can write the following:

    packet IPPacket
    {
        int version = 4;
        IPAddress src;
        IPAddress dest;
    };
    

    The IPAddress type must be known to the message compiler, and also at compile time to the C++ compiler; section [6.6] will describe how to achieve that.

    The generated class will contain IPAddress data members (that is, not pointers to IPAddress objects), and the following getter and setter methods will be generated for them:

    virtual IPAddress& getSrc();
    virtual const IPAddress& getSrc() const;
    virtual void setSrc(const IPAddress& src);
    
    virtual IPAddress& getDest();
    virtual const IPAddress& getDest() const;
    virtual void setDest(const IPAddress& dest);
    

    6.2.8 Pointer Fields

    Pointer fields where the setters and the destructor would delete the previous value are not supported yet. However, there are workarounds, as described below.

    You can create a typedef for the pointer and use the typedef name as field type. Then you'll get a plain pointer field where neither the setter nor the destructor deletes the old value (which is a likely memory leak).

    Example (section [6.6] will explain the details):

    cplusplus {{ typedef Foo *FooPtr; }} // C++ typedef
    class noncobject FooPtr; // announcement for the message compiler
    
    packet Bar
    {
        FooPtr fooPtr;  // leaky pointer field
    };
    

    Then you can customize the class via C++ inheritance and reimplement the setter methods in C++, inserting the missing delete statements. Customization via C++ inheritance will be described in section [6.7.2].

    6.2.9 Inheritance

    By default, messages are subclassed from cMessage or cPacket. However, you can explicitly specify the base class using the extends keyword (only single inheritance is supported):

    packet Ieee80211DataFrame extends Ieee80211Frame
    {
        ...
    };
    

    For the example above, the generated C++ code will look like this:

    // generated C++
    class Ieee80211DataFrame : public Ieee80211Frame {
        ...
    };
    

    6.2.10 Assignment of Inherited Fields

    Message definitions allow you to change the initial value of a field defined in an ancestor type. The syntax is similar to that of a field definition with initial value, only the data type is missing.

    An example:

    packet Ieee80211Frame
    {
        int frameType;
        ...
    };
    
    packet Ieee80211DataFrame extends Ieee80211Frame
    {
        frameType = DATA_FRAME;  // assignment of inherited field
        ...
    };
    

    It may seem like the message compiler would need the definition of the base class to check the definition of the field being assigned. However, it is not the case. The message compiler trusts that such field exists; or rather, it leaves the check to the C++ compiler.

    What the message compiler actually does is derives a setter method name from the field name, and generates a call to it into the constructor. Thus, the generated constructor for the above packet type would be something like this:

    Ieee80211DataFrame::Ieee80211DataFrame(const char *name, int kind) :
        Ieee80211Frame(name, kind)
    {
        this->setFrameType(DATA_FRAME);
        ...
    }
    

    This implementation also lets you initialize cMessage / cPacket fields such as message kind or packet length:

    packet UDPPacket
    {
        byteLength = 16;  // results in 'setByteLength(16);' being placed into ctor
    };
    

    6.3 Classes

    Until now we have only seen message and packet descriptions, which generate classes derived from cMessage or cPacket. However, it is also useful to be able to generate classes and structs, for building blocks for messages, as control info objects (see cMessage's setControlInfo() and for other purposes. This section covers classes; structs will be described in the next section.

    The syntax for defining classes is almost the same as defining messages, only the class keyword is used instead of message / packet. The base class can be specified with the extends keyword, and defaults to cObject.

    Examples:

    class TCPCommand  // same as "extends cObject"
    {
        ...
    };
    
    class TCPOpenCommand extends TCPCommand
    {
        ...
    };
    

    The generated code:

    // generated C++
    class TCPCommand : public cObject
    {
        ...
    };
    
    class TCPOpenCommand : public TCPCommand
    {
        ...
    };
    

    6.4 Structs

    You can define C-style structs to be used as fields in message classes, “C-style” meaning “containing only data and no methods” (in contrast to C++ where a struct is just a class with a different default member visibility.)

    The syntax is similar to that of defining messages:

    struct Place
    {
        int type;
        string description;
        double coords[3];
    };
    

    However, the generated code is different. The generated struct has no getter or setter methods, instead the fields are represented by public data members. The following code is generated from the above definition:

    // generated C++
    struct Place
    {
        int type;
        opp_string description; // minimal string class that wraps a const char*
        double coords[3];
    };
    

    Note that string fields are generated with the opp_string C++ type, which is a minimalistic string class that wraps const char* and takes care of allocation/deallocation. It was chosen instead of std::string because of its significantly smaller memory footprint (the sizeof of opp_string is the same as that of a const char* pointer).

    Inheritance is supported for structs:

    struct Base
    {
        ...
    };
    
    struct Extended extends Base
    {
        ...
    };
    

    However, because a struct has no member functions, there are limitations:

    6.5 Literal C++ Blocks

    It is possible to have C++ code placed directly into the generated code, more precisely, into the generated header file. This is done with the cplusplus keyword and a double curly braces. As we'll see in later sections, cplusplus blocks are customarily used to insert #include directives, typedefs, #define macros and other elements into the generated header.

    Example:

    cplusplus {{
    #include <vector>
    #include "foo.h"
    #define FOO_VERSION 4
    typedef std::vector<int> IntVector;
    }}
    

    The message compiler does not try to make sense of the text in the body of the cplusplus block, it just simply copies it into the generated header file.

    6.6 Using C++ Types

    The message compile only knows about the types defined within the same msg file, and the built-in types. To be able to use other types, for example for fields or as base class, you need to do two things:

    1. Let the message compiler know about the type by announcing it; and
    2. Make sure its C++ declaration will be available at compile time

    The next two sections describe how to do each.

    6.6.1 Announcing Types to the Message Compiler

    If you want to use a C++ type (a class, struct or typedef) not declared with the message syntax in the same file, you have to announce those types to the message compiler.

    Type annoucements have a similar syntax to those in C++:

    struct Point;
    class PrioQueue;  // implies it is derived from cOwnedObject! see below
    message TimeoutMessage;
    packet TCPSegment;
    

    However, with the class keyword, the message compiler needs to know the whether the class is derived (directly or indirectly) from cOwnedObject, cNamedObject, cObject or none of the above, because it affects code generation. The ancestor class can be declared with the extends keyword, like this:

    class IPAddress extends void;  // does not extend any "interesting" class
    class ModulePtr extends void;  // ditto
    class IntVector extends void;  // ditto
    class IPCtlInfo extends cObject;
    class FooOption extends cNamedObject;
    class PrioQueue extends cOwnedObject;
    class IPAddrExt extends IPAddress;  // also OK: IPAddress has been announced
    

    An alternative to extends void is the noncobject modifier:

    class noncobject IPAddress; // same as "extends void"
    

    By default, that is, when extends is missing, it is assumed that the class is derived from cOwnedObject. Thus, the following two announcements are equivalent:

    class PrioQueue;
    class PrioQueue extends cOwnedObject;
    

    6.6.2 Making the C++ Declarations Available

    In addition to announcing types to the message compiler, you also have to make sure their C++ declarations will be available at compile time so that the generated code will actually compile. This can be achieved with cplusplus blocks that let you inject includes, typedefs, class/struct declarations, etc. into the generated header file:

    cplusplus {{
    #include "IPAddress.h"
    typedef std::vector<int> IntVector;
    }}
    

    You need a cplusplus block even if the desired types are defined in a (different) message file, to include the generated header file. It is currently not supported to import types from other message files directly. Example:

    cplusplus {{
    #include "TCPSegment_m.h"  // make types defined in TCPSegment.msg available
                               // for the C++ compiler
    }}
    

    6.6.3 Putting it Together

    Suppose you have header files and message files that define various types:

    // IPAddress.h
    class IPAddress {
       ...
    };
    

    // Location.h
    struct Location {
        double lon;
        double lat;
    };
    
    // AppPacket.msg
    packet AppPacket {
       ...
    }
    

    To be able to use the above types in a message definition (and two more, an IntVector and a module pointer), the message file should contain the following lines:

    cplusplus {{
    #include <vector>
    #include "IPAddress.h"
    #include "Location.h"
    #include "AppPacket_m.h"
    typedef std::vector<int> IntVector;
    typedef cModule *ModulePtr;
    }};
    
    class noncobject IPAddress;
    struct Location;
    packet AppPacket;
    class noncobject IntVector;
    class noncobject ModulePtr;
    
    packet AppPacketExt extends AppPacket {
        IPAddress destAddress;
        Location senderLocation;
        IntVector data;
        ModulePtr originatingModule;
    }
    

    6.7 Customizing the Generated Class

    6.7.1 Customizing Method Names

    The names and some other properties of generated methods can be influenced with metadata annotations (properties).

    The names of the getter and setter methods can be changed with the @getter and @setter properties. For variable-size array fields, the names of array size getter and setter methods can be changed with @sizeGetter and @sizeSetter.

    In addition, the data type for the array size (by default unsigned int) can be changed with @sizetype property.

    Consider the following example:

    packet IPPacket {
        int ttl @getter(getTTL) @setter(setTTL);
        Option options[] @sizeGetter(getNumOptions)
                         @sizeSetter(setNumOptions)
                         @sizetype(short);
    }
    

    The generated class would have the following methods (note the differences from the default names getTtl(), setTtl(), getOptions(), setOptions(), getOptionsArraySize(), getOptionsArraySize(); also note that indices and array sizes are now short):

    virtual int getTTL() const;
    virtual void setTTL(int ttl);
    virtual const Option& getOption(short k) const;
    virtual void setOption(short k, const Option& option);
    virtual short getNumOptions() const;
    virtual void setNumOptions(short n);
    

    In some older simulation models you may also see the use of the @omitGetVerb class property. This property tells the message compiler to generate getter methods without the “get” prefix, e.g. for a sourceAddress field it would generate a sourceAddress() method instead of the default getSourceAddress(). It is not recommended to use @omitGetVerb in new models, because it is inconsistent with the accepted naming convention.

    6.7.2 Customizing the Class via Inheritance

    Sometimes you need the generated code to do something more or do something differently than the version generated by the message compiler. For example, when setting an integer field named payloadLength, you might also need to adjust the packet length. That is, the following default (generated) version of the setPayloadLength() method is not suitable:

    void FooPacket::setPayloadLength(int payloadLength)
    {
        this->payloadLength = payloadLength;
    }
    

    Instead, it should look something like this:

    void FooPacket::setPayloadLength(int payloadLength)
    {
        addByteLength(payloadLength - this->payloadLength);
        this->payloadLength = payloadLength;
    }
    

    According to common belief, the largest drawback of generated code is that it is difficult or impossible to fulfill such wishes. Hand-editing of the generated files is worthless, because they will be overwritten and changes will be lost in the code generation cycle.

    However, object oriented programming offers a solution. A generated class can simply be customized by subclassing from it and redefining whichever methods need to be different from their generated versions. This practice is known as the Generation Gap design pattern. It is enabled with the @customize property set on the message:

    packet FooPacket
    {
       @customize(true);
       int payloadLength;
    };
    

    If you process the above code with the message compiler, the generated code will contain a FooPacket_Base class instead of FooPacket. Then you would subclass FooPacket_Base to produce FooPacket, while doing your customizations by redefining the necessary methods.

    class FooPacket_Base : public cPacket
    {
      protected:
        int src;
        // make constructors protected to avoid instantiation
        FooPacket_Base(const char *name=NULL);
        FooPacket_Base(const FooPacket_Base& other);
      public:
        ...
        virtual int getSrc() const;
        virtual void setSrc(int src);
    };
    

    There is a minimum amount of code you have to write for FooPacket, because not everything can be pre-generated as part of FooPacket_Base, e.g. constructors cannot be inherited. This minimum code is the following (you will find it the generated C++ header too, as a comment):

    class FooPacket : public FooPacket_Base
    {
      public:
        FooPacket(const char *name=NULL) : FooPacket_Base(name) {}
        FooPacket(const FooPacket& other) : FooPacket_Base(other) {}
        FooPacket& operator=(const FooPacket& other)
            {FooPacket_Base::operator=(other); return *this;}
        virtual FooPacket *dup() const {return new FooPacket(*this);}
    };
    
    Register_Class(FooPacket);
    

    Note that it is important that you redefine dup() and provide an assignment operator (operator=()).

    So, returning to our original example about payload length affecting packet length, the code you'd write is the following:

    class FooPacket : public FooPacket_Base
    {
        // here come the mandatory methods: constructor,
        // copy constructor, operator=(), dup()
        // ...
    
        virtual void setPayloadLength(int newlength);
    }
    
    void FooPacket::setPayloadLength(int newlength)
    {
        // adjust message length
        addByteLength(newlength - getPayloadLength());
    
        // set the new length
        FooPacket_Base::setPayloadLength(newlength);
    }
    

    6.7.3 Abstract Fields

    The purpose of abstract fields is to let you to override the way the value is stored inside the class, and still benefit from inspectability in Tkenv.

    For example, this is the situation when you want to store a bitfield in a single int or short, and yet you want to present bits as individual packet fields. It is also useful for implementing computed fields.

    You can declare any field to be abstract with the following syntax:

    packet FooPacket
    {
       @customize(true);
       abstract bool urgentBit;
    };
    

    For an abstract field, the message compiler generates no data member, and generated getter/setter methods will be pure virtual:

    virtual bool getUrgentBit() const = 0;
    virtual void setUrgentBit(bool urgentBit) = 0;
    

    Usually you'll want to use abstract fields together with the Generation Gap pattern, so that you can immediately redefine the abstract (pure virtual) methods and supply your implementation.

    6.8 Using Standard Container Classes for Fields

    One often wants to use standard container classes (STL) as fields, such as std::vector, std::stack or std::map. The following sections describe two ways this can be done:

    1. via a typedef;
    2. by defining the field as abstract, and customizing the generated class.

    6.8.1 Typedefs

    The basic idea is that if we create a typedef for the desired type, we can use it for fields just as any other type. Example:

    cplusplus {{
    #include <vector>
    typedef std::vector<int> IntVector;
    }}
    
    class noncobject IntVector;
    
    packet FooPacket {
        IntVector addresses;
    };
    

    The generated class will have the following methods:

    virtual IntVector& getAddresses();
    virtual const IntVector& getAddresses() const;
    virtual void setAddresses(const IntVector& addresses);
    

    Thus, the underlying std::vector<int> is exposed and you can directly manipulate it from C++ code, for example like this:

    FooPacket *pk = new FooPacket();
    pk->getAddresses().push_back(1);
    pk->getAddresses().push_back(5);
    pk->getAddresses().push_back(9);
    // or:
    IntVector& v = pk->getAddresses();
    v.push_back(1);
    v.push_back(5);
    v.push_back(9);
    

    It is easy. However, there are also some drawbacks:

    1. The message compiler won't know that your field is actually a data structure, so the generated reflection code won't be able to look into it;
    2. The fact that STL classes are directly exposed may be a mixed blessing; on one hand this makes it easier to manipulate its contents, but on the other hand it violates the encapsulation principle. Container classes work best when they are used as “nuts and bolts” for your C++ program, but they shouldn't really be used as public API.

    6.8.2 Abstract Fields

    This approach uses abstract fields. We exploit the fact that std::vector and std::stack are representations of sequence, which is the same abstraction as fields' variable-size array. That is, if you declare the field to be abstract fieldname[], the message compiler will only generate pure virtual functions and you can implement the underlying data storage using standard container classes. You can also write additional C++ methods that delegate to the container object's push_back(), push(), pop(), etc. methods.

    Consider the following message declaration:

    packet FooPacket
    {
        @customize(true);
        abstract int foo[]; // will use std::vector<int>
        abstract int bar[]; // will use std::stack<int>
    }
    

    If you compile the above code, in the generated C++ code you will only find abstract methods for foo and bar, but no underlying data members or method implementations. You can implement everything as you like. You can write the following C++ file then to implement foo and bar with std::vector and std::stack (some details omitted for brevity):

    #include <vector>
    #include <stack>
    #include "FooPacket_m.h"
    
    class FooPacket : public FooPacket_Base
    {
      protected:
        std::vector<int> foo;
        std::stack<int> bar;
    
        // helper method
        void unsupported() {throw cRuntimeError("unsupported method called");}
    
      public:
        ...
        // foo methods
        virtual int getFoo(unsigned int k) {return foo[k];}
        virtual void setFoo(unsigned int k, int x) {foo[k]=x;}
        virtual void addFoo(int x) {foo.push_back(x);}
        virtual void setFooArraySize(unsigned int size) {foo.resize(size);}
        virtual unsigned int getFooArraySize() const {return foo.size();}
    
        // bar methods
        virtual int getBar(unsigned int k) {...}
        virtual void setBar(unsigned int k, int x) {unsupported();}
        virtual void barPush(int x) {bar.push(x);}
        virtual void barPop() {bar.pop();}
        virtual int barTop() {return bar.top();}
        virtual void setBarArraySize(unsigned int size) {unsupported();}
        virtual unsigned int getBarArraySize() const {return bar.size();}
    };
    
    Register_Class(FooPacket);
    

    Some additional boilerplate code is needed so that the class conforms to conventions, and duplication and copying works properly:

        FooPacket(const char *name=NULL, int kind=0) : FooPacket_Base(name,kind) {
        }
        FooPacket(const FooPacket& other) : FooPacket_Base(other.getName()) {
            operator=(other);
        }
        FooPacket& operator=(const FooPacket& other) {
            if (&other==this) return *this;
            FooPacket_Base::operator=(other);
            foo = other.foo;
            bar = other.bar;
            return *this;
        }
        virtual FooPacket *dup() {
            return new FooPacket(*this);
        }
    

    Some additional notes:

    1. setFooArraySize(), setBarArraySize() are redundant.
    2. getBar(int k) cannot be implemented in a straightforward way (std::stack does not support accessing elements by index). It could still be implemented in a less efficient way using STL iterators, and efficiency does not seem to be major problem because only Tkenv is going to invoke this function.
    3. setBar(int k, int x) could not be implemented, but this is not particularly a problem. The exception will materialize in a Tkenv error dialog when you try to change the field value.

    6.9 Namespaces

    It is possible to place the generated classes into a C++ namespace, and also to use types from other namespaces.

    6.9.1 Declaring a Namespace

    To place the generated types into a namespace, add a namespace declaration near the top of the message file:

    namespace inet;
    

    If you are fond of hierarchical (nested) namespaces, you can declare one with a straightforward syntax, using double colons in the namespace declaration. There is no need for multiple nested namespace declarations as in C++:

    namespace org::omnetpp::inet::ieee80211;
    

    The above code will be translated into nested namespaces in the C++ code:

    namespace org { namespace omnetpp { namespace inet { namespace ieee80211 {
    ...
    }}}}
    

    Conceptually, the namespace extends from the place of the namespace declaration to the end of the message file. (A message file may contain only one namespace declaration.) In other words, it does matter whether you put something above the namespace declaration line or below it:

    1. The contents of cplusplus blocks above the namespace declaration will be placed outside (i.e. above) the namespace block in the generated C++ header; blocks below the namespace declaration will placed inside the C++ namespace block.
    2. Type announcements are interpreted differently depending on whether they occur above or below the namespace declaration (this will be detailed later).
    3. Types defined with the message syntax are placed into the namespace of the message file; thus, definitions must always be after the namespace declaration. Type definitions above the namespace line will be rejected with an error message.

    6.9.2 C++ Blocks and Namespace

    As described above, the contents of a cplusplus block will be copied above or into the C++ namespace block in the generated header depending on whether it occurs above or below the namespace declaration in the message file.

    The placement of cplusplus blocks relative to the namespace declaration is important because you don't want #include directives to be placed inside the C++ namespace block. That would cause the declarations in the header file to be interpreted as being part of the namespace, which they are not. Includes should always be put into cplusplus blocks above the namespace declaration. This is so important that I repeat it:

    As for typedefs and other C++ code, you need to place them above or below the namespace declaration based on whether you want them to be in the C++ namespace or not.

    6.9.3 Type Announcements and Namespace

    The type announcement syntax allows one to specify the namespace of the type as well, so the following lines are syntactically correct:

    packet foo::FooPacket;
    packet nes::ted::name::space::BarPacket;
    packet ::BazPacket;
    

    Announced type names are interpreted in the following way:

    1. If the type name contains a double colon (::), it is interpreted as being fully qualified with an absolute namespace.
    2. If the name is just an identifier (no double colon), the interpretation depends on whether it is above or below the namespace declaration. If it is above, the name is interpreted as a global type; otherwise it is interpreted as part of the package file's namespace.

    This also means that if you want to announce a global type, you either have to put the announcement above the namespace declaration, or prefix the type with “::” to declare that it is not part of a namespace.

    When the announced types are used later (as field type, base class, etc.), they can be referred to just with their simple names (without namespace); or alternatively with their fully qualified names. When a message compiler encounters type name as field type or base class, it interprets the type name in the following way:

    1. If the type name contains a double colon (::), it is interpreted as being fully qualified with an absolute namespace.
    2. If the name is just an identifier (no double colon), and the message file's namespace contains that name, it is chosen; otherwise:
    3. It is looked up among all announced types in all namespaces (including the global namespace), and there must be exactly one match. That is, if the same name exists in multiple namespaces, it may only be referenced with fully qualified name.

    The following code illustrates the above rules:

    cplusplus {{
    // includes go above the namespace line
    #include <vector>
    #include "IPAddress.h"
    }}
    
    // the IPAddress type is in the global namespace
    class noncobject IPAddress;
    
    namespace foo;  // namespace begins with this line
    
    // we could also have announced IPAddress here as "::IPAddress":
    //class noncobject ::IPAddress;
    
    cplusplus {{
    // we want IPAddressVector to be part of the namespace
    typedef std::vector<IPAddress> IPAddressVector;
    }}
    
    // type will be understood as foo::IPAddressVector
    class noncobject IPAddressVector;
    
    packet FooPacket {
        IPAddress source;
        IPAddressVector neighbors;
    };
    

    Another example that uses a PacketData class and a NetworkPacket type from a net namespace:

    // NetworkPacket.msg
    namespace net;
    class PacketData { }
    packet NetworkPacket { }
    

    // FooPacket.msg
    cplusplus {{
    #include "NetworkPacket_m.h"
    }}
    class net::PacketData;
    packet net::NetworkPacket;
    
    namespace foo;
    
    packet FooPacket extends NetworkPacket
    {
        PacketData data;
    }
    

    6.10 Descriptor Classes

    For each generated class and struct, the message compiler generates an associated descriptor class. The descriptor class carries “reflection” information about the new class, and makes it possible to inspect message contents in Tkenv.

    The descriptor class encapsulates virtually all information that the original message definition contains, and exposes it via member functions. It has methods for enumerating fields (getFieldCount(), getFieldName(), getFieldTypeString(), etc.), for getting and setting a field's value in an instance of the class (getFieldAsString(), setFieldAsString()), for exploring the class hierarchy (getBaseClassDescriptor(), etc.), for accessing class and field properties, and for similar tasks. When you inspect a message or packet in the simulation, Tkenv can uses the associated descriptor class to extract and display the field values.

    The @descriptor class property can be used to control the generation of the descriptor class. @descriptor(readonly) instructs the message compiler not to generate field setters for the descriptor, and @descriptor(false) instructs it not to generate a description class for the class at all.

    It is also possible to use (or abuse) the message compiler for generating a descriptor class for an existing class. (This can be useful for making your class inspectable in Tkenv.) To do that, write a message definition for your existing class (for example, if it has int getFoo() and setFoo(int) methods, add an int foo field to the message definition), and mark it with @existingClass(true). This will tell the message compiler that it should not generate an actual class (as it already exists), only a descriptor class.

    6.11 Summary

    This section summarizes the possibilities offered by message definitions.

    Base functionality:

    The following data types are supported for fields:

    Further features:

    Generated code (all generated methods are virtual, although this is not written out in the following table):

    Field declaration

    Generated code
    primitive types
    double field;
    
    double getField();
    void setField(double d);
    
    string type
    string field;
    
    const char *getField();
    void setField(const char *);
    
    fixed-size arrays
    double field[4];
    
    double getField(unsigned k);
    void setField(unsigned k, double d);
    unsigned getFieldArraySize();
    

    variable-size arrays
    double field[];
    
    void setFieldArraySize(unsigned n);
    unsigned getFieldArraySize();
    double getField(unsigned k);
    void setField(unsigned k, double d);
    
    customized class
    class Foo {
      @customize(true);
    
    class Foo_Base { ... };
    
    and you have to write:
    class Foo : public Foo_Base {
       ...
    };
    
    abstract fields
    abstract double field;
    
    double getField() = 0;
    void setField(double d) = 0;
    


    7 The Simulation Library

    OMNEST has an extensive C++ class library which you can use when implementing simple modules. Parts of the class library have already been covered in the previous chapters:

    This chapter discusses the rest of the simulation library:

    7.1 Class Library Conventions

    7.1.1 Base Class

    Classes in the OMNEST simulation library are derived from cObject or its subclass cOwnedObject. Functionality and conventions that come from cObject:

    Classes inherit and redefine several cObject member functions; in the following we'll discuss some of the practically important ones.

    7.1.2 Setting and Getting Attributes

    Member functions that set and query object attributes follow a naming convention; the setter member function begins with set, and the getter begins with get (or in the case of boolean attributes, with is or has, whichever is more appropriate). For example, the length attribute of the cPacket class can be set and read like this:

    pk->setBitLength(1024);
    length = pk->getBitLength();
    

    7.1.3 getClassName()

    For each class, the getClassName() member function returns the class name as a string:

    const char *className = msg->getClassName(); // returns "cMessage"
    

    7.1.4 Object Names

    Gates, parameters and modules all have names in the NED files. At runtime, those names are stored in the corresponding C++ objects, and are available for the code with the getName() method. Other objects such as messages, queues, result collection objects, etc. may also have names.

    Object names are generally very useful when you are tracing, debugging or demonstrating a simulation model.

    For example, you can get the name of a message object like this:

    const char *name = msg->getName();
    

    The getName() method will never return NULL, the absence of name string is always returned as the empty string ("").

    By convention, the object name is the first argument to the constructor of every class, and it defaults to the empty string. To create an object with a name, pass the name string (a const char * pointer) as the first argument of the constructor:

    cMessage *timeoutMsg = new cMessage("timeout");
    

    You can also change the name of an existing object:

    timeoutMsg->setName("timeout");
    

    Both the constructor and setName() make an internal copy of the string, instead of just storing the pointer passed to them.

    For convenience and efficiency reasons, the empty string "" and NULL are treated as interchangeable by library objects. That is, "" is stored as NULL but returned as "". If you create a message object with either NULL or "" as its name string, it will be stored as NULL and getName() will return a pointer to a static "".

    cMessage *msg = new cMessage(NULL, <additional args>);
    const char *str = msg->getName(); // --> returns ""
    

    7.1.5 Object Full Name and Full Path

    Objects have two additional member functions that return strings based on the object name: getFullName() and getFullPath(). For gates and modules which are part of gate or module vectors, getFullName() returns the name with the index in brackets. That is, for a module node[3] in the submodule vector node[10] getName() returns "node", and getFullName() returns "node[3]". For other objects, getFullName() is the same as getName().

    getFullPath() returns getFullName(), prepended with the parent or owner object's getFullPath() and separated by a dot. That is, if the node[3] module above is in the compound module "net.subnet1", its getFullPath() method will return "net.subnet1.node[3]".

    ev << this->getName();     // --> "node"
    ev << this->getFullName(); // --> "node[3]"
    ev << this->getFullPath(); // --> "net.subnet1.node[3]"
    

    getClassName(), getFullName() and getFullPath() are extensively used on the graphical runtime environment Tkenv, and also appear in error messages.

    getName() and getFullName() return const char * pointers, and getFullPath() returns std::string. This makes no difference with ev<<, but when getFullPath() is used as a "%s" argument to sprintf() you have to write getFullPath().c_str().

    char buf[100];
    sprintf("msg is '%80s'", msg->getFullPath().c_str()); // note c_str()
    

    7.1.6 Copying and Duplicating Objects

    The dup() member function creates an exact copy of the object, duplicating contained objects also if necessary. This is especially useful in the case of message objects.

    cMessage *copy = msg->dup();
    

    dup() delegates to the copy constructor. Classes also declare an assignment operator (operator=()) which can be used to copy contents of an object into another object of the same type. dup(), the copy constructor and the assignment operator all perform deep coping: objects contained in the copied object will also be duplicated if necessary.

    operator=() differs from the other two in that it does not copy the object's name string, i.e. does not invoke setName(). The rationale is that the name string is often used for identifying the particular object instance, as opposed to being considered as part of its contents.

    7.1.7 Iterators

    There are several container classes in the library (cQueue, cArray etc.) For many of them, there is a corresponding iterator class that you can use to loop through the objects stored in the container.

    For example:

    cQueue queue;
    
    //..
    for (cQueue::Iterator queueIter(queue); !queueIter.end(); queueIter++)
    {
        cOwnedObject *containedObject = queueIter();
    }
    

    7.1.8 Error Handling

    When library objects detect an error condition, they throw a C++ exception. This exception is then caught by the simulation environment which pops up an error dialog or displays the error message.

    At times it can be useful to be able stop the simulation at the place of the error (just before the exception is thrown) and use a C++ debugger to look at the stack trace and examine variables. Enabling the debug-on-errors configuration option lets you do that -- check it in section [9.2] .

    If you detect an error condition in your code, you can stop the simulation with an error message using the opp_error() function. opp_error()'s argument list works like printf(): the first argument is a format string which can contain "%s", "%d" etc, filled in using subsequent arguments.

    An example:

    if (msg->getControlInfo()==NULL)
        opp_error("message (%s)%s has no control info attached",
                  msg->getClassName(), msg->getName());
    

    7.2 Logging from Modules

    The logging feature will be used extensively in the code examples, so we introduce it here.

    The ev object represents the user interface of the simulation. You can send debugging output to ev with the C++-style output operators:

    ev << "packet received, sequence number is " << seqNum << endl;
    ev << "queue full, discarding packet\n";
    

    An alternative solution is ev.printf():

    ev.printf("packet received, sequence number is %d\n", seqNum);
    

    The exact way messages are displayed to the user depends on the user interface. In the command-line user interface (Cmdenv), the message is simply dumped to the standard output. (This output can also be disabled from omnetpp.ini so that it doesn't slow down simulation when it is not needed.) In Tkenv, the runtime GUI, you can open a text output window for every module. It is not recommended that you use printf() or cout to print messages -- ev output can be controlled more easily from omnetpp.ini and it is more convenient to view, using Tkenv.

    One can save CPU cycles by making logging statements conditional on whether the output is actually being displayed or recorded anywhere. The ev.isDisabled() call returns true when ev<< output is disabled, such as in Tkenv or Cmdenv “express” mode. Thus, one can write code like this:

    if (!ev.isDisabled())
        ev << "Packet " << msg->getName() << " received\n";
    

    A more sophisticated implementation of the same idea is to the EV macro which can be used in logging statements instead of ev. One would simply write EV<< instead of ev<<:

    EV << "Packet " << msg->getName() << " received\n";
    

    EV's implementation makes use of the fact that the << operator is bound more loosely than the conditional operator (?:).

    7.3 Simulation Time Conversion

    Simulation time is represented by the type simtime_t which is a typedef to a class that stores simulation time in a 64-bit integer, using decimal fixed-point representation. OMNEST provides utility functions, which convert simtime_t to a printable string ("3s 130ms 230us") and vica versa.

    The simtimeToStr() function converts a simtime_t (passed in the first argument) to textual form. The result is placed into the char array pointed to by the second argument. If the second argument is omitted or it is NULL, simtimeToStr() will place the result into a static buffer which is overwritten with each call. An example:

    char buf[32];
    ev.printf("t1=%s, t2=%s\n", simtimeToStr(t1), simTimeToStr(t2,buf));
    

    The simtimeToStrShort() is similar to simtimeToStr(), but its output is more concise.

    The strToSimtime() function parses a time specification passed in a string, and returns a simtime_t. If the string cannot be entirely interpreted, -1 is returned.

    simtime_t t = strToSimtime("30s 152ms");
    

    Another variant, strToSimtime0() can be used if the time string is a substring in a larger string. Instead of taking a char*, it takes a reference to char* (char*&) as the first argument. The function sets the pointer to the first character that could not be interpreted as part of the time string, and returns the value. It never returns -1; if nothing at the beginning of the string looked like simulation time, it returns 0.

    const char *s = "30s 152ms and something extra";
    
    simtime_t t = strToSimtime0(s); // now s points to "and something extra"
    

    7.4 Generating Random Numbers

    Random numbers in simulation are never random. Rather, they are produced using deterministic algorithms. Algorithms take a seed value and perform some deterministic calculations on them to produce a “random” number and the next seed. Such algorithms and their implementations are called random number generators or RNGs, or sometimes pseudo random number generators or PRNGs to highlight their deterministic nature.

    Starting from the same seed, RNGs always produce the same sequence of random numbers. This is a useful property and of great importance, because it makes simulation runs repeatable.

    RNGs produce uniformly distributed integers in some range, usually between 0 or 1 and 232 or so. Mathematical transformations are used to produce random variates from them that correspond to specific distributions.

    7.4.1 Random Number Generators

    Mersenne Twister

    By default, OMNEST uses the Mersenne Twister RNG (MT) by M. Matsumoto and T. Nishimura [Matsumoto98]. MT has a period of 219937-1, and 623-dimensional equidistribution property is assured. MT is also very fast: as fast or faster than ANSI C's rand().

    The "Minimal Standard" RNG

    OMNEST releases prior to 3.0 used a linear congruential generator (LCG) with a cycle length of 231-2, described in [Jain91], pp. 441-444,455. This RNG is still available and can be selected from omnetpp.ini (Chapter [10]). This RNG is only suitable for small-scale simulation studies. As shown by Karl Entacher et al. in [Entacher02], the cycle length of about 231 is too small (on todays fast computers it is easy to exhaust all random numbers), and the structure of the generated “random” points is too regular. The [Hellekalek98] paper provides a broader overview of issues associated with RNGs used for simulation, and it is well worth reading. It also contains useful links and references on the topic.

    The Akaroa RNG

    When you execute simulations under Akaroa control (see section [10.5]), you can also select Akaroa's RNG as the RNG underlying for the OMNEST random number functions. The Akaroa RNG also has to be selected from omnetpp.ini (section [9.5]).

    Other RNGs

    OMNEST allows plugging in your own RNGs as well. This mechanism, based on the cRNG interface, is described in section [17.1]. For example, one candidate to include could be L'Ecuyer's CMRG [LEcuyer02] which has a period of about 2191 and can provide a large number of guaranteed independent streams.

    7.4.2 Random Number Streams, RNG Mapping

    Simulation programs may consume random numbers from several streams, that is, from several independent RNG instances. For example, if a network simulation uses random numbers for generating packets and for simulating bit errors in the transmission, it might be a good idea to use different random streams for both. Since the seeds for each stream can be configured independently, this arrangement would allow you to perform several simulation runs with the same traffic but with bit errors occurring in different places. A simulation technique called variance reduction is also related to the use of different random number streams.

    It is also important that different streams and also different simulation runs use non-overlapping series of random numbers. Overlap in the generated random number sequences can introduce unwanted correlation in your results.

    The number of random number streams as well as seeds for the individual streams can be configured in omnetpp.ini (section [9.5]). For the "minimal standard RNG", the seedtool program can be used for selecting good seeds (section [9.5.5]).

    In OMNEST, streams are identified with RNG numbers. The RNG numbers used in simple modules may be arbitrarily mapped to the actual random number streams (actual RNG instances) from omnetpp.ini (section [9.5]). The mapping allows for great flexibility in RNG usage and random number streams configuration -- even for simulation models which were not written with RNG awareness.

    7.4.3 Accessing The RNGs

    The intrand(n) function generates random integers in the range [0, n-1], and dblrand() generates a random double on [0,1). These functions simply wrap the underlying RNG objects. Examples:

    int dice = 1 + intrand(6); // result of intrand(6) is in the range 0..5
    double p = dblrand();      // dblrand() produces numbers in [0,1)
    

    They also have a counterparts that use generator k:

    int dice = 1 + intrand(k,6); // uses generator k
    double prob = dblrand(k);    // ""
    

    The underlying RNG objects are subclassed from cRNG, and they can be accessed via cModule's getRNG() method. The argument to getRNG() is a local RNG number which will undergo RNG mapping.

    cRNG *rng1 = getRNG(1);
    

    cRNG contains the methods implementing the above intrand() and dblrand() functions. The cRNG interface also allows you to access the “raw” 32-bit random numbers generated by the RNG and to learn their ranges (intRand(), intRandMax()) as well as to query the number of random numbers generated (getNumbersDrawn()).

    7.4.4 Random Variates

    The following functions are based on dblrand() and return random variables of different distributions:

    Random variate functions use one of the random number generators (RNGs) provided by OMNEST. By default this is generator 0, but you can specify which one to be used.

    OMNEST has the following predefined distributions:

    Function Description
    Continuous distributions
    uniform(a, b, rng=0) uniform distribution in the range [a,b)
    exponential(mean, rng=0) exponential distribution with the given mean
    normal(mean, stddev, rng=0) normal distribution with the given mean and standard deviation
    truncnormal(mean, stddev, rng=0) normal distribution truncated to nonnegative values
    gamma_d(alpha, beta, rng=0) gamma distribution with parameters alpha>0, beta>0
    beta(alpha1, alpha2, rng=0) beta distribution with parameters alpha1>0, alpha2>0
    erlang_k(k, mean, rng=0) Erlang distribution with k>0 phases and the given mean
    chi_square(k, rng=0) chi-square distribution with k>0 degrees of freedom
    student_t(i, rng=0) student-t distribution with i>0 degrees of freedom
    cauchy(a, b, rng=0) Cauchy distribution with parameters a,b where b>0
    triang(a, b, c, rng=0) triangular distribution with parameters a<=b<=c, a!=c
    lognormal(m, s, rng=0) lognormal distribution with mean m and variance s>0
    weibull(a, b, rng=0) Weibull distribution with parameters a>0, b>0
    pareto_shifted(a, b, c, rng=0) generalized Pareto distribution with parameters a, b and shift c
    Discrete distributions
    intuniform(a, b, rng=0) uniform integer from a..b
    bernoulli(p, rng=0) result of a Bernoulli trial with probability 0<=p<=1 (1 with probability p and 0 with probability (1-p))
    binomial(n, p, rng=0) binomial distribution with parameters n>=0 and 0<=p<=1
    geometric(p, rng=0) geometric distribution with parameter 0<=p<=1
    negbinomial(n, p, rng=0) negative binomial distribution with parameters n>0 and 0<=p<=1
    poisson(lambda, rng=0) Poisson distribution with parameter lambda

    They are the same functions that can be used in NED files. intuniform() generates integers including both the lower and upper limit, so for example the outcome of tossing a coin could be written as intuniform(1,2). truncnormal() is the normal distribution truncated to nonnegative values; its implementation generates a number with normal distribution and if the result is negative, it keeps generating other numbers until the outcome is nonnegative.

    If the above distributions don't suffice, you can write your own functions. If you register your functions with the Define_NED_Function() macro, you can use them in NED files and ini files too.

    7.4.5 Random Numbers from Histograms

    You can also specify your distribution as a histogram. The cLongHistogram, cDoubleHistogram, cVarHistogram, cKSplit or cPSquare classes are there to generate random numbers from equidistant-cell or equiprobable-cell histograms. This feature is documented later, with the statistical classes.

    7.5 Container Classes

    7.5.1 Queue class: cQueue

    Basic Usage

    cQueue is a container class that acts as a queue. cQueue can hold objects of type derived from cObject (almost all classes from the OMNEST library), such as cMessage, cPar, etc. Internally, cQueue uses a double-linked list to store the elements.

    A queue object has a head and a tail. Normally, new elements are inserted at its head and elements are removed at its tail.

    Figure: cQueue: insertion and removal

    The basic cQueue member functions dealing with insertion and removal are insert() and pop(). They are used like this:

    cQueue queue("my-queue");
    cMessage *msg;
    
    // insert messages
    for (int i=0; i<10; i++)
    {
      msg = new cMessage;
      queue.insert(msg);
    }
    
    // remove messages
    while(!queue.empty())
    {
      msg = (cMessage *)queue.pop();
      delete msg;
    }
    

    The length() member function returns the number of items in the queue, and empty() tells whether there is anything in the queue.

    There are other functions dealing with insertion and removal. The insertBefore() and insertAfter() functions insert a new item exactly before or after a specified one, regardless of the ordering function.

    The front() and back() functions return pointers to the objects at the front and back of the queue, without affecting queue contents.

    The pop() function can be used to remove items from the tail of the queue, and the remove() function can be used to remove any item known by its pointer from the queue:

    queue.remove(msg);
    

    Priority Queue

    By default, cQueue implements a FIFO, but it can also act as a priority queue, that is, it can keep the inserted objects ordered. If you want to use this feature, you have to provide a function that takes two cObject pointers, compares the two objects and returns -1, 0 or 1 as the result (see the reference for details). An example of setting up an ordered cQueue:

    cQueue queue("queue", someCompareFunc);
    

    If the queue object is set up as an ordered queue, the insert() function uses the ordering function: it searches the queue contents from the head until it reaches the position where the new item needs to be inserted, and inserts it there.

    Iterators

    Normally, you can only access the objects at the head or tail of the queue. However, if you use an iterator class, cQueue::Iterator, you can examine each object in the queue.

    The cQueue::Iterator constructor takes two arguments; the first is the queue object and the second argument specifies the initial position of the iterator: 0=tail, 1=head. Otherwise it acts as any other OMNEST iterator class: you can use the ++ and -- operators to advance it, the () operator to get a pointer to the current item, and the end() member function to examine if you are at the end (or the beginning) of the queue.

    An example:

    for( cQueue::Iterator iter(queue,1); !iter.end(), iter++)
    {
      cMessage *msg = (cMessage *) iter();
      //...
    }
    

    7.5.2 Expandable Array: cArray

    Basic Usage

    cArray is a container class that holds objects derived from cObject. cArray stores the pointers of the objects inserted instead of making copies. cArray works as an array, but it grows automatically when it becomes full. Internally, cArray is implemented with an array of pointers; when the array fills up, it is reallocated.

    cArray objects are used in OMNEST to store parameters attached to messages, and internally, for storing module parameters and gates.

    Creating an array:

    cArray array("array");
    

    Adding an object at the first free index:

    cPar *p = new cMsgPar("par");
    int index = array.add( p );
    

    Adding an object at a given index (if the index is occupied, you will get an error message):

    cPar *p = new cMsgPar("par");
    int index = array.addAt(5,p);
    

    Finding an object in the array:

    int index = array.find(p);
    

    Getting a pointer to an object at a given index:

    cPar *p = (cPar *) array[index];
    

    You can also search the array or get a pointer to an object by the object's name:

    int index = array.find("par");
    Par *p = (cPar *) array["par"];
    

    You can remove an object from the array by calling remove() with the object name, the index position or the object pointer:

    array.remove("par");
    array.remove(index);
    array.remove( p );
    

    The remove() function doesn't deallocate the object, but it returns the object pointer. If you also want to deallocate it, you can write:

    delete array.remove( index );
    

    Iteration

    cArray has no iterator, but it is easy to loop through all the indices with an integer variable. The size() member function returns the largest index plus one.

    for (int i=0; i<array.size(); i++)
    {
        if (array[i]) // is this position used?
        {
            cObject *obj = array[i];
            ev << obj->getName() << endl;
        }
    }
    

    7.6 Routing Support: cTopology

    7.6.1 Overview

    The cTopology class was designed primarily to support routing in telecommunication or multiprocessor networks.

    A cTopology object stores an abstract representation of the network in graph form:

    You can specify which modules (either simple or compound) you want to include in the graph. The graph will include all connections among the selected modules. In the graph, all nodes are at the same level; there is no submodule nesting. Connections which span across compound module boundaries are also represented as one graph edge. Graph edges are directed, just as module gates are.

    If you are writing a router or switch model, the cTopology graph can help you determine what nodes are available through which gate and also to find optimal routes. The cTopology object can calculate shortest paths between nodes for you.

    The mapping between the graph (nodes, edges) and network model (modules, gates, connections) is preserved: you can easily find the corresponding module for a cTopology node and vica versa.

    7.6.2 Basic Usage

    You can extract the network topology into a cTopology object by a single function call. You have several ways to select which modules you want to include in the topology:

    First, you can specify which node types you want to include. The following code extracts all modules of type Router or Host. (Router and Host can be either simple or compound module types.)

    cTopology topo;
    topo.extractByModuleType("Router", "Host", NULL);
    

    Any number of module types can be supplied; the list must be terminated by NULL.

    A dynamically assembled list of module types can be passed as a NULL-terminated array of const char* pointers, or in an STL string vector std::vector<std::string>. An example for the former:

    cTopology topo;
    const char *typeNames[3];
    typeNames[0] = "Router";
    typeNames[1] = "Host";
    typeNames[2] = NULL;
    topo.extractByModuleType(typeNames);
    

    Second, you can extract all modules which have a certain parameter:

    topo.extractByParameter( "ipAddress" );
    

    You can also specify that the parameter must have a certain value for the module to be included in the graph:

    cMsgPar yes = "yes";
    topo.extractByParameter( "includeInTopo", &yes );
    

    The third form allows you to pass a function which can determine for each module whether it should or should not be included. You can have cTopology pass supplemental data to the function through a void* pointer. An example which selects all top-level modules (and does not use the void* pointer):

    int selectFunction(cModule *mod, void *)
    {
      return mod->getParentModule() == simulation.getSystemModule();
    }
    
    topo.extractFromNetwork( selectFunction, NULL );
    

    A cTopology object uses two types: cTopology::Node for nodes and cTopology::Link for edges. (sTopoLinkIn and cTopology::LinkOut are `aliases' for cTopology::Link; we'll talk about them later.)

    Once you have the topology extracted, you can start exploring it. Consider the following code (we'll explain it shortly):

    for (int i=0; i<topo.getNumNodes(); i++)
    {
      cTopology::Node *node = topo.getNode(i);
      ev << "Node i=" << i << " is " << node->getModule()->getFullPath() << endl;
      ev << " It has " << node->getNumOutLinks() << " conns to other nodes\n";
      ev << " and " << node->getNumInLinks() << " conns from other nodes\n";
    
      ev << " Connections to other modules are:\n";
      for (int j=0; j<node->getNumOutLinks(); j++)
      {
        cTopology::Node *neighbour = node->getLinkOut(j)->getRemoteNode();
        cGate *gate = node->getLinkOut(j)->getLocalGate();
        ev << " " << neighbour->getModule()->getFullPath()
           << " through gate " << gate->getFullName() << endl;
      }
    }
    

    The getNumNodes() member function (1st line) returns the number of nodes in the graph, and getNode(i) returns a pointer to the ith node, an cTopology::Node structure.

    The correspondence between a graph node and a module can be obtained by:

    cTopology::Node *node = topo.getNodeFor( module );
    cModule *module = node->getModule();
    

    The getNodeFor() member function returns a pointer to the graph node for a given module. (If the module is not in the graph, it returns NULL). getNodeFor() uses binary search within the cTopology object so it is relatively fast.

    cTopology::Node's other member functions let you determine the connections of this node: getNumInLinks(), getNumOutLinks() return the number of connections, in(i) and out(i) return pointers to graph edge objects.

    By calling member functions of the graph edge object, you can determine the modules and gates involved. The getRemoteNode() function returns the other end of the connection, and getLocalGate(), getRemoteGate(), getLocalGateId() and getRemoteGateId() return the gate pointers and ids of the gates involved. (Actually, the implementation is a bit tricky here: the same graph edge object cTopology::Link is returned either as cTopology::LinkIn or as cTopology::LinkOut so that “remote” and “local” can be correctly interpreted for edges of both directions.)

    7.6.3 Shortest Paths

    The real power of cTopology is in finding shortest paths in the network to support optimal routing. cTopology finds shortest paths from all nodes to a target node. The algorithm is computationally inexpensive. In the simplest case, all edges are assumed to have the same weight.

    A real-life example assumes we have the target module pointer; finding the shortest path to the target looks like this:

    cModule *targetmodulep =...;
    cTopology::Node *targetnode = topo.getNodeFor( targetmodulep );
    topo.calculateUnweightedSingleShortestPathsTo( targetnode );
    

    This performs the Dijkstra algorithm and stores the result in the cTopology object. The result can then be extracted using cTopology and cTopology::Node methods. Naturally, each call to calculateUnweightedSingleShortestPathsTo() overwrites the results of the previous call.

    Walking along the path from our module to the target node:

    cTopology::Node *node = topo.getNodeFor( this );
    
    if (node == NULL)
    {
      ev < "We (" << getFullPath() << ") are not included in the topology.\n";
    }
    else if (node->getNumPaths()==0)
    {
      ev << "No path to destination.\n";
    }
    else
    {
      while (node != topo.getTargetNode())
      {
        ev << "We are in " << node->getModule()->getFullPath() << endl;
        ev << node->getDistanceToTarget() << " hops to go\n";
        ev << "There are " << node->getNumPaths()
           << " equally good directions, taking the first one\n";
        cTopology::LinkOut *path = node->getPath(0);
        ev << "Taking gate " << path->getLocalGate()->getFullName()
           << " we arrive in " << path->getRemoteNode()->getModule()->getFullPath()
           << " on its gate " << path->getRemoteGate()->getFullName() << endl;
        node = path->getRemoteNode();
      }
    }
    

    The purpose of the getDistanceToTarget() member function of a node is self-explanatory. In the unweighted case, it returns the number of hops. The getNumPaths() member function returns the number of edges which are part of a shortest path, and path(i) returns the ith edge of them as cTopology::LinkOut. If the shortest paths were created by the ...SingleShortestPaths() function, getNumPaths() will always return 1 (or 0 if the target is not reachable), that is, only one of the several possible shortest paths are found. The ...MultiShortestPathsTo() functions find all paths, at increased run-time cost. The cTopology's getTargetNode() function returns the target node of the last shortest path search.

    You can enable/disable nodes or edges in the graph. This is done by calling their enable() or disable() member functions. Disabled nodes or edges are ignored by the shortest paths calculation algorithm. The isEnabled() member function returns the state of a node or edge in the topology graph.

    One usage of disable() is when you want to determine in how many hops the target node can be reached from our node through a particular output gate. To compute this, you compute the shortest paths to the target from the neighbor node while disabling the current node to prevent the shortest paths from going through it:

    cTopology::Node *thisnode = topo.getNodeFor( this );
    thisnode->disable();
    topo.calculateUnweightedSingleShortestPathsTo( targetnode );
    thisnode->enable();
    
    for (int j=0; j<thisnode->getNumOutLinks(); j++)
    {
      cTopology::LinkOut *link = thisnode->getLinkOut(i);
      ev << "Through gate " << link->getLocalGate()->getFullName() << " : "
         << 1 + link->getRemoteNode()->getDistanceToTarget() << " hops" << endl;
    }
    

    In the future, other shortest path algorithms will also be implemented:

    unweightedMultiShortestPathsTo(cTopology::Node *target);
    weightedSingleShortestPathsTo(cTopology::Node *target);
    weightedMultiShortestPathsTo(cTopology::Node *target);
    

    7.7 Pattern Matching

    Since version 4.3, OMNEST contains two utility classes for pattern matching, cPatternMatcher and cMatchExpression.

    cPatternMatcher is a glob-style pattern matching class, adopted to special OMNEST requirements. It recognizes wildcards, character ranges and numeric ranges, and supports options such as case sensitive and whole string matching. cMatchExpression builds on top of cPatternMatcher and extends it in two ways: first, it lets you combine patterns with AND, OR, NOT into boolean expressions, and second, it applies the pattern expressions to objects instead of text. These classes are especially useful for making model-specific configuration files more concise or more powerful by introducing patterns.

    7.7.1 cPatternMatcher

    cPatternMatcher holds a pattern string and several option flags, and has a boolean matches() function that lets you check whether the string passed as argument matches the pattern with the given flags. The pattern and the flags can be set via the constructor or by calling the setPattern() member function.

    The pattern syntax is a variation on Unix glob-style patterns. The most apparent differences to globbing rules are the distinction between * and **, and that character ranges should be written with curly braces instead of square brackets; that is, any-letter is expressed as {a-zA-Z} and not as [a-zA-Z], because square brackets are reserved for the notation of module vector indices.

    The following option flags are supported:

    Patterns may contain the following elements:

    Sets and negated sets can contain several character ranges and also enumeration of characters, for example {_a-zA-Z0-9} or {xyzc-f}. To include a hyphen in the set, place it at a position where it cannot be interpreted as character range, for example {a-z-} or {-a-z}. If you want to include a close brace in the set, it must be the first character: {}a-z}, or for a negated set: {^}a-z}. A backslash is always taken as literal backslash (and NOT as escape character) within set definitions. When doing case-insensitive match, avoid ranges that include both alpha and non-alpha characters, because they might cause funny results.

    For numeric ranges and numeric index ranges, ranges are inclusive, and both the start and the end of the range are optional; that is, {10..}, {..99} and {..} are all valid numeric ranges (the last one matches any number). Only nonnegative integers can be matched. Caveat: {17..19} will match "a17", "117" and also "963217"!

    The cPatternMatcher constructor and the setPattern() member function have similar signatures:

    cPatternMatcher(const char *pattern, bool dottedpath, bool fullstring,
                    bool casesensitive);
    void setPattern(const char *pattern, bool dottedpath, bool fullstring,
                    bool casesensitive);
    

    The matcher function:

    bool matches(const char *text);
    

    There are also some more utility functions for printing the pattern, determining whether a pattern contains wildcards, etc.

    Example:

    cPatternMatcher matcher("**.host[*]", true, true, true);
    ev << matcher.matches("Net.host[0]") << endl;  // -> true
    ev << matcher.matches("Net.area1.host[0]") << endl;  // -> true
    ev << matcher.matches("Net.host") << endl;  // -> false
    ev << matcher.matches("Net.host[0].tcp") << endl;  // -> false
    

    7.7.2 cMatchExpression

    The cMatchExpression class builds on top of cPatternMatcher, and lets you determine whether an object matches a given pattern expression.

    A pattern expression consists of elements in the fieldname(pattern) syntax; they check whether the string representation of the given field of the object matches the pattern. For example, srcAddr(192.168.0.*) will match if the srcAddr field of the object starts with 192.168.0. A naked pattern (without field name and parens) is also accepted, and it will be matched against the default field of the object, which will usually be its name.

    These elements can be combined with the AND, OR, NOT operators, accepted in both lowercase and uppercase. AND has higher precedence than OR, but parentheses can be used to change the evaluation order.

    Pattern examples:

    The cMatchExpression class has a constructor and setPattern() method similar to those of cPatternMatcher:

    cMatchExpression(const char *pattern, bool dottedpath, bool fullstring,
                    bool casesensitive);
    void setPattern(const char *pattern, bool dottedpath, bool fullstring,
                    bool casesensitive);
    

    However, the matcher function takes a cMatchExpression::Matchable instead of string:

    bool matches(const Matchable *object);
    

    This means that objects to be matched must either be subclassed from cMatchExpression::Matchable, or be wrapped into some adapter class that does. cMatchExpression::Matchable is a small abstract class with only a few pure virtual functions:

    /**
     * Objects to be matched must implement this interface
     */
    class SIM_API Matchable
    {
      public:
        /**
         * Return the default string to match. The returned pointer will not be
         * cached by the caller, so it is OK to return a pointer to a static buffer.
         */
        virtual const char *getAsString() const = 0;
    
        /**
         * Return the string value of the given attribute, or NULL if the object
         * doesn't have an attribute with that name. The returned pointer will not
         * be cached by the caller, so it is OK to return a pointer to a static buffer.
         */
        virtual const char *getAsString(const char *attribute) const = 0;
    
        /**
         * Virtual destructor.
         */
        virtual ~Matchable() {}
    };
    

    To be able to match instances of an existing class that is not already a Matchable, you need to write an adapter class. An adapter class that we can look at as an example is cMatchableString. cMatchableString makes it possible to match strings with a cMatchExpression, and is part of OMNEST:

    /**
     * Wrapper to make a string matchable with cMatchExpression.
     */
    class cMatchableString : public cMatchExpression::Matchable
    {
      private:
        std::string str;
      public:
        cMatchableString(const char *s) {str = s;}
        virtual const char *getAsString() const {return str.c_str();}
        virtual const char *getAsString(const char *name) const {return NULL;}
    };
    

    An example:

    cMatchExpression expr("foo* or bar*", true, true, true);
    cMatchableString str1("this is a foo");
    cMatchableString str2("something else");
    ev << expr.matches(&str1) << endl; // -> true
    ev << expr.matches(&str2) << endl; // -> false
    

    Or, by using temporaries:

    ev << expr.matches(&cMatchableString("this is a foo")) << endl; // -> true
    ev << expr.matches(&cMatchableString("something else")) << endl; // -> false
    

    7.8 Statistics and Distribution Estimation

    7.8.1 cStatistic and Descendants

    There are several statistic and result collection classes: cStdDev, cWeightedStdDev, LongHistogram, cDoubleHistogram, cVarHistogram, cPSquare and cKSplit. They are all derived from the abstract base class cStatistic.

    Basic Usage

    One can insert an observation into a statistic object with the collect() function or the += operator (they are equivalent). cStdDev has the following methods for getting statistics from the object: getCount(), getMin(), getMax(), getMean(), getStddev(), getVariance(), getSum(), getSqrSum() with the obvious meanings. An example usage for cStdDev:

    cStdDev stat("stat");
    
    for (int i=0; i<10; i++)
      stat.collect( normal(0,1) );
    
    long numSamples = stat.getCount();
    double smallest = stat.getMin(),
           largest = stat.getMax();
    double mean = stat.getMean(),
           standardDeviation = stat.getStddev(),
           variance = stat.getVariance();
    

    7.8.2 Distribution Estimation

    Initialization and Usage

    The distribution estimation classes (cLongHistogram, cDoubleHistogram, cVarHistogram, cPSquare and cKSplit) are derived from cDensityEstBase. Distribution estimation classes (except for cPSquare) assume that the observations are within a range. You may specify the range explicitly (based on some a-priori info about the distribution), or you may let the object collect the first few observations and determine the range from them.

    The following member functions exist for setting up the range and to specify how many observations should be used for automatically determining the range (these methods are part of cDensityEstBase):

    setRange(lower,upper);
    setRangeAuto(numFirstvals, rangeExtFactor);
    setRangeAutoLower(upper, numFirstvals, rangeExtFactor);
    setRangeAutoUpper(lower, numFirstvals, rangeExtFactor);
    

    setNumFirstVals(numFirstvals);
    

    The following example creates a histogram with 20 cells and automatic range estimation:

    cDoubleHistogram histogram("histogram", 20);
    histogram.setRangeAuto(100,1.5);
    

    Here, 20 is the number of cells (not including the underflow/overflow cells, see later), and 100 is the number of observations to be collected before setting up the cells. 1.5 is the range extension factor. It means that the actual range of the initial observations will be expanded 1.5 times and this expanded range will be used to lay out the cells. This method increases the chance that further observations fall in one of the cells and not outside the histogram range.

    Figure: Setting up a histogram's range

    The isTransformed() function returns true when the cells have already been set up. You can force range estimation and setting up the cells by calling the transform() function.

    The observations that fall outside the histogram range will be counted as underflows and overflows. The number of underflows and overflows are returned by the getUnderflowCell() and getOverflowCell() member functions.

    Figure: Histogram structure after setting up the cells

    You create a P2 object by specifying the number of cells:

    cPSquare psquare("interarrival-times", 20);
    

    Afterwards, a cPSquare can be used with the same member functions as a histogram.

    Getting Histogram Data

    There are three member functions to explicitly return cell boundaries and the number of observations in each cell. getNumCells() returns the number of cells, getBasepoint(int k) returns the kth base point, getCellValue(int k) returns the number of observations in cell k, and getCellPDF(int k) returns the PDF value in the cell (i.e. between getBasepoint(k) and getBasepoint(k+1)). The getCellInfo(k) method returns multiple data (cell bounds, counter, relative frequency) packed together in a struct. These functions work for all histogram types, plus cPSquare and cKSplit.

    Figure: base points and cells

    An example:

    long n = histogram.getCount();
    for (int i=0; i<histogram.getNumCells(); i++)
    {
      double cellWidth = histogram.getBasepoint(i+1)-histogram.getBasepoint(i);
      int count = histogram.getCellValue(i);
      double pdf = histogram.getCellPDF(i);
      //...
    }
    

    The getPDF(x) and getCDF(x) member functions return the value of the Probability Density Function and the Cumulated Density Function at a given x, respectively.

    Random Number Generation from Distributions

    The random() member function generates random numbers from the distribution stored by the object:

    double rnd = histogram.random();
    

    cStdDev assumes normal distribution.

    The cPar object stores the pointer to the histogram (or P2 object), and whenever it is asked for the value, calls the histogram object's random() function:

    double rnd = (double)rndPar; // random number from the cPSquare
    

    Storing and Loading Distributions

    The statistic classes have loadFromFile() member functions that read the histogram data from a text file. If you need a custom distribution that cannot be written (or it is inefficient) as a C function, you can describe it in histogram form stored in a text file, and use a histogram object with loadFromFile().

    You can also use saveToFile()that writes out the distribution collected by the histogram object:

    FILE *f = fopen("histogram.dat","w");
    histogram.saveToFile(f); // save the distribution
    fclose(f);
    
    cDoubleHistogram hist2("Hist-from-file");
    FILE *f2 = fopen("histogram.dat","r");
    hist2.loadFromFile(f2); // load stored distribution
    fclose(f2);
    

    Histogram with Custom Cells

    The cVarHistogram class can be used to create histograms with arbitrary (non-equidistant) cells. It can operate in two modes:

    Modes are selected with a transform-type parameter:

    Creating an object:

    cVarHistogram(const char *s=NULL,
                  int numcells=11,
                  int transformtype=HIST_TR_AUTO_EPC_DBL);
    

    Manually adding a cell boundary:

    void addBinBound(double x);
    

    Rangemin and rangemax is chosen after collecting the numFirstVals initial observations. One cannot add cell boundaries when the histogram has already been transformed.

    7.8.3 The k-split Algorithm

    Purpose

    The k-split algorithm is an on-line distribution estimation method. It was designed for on-line result collection in simulation programs. The method was proposed by Varga and Fakhamzadeh in 1997. The primary advantage of k-split is that without having to store the observations, it gives a good estimate without requiring a-priori information about the distribution, including the sample size. The k-split algorithm can be extended to multi-dimensional distributions, but here we deal with the one-dimensional version only.

    The Algorithm

    The k-split algorithm is an adaptive histogram-type estimate which maintains a good partitioning by doing cell splits. We start out with a histogram range [xlo, xhi) with k equal-sized histogram cells with observation counts n1,n2, .. nk. Each collected observation increments the corresponding observation count. When an observation count ni reaches a split threshold, the cell is split into k smaller, equal-sized cells with observation counts ni,1, ni,2, .. ni,k initialized to zero. The ni observation count is remembered and is called the mother observation count to the newly created cells. Further observations may cause cells to be split further (e.g. ni,1,1,...ni,1,k etc.), thus creating a k-order tree of observation counts where leaves contain live counters that are actually incremented by new observations, and intermediate nodes contain mother observation counts for their children. If an observation falls outside the histogram range, the range is extended in a natural manner by inserting new level(s) at the top of the tree. The fundamental parameter to the algorithm is the split factor k. Experience has shown that k=2 works best.

    Figure: Illustration of the k-split algorithm, k=2. The numbers in boxes represent the observation count values

    For density estimation, the total number of observations that fell into each cell of the partition has to be determined. For this purpose, mother observations in each internal node of the tree must be distributed among its child cells and propagated up to the leaves.

    Let n...,i be the (mother) observation count for a cell, s...,i be the total observation count in a cell n...,i plus the observation counts in all its sub-, sub-sub-, etc. cells), and m...,i the mother observations propagated to the cell. We are interested in the ñ...,i = n...,i + m...,i estimated amount of observations in the tree nodes, especially in the leaves. In other words, if we have ñ...,i estimated observation amount in a cell, how to divide it to obtain m...,i,1, m...,i,2 .. m...,i,k that can be propagated to child cells. Naturally, m...,i,1 + m...,i,2 + .. + m...,i,k = ñ...,i.

    Two natural distribution methods are even distribution (when m...,i,1 = m...,i,2 = .. = m...,i,k) and proportional distribution (when m...,i,1 : m...,i,2 : .. : m...,i,k = s...,i,1 : s...,i,2 : .. : s...,i,k). Even distribution is optimal when the s...,i,j values are very small, and proportional distribution is good when the s...,i,j values are large compared to m...,i,j. In practice, a linear combination of them seems appropriate, where λ=0 means even and λ=1 means proportional distribution:

    m..,i,j = (1-λ)ñ..,i/k + λ ñ..,i s...,i,j / s..,i where λ is in [0,1]

    Figure: Density estimation from the k-split cell tree. We assume λ=0, i.e. we distribute mother observations evenly.

    Note that while n...,i are integers, m...,i and thus ñ...,i are typically real numbers. The histogram estimate calculated from k-split is not exact, because the frequency counts calculated in the above manner contain a degree of estimation themselves. This introduces a certain cell division error; the λ parameter should be selected so that it minimizes that error. It has been shown that the cell division error can be reduced to a more-than-acceptable small value.
    Strictly speaking, the k-split algorithm is semi-online, because its needs some observations to set up the initial histogram range. Because of the range extension and cell split capabilities, the algorithm is not very sensitive to the choice of the initial range, so very few observations are sufficient for range estimation (say Npre=10). Thus we can regard k-split as an on-line method.

    K-split can also be used in semi-online mode, when the algorithm is only used to create an optimal partition from a larger number of Npre observations. When the partition has been created, the observation counts are cleared and the Npre observations are fed into k-split once again. This way all mother (non-leaf) observation counts will be zero and the cell division error is eliminated. It has been shown that the partition created by k-split can be better than both the equi-distant and the equal-frequency partition.

    OMNEST contains an implementation of the k-split algorithm, the cKSplit class.

    The cKSplit Class

    The cKSplit class is an implementation of the k-split method. Member functions:

    void setCritFunc(KSplitCritFunc critfunc, double *critdata);
    void setDivFunc(KSplitDivFunc divfunc, double *divdata);
    void rangeExtension( bool enabled );
    

    int getTreeDepth();
    int getTreeDepth(cKSplit::Grid& grid);
    

    double getRealCellValue(cKSplit::Grid& grid, int cell);
    void printGrids();
    
    cKSplit::Grid& getGrid(int k);
    cKSplit::Grid& getRootGrid();
    

    struct cKSplit::Grid
    {
      int parent;   // index of parent grid
      int reldepth; // depth = (reldepth - rootgrid's reldepth)
      long total;   // sum of cells & all subgrids (includes "mother")
      int mother;   // observations "inherited" from mother cell
      int cells[K]; // cell values
    };
    

    7.8.4 Transient Detection and Result Accuracy

    In many simulations, only the steady state performance (i.e. the performance after the system has reached a stable state) is of interest. The initial part of the simulation is called the transient period. After the model has entered steady state, simulation must proceed until enough statistical data has been collected to compute a result with the required accuracy.

    Detection of the end of the transient period and a certain result accuracy is supported by OMNEST. The user can attach transient detection and result accuracy objects to a result object (cStatistic's descendants). The transient detection and result accuracy objects will perform the specific algorithms on the data fed into the result object and determine if the transient period is over or the result accuracy has been reached.

    The base classes for classes implementing specific transient detection and result accuracy detection algorithms are:

    Basic Usage

    Attaching detection objects to a cStatistic and getting pointers to the attached objects:
    addTransientDetection(cTransientDetection *object);
    addAccuracyDetection(cAccuracyDetection *object);
    cTransientDetection *getTransientDetectionObject();
    cAccuracyDetection *getAccuracyDetectionObject();
    

    Detecting the end of the period:

    Transient Detection

    Currently one transient detection algorithm is implemented, i.e. there is one class derived from cTransientDetection. The cTDExpandingWindows class uses the sliding window approach with two windows, and checks the difference of the two averages to see if the transient period is over.

    void setParameters(int reps=3,
                       int minw=4,
                       double wind=1.3,
                       double acc=0.3);
    

    Accuracy Detection

    Currently one accuracy detection algorithm is implemented, i.e. there is one class derived from cAccuracyDetection. The algorithm implemented in the cADByStddev class is: divide the standard deviation by the square of the number of values and check if this is small enough.

    void setParameters(double acc=0.1, int reps=3);
    

    7.9 Recording Simulation Results

    7.9.1 Output Vectors: cOutVector

    Objects of type cOutVector are responsible for writing time series data (referred to as output vectors) to a file. The record() method is used to output a value (or a value pair) with a timestamp. The object name will serve as the name of the output vector.

    The vector name can be passed in the constructor,

    cOutVector responseTimeVec("response time");
    

    but in the usual arrangement you'd make the cOutVector a member of the module class and set the name in initialize(). You'd record values from handleMessage() or from a function called from handleMessage().

    The following example is a Sink module which records the lifetime of every message that arrives to it.

    class Sink : public cSimpleModule
    {
      protected:
        cOutVector endToEndDelayVec;
    
        virtual void initialize();
        virtual void handleMessage(cMessage *msg);
    };
    
    Define_Module(Sink);
    
    void Sink::initialize()
    {
        endToEndDelayVec.setName("End-to-End Delay");
    }
    
    void Sink::handleMessage(cMessage *msg)
    {
        simtime_t eed = simTime() - msg->getCreationTime();
        endToEndDelayVec.record(eed);
        delete msg;
    }
    

    There is also a recordWithTimestamp() method, to make it possible to record values into output vectors with a timestamp other than simTime(). Increasing timestamp order is still enforced though.

    All cOutVector objects write to a single output vector file that has a file extension .vec.

    The format and processing of output vector files is described in section [12].

    You can configure output vectors from omnetpp.ini: you can disable individual vectors, or limit recording to certain simulation time intervals (section [12.2.5]).

    If the output vector object is disabled or the simulation time is outside the specified interval, record() doesn't write anything to the output file. However, if you have a Tkenv inspector window open for the output vector object, the values will be displayed there, regardless of the state of the output vector object.

    7.9.2 Output Scalars

    While output vectors are to record time series data and thus they typically record a large volume of data during a simulation run, output scalars are supposed to record a single value per simulation run. You can use output scalars

    Output scalars are recorded with the record() method of cSimpleModule, and you will usually want to insert this code into the finish() function. An example:

    void Transmitter::finish()
    {
        double avgThroughput = totalBits / simTime();
        recordScalar("Average throughput", avgThroughput);
    }
    

    You can record whole statistic objects by calling their record() methods, declared as part of cStatistic. In the following example we create a Sink module which calculates the mean, standard deviation, minimum and maximum values of a variable, and records them at the end of the simulation.

    class Sink : public cSimpleModule
    {
      protected:
        cStdDev eedStats;
    
        virtual void initialize();
        virtual void handleMessage(cMessage *msg);
        virtual void finish();
    };
    
    Define_Module(Sink);
    
    void Sink::initialize()
    {
        eedStats.setName("End-to-End Delay");
    }
    
    void Sink::handleMessage(cMessage *msg)
    {
        simtime_t eed = simTime() - msg->getCreationTime();
        eedStats.collect(eed);
        delete msg;
    }
    
    void Sink::finish()
    {
        recordScalar("Simulation duration", simTime());
        eedStats.record();
    }
    

    The above calls record the data into an output scalar file, a line-oriented text file that has the file extension .sca. The format and processing of output vector files is described in chapter [12].

    7.10 Watches and Snapshots

    7.10.1 Basic Watches

    Unfortunately, variables of type int, long, double do not show up by default in Tkenv; neither do STL classes (std::string, std::vector, etc.) or your own structs and classes. This is because the simulation kernel, being a library, knows nothing about types and variables in your source code.

    OMNEST provides WATCH() and a set of other macros to allow variables to be inspectable in Tkenv and to be output into the snapshot file. WATCH() macros are usually placed into initialize() (to watch instance variables) or to the top of the activity() function (to watch its local variables); the point being that they should only be executed once.

    long packetsSent;
    double idleTime;
    
    WATCH(packetsSent);
    WATCH(idleTime);
    

    Of course, members of classes and structs can also be watched:

    WATCH(config.maxRetries);
    

    When you open an inspector for the simple module in Tkenv and click the Objects/Watches tab in it, you will see your watched variables and their values there. Tkenv also lets you change the value of a watched variable.

    The WATCH() macro can be used with any type that has a stream output operator (operator<<) defined. By default, this includes all primitive types and std::string, but since you can write operator<< for your classes/structs and basically any type, WATCH() can be used with anything. The only limitation is that since the output should more or less fit on single line, the amount of information that can be conveniently displayed is limited.

    An example stream output operator:

    std::ostream& operator<<(std::ostream& os, const ClientInfo& cli)
    {
        os << "addr=" << cli.clientAddr << "  port=" << cli.clientPort; // no endl!
        return os;
    }
    

    And the WATCH() line:

    WATCH(currentClientInfo);
    

    7.10.2 Read-write Watches

    Watches for primitive types and std::string allow for changing the value from the GUI as well, but for other types you need to explicitly add support for that. What you need to do is define a stream input operator (operator>>) and use the WATCH_RW() macro instead of WATCH().

    The stream input operator:

    std::ostream& operator>>(std::istream& is, ClientInfo& cli)
    {
        // read a line from "is" and parse its contents into "cli"
        return is;
    }
    

    And the WATCH_RW() line:

    WATCH_RW(currentClientInfo);
    

    7.10.3 Structured Watches

    WATCH() and WATCH_RW() are basic watches; they allow one line of (unstructured) text to be displayed. However, if you have a data structure generated from message definitions (see Chapter [5]), then there is a better approach. The message compiler automatically generates meta-information describing individual fields of the class or struct, which makes it possible to display the contents on field level.

    The WATCH macros to be used for this purpose are WATCH_OBJ() and WATCH_PTR(). Both expect the object to be subclassed from cObject; WATCH_OBJ() expects a reference to such class, and WATCH_PTR() expects a pointer variable.

    ExtensionHeader hdr;
    ExtensionHeader *hdrPtr;
    ...
    WATCH_OBJ(hdr);
    WATCH_PTR(hdrPtr);
    

    CAUTION: With WATCH_PTR(), the pointer variable must point to a valid object or be NULL at all times, otherwise the GUI may crash while trying to display the object. This practically means that the pointer should be initialized to NULL even if not used, and should be set to NULL when the object to which it points is deleted.

    delete watchedPtr;
    watchedPtr = NULL;  // set to NULL when object gets deleted
    

    7.10.4 STL Watches

    The standard C++ container classes (vector, map, set, etc) also have structured watches, available via the following macros:

    WATCH_VECTOR(), WATCH_PTRVECTOR(), WATCH_LIST(), WATCH_PTRLIST(), WATCH_SET(), WATCH_PTRSET(), WATCH_MAP(), WATCH_PTRMAP().

    The PTR-less versions expect the data items ("T") to have stream output operators (operator <<), because that is how they will display them. The PTR versions assume that data items are pointers to some type which has operator <<. WATCH_PTRMAP() assumes that only the value type (“second”) is a pointer, the key type (“first”) is not. (If you happen to use pointers as key, then define operator << for the pointer type itself.)

    Examples:

    std::vector<int> intvec;
    WATCH_VECTOR(intvec);
    
    std::map<std::string,Command*> commandMap;
    WATCH_PTRMAP(commandMap);
    

    7.10.5 Snapshots

    The snapshot() function outputs textual information about all or selected objects of the simulation (including the objects created in module functions by the user) into the snapshot file.

    bool snapshot(cObject *obj = &simulation, const char *label = NULL);
    

    The function can be called from module functions, like this:

    snapshot();     // dump the whole network
    snapshot(this); // dump this simple module and all its objects
    snapshot(&simulation.msgQueue); // dump future events
    

    This will append snapshot information to the end of the snapshot file. (The snapshot file name has an extension of .sna, default is omnetpp.sna. The actual file name can be set in the config file.)

    The snapshot file output is detailed enough to be used for debugging the simulation: by regularly calling snapshot(), one can trace how the values of variables, objects changed over the simulation. The arguments: label is a string that will appear in the output file; obj is the object whose inside is of interest. By default, the whole simulation (all modules etc) will be written out.

    If you run the simulation with Tkenv, you can also create a snapshot from the menu.

    An example snapshot file (some abbreviations have been applied):

    <?xml version="1.0" encoding="ISO-8859-1"?>
    <snapshot object="simulation" label="Long queue" simtime="9.038229311343"
    network="FifoNet">
      <object class="cSimulation" fullpath="simulation">
        <info></info>
        <object class="cModule" fullpath="FifoNet">
          <info>id=1</info>
          <object class="fifo::Source" fullpath="FifoNet.gen">
            <info>id=2</info>
            <object class="cPar" fullpath="FifoNet.gen.sendIaTime">
              <info>exponential(0.01s)</info>
              <detailedinfo>double sendIaTime = exponential(0.01s) @unit(s)
              </detailedinfo>
            </object>
            <object class="cGate" fullpath="FifoNet.gen.out">
              <info>--> fifo.in</info>
            </object>
          </object>
          <object class="fifo::Fifo" fullpath="FifoNet.fifo">
            <info>id=3</info>
            <object class="cPar" fullpath="FifoNet.fifo.serviceTime">
              <info>0.01</info>
              <detailedinfo>double serviceTime = 0.01@unit(s)</detailedinfo>
            </object>
            <object class="cGate" fullpath="FifoNet.fifo.in">
              <info><-- gen.out</info>
            </object>
            <object class="cGate" fullpath="FifoNet.fifo.out">
              <info>--> sink.in</info>
            </object>
            <object class="cQueue" fullpath="FifoNet.fifo.queue">
              <info>length=13</info>
              <object class="cMessage" fullpath="FifoNet.fifo.queue.job">
                <info>src=FifoNet.gen (id=2)  dest=FifoNet.fifo (id=3)</info>
              </object>
              <object class="cMessage" fullpath="FifoNet.fifo.queue.job">
                <info>src=FifoNet.gen (id=2)  dest=FifoNet.fifo (id=3)</info>
              </object>
            </object>
          <object class="fifo::Sink" fullpath="FifoNet.sink">
            <info>id=4</info>
            <object class="cGate" fullpath="FifoNet.sink.in">
              <info><-- fifo.out</info>
            </object>
          </object>
        </object>
        <object class="cMessageHeap" fullpath="simulation.scheduled-events">
          <info>length=3</info>
          <object class="cMessage" fullpath="simulation.scheduled-events.job">
            <info>src=FifoNet.fifo (id=3)  dest=FifoNet.sink (id=4)</info>
          </object>
          <object class="cMessage" fullpath="...sendMessageEvent">
            <info>at T=9.0464.., in dt=0.00817..; selfmsg for FifoNet.gen (id=2)</info>
          </object>
          <object class="cMessage" fullpath="...end-service">
            <info>at T=9.0482.., in dt=0.01; selfmsg for FifoNet.fifo (id=3)</info>
          </object>
        </object>
      </object>
    </snapshot>
    
    

    7.10.6 Getting Coroutine Stack Usage

    It is important to choose the correct stack size for modules. If the stack is too large, it unnecessarily consumes memory; if it is too small, stack violation occurs.

    OMNEST contains a mechanism that detects stack overflows. It checks the intactness of a predefined byte pattern (0xdeadbeef) at the stack boundary, and reports “stack violation” if it was overwritten. The mechanism usually works fine, but occasionally it can be fooled by large -- and not fully used -- local variables (e.g. char buffer[256]): if the byte pattern happens to fall in the middle of such a local variable, it may be preserved intact and OMNEST does not detect the stack violation.

    To be able to make a good guess about stack size, you can use the getStackUsage() call which tells you how much stack the module actually uses. It is most conveniently called from finish():

    void FooModule::finish()
    {
      ev << getStackUsage() << " bytes of stack used\n";
    }
    

    The value includes the extra stack added by the user interface library (see extraStackforEnvir in envir/omnetapp.h), which is currently 8K for Cmdenv and at least 16K for Tkenv.

    getStackUsage() also works by checking the existence of predefined byte patterns in the stack area, so it is also subject to the above effect with local variables.

    7.11 Defining New NED Functions

    It is possible to extend the NED language with new functions beyond the built-in ones. New functions are implemented in C++, and then compiled into the simulation model. When a simulation program starts up, the new functions are registered in the NED runtime, and become available for use in NED and ini files.

    There are two methods to define NED functions. The Define_NED_Function() macro is the more flexible, preferred method of the two. Define_NED_Math_Function() is the older one, and it supports only certain cases. Both macros have several variants.

    7.11.1 Define_NED_Function()

    The Define_NED_Function() macro lets you define new functions that can accept arguments of various data types (bool, double, string, etc.), supports optional arguments and also variable argument lists (variadic functions).

    The macro has two variants:

    Define_NED_Function(FUNCTION,SIGNATURE);
    Define_NED_Function2(FUNCTION,SIGNATURE,CATEGORY,DESCRIPTION);
    

    The two variants are basically equivalent; the only difference is that the second one allows you to specify two more parameters, CATEGORY and DESCRIPTION. These two parameters expect human-readable strings that are displayed when listing the available NED functions.

    The common parameters, FUNCTION and SIGNATURE are the important ones. FUNCTION is the name of (or pointer to) the C++ function that implements the NED function, and SIGNATURE is the function signature as a string; it defines the name, argument types and return type of the NED function.

    You can list the available NED functions by running opp_run or any simulation executable with the -h nedfunctions option. The result will be similar to what you can see in Appendix [22].

    $ opp_run -h nedfunctions
    OMNeT++ Discrete Event Simulation...
    Functions that can be used in NED expressions and in omnetpp.ini:
    
     Category "conversion":
      double : double double(any x)
        Converts x to double, and returns the result. A boolean argument becomes
        0 or 1; a string is interpreted as number; an XML argument causes an error.
     ...
    

    Seeing the above output, it should now be obvious what the CATEGORY and DESCRIPTION macro arguments are for. OMNEST uses the following category names: "conversion", "math", "misc", "ned", "random/continuous", "random/discrete", "strings", "units", "xml". You can use these category names for your own functions as well, when appropriate.

    The Signature

    The signature string has the following syntax:

    returntype functionname(argtype1 argname1, argtype2 argname2, ...)
    

    The functionname part defines the name of the NED function, and it must meet the syntactical requirements for NED identifiers (start with a letter or underscore, not be a reserved NED keyword, etc.)

    The argument types and return type can be one of the following: bool, int (maps to C/C++ long), double, quantity, string, xml or any; that is, any NED parameter type plus quantity and any. quantity means double with an optional measurement unit (double and int only accept dimensionless numbers), and any stands for any type. The argument names are presently ignored.

    To make arguments optional, append a question mark to the argument name. Like in C++, optional arguments may only occur at the end of the argument list, i.e. all arguments after an optional argument must also be optional. The signature string does not have syntax for supplying default values for optional arguments; that is, default values have to be built into the C++ code that implements the NED function. To let the NED function accept any number of additional arguments of arbitrary types, add an ellipsis (...) to the signature as the last argument.

    Some examples:

    "int factorial(int n)"
    "bool isprime(int n)"
    "double sin(double x)"
    "string repeat(string what, int times)"
    "quantity uniform(quantity a, quantity b, long rng?)"
    "any choose(int index, ...)"
    

    The first three examples define NED functions with the names factorial, isprime and sin, with the obvious meanings. The fourth example can be the signature for a function that repeats a string n times, and returns the concatenated result. The fifth example is the signature of the existing uniform() NED function; it accepts numbers both with and without measurement units (of course, when invoked with measurement units, both a and b must have one, and the two must be compatible -- this should be checked by the C++ implementation). uniform() also accepts an optional third argument, an RNG index. The sixth example can be the signature of a choose() NED function that accepts an integer plus any number of additional arguments of any type, and returns the indexth one among them.

    Implementing the NED Function

    The C++ function that implements the NED function must have the following signature, as defined by the NEDFunction typedef:

    cNEDValue function(cComponent *context, cNEDValue argv[], int argc);
    

    As you can see, the function accepts an array of cNEDValue objects, and returns a cNEDValue; the argc-argv style argument list should be familiar to you from the declaration of the C/C++ main() function. cNEDValue is a class that is used during the evaluation of NED expressions, and represents a value together with its type. The context argument contains the module or channel in the context of which the NED expression is being evaluated; it is useful for implementing NED functions like getParentModuleIndex().

    The function implementation does not need to worry too much about checking the number and types of the incoming arguments, because the NED expression evaluator already does that: inside the function you can be sure that the number and types of arguments correspond to the function signature string. Thus, argc is mostly useful only if you have optional arguments or a variable argument list. The NED expression evaluator also checks that the value you return from the function corresponds to the signature.

    cNEDValue can store all the needed data types (bool, double, string, etc.), and is equipped with the functions necessary to conveniently read and manipulate the stored value. The value can be read via functions like boolValue(), longValue(), doubleValue(), stringValue() (returns const char *), stdstringValue() (returns const std::string&) and xmlValue() (returns cXMLElement*), or by simply casting the object to the desired data type, making use of the provided typecast operators. Invoking a getter or typecast operator that does not match the stored data type will result in a runtime error. For setting the stored value, cNEDValue provides a number of overloaded set() functions, assignment operators and constructors.

    Further cNEDValue member functions provide access to the stored data type; yet other functions are associated with handling quantities, i.e. doubles with measurement units. There are member functions for getting and setting the number part and the measurement unit part separately; for setting the two components together; and for performing unit conversion.

    Equipped with the above information, we can already write a simple NED function that returns the length of a string:

    static cNEDValue ned_strlen(cComponent *context, cNEDValue argv[], int argc)
    {
        return (long)argv[0].stdstringValue().size();
    }
    
    Define_NED_Function(ned_strlen, "int length(string s)");
    

    Note that since Define_NED_Function() expects the C++ function to be already declared, we place the function implementation in front of the Define_NED_Function() line. We also declare the function to be static, because its name doesn't need to be visible for the linker. In the function body, we use std::string's size() method to obtain the length of the string, and cast the result to long; the C++ compiler will convert that into a cNEDValue using cNEDValue's long constructor. Note that the int keyword in the signature maps to the C++ type long.

    The following example defines a choose() NED function that returns its kth argument that follows the index (k) argument.

    static cNEDValue ned_choose(cComponent *context, cNEDValue argv[], int argc)
    {
        int index = (int)argv[0];
        if (index < 0 || index >= argc-1)
            throw cRuntimeError("choose(): index %d is out of range", index);
        return argv[index+1];
    }
    
    Define_NED_Function(ned_choose, "any choose(int index, ...)");
    

    Here, the value of argv[0] is read using the typecast operator that maps to longValue(). (Note that if the value of the index argument does not fit into an int, the conversion will result in data loss!) The code also shows how to report errors (by throwing a cRuntimeError.)

    The third example shows how the built-in uniform() NED function could be reimplemented by the user:

    static cNEDValue ned_uniform(cComponent *context, cNEDValue argv[], int argc)
    {
        int rng = argc==3 ? (int)argv[2] : 0;
        double argv1converted = argv[1].doubleValueInUnit(argv[0].getUnit());
        double result = uniform((double)argv[0], argv1converted, rng);
        return cNEDValue(result, argv[0].getUnit());
        // or: argv[0].setPreservingUnit(result); return argv[0];
    }
    
    Define_NED_Function(ned_uniform, "quantity uniform(quantity a, quantity b, int rng?)");
    

    The first line of the function body shows how to supply default values for optional arguments; for the rng argument in this case. The next line deals with unit conversion. This is necessary because the a and b arguments are both quantities and may come in with different measurement units. We use the doubleValueInUnit() function to obtain the numeric value of b in a's measurement unit. If the two units are incompatible or only one of the parameters have a unit, an error will be raised. If neither parameters have a unit, doubleValueInUnit() simply returns the stored double. Then we call the uniform() C++ function to actually generate a random number, and return it in a temporary object with a's measurement unit. Alternatively, we could have overwritten the numeric part of a with the result using setPreservingUnit(), and returned just that. If there is no measurement unit, getUnit() will return NULL, which is understood by both doubleValueInUnit() and the cNEDValue constructor.

    cNEDValue In More Detail

    In the previous section we have given an overview and demonstrated the basic use of the cNEDValue class; here we go into further details.

    The stored data type can be obtained with the getType() function. It returns an enum (cNEDValue::Type) that has the following values: UNDEF, BOOL, DBL, STR, XML. UNDEF is synonymous with unset; the others have the obvious meanings. There is no separate QUANTITY type: quantities are also represented with the DBL type, which has an optional associated measurement unit. Note that LONG is also missing; the reason is that the NED expression evaluator currently (as of OMNEST 4.2) stores all numbers as doubles.

    The getTypeName() static function returns the string equivalent of a cNEDValue::Type. The utility functions isSet() and isNumeric() check that the type is (not) UNDEF and DBL, respectively.

    cNEDValue value = 5.0;
    cNEDValue::Type type = value.getType(); // ==> DBL
    ev << cNEDValue::getTypeName(type) << endl; // ==> "double"
    

    We have already seen that the DBL type serves both the double and quantity types of the NED function signature, by storing an optional measurement unit (a string) in addition to the double variable. A cNEDValue can be set to a quantity by creating it with a two-argument constructor that accepts a double and a const char * for unit, or by invoking a similar two-argument set() function. The measurement unit can be read with getUnit(), and overwritten with setUnit(). If you assign a double to a cNEDValue or invoke the one-argument set(double) method on it, that will clear the measurement unit. If you want to overwrite the number part but preserve the original unit, you need to use the setPreservingUnit(double) method.

    There are several functions that perform unit conversion. The doubleValueInUnit() method accepts a measurement unit, and attempts to return the number in that unit. The convertTo() method also accepts a measurement unit, and tries to permanently convert the value to that unit; that is, if successful, it changes both the number and the measurement unit part of the object. The convertUnit() static cNEDValue member function accepts three arguments: a quantity as a double and a unit, and a target unit; and returns the number in the target unit. A parseQuantity() static member function parses a string that contains a quantity (e.g. "5min 48s"), and return both the numeric value and the measurement unit. Another version of parseQuantity() tries to return the value in a unit you specify. All functions raise an error if the unit conversion is not possible, e.g. due to incompatible units.

    For performance reasons, setUnit(), convertTo() and all other functions that accept and store a measurement unit will only store the const char* pointer, but do not copy the string itself. Consequently, the passed measurement unit pointers must stay valid for at least the lifetime of the cNEDValue object, or even longer if the same pointer propagates to other cNEDValue objects. It is recommended that you only pass pointers that stay valid during the entire simulation. It is safe to use: (1) string constants from the code; (2) unit strings from other cNEDValues; and (3) pooled strings e.g. from a cStringPool or from cNEDValue's static getPooled() function.

    Example code:

    // manipulating the number and the measurement unit
    cNEDValue value(250,"ms");    // initialize to 250ms
    value = 300.0;                // ==> 300 (clears the unit!)
    value.set(500,"ms");          // ==> 500ms
    value.setUnit("s");           // ==> 500s (overwrites the unit)
    value.setPreservingUnit(180); // ==> 180s (overwrites the number)
    value.setUnit(NULL);          // ==> 180 (clears the unit)
    
    // unit conversion
    value.set(500, "ms");         // ==> 500ms
    value.convertTo("s");         // ==> 0.5s
    double us = value.doubleValueInUnit("us"); // ==> 500000 (value is unchanged)
    double bps = cNEDValue::convertUnit(128, "kbps", "bps"); // ==> 128000
    double ms = cNEDValue::convertUnit("2min 15.1s", "ms"); // ==> 135100
    
    // getting persistent measurement unit strings
    const char *unit = argv[0].stringValue(); // cannot be trusted to persist
    value.setUnit(cNEDValue::getPooled(unit)); // use a persistent copy for setUnit()
    

    7.11.2 Define_NED_Math_Function()

    The Define_NED_Math_Function() macro lets you register a C/C++ “mathematical” function as a NED function. The registered C/C++ function may take up to four double arguments, and must return a double; the NED signature will be the same. In other words, functions registered this way cannot accept any NED data type other than double; cannot return anything else than double; cannot accept or return values with measurement units; cannot have optional arguments or variable argument lists; and are restricted to four arguments at most. In exchange for these restrictions, the C++ implementation of the functions is a lot simpler.

    Accepted function signatures for Define_NED_Math_Function():

    double f();
    double f(double);
    double f(double, double);
    double f(double, double, double);
    double f(double, double, double, double);
    

    The simulation kernel uses Define_NED_Math_Function() to expose commonly used <math.h> functions in the NED language. Most <math.h> functions (sin(), cos(), fabs(), fmod(), etc.) can be directly registered without any need for wrapper code, because their signatures is already one of the accepted ones listed above.

    The macro has the following variants:

    Define_NED_Math_Function(NAME,ARGCOUNT);
    Define_NED_Math_Function2(NAME,FUNCTION,ARGCOUNT);
    Define_NED_Math_Function3(NAME,ARGCOUNT,CATEGORY,DESCRIPTION);
    Define_NED_Math_Function4(NAME,FUNCTION,ARGCOUNT,CATEGORY,DESCRIPTION);
    

    All macros accept the NAME and ARGCOUNT parameters; they are the intended name of the NED function and the number of double arguments the function takes (0..3). NAME should be provided without quotation marks (they will be added inside the macro.) Two macros also accept a FUNCTION parameter, which is the name of (or pointer to) the implementation C/C++ function. The macros that don't have a FUNCTION parameter simply use the NAME parameter for that as well. The last two macros accept CATEGORY and DESCRIPTION, which have exactly the same role as with Define_NED_Function().

    Examples:

    Define_NED_Math_Function3(sin, 1, "math", "Trigonometric function; see <math.h>");
    Define_NED_Math_Function3(cos, 1, "math", "Trigonometric function; see <math.h>");
    Define_NED_Math_Function3(pow, 2, "math", "Power-of function; see <math.h>");
    

    7.12 Deriving New Classes

    7.12.1 cOwnedObject or Not?

    If you plan to implement a completely new class (as opposed to subclassing something already present in OMNEST), you have to ask yourself whether you want the new class to be based on cOwnedObject or not. Note that we are not saying you should always subclass from cOwnedObject. Both solutions have advantages and disadvantages, which you have to consider individually for each class.

    cOwnedObject already carries (or provides a framework for) significant functionality that is either relevant to your particular purpose or not. Subclassing cOwnedObject generally means you have more code to write (as you have to redefine certain virtual functions and adhere to conventions) and your class will be a bit more heavy-weight. However, if you need to store your objects in OMNEST objects like cQueue or you want to store OMNEST classes in your object, then you must subclass from cOwnedObject.

    The most significant features of cOwnedObject are the name string (which has to be stored somewhere, so it has its overhead) and ownership management (see section [7.13]), which also provides advantages at some cost.

    As a general rule, small struct-like classes like IPAddress, MACAddress, RoutingTableEntry, TCPConnectionDescriptor, etc. are better not subclassed from cOwnedObject. If your class has at least one virtual member function, consider subclassing from cObject, which does not impose any extra cost because it doesn't have data members at all, only virtual functions.

    7.12.2 cOwnedObject Virtual Methods

    Most classes in the simulation class library are descendants of cOwnedObject. If you want to derive a new class from cOwnedObject or a cOwnedObject descendant, you must redefine some member functions so that objects of the new type can fully co-operate with other parts of the simulation system. A more or less complete list of these functions is presented here. You don't need to worry about the length of the list: most functions are not absolutely necessary to implement. For example, you do not need to redefine forEachChild() unless your class is a container class.

    The following methods must be implemented:

    If your class contains other objects subclassed from cOwnedObject, either via pointers or as a data member, the following function should be implemented:

    Implementation of the following methods is recommended:

    It is customary to implement the copy constructor and the assignment operator so that they delegate to the same function of the base class, and invoke a common private copy() function to copy the local members.

    7.12.3 Class Registration

    You should also use the Register_Class() macro to register the new class. It is used by the createOne() factory function, which can create any object given the class name as a string. createOne() is used by the Envir library to implement omnetpp.ini options such as rng-class="..." or scheduler-class="...". (see Chapter [17])

    For example, an omnetpp.ini entry such as

    rng-class = "cMersenneTwister"
    

    would result in something like the following code to be executed for creating the RNG objects:

    cRNG *rng = check_and_cast<cRNG*>(createOne("cMersenneTwister"));
    

    But for that to work, we needed to have the following line somewhere in the code:

    Register_Class(cMersenneTwister);
    

    createOne() is also needed by the parallel distributed simulation feature (Chapter [16]) to create blank objects to unmarshal into on the receiving side.

    7.12.4 Details

    We'll go through the details using an example. We create a new class NewClass, redefine all above mentioned cOwnedObject member functions, and explain the conventions, rules and tips associated with them. To demonstrate as much as possible, the class will contain an int data member, dynamically allocated non-cOwnedObject data (an array of doubles), an OMNEST object as data member (a cQueue), and a dynamically allocated OMNEST object (a cMessage).

    The class declaration is the following. It contains the declarations of all methods discussed in the previous section.

    //
    // file: NewClass.h
    //
    #include <omnetpp.h>
    
    class NewClass : public cOwnedObject
    {
      protected:
        int size;
        double *array;
        cQueue queue;
        cMessage *msg;
        ...
      private:
        void copy(const NewClass& other); // local utility function
      public:
        NewClass(const char *name=NULL, int d=0);
        NewClass(const NewClass& other);
        virtual ~NewClass();
        virtual NewClass *dup() const;
        NewClass& operator=(const NewClass& other);
    
        virtual void forEachChild(cVisitor *v);
        virtual std::string info();
    };
    

    We'll discuss the implementation method by method. Here is the top of the .cc file:

    //
    // file: NewClass.cc
    //
    #include <stdio.h>
    #include <string.h>
    #include <iostream.h>
    #include "newclass.h"
    
    Register_Class( NewClass );
    
    
    NewClass::NewClass(const char *name, int sz) : cOwnedObject(name)
    {
        size = sz;
        array = new double[size];
        take(&queue);
        msg = NULL;
    }
    

    The constructor (above) calls the base class constructor with the name of the object, then initializes its own data members. You need to call take() for cOwnedObject-based data members.

    NewClass::NewClass(const NewClass& other) : cOwnedObject(other)
    {
        size = -1; // needed by copy()
        array = NULL;
        msg = NULL;
        take(&queue);
        copy(other);
    }
    

    The copy constructor relies on the private copy() function. Note that pointer members have to be initialized (to NULL or to an allocated object/memory) before calling the copy() function.

    You need to call take() for cOwnedObject-based data members.

    NewClass::~NewClass()
    {
        delete [] array;
        if (msg->getOwner()==this)
            delete msg;
    }
    

    The destructor should delete all data structures the object allocated. cOwnedObject-based objects should only be deleted if they are owned by the object -- details will be covered in section [7.13].

    NewClass *NewClass::dup() const
    {
        return new NewClass(*this);
    }
    

    The dup() function is usually just one line, like the one above.

    NewClass& NewClass::operator=(const NewClass& other)
    {
        if (&other==this)
            return *this;
    
        cOwnedObject::operator=(other);
        copy(other);
        return *this;
    }
    

    The assignment operator (above) first makes sure that will not try to copy the object to itself, because that can be disastrous. If so (that is, &other==this), the function returns immediately without doing anything.

    The base class part is copied via invoking the assignment operator of the base class. Then the method copies over the local members using the copy() private utility function.

    void NewClass::copy(const NewClass& other)
    {
        if (size != other.size) {
            size = other.size;
            delete array;
            array = new double[size];
        }
        for (int i = 0; i < size; i++)
            array[i] = other.array[i];
    
        queue = other.queue;
        queue.setName(other.queue.getName());
    
        if (msg && msg->getOwner()==this)
            delete msg;
    
        if (other.msg && other.msg->getOwner()==const_cast<cMessage*>(&other))
            take(msg = other.msg->dup());
        else
            msg = other.msg;
    }
    

    Complexity associated with copying and duplicating the object is concentrated in the copy() utility function.

    Data members are copied in the normal C++ way. If the class contains pointers, you will most probably want to make a deep copy of the data where they point, and not just copy the pointer values.

    If the class contains pointers to OMNEST objects, you need to take ownership into account. If the contained object is not owned then we assume it is a pointer to an “external” object, consequently we only copy the pointer. If it is owned, we duplicate it and become the owner of the new object. Details of ownership management will be covered in section [7.13].

    void NewClass::forEachChild(cVisitor *v)
    {
        v->visit(queue);
        if (msg)
            v->visit(msg);
    }
    

    The forEachChild() function should call v->visit(obj) for each obj member of the class. See the API Reference for more information about forEachChild().

    std::string NewClass::info()
    {
        std::stringstream out;
        out << "data=" << data << ", array[0]=" << array[0];
        return out.str();
    
    }
    

    The info() method should produce a concise, one-line string about the object. You should try not to exceed 40-80 characters, since the string will be shown in tooltips and listboxes.

    See the virtual functions of cObject and cOwnedObject in the class library reference for more information. The sources of the Sim library (include/, src/sim/) can serve as further examples.

    7.13 Object Ownership Management

    7.13.1 The Ownership Tree

    OMNEST has a built-in ownership management mechanism which is used for sanity checks, and as part of the infrastructure supporting Tkenv inspectors.

    Container classes like cQueue own the objects inserted into them, but this is not limited to objects inserted into a container: every cOwnedObject-based object has an owner all the time. From the user's point of view, ownership is managed transparently. For example, when you create a new cMessage, it will be owned by the simple module. When you send it, it will first be handed over to (i.e. change ownership to) the FES, and, upon arrival, to the destination simple module. When you encapsulate the message in another one, the encapsulating message will become the owner. When you decapsulate it again, the currently active simple module becomes the owner.

    The getOwner() method, defined in cOwnedObject, returns the owner of the object:

    cOwnedObject *o = msg->getOwner();
    ev << "Owner of " << msg->getName() << " is: " <<
       << "(" << o->getClassName() << ") " << o->getFullPath() << endl;
    

    The other direction, enumerating the objects owned can be implemented with the forEachChild() method by it looping through all contained objects and checking the owner of each object.

    Why Do We Need This?

    The traditional concept of object ownership is associated with the “right to delete” objects. In addition to that, keeping track of the owner and the list of objects owned also serves other purposes in OMNEST:

    Some examples of programming errors that can be caught by the ownership facility:

    For example, the send() and scheduleAt() functions check that the message being sent/scheduled is owned by the module. If it is not, then it signals a programming error: the message is probably owned by another module (already sent earlier?), or currently scheduled, or inside a queue, a message or some other object -- in either case, the module does not have any authority over it. When you get the error message ("not owner of object"), you need to carefully examine the error message to determine which object has ownership of the message, and correct the logic that caused the error.

    The above errors are easy to make in the code, and if not detected automatically, they could cause random crashes which are usually very difficult to track down. Of course, some errors of the same kind still cannot be detected automatically, like calling member functions of a message object which has been sent to (and so is currently owned by) another module.

    7.13.2 Managing Ownership

    Ownership is managed transparently for the user, but this mechanism has to be supported by the participating classes themselves. It will be useful to look inside cQueue and cArray, because they might give you a hint what behavior you need to implement when you want to use non-OMNEST container classes to store messages or other cOwnedObject-based objects.

    Insertion

    cArray and cQueue have internal data structures (array and linked list) to store the objects which are inserted into them. However, they do not necessarily own all of these objects. (Whether they own an object or not can be determined from that object's getOwner() pointer.)

    The default behaviour of cQueue and cArray is to take ownership of the objects inserted. This behavior can be changed via the takeOwnership flag.

    Here is what the insert operation of cQueue (or cArray) does:

    The corresponding source code:

    void cQueue::insert(cOwnedObject *obj)
    {
        // insert into queue data structure
        ...
    
        // take ownership if needed
        if (getTakeOwnership())
            take(obj);
    
    }
    

    Removal

    Here is what the remove family of operations in cQueue (or cArray) does:

    After the object was removed from a cQueue/cArray, you may further use it, or if it is not needed any more, you can delete it.

    The release ownership phrase requires further explanation. When you remove an object from a queue or array, the ownership is expected to be transferred to the simple module's local objects list. This is accomplished by the drop() function, which transfers the ownership to the object's default owner. getDefaultOwner() is a virtual method returning cOwnedObject* defined in cOwnedObject, and its implementation returns the currently executing simple module's local object list.

    As an example, the remove() method of cQueue is implemented like this:

    cOwnedObject *cQueue::remove(cOwnedObject *obj)
    {
        // remove object from queue data structure
        ...
    
        // release ownership if needed
        if (obj->getOwner()==this)
            drop(obj);
    
        return obj;
    }
    

    Destructor

    The concept of ownership is that the owner has the exclusive right and duty to delete the objects it owns. For example, if you delete a cQueue containing cMessages, all messages it contains and owns will also be deleted.

    The destructor should delete all data structures the object allocated. From the contained objects, only the owned ones are deleted -- that is, where obj->getOwner()==this.

    Object Copying

    The ownership mechanism also has to be taken into consideration when a cArray or cQueue object is duplicated (using dup() or the copy constructor.) The duplicate is supposed to have the same content as the original; however, the question is whether the contained objects should also be duplicated or only their pointers taken over to the duplicate cArray or cQueue. A similar question arises when an object is copied using the assignment operator (operator=()).

    The convention followed by cArray/cQueue is that only owned objects are copied, and the contained but not owned ones will have their pointers taken over and their original owners left unchanged.


    8 Building Simulation Programs

    8.1 Overview

    As has already been mentioned, an OMNeT++ model consists of the following parts:

    To build an executable simulation program, you first need to translate the MSG files into C++, using the message compiler (opp_msgc). After this step, the process is the same as building any C/C++ program from source: all C++ sources need to be compiled into object files (.o files (using gcc on Mac, Linux) or mingw on Windows) and all object files need to be linked with the necessary libraries to get an executable or shared library.

    File names for libraries differ depending on the platform, whether it is a static or shared library, and whether it is a debug or release version. Let us suppose you have a library called common:

    In OMNeT++ 4.0 we recommend that you use shared libraries whenever it is possible. You will need to link with the following libraries:

    Luckily, you do not have to worry about the above details, because automatic tools like opp_makemake will take care of the hard part for you.

    The following figure gives an overview of the process of building and running simulation programs.

    Figure: Building and running simulation

    This chapter discusses how to use the simulation system on the following platforms:

    8.2 Using gcc

    The following section applies to using OMNeT++ on Linux, Solaris, Mac OS X, FreeBSD and other Unix derivatives, and also to MinGW on Windows.

    8.2.1 The opp_makemake Tool

    The opp_makemake tool can automatically generate a Makefile for your simulation program, based on the source files in the current directory or directory tree. opp_makemake has several options; opp_makemake -h displays help.

    The most important options are:

    8.2.2 Basic Use

    Once you have the source files (*.ned, *.msg, *.cc, *.h) in a directory, change the working directory to there and type:

    $ opp_makemake
    

    This will create a file named Makefile. If you type make, your simulation program should build.

    If you already had a Makefile in that directory, opp_makemake will refuse to overwrite it. You can force overwriting the old Makefile with the -f option:

    $ opp_makemake -f
    

    The name of the output file will be derived from the name of the project directory (see later). You can override it with the -o option:

    $ opp_makemake -f -o aloha
    

    In addition to the default target that builds the simulation executable, the Makefile also contains the following targets:

    Target

    Action
    all The default target is to build the simulation executable
    depend Adds (or refreshes) dependencies in the Makefile
    clean Deletes all files that were produced by the make process

    8.2.3 Debug and Release Builds

    opp_makemake generates a makefile that can create both release and debug builds. By default it creates debug version, but it is easy to override this behavior. Just define the MODE variable on the make command line.

    $ make MODE=release
    

    If you want to create release builds by default you should use the --mode mode option for opp_makemake when generating your makefiles.

    $ opp_makemake --mode release ...
    

    8.2.4 Debugging the Makefile

    opp_makemake generates a makefile that prints only minimal information during the build process (only the name of the compiled file.) If you want to see the full compiler commands executed by the makefile, specify V=1 as a command line parameter for the make command.

    $ make V=1
    

    8.2.5 Using External C/C++ Libraries

    If you are using external libraries you should specify the include path for the header files with the -I includedir option. You should specify this option if you are using anything outside of the source directory tree (except the system and OMNeT++ headers which are always included automatically)

    To define an external library to be linked with, use -Ldir to specify the directory of the external library and -llibrary to specify the name of the external dependency.

    8.2.6 Building Directory Trees

    It is possible to build a whole source directory tree with a single makefile. A source tree will generate a single output file (executable or library). A source directory tree will always have a Makefile in its root, and source files may be placed anywhere in the tree.

    To turn on this option, use the opp_makemake --deep option. opp_makemake will collect all .cc and .msg files from the whole subdirectory tree, and generate a makefile that covers all. If you need to exclude a specific directory, use the -X exclude/dir/path option. (Multiple -X options are accepted.)

    An example:

    $ opp_makemake -f --deep -X experimental -X obsolete
    

    8.2.7 Automatic Include Dirs

    If your source tree contains several subdirectories (maybe several levels deep), it can be annoying to have to specify relative paths for your header files in your .cc files or you should specify the include path explicitly by the -I includepath option. opp_makemake has a command line option, which adds all directories in the current source tree to the compiler command line. This option is turned on by default.

    The only requirement is that your #include statements must unambigously specify the name of the header file. (i.e. if you have two common.h files, one in subdir1 and the other in subdir2 specify #include "subdir1/common.h" instead of #include "common.h". If you want to include a directory which is outside of your source directory tree you always must specify it with the -I external/include/dir option.

    8.2.8 Dependency Handling

    Dependency information is used by the makefile to minimize the time required to compile and link your project. If your makefile contains up-to date dependency info -- only files changed since you last compiled your project will be re-compiled or linked.

    opp_makemake automatically adds dependencies to the makefile. You can regenerate the dependencies by typing make depend any time. The warnings during the dependency generation process can be safely ignored.

    You may generate and add dependencies to the makefile manually using the opp_makedep tool. Use opp_makedep --help to display the supported command line options.

    8.2.9 Out-of-Directory Build

    The build system creates object and executable files in a separate directory, called the output directory. The structure of the output directory will be the same as your source directory structure except that it will be placed in the out/configname directory. The configname part will mirror your compiler toolchain and build mode settings. (i.e. The result of a debug build with gcc will be placed in out/gcc-debug)

    The location of the generated output file is determined by the -O option. (The default value is 'out', relative to the project root directory):

    $ opp_makemake -O ../tmp/obj
    

    8.2.10 Building Shared and Static Libraries

    By default the makefile will create an executable file, but it is also possible to build shared or static libraries. Shared libraries are usually a better choice.

    Use --make-so to create shared libraries, and --make-lib to build static libraries. The --nolink option completely avoids the linking step, which is useful for top-level makefiles that only invoke other makefiles, or if you want to do the linking manually.

    8.2.11 Recursive Builds

    The --recurse option enables recursive make; when you build the simulation, make descends into the subdirectories and runs make in them too. By default, --recurse decends into all subdirectories; the -X directory option can be used to make it ignore certain subdirectories. This option is especially useful for top level makefiles.

    The --recurse option automatically discovers subdirectories, but this is sometimes inconvenient. Your source directory tree may contain parts which need their own hand written Makefile. This can happen if you include source files from an other non OMNeT++ project. With the -d dir or --subdir dir option, you can explicitly specify which directories to recurse into, and also, the directories need not be direct children of the current directory.

    The recursive make options (--recurse, -d, --subdir) imply -X, that is, the directories recursed into will be automatically excluded from deep makefiles.

    You can control the order of traversal by adding dependencies into the makefrag file (see [8.2.12])

    Motivation for recursive builds:

    8.2.12 Customizing the Makefile

    It is possible to add rules or otherwise customize the generated makefile by providing a makefrag file. When you run opp_makemake, it will automatically insert makefrag into the resulting Makefile. With the -i option, you can also name other files to be included into the Makefile.

    makefrag will be inserted after the definitions but before the first rule, so it is possible to override existing definitions and add new ones, and also to override the default target.

    makefrag can be useful if some of your source files are generated from other files (for example, you use generated NED files), or you need additional targets in your makefile or just simply want to override the default target in the makefile.

    8.2.13 Projects with Multiple Source Trees

    In the case of a large project, your source files may be spread across several directories and your project may generate more than one executable file (i.e. several shared libraries, examples etc.).

    Once you have created your makefiles with opp_makemake in every source directory tree, you will need a toplevel makefile. The toplevel makefile usually calls only the makefiles recursively in the source directory trees.

    8.2.14 A Multi-Directory Example

    For a complex example of using opp_makemake, we will show how to create the makefiles for the Mobility Framework. First, take a look at the project's directory structure and find the directories that should be used as source trees:

    mobility-framework
        bitmaps
        contrib <-- source tree (build libmfcontrib.so from this dir)
        core <-- source tree (build libmfcore.so from this dir)
        docs
        network
        template
        testSuite <-- source tree (build testSuite executable from this dir)
    

    Additionally, there are dependencies between these output files: mfcontrib requires mfcore and testSuite requires mfcontrib (and indirectly mfcore).

    First, we create the makefile for the core directory. The makefile will build a shared lib from all .cc files in the core subtree, and will name it mfcore):

    $ cd core && opp_makemake -f --deep --make-so -o mfcore -O out
    

    The contrib directory depends on mfcore so we use the -L and -l options to specify the library we should link with. Note that we must also add the include directories manually from the core source tree, because autodiscovery works only in the same source tree:

    $ cd contrib && opp_makemake -f --deep --make-so -o mfcontrib -O out \\
      -I../core/basicModules -I../core/utils -L../out/$(CONFIGNAME)/core -lmfcore
    

    The testSuite will be created as an executable file which depends on both mfcontrib and mfcore.

    $ cd testSuite && opp_makemake -f --deep -o testSuite -O out
        -I../core/utils -I../core/basicModules -I../contrib/utils \\
        -I../contrib/applLayer -L../out/$(CONFIGNAME)/contrib -lmfcontrib
    

    Now let us specify the dependencies between the above directories. Add the lines below to the makefrag file in the project directory root.

    contrib_dir: core_dir
    testSuite_dir: contrib_dir
    

    Now the last step is to create a top-level makefile in the root of the project that calls the previously created makefiles in the correct order. We will use the --nolink option, exclude every subdirectory from the build (-X.), and explicitly call the above makefiles using -d dirname. opp_makemake will automatically include the above created makefrag file.

    $ opp_makemake -f --nolink -O out -d testSuite -d core -d contrib -X.
    


    9 Configuring Simulations

    9.1 The Configuration File

    Configuration and input data for the simulation are in a configuration file usually called omnetpp.ini.

    9.1.1 An Example

    For a start, let us see a simple omnetpp.ini file which can be used to run the Fifo example simulation.

    [General]
    network = FifoNet
    sim-time-limit = 100h
    cpu-time-limit = 300s
    #debug-on-errors = true
    #record-eventlog = true
    
    [Config Fifo1]
    description = "low job arrival rate"
    **.gen.sendIaTime = exponential(0.2s)
    **.gen.msgLength = 100b
    **.fifo.bitsPerSec = 1000bps
    
    [Config Fifo2]
    description = "high job arrival rate"
    **.gen.sendIaTime = exponential(0.01s)
    **.gen.msgLength = 10b
    **.fifo.bitsPerSec = 1000bps
    

    The file is grouped into sections named [General], [Config Fifo1] and [Config Fifo2], each one containing several entries.

    9.1.2 File Syntax

    An OMNeT++ configuration file is an ASCII text file, but non-ASCII characters are permitted in comments and string literals. This allows for using encodings that are a superset of ASCII, for example ISO 8859-1 and UTF-8. There is no limit on the file size or on the line length.

    Comments may be placed at the end of any line after a hash mark, “#”. Comments extend to the end of the line, and are ignored during processing. Blank lines are also allowed and ignored.

    The file is line oriented, and consists of section heading lines, key-value lines, and directive lines:

    1. Section heading lines contain a section name enclosed in square brackets.
    2. Key-value lines have the <key>=<value> syntax; spaces are allowed (but not required) on both sides of the equal sign. If a line contains more than one equal sign, the leftmost one is taken as the key-value separator.
    3. Currently there is only one kind of directive line, include. An include line starts with the include word, followed by the name of the file to be included.

    Key-value lines may not occur above the first section heading line (except in included files, see later).

    Keys may be further classified based on syntax alone:

    1. Keys that do not contain dots represent global or per-run configuration options.
    2. If a key contains a dot, its last component (substring after the last dot) is considered. If the last component contains a hyphen or is equal to typename, the key represents a per-object configuration option.
    3. Otherwise, the key represents a parameter assignment. Thus, parameter assignment keys contain a dot, and no hyphen after the last dot.

    Long lines can be broken up using the backslash notation: if the last character of a line is “\”, it will be merged with the next line.

    An example:

    # This is a comment line
    [General]                       # section heading
    network = Foo                   # configuration option
    debug-on-errors = false         # another configuration option
    
    **.vector-recording = false     # per-object configuration option
    **.app*.typename = "HttpClient" # per-object configuration option
    
    **.app*.interval = 3s           # parameter value
    **.app*.requestURL = "http://www.example.com/this-is-a-very-very-very-very\
    -very-long-url?q=123456789"     # a two-line parameter value
    

    9.1.3 File Inclusion

    OMNeT++ supports including an ini file in another, via the include keyword. This feature allows you to partition large ini files into logical units, fixed and varying part, etc.

    An example:

    # omnetpp.ini
    ...
    include params1.ini
    include params2.ini
    include ../common/config.ini
    ...
    

    You can also include files from other directories. If the included ini file further includes others, their path names will be understood as relative to the location of the file which contains the reference, rather than relative to the current working directory of the simulation.

    This rule also applies to other file names occurring in ini files (such as the load-libs, output-vector-file, output-scalar-file, etc. options, and xmldoc() module parameter values.)

    In included files, it is allowed to have key-value lines without first having a section heading line. File inclusion is conceptually handled as text substitution, except that a section heading in an included file will not change the current section the main file. The following example illustrates the rules:

    # incl.ini
    foo1 = 1          # no preceding section heading: these lines will go into
    foo2 = 2          # whichever section the file is included into
    [Config Bar]
    bar = 3           # this will always go to into [Config Bar]
    

    # omnetpp.ini
    [General]
    include incl.ini  # adds foo1/foo2 to [General], and defines [Config Bar] w/ bar
    baz1 = 4          # include files don't change the current section, so these
    baz2 = 4          # lines still belong to [General]
    

    9.2 Sections

    An ini file may contain a [General] section and several [Config <configname>] sections. The order of the sections doesn't matter.

    9.2.1 The [General] Section

    The most commonly used options of the [General] section are the following.

    Note that the NED files loaded by the simulation may contain several networks, and any of them may be specified in the network option.

    9.2.2 Named Configurations

    Named configurations are sections of the form [Config <configname>], where <configname> is by convention a camel-case string that starts with a capital letter: Config1, WirelessPing, OverloadedFifo, etc. For example, omnetpp.ini for an Aloha simulation might have the following skeleton:

    [General]
    ...
    [Config PureAloha]
    ...
    [Config SlottedAloha1]
    ...
    [Config SlottedAloha2]
    ...
    

    Some configuration options (such as user interface selection) are only accepted in the [General] section, but most of them can go into Config sections as well.

    When you run a simulation, you need to select one of the configurations to be activated. In Cmdenv, this is done with the -c command-line option:

    $ aloha -c PureAloha
    

    The simulation will then use the contents of the [Config PureAloha] section to set up the simulation. (Tkenv, of course, lets you select the configuration from a dialog.)

    9.2.3 Section Inheritance

    Actually, when you activate the PureAloha configuration, the contents of the [General] section will also be taken into account: if some configuration option or parameter value is not found in [Config PureAloha], then the search will continue in the [General] section. In other words, lookups in [Config PureAloha] will fall back to [General]. The [General] section itself is optional; when it is absent, it is treated like an empty [General] section.

    All named configurations fall back to [General] by default. However, for each configuration it is possible to specify the fall-back section or a list of fallback sections explicitly, using the extends key. Consider the following ini file skeleton:

    [General]
    ...
    [Config SlottedAlohaBase]
    ...
    [Config LowTrafficSettings]
    ...
    [Config HighTrafficSettings]
    ...
    
    [Config SlottedAloha1]
    extends = SlottedAlohaBase, LowTrafficSettings
    ...
    [Config SlottedAloha2]
    extends = SlottedAlohaBase, HighTrafficSettings
    ...
    [Config SlottedAloha2a]
    extends = SlottedAloha2
    ...
    [Config SlottedAloha2b]
    extends = SlottedAloha2
    ...
    

    If you activate the SlottedAloha2b configuration, lookups will consider sections in the following order (this is also called the section fallback chain): SlottedAloha2b, SlottedAloha2, SlottedAlohaBase, HighTrafficSettings, General.

    The effect is the same as if the contents of the sections SlottedAloha2b, SlottedAloha2, SlottedAlohaBase, HighTrafficSettings and General were copied together into one section, one after another, [Config SlottedAloha2b] being at the top, and [General] at the bottom. Lookups always start at the top, and stop at the first matching entry.

    The order of the sections in the fallback chain is computed using the C3 linearization algorithm ([Barrett1996]):

    The fallback chain of a configuration A is

    The section fallback chain can be printed by the -X option of the command line of the simulation program:

    $ aloha -X SlottedAloha2b
    `\opp` Discrete Event Simulation
    ...
    Config SlottedAloha2b
    Config SlottedAloha2
    Config SlottedAlohaBase
    Config HighTrafficSettings
    General
    

    The section fallback concept is similar to multiple inheritance in object-oriented languages, and benefits are similar too; you can factor out the common parts of several configurations into a “base” configuration, and additionally you can reuse existing configurations (as opposed to copying them) by using them as a base. In practice you will often have “abstract” configurations too (in the C++/Java sense), which assign only a subset of parameters and leave the others open, to be assigned in derived configurations.

    If you are experimenting a lot with different parameter settings of a simulation model, these techniques will make it much easier to manage ini files.

    9.3 Assigning Module Parameters

    Simulations get input via module parameters, which can be assigned a value in NED files or in omnetpp.ini -- in this order. Since parameters assigned in NED files cannot be overridden in omnetpp.ini, one can think about them as being “hardcoded”. In contrast, it is easier and more flexible to maintain module parameter settings in omnetpp.ini.

    In omnetpp.ini, module parameters are referred to by their full paths (hierarchical names). This name consists of the dot-separated list of the module names (from the top-level module down to the module containing the parameter), plus the parameter name (see section [7.1.5]).

    An example omnetpp.ini which sets the numHosts parameter of the toplevel module and the transactionsPerSecond parameter of the server module:

    [General]
    Network.numHosts = 15
    Network.server.transactionsPerSecond = 100
    

    Typename pattern assignments are also accepted:

    [General]
    Network.host[*].app.typename = "PingApp"
    

    9.3.1 Using Wildcard Patterns

    Models can have a large number of parameters to be configured, and it would be tedious to set them one-by-one in omnetpp.ini. OMNeT++ supports wildcard patterns which allow for setting several model parameters at once. The same pattern syntax is used for per-object configuration options; for example <object-path-pattern>.record-scalar, or <module-path-pattern>.rng-<N>.

    The pattern syntax is a variation on Unix glob-style patterns. The most apparent differences to globbing rules are the distinction between * and **, and that character ranges should be written with curly braces instead of square brackets; that is, any-letter is expressed as {a-zA-Z} and not as [a-zA-Z], because square brackets are reserved for the notation of module vector indices.

    Pattern syntax:

    Precedence

    If you use wildcards, the order of entries is important; if a parameter name matches several wildcard-patterns, the first matching occurrence is used. This means that you need to list specific settings first, and more general ones later. Catch-all settings should come last.

    An example ini file:

    [General]
    *.host[0].waitTime = 5ms   # specifics come first
    *.host[3].waitTime = 6ms
    *.host[*].waitTime = 10ms  # catch-all comes last
    

    Asterisk vs Double Asterisk

    The * wildcard is for matching a single module or parameter name in the path name, while ** can be used to match several components in the path. For example, **.queue*.bufSize matches the bufSize parameter of any module whose name begins with queue in the model, while *.queue*.bufSize or net.queue*.bufSize selects only queues immediately on network level. Also note that **.queue**.bufSize would match net.queue1.foo.bar.bufSize as well!

    Sets, Negated Sets

    Sets and negated sets can contain several character ranges and also enumeration of characters. For example, {_a-zA-Z0-9} matches any letter or digit, plus the underscore; {xyzc-f} matches any of the characters x, y, z, c, d, e, f. To include '-' in the set, put it at a position where it cannot be interpreted as character range, for example: {a-z-} or {-a-z}. If you want to include '}' in the set, it must be the first character: {}a-z}, or as a negated set: {^}a-z}. A backslash is always taken as a literal backslash (and not as an escape character) within set definitions.

    Numeric Ranges and Index Ranges

    Only nonnegative integers can be matched. The start or the end of the range (or both) can be omitted: {10..}, {..99} or {..} are valid numeric ranges (the last one matches any number). The specification must use exactly two dots. Caveat: *{17..19} will match a17, 117 and 963217 as well, because the * can also match digits!

    An example for numeric ranges:

    [General]
    *.*.queue[3..5].bufSize = 10
    *.*.queue[12..].bufSize = 18
    *.*.queue[*].bufSize = 6  # this will only affect queues 0,1,2 and 6..11
    

    9.3.2 Using the Default Values

    It is also possible to utilize the default values specified in the NED files. The <parameter-fullpath>=default setting assigns the default value to a parameter if it has one.

    The <parameter-fullpath>=ask setting will try to get the parameter value interactively from the user.

    If a parameter was not set but has a default value, that value will be assigned. This is like having a **=default line at the bottom of the [General] section.

    If a parameter was not set and has no default value, that will either cause an error or will be interactively prompted for, depending on the particular user interface.

    More precisely, parameter resolution takes place as follows:

    1. If the parameter is assigned in NED, it cannot be overridden in the configuration. The value is applied and the process finishes.
    2. If the first match is a value line (matches <parameter-fullpath>=<value>), the value is applied and the process finishes.
    3. If the first match is a <parameter-fullpath>=default line, the default value is applied and the process finishes.
    4. If the first match is a <parameter-fullpath>=ask line, the parameter will be asked from the user interactively (UI dependent).
    5. If there was no match and the parameter has a default value, it is applied and the process finishes.
    6. Otherwise the parameter is declared unassigned, and handled accordingly by the user interface. It may be reported as an error, or may be asked from the user interactively.

    9.4 Parameter Studies

    It is quite common in simulation studies that the simulation model is run several times with different parameter settings, and the results are analyzed in relation to the input parameters. OMNeT++ 3.x had no direct support for batch runs, and users had to resort to writing shell (or Python, Ruby, etc.) scripts that iterated over the required parameter space, to generate a (partial) ini file and run the simulation program in each iteration.

    OMNeT++ 4.x largely automates this process, and eliminates the need for writing batch execution scripts. It is the ini file where the user can specify iterations over various parameter settings. Here is an example:

    [Config AlohaStudy]
    *.numHosts = ${1, 2, 5, 10..50 step 10}
    **.host[*].generationInterval = exponential(${0.2, 0.4, 0.6}s)
    

    This parameter study expands to 8*3 = 24 simulation runs, where the number of hosts iterates over the numbers 1, 2, 5, 10, 20, 30, 40, 50, and for each host count three simulation runs will be done, with the generation interval being exponential(0.2), exponential(0.4), and exponential(0.6).

    How does it work? First of all, Cmdenv with the -x option will tell you how many simulation runs a given section expands to. (You will of course use Cmdenv for batch runs, not Tkenv.)

    $ aloha -u Cmdenv -x AlohaStudy
    
    `\opp` Discrete Event Simulation
    ...
    Config: AlohaStudy
    Number of runs: 24
    

    If you add the -g option, the program will also print out the values of the iteration variables for each run. (Use -G for even more info.) Note that the parameter study actually maps to nested loops, with the last ${...} becoming the innermost loop. The iteration variables are just named $0 and $1 -- we'll see that it is possible to give meaningful names to them. Please ignore the $repetition=0 part in the printout for now.

    $ aloha -u Cmdenv -x AlohaStudy -g
    `\opp` Discrete Event Simulation
    ...
    Config: AlohaStudy
    Number of runs: 24
    Run 0: $0=1, $1=0.2, $repetition=0
    Run 1: $0=1, $1=0.4, $repetition=0
    Run 2: $0=1, $1=0.6, $repetition=0
    Run 3: $0=2, $1=0.2, $repetition=0
    Run 4: $0=2, $1=0.4, $repetition=0
    Run 5: $0=2, $1=0.6, $repetition=0
    Run 6: $0=5, $1=0.2, $repetition=0
    Run 7: $0=5, $1=0.4, $repetition=0
    ...
    Run 19: $0=40, $1=0.4, $repetition=0
    Run 20: $0=40, $1=0.6, $repetition=0
    Run 21: $0=50, $1=0.2, $repetition=0
    Run 22: $0=50, $1=0.4, $repetition=0
    Run 23: $0=50, $1=0.6, $repetition=0
    

    Any of these runs can be executed by passing the -r <runnumber> option to Cmdenv. So, the task is now to run the simulation program 24 times, with -r running from 0 through 23:

    $ aloha -u Cmdenv -c AlohaStudy -r 0
    $ aloha -u Cmdenv -c AlohaStudy -r 1
    $ aloha -u Cmdenv -c AlohaStudy -r 2
    ...
    $ aloha -u Cmdenv -c AlohaStudy -r 23
    

    This batch can be executed either from the OMNeT++ IDE (where you are prompted to pick an executable and an ini file, choose the configuration from a list, and just click Run), or using a little command-line batch execution tool (opp_runall) supplied with OMNeT++.

    Actually, it is also possible to get Cmdenv execute all runs in one go, by simply omitting the -r option.

    $ aloha -u Cmdenv -c AlohaStudy
    
    `\opp` Discrete Event Simulation
    Preparing for running configuration AlohaStudy, run #0...
    ...
    Preparing for running configuration AlohaStudy, run #1...
    ...
    ...
    Preparing for running configuration AlohaStudy, run #23...
    

    However, this approach is not recommended, because it is more susceptible to C++ programming errors in the model. (For example, if any of the runs crashes, the whole batch is terminated -- which may not be what the user wants.)

    9.4.1 Iterations

    Let us have a look at the example ini file in the previous section again:

    [Config AlohaStudy]
    *.numHosts = ${1, 2, 5, 10..50 step 10}
    **.host[*].generationInterval = exponential( ${0.2, 0.4, 0.6}s )
    

    The ${...} syntax specifies an iteration. It is sort of a macro: at each run, the whole ${...} string is textually replaced with the current iteration value. The values to iterate over do not need to be numbers (unless you want to use the "a..b" or "a..b step c" syntax), and the substitution takes place even inside string constants. So, the following examples are all valid (note that textual substitution is used):

    *.param = 1 + ${1e-6, 1/3, sin(0.5)}
        ==> *.param = 1 + 1e-6
            *.param = 1 + 1/3
            *.param = 1 + sin(0.5)
    *.greeting = "We will simulate ${1,2,5} host(s)."
        ==> *.greeting = "We will simulate 1 host(s)."
            *.greeting = "We will simulate 2 host(s)."
            *.greeting = "We will simulate 5 host(s)."
    

    To write a literal ${..} inside a string constant, quote the left brace with a backslash: $\{..}.

    9.4.2 Named Iteration Variables

    You can assign names to iteration variables, which has the advantage that you will see meaningful names instead of $0 and $1 in the Cmdenv output, and also lets you refer to the variables at more than one place in the ini file. The syntax is ${<varname>=<iteration>}, and variables can be referred to simply as ${<varname>}:

    [Config Aloha]
    *.numHosts = ${N=1, 2, 5, 10..50 step 10}
    **.host[*].generationInterval = exponential( ${mean=0.2, 0.4, 0.6}s )
    **.greeting = "There are ${N} hosts"
    

    The scope of the variable name is the section that defines it, plus sections based on that section (via extends).

    Referencing Other Iteration Variables

    Iterations may refer to other iteration variables, using the dollar syntax ($var) or the dollar-brace syntax (${var}).

    This feature makes it possible to have loops where the inner iteration range depends on the outer one. An example:

    **.foo = ${i=1..10}  # outer loop
    **.bar = ${j=1..$i}  # inner loop depends on $i
    

    When needed, the default top-down nesting order of iteration loops is modified (loops are reordered) to ensure that expressions only refer to more outer loop variables, but not to inner ones. When this is not possible, an error is generated with the “circular dependency” message.

    For instance, in the following example the loops will be nested in k - i - j order, k being the outermost and j the innermost loop:

    **.foo = ${i=0..$k}   # must be inner to $k
    **.bar = ${j=$i..$k}  # must be inner to both $i and $k
    **.baz = ${k=1..10}   # may be the outermost loop
    

    And the next example will stop with an error because there is no “good” ordering:

    **.foo = ${i=0..$j}
    **.bar = ${j=0..$k}
    **.baz = ${k=0..$i} # --> error: circular references
    

    Variables are substituted textually, and the result is normally not evaluated as an arithmetic expression. The result of the substitution is only evaluated where needed, namely in the three arguments of iteration ranges (from, to, step), and in the value of the constraint configuration option.

    To illustrate textual substitution, consider the following contorted example:

    **.foo = ${i=1..3, 1s+, -}001s
    

    Here, the foo NED parameter will receiving the following values in subsequent runs: 1001s, 2001s, 3001s, 1s+001s, -001s.

    Substitution also works inside string constants within iterations (${..}).

    **.foo = "${i=Jo}"  # -> Jo
    **.bar = ${"Hi $i", "Hi ${i}hn"}  # -> Hi Jo /John
    

    However, outside iterations the plain dollar syntax is not understood, only the dollar-brace syntax is:

    **.foo = "${i=Day}"
    **.baz = "Good $i"     # -> remains "Good $i"
    **.baz = "Good ${i}"   # -> becomes "Good Day"
    

    9.4.3 Parallel Iteration

    The body of an iteration may end in an exclamation mark followed by the name of another iteration variable. This syntax denotes a parallel iteration. A parallel iteration does not define a loop of its own, but rather, the sequence is advanced in lockstep with the variable after the “!”. In other words, the “!” syntax chooses the kth value from the iteration, where k is the position (iteration count) of the iteration variable after the “!”.

    An example:

    **.plan =     ${plan= "A", "B", "C", "D"}
    **.numHosts = ${hosts= 10,  20,  50, 100 ! plan}
    **.load =     ${load= 0.2, 0.3, 0.3, 0.4 ! plan}
    

    In the above example, the only loop is defined by the first line, the plan variable. The other two iterations, hosts and load just follow it; for the first value of plan the first values of host and load are selected, and so on.

    9.4.4 Predefined Variables, Run ID

    There are a number of predefined variables: ${configname} and ${runnumber} with the obvious meanings; ${network} is the name of the network that is simulated; ${processid} and ${datetime} expand to the OS process id of the simulation and the time it was started; and there are some more: ${runid}, ${iterationvars} and ${repetition}.

    ${runid} holds the run ID. When a simulation is run, a a run ID is generated that uniquely identifies that instance of the simulation: if you run the same thing again, it will get a different run ID. Run ID is a concatenation of several variables like ${configname}, ${runnumber}, ${datetime} and ${processid}. This yields an identifier that is unique “enough” for all practical purposes, yet it is meaningful for humans. The run ID is recorded into result files written during the simulation, and can be used to match vectors and scalars written by the same simulation run.

    9.4.5 Constraint Expression

    In cases when not all combinations of the iteration variables make sense or need to be simulated, it is possible to specify an additional constraint expression. This expression is interpreted as a conditional (an "if" statement) within the innermost loop, and it must evaluate to true for the variable combination to generate a run. The expression should be given with the constraint configuration option. An example:

    *.numNodes = ${n=10..100 step 10}
    **.numNeighbors = ${m=2..10 step 2}
    constraint = ($m) <= sqrt($n)  # note: parens needed due to textual substitution
    

    The expression syntax supports most C language operators including boolean, conditional and binary shift operations, and most <math.h> functions; data types are boolean, double and string. The expression must evaluate to a boolean.

    9.4.6 Repeating Runs with Different Seeds

    It is directly supported to perform several runs with the same parameters but different random number seeds. There are two configuration options related to this: repeat and seed-set. The first one simply specifies how many times a run needs to be repeated. For example,

    repeat = 10
    

    causes every combination of iteration variables to be repeated 10 times, and the ${repetition} predefined variable holds the loop counter. Indeed, repeat=10 is equivalent to adding ${repetition=0..9} to the ini file. The ${repetition} loop always becomes the innermost loop.

    The seed-set configuration key affects seed selection. Every simulation uses one or more random number generators (as configured by the num-rngs key), for which the simulation kernel can automatically generate seeds. The first simulation run may use one set of seeds (seed set 0), the second run may use a second set (seed set 1), and so on. Each set contains as many seeds as there are RNGs configured. All automatic seeds generate random number sequences that are far apart in the RNG's cycle, so they will never overlap during simulations.

    The seed-set key tells the simulation kernel which seed set to use. It can be set to a concrete number (such as seed-set=0), but it usually does not make sense as it would cause every simulation to run with exactly the same seeds. It is more practical to set it to either ${runnumber} or to ${repetition}. The default setting is ${runnumber}:

    seed-set = ${runnumber}   # this is the default
    

    This causes every simulation run to execute with a unique seed set. The second option is:

    seed-set = ${repetition}
    

    where all $repetition=0 runs will use the same seeds (seed set 0), all $repetition=1 runs use another seed set, $repetition=2 a third seed set, etc.

    To perform runs with manually selected seed sets, you can just define an iteration for the seed-set key:

    seed-set = ${5,6,8..11}
    

    In this case, the repeat key should be left out, as seed-set already defines an iteration and there is no need for an extra loop.

    It is of course also possible to manually specify individual seeds for simulations. The parallel iteration feature is very convenient here:

    repeat = 4
    seed-1-mt = ${53542, 45732, 47853, 33434 ! repetition}
    seed-2-mt = ${75335, 35463, 24674, 56673 ! repetition}
    seed-3-mt = ${34542, 67563, 96433, 23567 ! repetition}
    

    The meaning of the above is this: in the first repetition, the first column of seeds is chosen, for the second repetition, the second column, etc. The "!" syntax chooses the kth value from the iteration, where k is the position (iteration count) of the iteration variable after the "!". Thus, the above example is equivalent to the following:

    # no repeat= line!
    seed-1-mt = ${seed1 = 53542, 45732, 47853, 33434}
    seed-2-mt = ${        75335, 35463, 24674, 56673 ! seed1}
    seed-3-mt = ${        34542, 67563, 96433, 23567 ! seed1}
    

    That is, the iterators of seed-2-mt and seed-3-mt are advanced in lockstep with the seed1 iteration.

    9.4.7 Experiment-Measurement-Replication

    We have introduced three concepts that are useful for organizing simulation results generated by batch executions or several batches of executions.

    During a simulation study, a user prepares several experiments. The purpose of an experiment is to find out the answer to questions like "how does the number of nodes affect response times in the network?" For an experiment, several measurements are performed on the simulation model, and each measurement runs the simulation model with a different set of parameters. To eliminate the bias introduced by the particular random number stream used for the simulation, several replications of every measurement are run with different random number seeds, and the results are averaged.

    OMNeT++ result analysis tools can take advantage of the experiment, measurement and replication labels recorded into result files, and display simulation runs and recorded results accordingly on the user interface.

    These labels can be explicitly specified in the ini file using the experiment-label, measurement-label and replication-label config options. If they are missing, the default is the following:

    experiment-label = "${configname}"
    measurement-label = "${iterationvars}"
    replication-label = "#${repetition},seed-set=<seedset>"
    

    That is, the default experiment label is the configuration name; the measurement label is concatenated from the iteration variables; and the replication label contains the repeat loop variable and seed-set. Thus, for our first example the experiment-measurement-replication tree would look like this:

    "PureAloha"--experiment
      $N=1,$mean=0.2 -- measurement
        #0, seed-set=0 -- replication
        #1, seed-set=1
        #2, seed-set=2
        #3, seed-set=3
        #4, seed-set=4
      $N=1,$mean=0.4
        #0, seed-set=5
        #1, seed-set=6
        ...
        #4, seed-set=9
      $N=1,$mean=0.6
        #0, seed-set=10
        #1, seed-set=11
        ...
        #4, seed-set=14
      $N=2,$mean=0.2
        ...
      $N=2,$mean=0.4
        ...
        ...
    

    The experiment-measurement-replication labels should be enough to reproduce the same simulation results, given of course that the ini files and the model (NED files and C++ code) haven't changed.

    Every instance of running the simulation gets a unique run ID. We can illustrate this by listing the corresponding run IDs under each repetition in the tree. For example:

    "PureAloha"
      $N=1,$mean=0.2
        #0, seed-set=0
          PureAloha-0-20070704-11:38:21-3241
          PureAloha-0-20070704-11:53:47-3884
          PureAloha-0-20070704-16:50:44-4612
        #1, seed-set=1
          PureAloha-1-20070704-16:50:55-4613
        #2, seed-set=2
          PureAloha-2-20070704-11:55:23-3892
          PureAloha-2-20070704-16:51:17-4615
          ...
    

    The tree shows that ("PureAloha", "$N=1,$mean=0.2", "#0, seed-set=0") was run three times. The results produced by these three executions should be identical, unless, for example, some parameter was modified in the ini file, or a bug got fixed in the C++ code.

    We believe that the default way of generating experiment-measurement-replication labels is useful and sufficient for the majority of simulation studies. However, you can customize it if needed. For example, here is a way to join two configurations into one experiment:

    [Config PureAloha_Part1]
    experiment-label = "PureAloha"
    ...
    [Config PureAloha_Part2]
    experiment-label = "PureAloha"
    ...
    

    Measurement and replication labels can be customized in a similar way, making use of named iteration variables, ${repetition}, ${runnumber} and other predefined variables. One possible benefit is to customize the generated measurement and replication labels. For example:

    [Config PureAloha_Part1]
    measurement = "${N} hosts, exponential(${mean}) packet generation interval"
    

    One should be careful with the above technique though, because if some iteration variables are left out of the measurement labels, runs with all values of those variables will be grouped together to the same replications.

    9.5 Configuring the Random Number Generators

    The random number architecture of OMNeT++ was already outlined in section [7.4]. Here we'll cover the configuration of RNGs in omnetpp.ini.

    9.5.1 Number of RNGs

    The num-rngs configuration option sets the number of random number generator instances (i.e. random number streams) available for the simulation model (see [7.4]). Referencing an RNG number greater or equal to this number (from a simple module or NED file) will cause a runtime error.

    9.5.2 RNG Choice

    The rng-class configuration option sets the random number generator class to be used. It defaults to "cMersenneTwister", the Mersenne Twister RNG. Other available classes are "cLCG32" (the "legacy" RNG of OMNeT++ 2.3 and earlier versions, with a cycle length of 231-2), and "cAkaroaRNG" (Akaroa's random number generator, see section [10.5]).

    9.5.3 RNG Mapping

    The RNG numbers used in simple modules may be arbitrarily mapped to the actual random number streams (actual RNG instances) from omnetpp.ini. The mapping allows for great flexibility in RNG usage and random number streams configuration -- even for simulation models which were not written with RNG awareness.

    RNG mapping may be specified in omnetpp.ini. The syntax of configuration entries is the following.

    [General]
    <modulepath>.rng-N = M  # where N,M are numeric, M < num-rngs
    

    This maps module-local RNG N to physical RNG M. The following example maps all gen module's default (N=0) RNG to physical RNG 1, and all noisychannel module's default (N=0) RNG to physical RNG 2.

    [General]
    num-rngs = 3
    **.gen[*].rng-0 = 1
    **.noisychannel[*].rng-0 = 2
    

    This mapping allows variance reduction techniques to be applied to OMNeT++ models, without any model change or recompilation.

    9.5.4 Automatic Seed Selection

    Automatic seed selection is used for an RNG if you do not explicitly specify seeds in omnetpp.ini. Automatic and manual seed selection can co-exist; for a particular simulation, some RNGs can be configured manually, and some automatically.

    The automatic seed selection mechanism uses two inputs: the run number and the RNG number. For the same run number and RNG number, OMNeT++ always selects the same seed value for any simulation model. If the run number or the RNG number is different, OMNeT++ does its best to choose different seeds which are also sufficiently separated in the RNG's sequence so that the generated sequences don't overlap.

    The run number can be specified either in in omnetpp.ini (e.g. via the cmdenv-runs-to-execute option) or on the command line:

    ./mysim -r 1
    ./mysim -r 2
    ./mysim -r 3
    

    For the cMersenneTwister random number generator, selecting seeds so that the generated sequences don't overlap is easy, due to the extremely long sequence of the RNG. The RNG is initialized from the 32-bit seed value seed = runNumber*numRngs + rngNumber. (This implies that simulation runs participating in the study should have the same number of RNGs set).

    For the cLCG32 random number generator, the situation is more difficult, because the range of this RNG is rather short (231-1, about 2 billion). For this RNG, OMNeT++ uses a table of 256 pre-generated seeds, equally spaced in the RNG's sequence. Index into the table is calculated with the runNumber*numRngs + rngNumber formula. Care should be taken that one doesn't exceed 256 with the index, or it will wrap and the same seeds will be used again. It is best not to use the cLCG32 at all -- cMersenneTwister is superior in every respect.

    9.5.5 Manual Seed Configuration

    In some cases you may want to manually configure seed values. Reasons for doing that may be that you want to use variance reduction techniques, or you may want to use the same seeds for several simulation runs.

    To manually set seeds for the Mersenne Twister RNG, use the seed-k-mt option, where k is the RNG index. An example:

    [General]
    num-rngs = 3
    seed-0-mt = 12
    seed-1-mt = 9
    seed-2-mt = 7
    

    For the now obsolete cLCG32 RNG, the name of the corresponding option is seed-k-lcg32, and OMNeT++ provides a standalone program called opp_lcg32_seedtool to generate good seed values that are sufficiently separated in the RNG's sequence.


    10 Running Simulations

    10.1 Introduction

    This chapter describes how to run simulations. It covers basic usage, user interfaces, batch runs, how to use Akaroa, and also explains how to solve the most common errors.

    10.1.1 Running a Simulation Executable

    By default, the output of an opp_makemake-generated makefile is a simulation executable that can be run directly. In simple cases, this executable can be run without command-line arguments, but usually one will need to specify options to specify what ini file to use, which user interface to activate, where to load NED files from, and so on.

    Getting Help

    The following sections describe the most frequently used command-line options. To get a complete list of supported command line options, run the opp_run command (or any other simulation executable) with the -h option.

    $ opp_run -h
    

    Specifying Ini Files

    The default ini file is omnetpp.ini, and is loaded if no other ini file is given on the command line.

    Ini files can be specified both as plain arguments and with the -f option, so the following two commands are equivalent:

    $ ./fifo experiment.ini common.ini
    $ ./fifo -f experiment.ini -f common.ini
    

    Multiple ini files can be given, and their contents will be merged. This allows for partitioning the configuration into separate files, for example to simulation options, module parameters and result recording options.

    Specifying the NED Path

    NED files are loaded from directories listed on the NED path. More precisely, they are loaded from the listed directories and their whole subdirectory trees. Directories are separated with a semicolon (;).

    The NED path can be specified in several ways:

    NED path resolution rules are as follows:

    Selecting a User Interface

    OMNEST simulations can be run under different user interfaces. Currently the following user interfaces are supported:

    You would typically test and debug your simulation under Tkenv, then run actual simulation experiments from the command line or shell script, using Cmdenv. Tkenv is also better suited for educational or demonstration purposes.

    Both Tkenv and Cmdenv are provided in the form of a library, and you may choose between them by linking one or both into your simulation executable. (Creating the executable was described in chapter [8]). Both user interfaces are supported on Unix and Windows platforms.

    You can choose which runtime environment is included in your simulation executable when you generate your makefile. By default, both Tkenv and Cmdenv is linked in so you can choose between them during runtime, but it is possible to specify only a single user interface with the -u Cmdenv or -u Tkenv option on the opp_makemake command line. This can be useful if you intend to run your simulations on a machine where Tcl/Tk is not installed.

    By default, Tkenv will be used if both runtime environments are present in your executable. You explicitly select a user interface by adding the user-interface=Cmdenv (or =Tkenv) option in your ini file, or by specifying -u Cmdenv or -u Tkenv on the command line. If both the config option and the command line option are present, the command line option takes precedence.

    Selecting a Configuration and Run Number

    Configurations can be selected with the -c <configname> command line option. If you do not specify the configuration and you are running under:

    User interfaces may support the -r runnumber option to select runs, either one or more, depending on the type of the user interface.

    There are several command line options to get information about the iteration variables and the number of runs in the configurations:

    Loading Extra Libraries

    OMNEST allows you to load shared libraries at runtime. This means that you can create simulation models as a shared library and load the model later into a different executable without the need to explicitly link against that library. This approach has several advantages.

    Use the -l libraryname command line option to load a library dynamically. OMNEST will attempt to load it using the dlopen() or LoadLibrary() functions and automatically registers all simple modules in the library.

    The prefix and suffix from the library name can be omitted (the extensions .dll, .so, .dylib, and also the common lib prefix on Unix systems). This means that you can specify the library name in a platform independent way: if you specify -l foo, then OMNEST will look for foo.dll, libfoo.dll, libfoo.so or libfoo.dylib, depending on the platform.

    It is also possible to specify the libraries to be loaded in the ini file with the load-libs configuration option. The values from the command line and the config file will be merged.

    10.1.2 Running a Shared Library

    Shared libraries can be run using the opp_run program. Both opp_run and simulation executables are capable of loading additional shared libraries; actually, opp_run is nothing else than an empty simulation executable.

    Example:

    opp_run -l mymodel
    

    The above example will load the model found in libmymodel.so and execute it.

    10.1.3 Controlling the Run

    There are several useful configuration options that control how a simulation is run.

    To get the list of all possible configuration options, type:

    opp_run -h config
    

    10.2 Cmdenv: the Command-Line Interface

    The command line user interface is a small, portable and fast user interface that compiles and runs on all platforms. Cmdenv is designed primarily for batch execution.

    Cmdenv simply executes some or all simulation runs that are described in the configuration file. If one run stops with an error message, subsequent ones will still be executed. The runs to be executed can be passed via command-line argument or in the ini file.

    10.2.1 Example Run

    When you run the Fifo example under Cmdenv, you should see something like this:

    $ ./fifo -u Cmdenv -c Fifo1
    
    OMNeT++ Discrete Event Simulation  (C) 1992-2008 Andras Varga, OpenSim Ltd.
    Version: 4.0, edition: Academic Public License -- NOT FOR COMMERCIAL USE
    See the license for distribution terms and warranty disclaimer
    Setting up Cmdenv...
    Loading NED files from .: 5
    
    Preparing for running configuration Fifo1, run #0...
    Scenario: $repetition=0
    Assigned runID=Fifo1-0-20090104-12:23:25-5792
    Setting up network 'FifoNet'...
    Initializing...
    Initializing module FifoNet, stage 0
    Initializing module FifoNet.gen, stage 0
    Initializing module FifoNet.fifo, stage 0
    Initializing module FifoNet.sink, stage 0
    
    Running simulation...
    ** Event #1   T=0   Elapsed: 0.000s (0m 00s)  0% completed
         Speed:     ev/sec=0   simsec/sec=0   ev/simsec=0
         Messages:  created: 2   present: 2   in FES: 1
    ** Event #232448   T=11719.051014922336   Elapsed: 2.003s (0m 02s)  3% completed
         Speed:     ev/sec=116050   simsec/sec=5850.75   ev/simsec=19.8351
         Messages:  created: 58114   present: 3   in FES: 2
    ...
    ** Event #7206882   T=360000.52066583684   Elapsed: 78.282s (1m 18s)  100% completed
         Speed:     ev/sec=118860   simsec/sec=5911.9   ev/simsec=20.1053
         Messages:  created: 1801723   present: 3   in FES: 2
    
    <!> Simulation time limit reached -- simulation stopped.
    
    Calling finish() at end of Run #0...
    End.
    

    As Cmdenv runs the simulation, it periodically prints the sequence number of the current event, the simulation time, the elapsed (real) time, and the performance of the simulation (how many events are processed per second; the first two values are 0 because there wasn't enough data for it to calculate yet). At the end of the simulation, the finish() methods of the simple modules are run, and the outputs from them are displayed. On my machine this run took 34 seconds. This Cmdenv output can be customized via omnetpp.ini entries. The output file results/Fifo1-0.vec contains vector data recorded during simulation (here, queueing times), and it can be processed using the IDE or other tools.

    10.2.2 Command-Line Options

    The command line environment allows you to specify more than one run by using the -r 2,4,6..8 format. See [10.4] for more information about running simulation batches.

    10.2.3 Cmdenv Ini File Options

    cmdenv-runs-to-execute specifies which simulation runs should be executed. It accepts a comma-separated list of run numbers or run number ranges, e.g. 1,3..4,7..9. If the value is missing, Cmdenv executes all runs that have ini file sections; if no runs are specified in the ini file, Cmdenv does one run. The -r command line option overrides this ini file setting.

    Cmdenv can be executed in two modes, selected by the cmdenv-express-mode ini file option:

    cmdenv-performance-display affects express mode only: it controls whether to print performance information. Turning it on results in a 3-line entry printed on each update, containing ev/sec, simsec/sec, ev/simsec, number of messages created/still present/currently scheduled in FES.

    For a full list of options, see the options beginning with cmdenv- in Appendix [25].

    10.2.4 Interpreting Cmdenv Output

    When the simulation is running in “express” mode with detailed performance display enabled, Cmdenv periodically outputs a three-line status report about the progress of the simulation. The output looks like this:

    ...
    ** Event #250000   T=123.74354 ( 2m  3s)    Elapsed: 0m 12s
         Speed:     ev/sec=19731.6   simsec/sec=9.80713   ev/simsec=2011.97
         Messages:  created: 55532   present: 6553   in FES: 8
    ** Event #300000   T=148.55496 ( 2m 28s)    Elapsed: 0m 15s
         Speed:     ev/sec=19584.8   simsec/sec=9.64698   ev/simsec=2030.15
         Messages:  created: 66605   present: 7815   in FES: 7
    ...
    

    The first line of the status display (beginning with **) contains:

    The second line displays info about simulation performance:

    The third line displays the number of messages, and it is important because it may indicate the `health' of your simulation.

    The second value, the number of messages present, is more useful than perhaps one would initially think. It can be an indicator of the `health' of the simulation; if it is growing steadily, then either you have a memory leak and losing messages (which indicates a programming error), or the network you simulate is overloaded and queues are steadily filling up (which might indicate wrong input parameters).

    Of course, if the number of messages does not increase, it does not mean that you do not have a memory leak (other memory leaks are also possible). Nevertheless the value is still useful, because by far the most common way of leaking memory in a simulation is by not deleting messages.

    10.3 Tkenv: the Graphical User Interface

    Tkenv is a portable graphical windowing user interface. Tkenv supports interactive execution of the simulation, tracing and debugging. Tkenv is recommended in the development stage of a simulation and for presentation purposes, since it allows one to get a detailed picture of the state of simulation at any point of execution and to follow what happens inside the network.

    10.3.1 Command-Line and Configuration Options

    A simulation program built with Tkenv accepts all the general command line options. Additionally, the -c configname and -r runnumber options can be used to preselect a single run for execution; that is, these options suppress the initial run selection dialog.

    Tkenv configuration options:

    Tkenv-specific configuration options can also be specified on the command line by prefixing them with two dashes (e.g --tkenv-option=value). See Appendix [25] for the list of possible configuration options.

    10.4 Batch Execution

    Once your model works reliably, you will usually want to run several simulations. You may want to run the model with various parameter settings, or you may want (should want?) to run the same model with the same parameter settings but with different random number generator seeds, to achieve statistically more reliable results.

    Running a simulation several times by hand can easily become tedious, and then a good solution is to write a control script that takes care of the task automatically. Unix shell is a natural language choice to write the control script in, but other languages like Perl, Matlab/Octave, Tcl, Ruby might also have justification for this purpose.

    Before running simulation batches, you must set a condition to stop your simulation. This is usually a time limit set by the sim-time-limit configuration option, but you can limit your simulation by using wall clock time (cpu-time-limit) or by directly ending a simulation with an API call if some condition is true.

    10.4.1 Using Cmdenv

    To execute more than one run using Cmdenv, use the -r option and specify the runs in a comma separated format 1,2,4,9..11, or you may leave out the -r option to execute all runs in the experiment.

    10.4.2 Using Shell Scripts

    The following script executes a simulation named wireless several times, with parameters for the different runs given in the runs.ini file.

    Before you execute your simulation batch, you may check how many runs are available in the configuration you are using. Use the -x config command line option to print the number of runs or add the -g to get more details.

    #! /bin/sh
    ./wireless -f runs.ini -r 1
    ./wireless -f runs.ini -r 2
    ./wireless -f runs.ini -r 3
    ./wireless -f runs.ini -r 4
    ...
    ./wireless -f runs.ini -r 10
    

    To run the above script, type it in a text file called e.g. run, give it x (executable) permission using chmod, then you can execute it by typing ./run:

    $ chmod +x run
    $ ./run
    

    You can simplify the above script by using a for loop. In the example below, the variable i iterates through the values of list given after the in keyword. It is very practical, since you can leave out or add runs, or change the order of runs by simply editing the list -- to demonstrate this, we skip run 6, and include run 15 instead.

    #! /bin/sh
    for i in 3 2 1 4 5 7 15 8 9 10; do
       ./wireless -f runs.ini -r $i
    done
    

    If you have many runs, you can use a C-style loop:

    #! /bin/sh
    for ((i=1; $i<50; i++)); do
       ./wireless -f runs.ini -r $i
    done
    

    10.4.3 Using opp_runall

    OMNEST has a utility program called opp_runall which allows you to execute a simulation batch in command line mode. You must specify the whole command line you would use to run your batch in Cmdenv. There are advantages to running your batches this way:

    The command basically creates a makefile which contains a separate target for each run. By default the makefile will be executed causing each target to run. You can give additional options to the opp_runall command to activate parallel building. The -j option can be used to specify the maximum number of parallel runs allowed.

    The form of the command is:

    opp_runall -j2 ./aloha -u Cmdenv -c PureAlohaExperiment -r 0..23
    

    You can use the -x ConfigName -g command line options with your simulation to check the number of available runs.

    Using the --export filename option only generates the makefile, but does not start it. You can run your batch later by invoking the generated makefile.

    10.5 Akaroa Support: Multiple Replications in Parallel

    10.5.1 Introduction

    Typical simulations are Monte-Carlo simulations: they use (pseudo-)random numbers to drive the simulation model. For the simulation to produce statistically reliable results, one has to carefully consider the following:

    Neither question is trivial to answer. One might just suggest to wait “very long” or “long enough”. However, this is neither simple (how do you know what is “long enough”?) nor practical (even with today's high speed processors simulations of modest complexity can take hours, and one may not afford multiplying runtimes by, say, 10, “just to be safe.”) If you need further convincing, please read [Pawlikowsky02] and be horrified.

    A possible solution is to look at the statistics while the simulation is running, and decide at runtime when enough data have been collected for the results to have reached the required accuracy. One possible criterion is given by the confidence level, more precisely, by its width relative to the mean. But ex ante it is unknown how many observations have to be collected to achieve this level -- it must be determined at runtime.

    10.5.2 What Is Akaroa

    Akaroa [Akaroa99] addresses the above problem. According to its authors, Akaroa (Akaroa2) is a “fully automated simulation tool designed for running distributed stochastic simulations in MRIP scenario” in a cluster computing environment.

    MRIP stands for Multiple Replications in Parallel. In MRIP, the computers of the cluster run independent replications of the whole simulation process (i.e. with the same parameters but different seed for the RNGs (random number generators)), generating statistically equivalent streams of simulation output data. These data streams are fed to a global data analyser responsible for analysis of the final results and for stopping the simulation when the results reach a satisfactory accuracy.

    The independent simulation processes run independently of one another and continuously send their observations to the central analyser and control process. This process combines the independent data streams, and calculates from these observations an overall estimate of the mean value of each parameter. Akaroa2 decides by a given confidence level and precision whether it has enough observations or not. When it judges that is has enough observations it halts the simulation.

    If n processors are used, the needed simulation execution time is usually n times smaller compared to a one-processor simulation (the required number of observations are produced sooner). Thus, the simulation would be sped up approximately in proportion to the number of processors used and sometimes even more.

    Akaroa was designed at the University of Canterbury in Christchurch, New Zealand and can be used free of charge for teaching and non-profit research activities.

    10.5.3 Using Akaroa with OMNEST

    Akaroa

    Before the simulation can be run in parallel under Akaroa, you have to start up the system:

    Each akslave establishes a connection with the akmaster.

    Then you use akrun to start a simulation. akrun waits for the simulation to complete, and writes a report of the results to the standard output. The basic usage of the akrun command is:

    akrun -n num_hosts command [argument..]
    

    where command is the name of the simulation you want to start. Parameters for Akaroa are read from the file named Akaroa in the working directory. Collected data from the processes are sent to the akmaster process, and when the required precision has been reached, akmaster tells the simulation processes to terminate. The results are written to the standard output.

    The above description is not detailed enough help you set up and successfully use Akaroa -- for that you need to read the Akaroa manual.

    Configuring OMNEST for Akaroa

    First of all, you have to compile OMNEST with Akaroa support enabled.

    The OMNEST simulation must be configured in omnetpp.ini so that it passes the observations to Akaroa. The simulation model itself does not need to be changed -- it continues to write the observations into output vectors (cOutVector objects, see chapter [7]). You can place some of the output vectors under Akaroa control.

    You need to add the following to omnetpp.ini:

    [General]
    rng-class = "cAkaroaRNG"
    outputvectormanager-class = "cAkOutputVectorManager"
    

    These lines cause the simulation to obtain random numbers from Akaroa, and allows data written to selected output vectors to be passed to Akaroa's global data analyser.

    Akaroa's RNG is a Combined Multiple Recursive pseudorandom number generator (CMRG) with a period of approximately 2191 random numbers, and provides a unique stream of random numbers for every simulation engine.

    Then you need to specify which output vectors you want to be under Akaroa control (by default, none of them are). You can use the *, ** wildcards (see section [9.3.1]) to place certain vectors under Akaroa control.

    <modulename>.<vectorname1>.with-akaroa = true
    <modulename>.<vectorname2>.with-akaroa = true
    

    Using Shared File Systems

    It is usually practical to have the same physical disk mounted (e.g. via NFS or Samba) on all computers in the cluster. However, because all OMNEST simulation processes run with the same settings, they would overwrite each other's output files (e.g. omnetpp.vec, omnetpp.sca). Your can prevent this from happening using the fname-append-host ini file entry:

    [General]
    fname-append-host = true
    

    When turned on, it appends the host name to the names of the output files (output vector, output scalar, snapshot files).

    10.6 Troubleshooting

    10.6.1 Unrecognized Configuration Option

    If you receive an error message about unrecognized configuration options you may use -h config or -h configdetails options to display all possible configuration options and their descriptions.

    10.6.2 Stack Problems

    “Stack violation (FooModule stack too small?) in module bar.foo

    OMNEST detected that the module has used more stack space than it has allocated. The solution is to increase the stack for that module type. You can call the getStackUsage() from finish() to find out actually how much stack the module used.

    “Error: Cannot allocate nn bytes stack for module foo.bar”

    The resolution depends on whether you are using OMNEST on Unix or on Windows.

    Unix. If you get the above message, you have to increase the total stack size (the sum of all coroutine stacks). You can do so in omnetpp.ini:

    [General]
    total-stack = 2MiB
    

    There is no performance penalty if you set total-stack too high. I recommend to set it to a few K less than the maximum process stack size allowed by the operating system (ulimit -s; see next section).

    Windows. You need to set a low (!) “reserved stack size” in the linker options, for example 64K (/stack:65536 linker flag) will do. The “reserved stack size” is an attribute in the Windows exe files' internal header. It can be set from the linker, or with the editbin Microsoft utility. You can use the opp_stacktool program (which relies on another Microsoft utility called dumpbin) to display reserved stack size for executables.

    You need a low reserved stack size because the Win32 Fiber API, which is the mechanism underlying activity(), uses this number as the coroutine stack size, and with 1MiB being the default, it is easy to run out of the 2GiB possible address space (2GiB/1MiB=2048).

    A more detailed explanation follows. Each fiber has its own stack, by default 1MiB (this is the “reserved” stack space -- i.e. reserved in the address space, but not the full 1MiB is actually “committed”, i.e. has physical memory assigned to it). This means that a 2GiB address space will run out after 2048 fibers, which is way too few. (In practice, you won't even be able to create this many fibers, because physical memory is also a limiting factor). Therefore, the 1MiB reserved stack size (RSS) must be set to a smaller value: the coroutine stack size requested for the module, plus the extra-stack-kb amount for Cmdenv/Tkenv -- which makes about 16K with Cmdenv, and about 48K when using Tkenv. Unfortunately, the CreateFiber() Win32 API doesn't allow the RSS to be specified. The more advanced CreateFiberEx() API which accepts RSS as parameter is unfortunately only available from Windows XP.

    The alternative is the stacksize parameter stored in the EXE header, which can be set via the STACKSIZE .def file parameter, via the /stack linker option, or on an existing executable using the editbin /stack utility. This parameter specifies a common RSS for the main program stack, fiber and thread stacks. 64K should be enough. This is the way the simulation executable should be created; linked with the /stack:65536 option, or the /stack:65536 parameter applied using editbin later. For example, after applying the editbin /stacksize:65536 command to dyna.exe, I was able to successfully run the Dyna sample with 8000 Client modules on my Win2K PC with 256M RAM (that means about 12000 modules at runtime, including about 4000 dynamically created modules.)

    “Segmentation fault”

    On Unix, if you set the total stack size higher, you may get a segmentation fault during network setup (or during execution if you use dynamically created modules), for exceeding the operating system limit for maximum stack size. For example, in Linux 2.4.x, the default stack limit is 8192K (that is, 8MiB). The ulimit shell command can be used to modify the resource limits, and you can raise the allowed maximum stack size up to 64M.

    $ ulimit -s 65500
    $ ulimit -s
    65500
    

    Further increase is only possible if you are root. Resource limits are inherited by child processes. The following sequence can be used under Linux to get a shell with 256M stack limit:

    $ su root
    Password:
    # ulimit -s 262144
    # su andras
    $ ulimit -s
    262144
    

    If you don't want to go through the above process at each login, you can change the limit in the PAM configuration files. In Redhat Linux (maybe other systems too), add the following line to /etc/pam.d/login:

    session    required    /lib/security/pam_limits.so
    

    and the following line to /etc/security/limits.conf:

    *    hard    stack    65536
    

    A more drastic solution is to recompile the kernel with a larger stack limit. Edit /usr/src/linux/include/linux/sched.h and increase _STK_LIM from (8*1024*1024) to (64*1024*1024).

    Finally, if you are tight with memory, you can switch to Cmdenv. Tkenv increases the stack size of each module by about 32K so that user interface code that is called from a simple module's context can be safely executed. Cmdenv does not need that much extra stack.

    Eventually...

    Once you get to the point where you have to adjust the total stack size to get your program running, you should probably consider transforming (some of) your activity() simple modules to handleMessage(). activity() does not scale well for large simulations.

    10.6.3 Memory Leaks and Crashes

    The most common problems in C++ are associated with memory allocation (usage of new and delete):

    The most common cause of memory leaks in OMNEST simulations is forgetting to delete messages. Both Tkenv and Cmdenv are able to display the number of messages currently in the simulation, helping you to determine if you have such a memory leak; see section [10.2.4]. If you find that the number of messages is steadily increasing, you need to find where the message objects are located. You can do so by selecting Inspect|From list of all objects... from the Tkenv menu, and reviewing the list in the dialog that pops up.

    If the number of messages is stable, it is still possible you are leaking other cOwnedObject-based objects. You can find them using Tkenv's Inspect|From list of all objects... function as well.

    If you are leaking non-cOwnedObject-based objects or just memory blocks (structs, arrays, etc., allocated by new), you will not be able to find them via Tkenv. You will probably need a specialized memory debugging tool like the ones described below.

    Memory Debugging Tools

    If you suspect that you may have memory allocation problems (crashes associated with double-deletion or accessing already deleted block, or memory leaks), you can use specialized tools to track them down.

    By far the most efficient, most robust and most versatile tool is Valgrind, originally developed for debugging KDE.

    Other memory debuggers are NJAMD, MemProf, MPatrol, dmalloc and ElectricFence. Most of the above tools support tracking down memory leaks as well as detecting double deletion, writing past the end of an allocated block, etc.

    A proven commercial tool is Rational Purify. It has a good reputation and has proved its usefulness many times.

    10.6.4 Simulation Executes Slowly

    Check the following if you think your simulation is running too slowly:

    What can you do if the simulation executes much slower than you expect? The best advice that can be given here is that you should use a good profiler to find out how much time is spent in each part of the program. Do not make the mistake of omitting this step, thinking that you know which part is slow! Even for experienced programmers, a profiling session is all too often full of surprises. It often turns out that lots of CPU time is spent in completely innocent-looking statements, while big and complex algorithms don't take nearly as much time as you expected. Don't assume anything -- profile before you optimize!

    A great profiler on Linux is the Valgrind-based callgrind, and its visualizer KCachegrind. Unfortunately it won't be ported to Windows anytime soon. On Windows, you are out of luck -- commercial products may help, or, port your simulation to Linux. The latter goes usually much more smoothly than one would expect.


    11 Network Graphics And Animation

    11.1 Display Strings

    Display strings specify the arrangement and appearance of representations of modules in graphical user interfaces (currently only Tkenv); they control how the objects (compound modules, their submodules and connections) are displayed. Display strings are specified in NED's @display property.

    Display strings can be used in the following contexts:

    11.1.1 Display String Syntax

    The display string syntax is a semicolon-separated list of tags. Each tag consists of a key, an equal sign and a comma-separated list of arguments:

    @display("p=100,100;b=60,10,rect,blue,black,2")
    

    Tag arguments may be omitted both at the end and inside the parameter list. If an argument is omitted, a sensible default value is used.

    @display("p=100,100;b=,,rect,blue")
    

    11.1.2 Display String Placement

    The following NED sample shows where to place display strings in the code:

    simple Queue
    {
        parameters:
            @display("i=block/queue");
        ...
    }
    
    network SimpleQueue
    {
        parameters:
            @display("bgi=maps/europe");
        submodules:
            sink: Sink {
                @display("p=273,101");
            }
            ...
        connections:
            source.out --> { @display("ls=red,3"); } --> queue.in++;
    }
    

    11.1.3 Display String Inheritance

    Every module and channel object has one single display string object, which controls its appearance in various contexts. The initial value of this display string object comes from merging the @display properties occurring at various places in NED files. This section describes the rules for merging @display properties to create the module or channel's display string.

    The base NED type's display string is merged into the current display string using the following rules:

    Example of display string inheritance:

    simple Base {
        @display("i=block/queue"); // use a queue icon in all instances
    }
    
    simple Derived extends Base {
        @display("i=,red,60");  // ==> "i=block/queue,red,60"
    }
    
    network SimpleQueue {
        submodules:
            submod: Derived {
                @display("i=,yellow,-;p=273,101;r=70");
                         // ==> "i=block/queue,yellow;p=273,101;r=70"
            }
            ...
    }
    

    11.1.4 Display String Tags Used in Submodule Context

    The following tags define how a module appears on the Tkenv user interface if it is used as a submodule:

    Icons

    By default, modules are represented by simple icons. Using images for the modules is possible with the i tag. See the images subfolder of your OMNeT++ installation for possible icons. The stock images installed with OMNeT++ have several size variants. Most of them have very small (vs), small (s), large (l) and very large (vl) variants. You can specify which variant you want to use with the is tag.
    @display("i=block/source;is=l"); // a large source icon from the block icons group
    

    Sometimes you want to have similar icons for modules, but would like to make them look a little different to create groups or to reflect status information about the module. You can easily change the color of an already existing image. The following example colorizes the block/source icon, 20% red

    @display("i=block/source,red,20")
    

    If you want to show state information about your module, you can use the i2 tag to add a small status icon to your main icon. This icon is displayed in the upper right corner of your main icon. In most cases the i2 tag is specified at runtime using the setDisplayString() method, so the icon can be changed dynamically based on the module's internal state.

    @display("i=block/queue;i2=status/busy")
    

    Shapes

    If you want to have simple, but resizable representation for your module, you can use the b tag to create geometric shapes. Currently oval and rectangle is supported:

    // an oval shape with 70x30 size, red background, black 4 pixel border
    @display("b=70,30,oval,red,black,4")
    

    Positioning, Coordinates

    To define the position of a module inside an other one use the p tag. If you do not specify a p tag for your module, the parent module will automatically choose a position based on a layout algorithm. The following example will place the module at the given position:

    @display("p=50,79");
    

    The p tag allows the automatic arrangement of module vectors. They can be arranged in a row, a column, a matrix or a ring, or you may specify their positions later at runtime using the setDisplayString() method. The rest of the arguments in the p tag depend on the layout type:

    A matrix layout for a module vector:

    @display("p=,,m,4,50,50");
    

    Figure: Matrix arrangement using the p tag

    Wireless Range

    In wireless simulations it is very useful to show some kind of range around your module. This can be an interference range, transmission range etc. The following example will place the module at a given position, and draw a circle with a 90-unit radius around it as a range indicator:
    submodules:
        ap: AccessPoint {
            @display("p=50,79;r=90");
        }
    

    Figure: Range indicator using the r tag

    Additional Decorations

    Sometimes you want to annotate your modules with additional information to make your model more transparent. One special case is when you want to show the length of a queue (cQueue) embedded somewhere in a module. In the following example the Server simple module contains a cQueue object, which was named by the queue.setName("procqueue") method. If we specify q=procqueue in the display string, Tkenv will descend into the module (several levels deep if needed) and look for a queue object named "procqueue". It will display the length of the queue object along the module.
    @display("q=procqueue");
    

    You can add a text description to any module using the t (displayed along the module) or tt tag (displayed as a tooltip). The following example displays a short text string along with the module and adds a tooltip text string that can be seen by hovering over them module with the mouse.

    @display("t=Packets sent: 18;tt=Additional tooltip information");
    

    For a detailed descripton of the display string tags, check Appendix [24].

    11.1.5 Display String Tags Used in Module Background Context

    The following tags describe what a module looks like when opened in Tkenv. They mostly deal with the module background.

    The bgs tag makes it possible to use a physical unit of measurement, (e.g. kilometers) for coordinates. bgs arguments include a pixel-per-unit factor (for mapping coordinates to the screen), and a unit name. When bgs is present, all coordinates (including submodule coordinates) are interpreted in the given unit of measurement. When combined with the bgi (background image) and bgg (grid) tags, it is possible to display maps.

    The following example demonstrates the use the of module background tags. The coordinates are given in km (SI unit). The bgs=pixelsperunit,unit specifies pixel/unit ratio, i.e. 1km is 0.075 pixel on the screen. The whole area is 6000x4500km (bgb=) and the map of Europe is used as a background and stretched to fill the module background. A light grey grid is drawn with a 1000km distance between major ticks, and 2 minor ticks per major tick (bgg=tickdistance,minorpermajorticks,color). See Figure below.

    network EuropePlayground
    {
        @display("bgb=6000,4500;bgi=maps/europe,s;bgg=1000,2,grey95;bgs=0.075,km");
    

    Figure: Background grid, scaling and image

    After specifying the above bgs tag, all your submodule coordinates will be treated as if they were specified in km.

    For a detailed descripton of the display string tags, check Appendix [24].

    11.1.6 Connection Display Strings

    Connections may also have display strings. Connections inherit the display string property from their channel types, in the same way as submodules inherit theirs from module types. The default display strings are empty.

    Connections support the following tags:

    Example of a thick, red connection:

    source1.out --> { @display("ls=red,3"); } --> queue1.in++;
    

    For a detailed descripton of the display string tags, check Appendix [24].

    11.1.7 Message Display Strings

    Message display strings affect how messages are shown during animation. By default, they are displayed as a small filled circle, in one of 8 basic colors (the color is determined as message kind modulo 8), and with the message class and/or name displayed under it. The latter is configurable in the Tkenv Options dialog, and message kind dependent coloring can also be turned off there.

    Specifying Message Display Strings

    Message objects do not store a display string by default, but you can redefine the cMessage's getDisplayString() method and make it return one.

    Example of using an icon to represent a message:

    const char *CustomPacket::getDisplayString() const
    {
        return "i=msg/packet;is=vs";
    }
    

    Alternatively, you can add the field displayString to your message definition (.msg file), and the message compiler will automatically generate setDisplayString() and getDisplayString() methods for you:

    message Job
    {
        string displayString = "i=msg/package_s,kind";
    ...
    

    Message Display String Tags

    The following tags can be used in message display strings:

    Using a small red box icon to represent the messages:

    @display("i=msd/box,red;is=s");
    

    Messages will be represented by a 15x15 rectangle with white background. Their border color will depend on the messageKind property of the message.

    @display("b=15,15,rect,white,kind,5");
    

    11.2 Parameter Substitution

    Parameters of the module or channel containing the display string can be substituted into the display string with the $parameterName notation:

    Example:

    simple MobileNode
    {
        parameters:
            double xpos;
            double ypos;
            string fillColor;
            // get the values from the module parameters xpos,ypos,fillcolor
            @display("p=$xpos,$ypos;b=60,10,rect,$fillColor,black,2");
    }
    

    11.3 Colors

    11.3.1 Color Names

    Any valid Tk color specification is accepted: English color names (blue, lightgrey, wheat) or #rgb, #rrggbb format (where r,g,b are hex digits).

    It is also possible to specify colors in HSB (hue-saturation-brightness) as @hhssbb (with h, s, b being hex digits). HSB makes it easier to scale colors e.g. from white to bright red.

    You can produce a transparent background by specifying a hyphen ("-") as background color.

    In message display strings, kind can also be used as a special color name. It will map to a color depending on the message kind. (See the getKind() method of cMessage.)

    11.3.2 Icon Colorization

    The "i=" display string tag allows for colorization of icons. It accepts a target color and a percentage as the degree of colorization. Percentage has no effect if the target color is missing. Brightness of the icon is also affected -- to keep the original brightness, specify a color with about 50% brightness (e.g. #808080 mid-grey, #008000 mid-green).

    Examples:

    Colorization works with both submodule and message icons.

    11.4 Icons

    11.4.1 The Image Path

    In the current OMNeT++ version, module icons are PNG or GIF files. The icons shipped with OMNeT++ are in the images/ subdirectory. Both the graphical NED editor and Tkenv need the exact location of this directory to load the icons.

    Icons are loaded from all directories in the image path, a semicolon-separated list of directories. The default image path is compiled into Tkenv with the value "omnetpp-dir/images; ./images;./bitmaps" -- which will work fine as long as you don't move the directory, and you will also be able to load more icons from the images/ subdirectory of the current directory. As users typically run simulation models from the model's directory, this practically means that custom icons placed in the images/ subdirectory of the model's directory are automatically loaded.

    The compiled-in image path can be overridden with the OMNETPP_IMAGE_PATH environment variable. The way of setting environment variables is system specific: in Unix, if you are using the bash shell, adding a line

    export OMNETPP_IMAGE_PATH="/home/you/images;./images"
    

    to \~/.bashrc or \~/.bash_profile will do; on Windows, environment variables can be set via the My Computer --> Properties dialog.

    You can extend the image path from omnetpp.ini with the tkenv-image-path option, which is prepended to the environment variable's value.

    [General]
    tkenv-image-path = "/home/you/model-framework/images;/home/you/extra-images"
    

    11.4.2 Categorized Icons

    Since OMNeT++ 3.0, icons are organized into several categories, represented by folders. These categories include:

    Old (pre-3.0) icons are in the old/ folder.

    Tkenv and the IDE now load icons from subdirectories of all directories of the image path, and these icons can be referenced from display strings by naming the subdirectory (subdirectories) as well: "subdir/icon", "subdir/subdir2/icon", etc.

    For compatibility, if the display string contains an icon without a category (i.e. subdirectory) name, OMNeT++ attempts to load it from "old/icon" as well.

    11.4.3 Icon Size

    Icons come in various sizes: normal, large, small, very small. Sizes are encoded into the icon name's suffix: _vl, _l, _s, _vs. In display strings, one can either use the suffix ("i=device/router_l"), or the "is" (icon size) display string tag ("i=device/router;is=l"), but not both at the same time (we recommend using the is tag whenever possible).

    11.5 Layouting

    OMNeT++ implements an automatic layouting feature, using a variation of the SpringEmbedder algorithm. Modules which have not been assigned explicit positions via the "p=" tag will be automatically placed by the algorithm.

    SpringEmbedder is a graph layouting algorithm based on a physical model. Graph nodes (modules) repel each other like electric charges of the same sign, and connections are sort of springs which try to contract and pull the nodes they're attached to together. There is also friction built in, in order to prevent oscillation of the nodes. The layouting algorithm simulates this physical system until it reaches equilibrium (or times out). The physical rules above have been slightly tweaked to achieve better results.

    The algorithm doesn't move any module which has fixed coordinates. Predefined row, matrix, ring or other arrangements (defined via the 3rd and further args of the "p=" tag) will be preserved -- you can think about them as if those modules were attached to a rigid framework so that they can only move as one unit.

    Caveats:

    11.6 Enhancing Animation

    11.6.1 Changing Display Strings at Runtime

    Often it is useful to manipulate the display string at runtime. Changing colors, icon, or text may convey status change, and changing a module's position is useful when simulating mobile networks.

    Display strings are stored in cDisplayString objects inside channels, modules and gates. cDisplayString also lets you manipulate the string.

    To get a pointer to the cDisplayString object, you can call the components's getDisplayString() method:

    // Setting a module's position, icon and status icon:
    cDisplayString& dispStr = getDisplayString();
    dispStr.parse("p=40,20;i=device/cellphone;i2=status/disconnect");
    

    // Setting an outgoing connection's color to red:
    cDisplayString& connDispStr = gate("out")->getDisplayString();
    connDispStr.parse("ls=red");
    

    // Setting module background and grid with background display string tags:
    cDisplayString& parentDispStr = getParentModule()->getDisplayString();
    parentDispStr.parse("bgi=maps/europe;bgg=100,2");
    

    As far as cDisplayString is concerned, a display string (e.g. "p=100,125;i=cloud") is a string that consist of several tags separated by semicolons, and each tag has a name and after an equal sign, zero or more arguments separated by commas.

    The class facilitates tasks such as finding out what tags a display string has, adding new tags, adding arguments to existing tags, removing tags or replacing arguments. The internal storage method allows very fast operation; it will generally be faster than direct string manipulation. The class doesn't try to interpret the display string in any way, nor does it know the meaning of the different tags; it merely parses the string as data elements separated by semicolons, equal signs and commas.

    An example:

    dispStr.parse("a=1,2;p=alpha,,3");
    dispStr.insertTag("x");
    dispStr.setTagArg("x",0,"joe");
    dispStr.setTagArg("x",2,"jim");
    dispStr.setTagArg("p",0,"beta");
    ev << dispStr.str();  // result: "x=joe,,jim;a=1,2;p=beta,,3"
    

    11.6.2 Bubbles

    Modules can let the user know about important events (such as a node going down or coming up) by displaying a bubble with a short message ("Going down", "Coming up", etc.) This is done by the bubble() method of cComponent. The method takes the string to be displayed as a const char * pointer.

    An example:

    bubble("Collision! (2 frames)");
    

    If the module contains a lot of code that modifies the display string or displays bubbles, it is recommended to make these calls conditional on ev.isGUI(). The ev.isGUI() call returns false when the simulation is run under Cmdenv, so one can make the code skip potentially expensive display string manipulation.

    Better:

    if (ev.isGUI())
        bubble("Going down!");
    

    12 Result Recording and Analysis

    12.1 Result Recording

    OMNeT++ provides built-in support for recording simulation results, via output vectors and output scalars. Output vectors are time series data, recorded from simple modules or channels. You can use output vectors to record end-to-end delays or round trip times of packets, queue lengths, queueing times, module state, link utilization, packet drops, etc. -- anything that is useful to get a full picture of what happened in the model during the simulation run.

    Output scalars are summary results, computed during the simulation and written out when the simulation completes. A scalar result may be an (integer or real) number, or may be a statistical summary comprised of several fields such as count, mean, standard deviation, sum, minimum, maximum, etc., and optionally histogram data.

    Results may be collected and recorded in two ways:

    1. Based on the signal mechanism, using declared statistics;
    2. Directly from C++ code, using the simulation library

    The second method has been the traditional way of recording results. The first method, based on signals and declared statistics, was introduced in OMNeT++ 4.1, and it is preferable because it allows you to always record the results in the form you need, without requiring heavy instrumentation or continuous tweaking of the simulation model.

    12.1.1 Using Signals and Declared Statistics

    This approach combines the signal mechanism (see [4.14]) and NED properties (see [3.12]) in order to de-couple the generation of results from their recording, thereby providing more flexibility in what to record and in which form. The details of the solution have been described in section [4.15] in detail; here we just give a short overview.

    Statistics are declared in the NED files with the @statistic property, and modules emit values using the signal mechanism. The simulation framework records data by adding special result file writer listeners to the signals. By being able to choose what listeners to add, the user can control what to record in the result files and what computations to apply before recording. The aforementioned section [4.15] also explains how to instrument simple modules and channels for signals-based result recording.

    The signals approach allows for calculation of aggregate statistics (such as the total number of packet drops in the network) and for implementing a warm-up period without support from module code. It also allows you to write dedicated statistics collection modules for the simulation, also without touching existing modules.

    The same configuration options that were used to control result recording with cOutVector and recordScalar() also work when utilizing the signals approach, and there are extra configuration options to make the additional possibilities accessible.

    12.1.2 Direct Result Recording

    With this approach, scalar and statistics results are collected in class variables inside modules, then recorded in the finalization phase via recordScalar() calls. Vectors are recorded using cOutVector objects. To record more details, like the minimum/maximum value or the standard deviation, cStdDev and cWeightedStdDev can be used, and for recording the distribution there are histogram and other distribution estimation classes (cDoubleHistogram, cLongHistogram, cPSquare, cKSplit, and others). These classes are described in sections [7.8] and [7.9]. Recording of individual vectors, scalars and statistics can be enabled or disabled via the configuration (ini file), and it is also the place to set up recording intervals for vectors.

    The drawback of recording results directly from modules is that result recording is hardcoded in modules, and even simple requirement changes (e.g. record the average delay instead of each delay value, or vice versa) requires either code change or an excessive amount of result collection code in the modules.

    12.2 Configuring Result Collection

    12.2.1 Configuring Signal-Based Statistics Recording

    Signal-based statistics recording has been designed so that it can be easily configured to record a “default minimal” set of results, a “detailed” set of results, and a custom set of results (by modifying the previous ones, or defined from scratch).

    Recording can be tuned with the result-recording-modes per-object configuration option. The “object” here is the statistic, which is identified by the full path (hierarchical name) of the module or connection channel object in question, plus the name of the statistic (which is the “index” of @statistic property, i.e. the name in the square brackets). Thus, configuration keys have the syntax <module-full-path>.<statistic-name>.result-recording-modes=.

    The result-recording-modes option accepts one or more items as value, separated by comma. An item may be a result recording mode (surprise!), and two words with a special meaning, default and all:

    The default value is default.

    A lone “-” as option value disables all recording modes.

    Recording mode items in the list may be prefixed with “+” or “-” to add/remove them from the set of result recording modes. The initial set of result recording modes is default; if the first item is prefixed with “+” or “-”, then that and all subsequent items are understood as modifying the set; if the first item does not start with with “+” or “-”, then it replaces the set, and further items are understood as modifying the set.

    This sounds more complicated than it is; an example will make it clear. Suppose we are configuring the following statistic:

    @statistic[foo](record=count,mean,max?,vector?);
    

    With the following the ini file lines (see results in comments):

    **.result-recording-modes = default  # --> count, mean
    **.result-recording-modes = all      # --> count, mean, max
    **.result-recording-modes = -        # --> none
    **.result-recording-modes = mean     # --> only mean (disables 'default')
    **.result-recording-modes = default,-vector,+histogram # --> count,mean,histogram
    **.result-recording-modes = -vector,+histogram      # --> same as above
    **.result-recording-modes = all,-vector,+histogram  # --> count,mean,max,histogram
    

    Here is another example which shows how to write a more specific option key. The following line applies to queueLength statistics of fifo[] submodule vectors anywhere in the network:

    **.fifo[*].queueLength.result-recording-modes = +vector  # default modes plus vector
    

    In the result file, the recorded scalars will be suffixed with the recording mode, i.e. the mean of queueingTime will be recorded as queueingTime:mean.

    12.2.2 Warm-up Period

    The warmup-period option specifies the length of the initial warm-up period. When set, results belonging to the first x seconds of the simulation will not be recorded into output vectors, and will not be counted into the calculation of output scalars. This option is useful for steady-state simulations. The default is 0s (no warmup period).

    Example:

    warmup-period = 20s
    

    Results recorded via signal-based statistics automatically obey the warm-up period setting, but modules that compute and record scalar results manually (via recordScalar()) need to be modified so that they take the warm-up period into account.

    The warm-up period is available via the getWarmupPeriod() method of the simulation object, so the C++ code that updates the corresponding state variables needs to be surrounded with an if statement:

    Old:

    dropCount++;
    

    New:

    if (simTime() >= simulation.getWarmupPeriod())
        dropCount++;
    

    12.2.3 Result File Names

    Simulation results are recorded into output scalar files that actually hold statistics results as well, and output vector files. The usual file extension for scalar files is .sca, and for vector files .vec.

    Every simulation run generates a single scalar file and a vector file. The file names can be controlled with the output-vector-file and output-scalar-file options. These options rarely need to be used, because the default values are usually fine. The defaults are:

    output-vector-file = "${resultdir}/${configname}-${runnumber}.vec"
    output-scalar-file = "${resultdir}/${configname}-${runnumber}.sca"
    

    Here, ${resultdir} is the value of the result-dir configuration option which defaults to results/, and ${configname} and ${runnumber} are the name of the configuration name in the ini file (e.g. [Config PureAloha]), and the run number. Thus, the above defaults generate file names like results/PureAloha-0.vec, results/PureAloha-1.vec, and so on.

    12.2.4 Configuring Scalar Results

    Recording results into the scalar file can be turned off globally by adding the following line to the ini file. Any existing file with the same name will still be removed before the simulation starts.

    **.scalar-recording = false
    

    Recording scalar results can be enabled or disabled individually, using patterns. The syntax of the configuration option is <module-full-path>.<scalar-name>.scalar-recording=true/false, where both <module-full-path> and <scalar-name> may contain wildcards (see [9.3.1]). <scalar-name> is the signal name, or the string passed to the recordScalar() call. By default, the recording of all scalars is enabled.

    The following example turns off recording all scalar results, except end-to-end delays and those produced by TCP modules:

    **.tcp.**.scalar-recording = true
    **.endToEndDelay.scalar-recording = true
    **.scalar-recording = false
    

    12.2.5 Configuring Output Vectors

    Recording output vector results can be turned off globally by adding the following line to the ini file. Any existing file with the same name will still be removed before the simulation starts.

    **.vector-recording = false
    

    The size of output vector files can easily reach the magnitude of several hundred megabytes, but very often, only some of the recorded statistics are interesting to the analyst. OMNeT++ allows you to control which vectors you want to record, and to specify one or more collection intervals.

    Output vectors can be configured with the vector-recording and vector-recording-intervals per-object options. The syntax of the configuration options are <module-full-path>.<vector-name>.vector-recording=true/false, and <module-full-path>.<vector-name>.vector-recording-intervals=<intervals>, where both <module-full-path> and <vector-name> may contain wildcards (see [9.3.1]). <vector-name> is the signal name, or the name string of the cOutVector object. By default, all output vectors are turned on for the whole duration the simulation.

    The following example only records the queueLength vectors and endToEndDelay in voiceApp modules, and turns off the rest:

    **.queueLength.vector-recording = true
    **.voiceApp.endToEndDelay.vector-recording = true
    **.vector-recording = false
    

    For the vector-recording-intervals option, one can specify one or more intervals in the <startTime>..<stopTime> syntax, separated by comma. <startTime> or <stopTime> need to be given with measurement units, and both can be omitted to denote the beginning and the end of the simulation, respectively.

    The following example limits all vectors to three intervals, except dropCount vectors which will be recorded during the whole simulation run:

    **.dropCount.vector-recording-intervals = 0..
    **.vector-recording-intervals = 0..1000s, 5000s..6000s, 9000s..
    

    A third per-vector configuration option is vector-record-eventnumbers, which specifies whether to record event numbers for an output vector. (Simulation time and value are always recorded. Event numbers are needed by the Sequence Chart Tool, for example.) Event number recording is enabled by default; it may be turned off to save disk space.

    **.vector-record-eventnumbers = false
    

    If the (default) cIndexedFileOutputVectorManager class is used to record output vectors, there are two more options to fine-tune its resource usage. output-vectors-memory-limit specifies the total memory that can be used for buffering output vectors. Larger values produce less fragmented vector files (i.e. cause vector data to be grouped into larger chunks), and therefore allow more efficient processing later. vector-max-buffered-values specifies the maximum number of values to buffer per vector, before writing out a block into the output vector file. The default is no per-vector limit (i.e. only the total memory limit is in effect.)

    12.2.6 Saving Parameters as Scalars

    When you are running several simulations with different parameter settings, you'll usually want to refer to selected input parameters in the result analysis as well -- for example when drawing a throughput (or response time) versus load (or network background traffic) plot. Average throughput or response time numbers are saved into the output scalar files, and it is useful for the input parameters to get saved into the same file as well.

    For convenience, OMNeT++ automatically saves the iteration variables into the output scalar file if they have numeric value, so they can be referred to during result analysis.

    Module parameters can also be saved, but this has to be requested by the user, by configuring param-record-as-scalar=true for the parameters in question. The configuration key is a pattern that identifies the parameter, plus .param-record-as-scalar. An example:

    **.host[*].networkLoad.param-record-as-scalar = true
    

    This looks simple enough, however there are three pitfalls: non-numeric parameters, too many matching parameters, and random-valued volatile parameters.

    First, the scalar file only holds numeric results, so non-numeric parameters cannot be recorded -- that will result in a runtime error.

    Second, if wildcards in the pattern match too many parameters, that might unnecessarily increase the size of the scalar file. For example, if the host[] module vector size is 1000 in the example below, then the same value (3) will be saved 1000 times into the scalar file, once for each host.

    **.host[*].startTime = 3
    **.host[*].startTime.param-record-as-scalar = true  # saves "3" once for each host
    

    Third, recording a random-valued volatile parameter will just save a random number from that distribution. This is rarely what you need, and the simulation kernel will also issue a warning if this happens.

    **.interarrivalTime = exponential(1s)
    **.interarrivalTime.param-record-as-scalar = true  # wrong: saves random values!
    

    These pitfalls are quite common in practice, so it is usually better to rely on the iteration variables in the result analysis. That is, one can rewrite the above example as

    **.interarrivalTime = exponential( ${mean=1}s )
    

    and refer to the $mean iteration variable instead of the interarrivalTime module parameter(s) during result analysis. param-record-as-scalar=true is not needed, because iteration variables are automatically saved into the result files.

    12.2.7 Recording Precision

    Output scalar and output vector files are text files, and floating point values (doubles) are recorded into it using fprintf()'s "%g" format. The number of significant digits can be configured using the output-scalar-precision and output-vector-precision configuration options.

    The default precision is 12 digits. The following has to be considered when setting a different value:

    IEEE-754 doubles are 64-bit numbers. The mantissa is 52 bits, which is roughly equivalent to 16 decimal places (52*log(2)/log(10)). However, due to rounding errors, usually only 12..14 digits are correct, and the rest is pretty much random garbage which should be ignored. However, when you convert the decimal representation back into a double for result processing, an additional small error will occur, because 0.1, 0.01, etc. cannot be accurately represented in binary. This conversion error is usually smaller than what that the double variable already had before recording into the file. However, if it is important, you can eliminate this error by setting the recording precision to 16 digits or more (but again, be aware that the last digits are garbage). The practical upper limit is 17 digits, setting it higher doesn't make any difference in fprintf()'s output. Errors resulting from converting to/from decimal representation can be eliminated by choosing an output vector/output scalar manager class which stores doubles in their native binary form. The appropriate configuration options are outputvectormanager-class and outputvectormanager-class. For example, cMySQLOutputScalarManager and cMySQLOutputScalarManager provided in samples/database fulfill this requirement.

    However, before worrying too much about rounding and conversion errors, consider the real accuracy of your results:

    12.3 Overview of the Result File Formats

    Both output vector and scalar files are textual, line-oriented files. The advantage of a text-based format is that it is very accessible with a wide range of tools and languages. The format of result files is documented in detail in Appendix [26]. By default, each file contains data from one run only.

    Result files start with a header that contains several attributes of the simulation run: a reasonably globally unique run ID, the network NED type name, the experiment-measurement-replication labels, the values of iteration variables and the repetition counter, the date and time, the host name, the process id of the simulation, random number seeds, configuration options, and so on. These data can be useful during result processing, and increase the reproducibility of the results.

    Vectors are recorded into a separate file for practical reasons: vector data usually consume several magnitudes more disk space than scalars.

    12.3.1 Output Vector Files

    All output vectors from a simulation run are recorded into the same file. The following sections describe the format of the file, and how to process it.

    An example file fragment (without header):

    ...
    vector 1   net.host[12]  responseTime  TV
    1  12.895  2355.66
    1  14.126  4577.66664666
    vector 2   net.router[9].ppp[0] queueLength  TV
    2  16.960  2
    1  23.086  2355.66666666
    2  24.026  8
    ...
    

    There two types of lines: vector declaration lines (beginning with the word vector), and data lines. A vector declaration line introduces a new output vector, and its columns are: vector Id, module of creation, name of cOutVector object, and multiplicity (usually 1). Actual data recorded in this vector are on data lines which begin with the vector Id. Further columns on data lines are the simulation time and the recorded value.

    Since OMNeT++ 4.0, vector data are recorded into the file clustered by output vectors, which, combined with index files, allows much more efficient processing. Using the index file, tools can extract particular vectors by reading only those parts of the file where the desired data are located, and do not need to scan through the whole file linearly.

    12.3.2 Scalar Result Files

    Fragment of an output scalar file (without header):

    ...
    scalar "lan.hostA.mac" "frames sent"  99
    scalar "lan.hostA.mac" "frames rcvd"  3088
    scalar "lan.hostA.mac" "bytes sent"   64869
    scalar "lan.hostA.mac" "bytes rcvd"   3529448
    ...
    

    Every scalar generates one scalar line in the file.

    Statistics objects (cStatictic subclasses such as cStdDev) generate several lines: mean, standard deviation, etc.

    12.4 The Analysis Tool in the Simulation IDE

    The Simulation IDE provides an Analysis Tool for analysis and visualization of simulation results. The Analysis Tool lets you load several result files at once, and presents their contents somewhat like a database. You can browse the results, select the particular data you are interested in (scalars, vectors, histograms), apply processing steps, and create various charts or plots from them. Data selection, processing and charting steps can be freely combined, resulting in a high degree of freedom. These steps are grouped into and stored as "recipes", which get automatically re-applied when new result files are added or existing files are replaced. This automation spares the user lots of repetitive manual work, without resorting to scripting.

    The Analysis Tool is covered in detail in the User Guide.

    12.5 Scave Tool

    Much of the IDE Analysis Tool's functionality is available on the command line as well, via the scavetool program. scavetool is suitable for filtering and basic processing of result files, and exporting the result in various formats digestible for other tools. scavetool has no graphics capabilities, but it can be used to produce files that can be directly plotted with other tools like gnuplot (see [12.6.4]).

    When scavetool is invoked without arguments, it prints usage information:

    scavetool <command> [options] <file>...
    

    12.5.1 The filter Command

    The filter command allows you to filter and/or convert result files.

    A filter can be specified with the -p <filter> option. The filter is one or more <pattern> or <fieldname>(<pattern>) expressions connected with AND, OR and NOT operators; a naked <pattern> is understood as name(<pattern>). For example, the filter "module(**.sink) AND name(delay)" (or just "module(**.sink) AND delay") selects the delay vectors from all sink modules.

    The possible field names are:

    Processing operations can be applied to vectors by the -a <function>(<parameterlist>) option. You can list the available functions and their parameters with the info command.

    The name and format of the output file can be specified with the -O <file> and -F <formatname> options, where the format name is one of the following:

    The following example writes the window-averaged queuing times stored in in.vec into out.vec:

    scavetool filter -p "queuing time" -a winavg(10) -O out.vec in.vec
    

    The next example writes the queueing and transmission times of sink modules into CSV files. It generates a separate file for each vector, named out-1.csv, out-2.csv, etc.

    scavetool filter -p "module(**.sink) AND
                        (\"queueing time\" OR \"transmission time\")"
                     -O out.csv -F csv in.vec
    

    The generated CSV files contain a header and two columns:

    time,"Queue.sink.queueing time"
    2.231807576851,0
    7.843802235089,0
    15.797137536721,3.59449
    21.730758362277,6.30398
    [...]
    

    12.5.2 The index Command

    If the index file was deleted or the vector file was modified, you need to rebuild the index file before running the filter command:

    scavetool index Aloha-1.vec
    

    Normally the vector data is written in blocks into the vector file. However, if the vector file was generated by an older version of the cOutputVectorManager, it might not be so. In this case you have to specify the -r option to rearrange the records of the vector file, otherwise the index file would be too big and the indexing inefficient.

    12.5.3 The summary Command

    The summary command reports the list of statistics names, module names, run ids, configuration names in the given files to the standard output.

    scavetool summary Aloha-1.vec
    

    12.6 Alternative Statistical Analysis and Plotting Tools

    There are several programs and packages in addition to the OMNeT++ IDE and scavetool that can also be used to analyze simulation results, and create various plots and charts from them.

    12.6.1 GNU R

    R is a free software environment for statistical computing and graphics. R has an excellent programming language and powerful plotting capabilities, and it is supported on all major operating systems and platforms.

    R is widely used for statistical software development and data analysis. The program uses a command line interface, though several graphical user interfaces are available.

    Several other OMNeT++-related packages such as SimProcTC and Syntony already use R for data analysis and plotting.

    12.6.2 NumPy, SciPy and MatPlotLib

    NumPy and SciPy are numerical and scientific computing packages for the Python programming language, and MatPlotlib is a plotting library (also for Python).

    MatPlotlib provides a “pylab” API designed to closely resemble that of MATLAB, thereby making it easy to learn for experienced MATLAB users. Matplotlib is distributed under a BSD-style license.

    12.6.3 MATLAB or Octave

    MATLAB is a commercial numerical computing environment and programming language. MATLAB allows easy matrix manipulation, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs in other languages.

    Octave is an open-source Matlab-like package, available on nearly all platforms. Currently Octave relies on Gnuplot for plotting, and has more limited graphics capabilities than GNU R or MATLAB.

    12.6.4 Gnuplot

    Gnuplot is a very popular command-line program that can generate two- and three-dimensional plots of functions and data. The program runs on all major platforms, and it is well supported.

    Gnuplot has an interactive command interface. For example, if you have the data files foo.csv and bar.csv that contain two values per line (x y; such files can be exported with scavetool from vector files), you can plot them in the same graph by typing:

    plot "foo.csv" with lines, "bar.csv" with lines
    

    To adjust the y range, you would type:

    set yrange [0:1.2]
    replot
    

    Several commands are available to adjust ranges, plotting style, labels, scaling etc. On Windows, you can copy the resulting graph to the clipboard from the Gnuplot window's system menu, then insert it into the application you are working with.

    12.6.5 ROOT

    ROOT is an object-oriented data analysis framework, with strong support for plotting and graphics in general. ROOT was developed at CERN, and is distributed under a BSD-like license.

    ROOT is based on CINT, a “C/C++ interpreter” aimed at processing C/C++ scripts. It is probably harder to get started using ROOT than with either Gnuplot or Grace, but you will find that ROOT provides power and flexibility that would be unattainable with the other two programs.

    Curt Brune's page at Stanford (http://www.slac.stanford.edu/\~curt/omnet++/) shows examples of what you can achieve using ROOT with OMNeT++.

    12.6.6 Grace

    An “honorable mention,” Grace is a powerful GPL data visualization program with a menu-and-dialog graphical user interface for X and Motif. It has also been ported to Windows. Grace is also known as xmgrace, and it is a successor of ACE/gr or Xmgr.

    Grace can export graphics in various raster and vector formats, and has many useful features like built-in statistics and analysis functions (e.g. correlation, histogram), fitting, splines, etc., and it also has a built-in programming language.

    12.6.7 Spreadsheet Programs

    One straightforward solution is to use spreadsheets such as OpenOffice Calc, Microsoft Excel, Gnumeric or Calligra Tables (formerly KSpread). Data can be imported from CSV or other formats, exported with scavetool (see [12.5]).

    Spreadsheets have good charting and statistical features. A useful functionality spreadsheets offer for analyzing scalar files is PivotTable (Excel) or DataPilot (OpenOffice). The drawback of using spreadsheets is limited automation, leading to tedious and repetitive tasks; also, the number of rows is usually limited to about 32,000..64,000, which can be limiting when working with large vector files.


    13 Eventlog

    13.1 Introduction

    The eventlog feature and the related tools are completely new in OMNeT++ 4.0. They aim to help in understanding complex simulation models and to help correctly implement the desired component behaviors. Using these tools you will be able to easily examine every minute detail of the simulation back and forth in terms of simulation time, or step-by-step, focusing on the behavior instead of the statistical results of your model.

    The eventlog file is created automatically during a simulation run upon explicit request configurable in the ini file. The resulting file can be viewed in the OMNeT++ IDE using the Sequence Chart and the Eventlog Table or can be processed by the command line Eventlog Tool. These tools support filtering the collected data to allow you to focus on events relevant to what you are looking for. They allow examining causality relationships and provide filtering based on simulation times, event numbers, modules and messages.

    The simulation kernel records into the eventlog among others: user level messages, creation and deletion of modules, gates and connections, scheduling of self messages, sending of messages to other modules either through gates or directly, and processing of messages (that is events). Optionally, detailed message data can also be automatically recorded based on a message filter. The result is an eventlog file which contains detailed information of the simulation run and later can be used for various purposes.

    13.2 Configuration

    To record an eventlog file during the simulation, insert the following line into the ini file:

    record-eventlog = true
    

    13.2.1 File Name

    The simulation kernel will write the eventlog file during the simulation into the file specified by the following ini file configuration entry (showing the default file name pattern here):

    eventlog-file = ${resultdir}/${configname}-${runnumber}.elog
    

    13.2.2 Recording Intervals

    The size of an eventlog file is approximately proportional to the number of events it contains. To reduce the file size and speed up the simulation, it might be useful to record only certain events. The eventlog-recording-intervals configuration option instructs the kernel to record events only in the specified intervals. The syntax is similar to that of vector-recording-intervals.

    An example:

    eventlog-recording-intervals = ..10.2, 22.2..100, 233.3..
    

    13.2.3 Recording Modules

    Another factor that affects the size of an eventlog file is the number of modules for which the simulation kernel records events during the simulation. The module-eventlog-recording per-module configuration option instructs the kernel to record only the events that occurred in the matching modules. The default is to record events from all modules. This configuration option only applies to simple modules.

    The following example records events from any of the routers whose index is between 10 and 20, and turns off recording for all other modules.

    **.router[10..20].**.module-eventlog-recording = true
    **.module-eventlog-recording = false
    

    13.2.4 Recording Message Data

    Since recording message data dramatically increases the size of the eventlog file and also slows down the simulation, it is turned off by default, even if writing the eventlog is enabled. To turn on message data recording, supply a value for the eventlog-message-detail-pattern option in the ini file.

    An example configuration for an IEEE 80211 model that records the encapsulationMsg field and all other fields whose name ends in Address, from messages whose class name ends in Frame looks like this:

    eventlog-message-detail-pattern = *Frame:encapsulatedMsg,*Address
    

    An example configuration for a TCP/IP model that records the port and address fields in all network packets looks like the following:

    eventlog-message-detail-pattern =
     PPPFrame:encapsulatedPacket|IPDatagram:encapsulatedPacket,*Address|TCPSegment:*Port
    

    %

    % eventlog-message-detail-pattern = WirelessFrame:declaredOn(WirelessFrame) or bitLength
    %

    13.3 Eventlog Tool

    The Eventlog Tool is a command line tool to process eventlog files. Invoking it without parameters will display usage information. The following are the most useful commands for users.

    13.3.1 Filter

    The eventlog tool provides off line filtering that is usually applied to the eventlog file after the simulation has been finished and before actually opening it in the OMNeT++ IDE or processing it by any other means. Use the filter command and its various options to specify what should be present in the result file.

    13.3.2 Echo

    Since the eventlog file format is text based and users are encouraged to implement their own filters, a way is needed to check whether an eventlog file is correct. The echo command provides a way to check this and help users creating custom filters. Anything not echoed back by the eventlog tool will not be taken into consideration by the other tools found in the OMNeT++ IDE.


    14 Documenting NED and Messages

    14.1 Overview

    OMNeT++ provides a tool which can generate HTML documentation from NED files and message definitions. Like Javadoc and Doxygen, the NED documentation tool makes use of source code comments. The generated HTML documentation lists all modules, channels, messages, etc., and presents their details including description, gates, parameters, assignable submodule parameters, and syntax-highlighted source code. The documentation also includes clickable network diagrams (exported from the graphical editor) and usage diagrams as well as inheritance diagrams.

    The documentation tool integrates with Doxygen, meaning that it can hyperlink simple modules and message classes to their C++ implementation classes in the Doxygen documentation. If you also generate the C++ documentation with some Doxygen features turned on (such as inline-sources and referenced-by-relation, combined with extract-all, extract-private and extract-static), the result is an easily browsable and very informative presentation of the source code. Of course, one still has to write documentation comments in the code.

    In the 4.0 version, the documentation tool is part of the Eclipse-based simulation IDE.

    14.2 Documentation Comments

    Documentation is embedded in normal comments. All // comments that are in the “right place” (from the documentation tool's point of view) will be included in the generated documentation.

    Example:

    //
    // An ad-hoc traffic generator to test the Ethernet models.
    //
    simple Gen
    {
        parameters:
            string destAddress;  // destination MAC address
            int protocolId;      // value for SSAP/DSAP in Ethernet frame
            double waitMean @unit(s); // mean for exponential interarrival times
        gates:
            output out;  // to Ethernet LLC
    }
    

    You can also place comments above parameters and gates. This is useful if they need long explanations. Example:

    //
    // Deletes packets and optionally keeps statistics.
    //
    simple Sink
    {
        parameters:
            // You can turn statistics generation on and off. This is
            // a very long comment because it has to be described what
            // statistics are collected (or not).
            bool collectStatistics = default(true);
        gates:
            input in;
    }
    

    14.2.1 Private Comments

    If you want a comment line not to appear in the documentation, begin it with //#. Those lines will be ignored by the documentation tool, and can be used to make “private” comments like FIXME or TODO, or to comment out unused code.

    //
    // An ad-hoc traffic generator to test the Ethernet models.
    //# TODO above description needs to be refined
    //
    simple Gen
    {
        parameters:
            string destAddress;  // destination MAC address
            int protocolId;      // value for SSAP/DSAP in Ethernet frame
            //# double burstiness;  -- not yet supported
            double waitMean @unit(s); // mean for exponential interarrival times
        gates:
            output out;  // to Ethernet LLC
    }
    

    14.2.2 More on Comment Placement

    Comments should be written where the tool will find them. This is a) immediately above the documented item, or b) after the documented item, on the same line.

    In the former case, make sure there is no blank line left between the comment and the documented item. Blank lines detach the comment from the documented item.

    Example:

    // This is wrong! Because of the blank line, this comment is not
    // associated with the following simple module!
    
    simple Gen
    {
        ...
    }
    

    Do not try to comment groups of parameters together. The result will be awkward.

    14.3 Referring to Other NED and Message Types

    You can reference other NED and message types by name in comments. There are two styles in which references can be written: automatic linking and tilde linking. The same style must be following throughout the whole project, and the correct one must be selected in the documentation generator tool when it is run.

    14.3.1 Automatic Linking

    In the automatic linking style, words that match existing NED of message types are hyperlinked automatically. It is usually enough to write the simple name of the type (e.g. TCP), you don't need to spell out the fully qualified type (inet.transport.tcp.TCP), although you can.

    Automatic hyperlinking is sometimes overly agressive. For example, when you write IP address in a comment and an IP module exists in the project, it will create a hyperlink to the module, which is probably not what you want. You can prevent hyperlinking of a word by inserting a backslash in front it: \IP address. The backslash will not appear in the HTML output. The <nohtml> tag will also prevent hyperlinking words in the enclosed text: <nohtml>IP address</nohtml>. On the other hand, if you deliberately want to print a backslash immediately in front of a word (e.g. output “use \t to print a Tab”), use either two backslashes (use \\t...) or the <nohtml> tag (<nohtml>use \t...</nohtml>). Backslashes in other contexts (i.e. when not in front of a word) do not have a special meaning, and are preserved in the output.

    The detailed rules:

    1. Words matching a type name are automatically hyperlinked
    2. A backslash immediately followed by an identifier (i.e. letter or underscore) prevents hyperlinking, and the backslash is removed from the output
    3. A double backslash followed by an identifier produces a single backslash, plus the potentially hyperlinked identifier
    4. Backslashes in any other contexts are not interpreted, and preserved in the output
    5. Tildes are not interpreted, and are preserved in the output
    6. Inside <nohtml>, no backslash processing or hyperlinking takes place

    14.3.2 Tilde Linking

    In the tilde style, only words that are explicitly marked with a tilde are subject to hyperlinking: ~TCP, ~inet.transport.tcp.TCP.

    To produce a literal tilde followed by an identifier in the output (for example, to output “the ~TCP() destructor”), you need to double the tilde character: the ~~TCP() destructor.

    The detailed rules:

    1. Words matching a type name are not hyperlinked automatically
    2. A tilde immediately followed by an identifier (i.e. letter or underscore) will be hyperlinked, and the tilde is removed from the output. It is considered an error if there is no type with that name.
    3. A double tilde followed by an identifier produces a single tilde plus the identifier
    4. Tildes in any other contexts are not interpreted, and preserved in the output
    5. Backslashes are not interpreted, and are preserved in the output
    6. Inside <nohtml>, no tilde processing or hyperlinking takes place

    14.4 Text Layout and Formatting

    14.4.1 Paragraphs and Lists

    If you write longer descriptions, you will need text formatting capabilities. Text formatting works like in Javadoc or Doxygen -- you can break up the text into paragraphs and create bulleted/numbered lists without special commands, and use HTML for more fancy formatting.

    Paragraphs are separated by empty lines, like in LaTeX or Doxygen. Lines beginning with `-' will be turned into bulleted lists, and lines beginning with `-#' into numbered lists.

    Example:

    //
    // Ethernet MAC layer. MAC performs transmission and reception of frames.
    //
    // Processing of frames received from higher layers:
    // - sends out frame to the network
    // - no encapsulation of frames -- this is done by higher layers.
    // - can send PAUSE message if requested by higher layers (PAUSE protocol,
    //   used in switches). PAUSE is not implemented yet.
    //
    // Supported frame types:
    // -# IEEE 802.3
    // -# Ethernet-II
    //
    

    14.4.2 Special Tags

    The documentation tool understands the following tags and will render them accordingly: @author, @date, @todo, @bug, @see, @since, @warning, @version. Example usage:

    //
    // @author Jack Foo
    // @date 2005-02-11
    //
    

    14.4.3 Text Formatting Using HTML

    Common HTML tags are understood as formatting commands. The most useful tags are: <i>..</i> (italic), <b>..</b> (bold), <tt>..</tt> (typewriter font), <sub>..</sub> (subscript), <sup>..</sup> (superscript), <br> (line break), <h3> (heading), <pre>..</pre> (preformatted text) and <a href=..>..</a> (link), as well as a few other tags used for table creation (see below). For example, <i>Hello</i> will be rendered as “Hello” (using an italic font).

    The complete list of HTML tags interpreted by the documentation tool are: <a>, <b>, <body>, <br>, <center>, <caption>, <code>, <dd>, <dfn>, <dl>, <dt>, <em>, <form>, <font>, <hr>, <h1>, <h2>, <h3>, <i>, <input>, <img>, <li>, <meta>, <multicol>, <ol>, <p>, <small>, <span>, <strong>, <sub>, <sup>, <table>, <td>, <th>, <tr>, <tt>, <kbd>, <ul>, <var>.

    Any tags not in the above list will not be interpreted as formatting commands but will be printed verbatim -- for example, <what>bar</what> will be rendered literally as “<what>bar</what>” (unlike HTML where unknown tags are simply ignored, i.e. HTML would display “bar”).

    If you insert links to external pages (web sites), its useful to add the target="_blank" attribute to ensure pages come up in a new browser window and not just in the current frame which looks awkward. (Alternatively, you can use the target="_top" attribute which replaces all frames in the current browser).

    Examples:

    //
    // For more info on Ethernet and other LAN standards, see the
    // <a href="http://www.ieee802.org/" target="_blank">IEEE 802
    // Committee's site</a>.
    //
    

    You can also use the <a href=..> tag to create links within the page:

    //
    // See the <a href="#resources">resources</a> in this page.
    // ...
    // <a name="resources"><b>Resources</b></a>
    // ...
    //
    

    You can use the <pre>..</pre> HTML tag to insert source code examples into the documentation. Line breaks and indentation will be preserved, but HTML tags continue to be interpreted (or you can turn them off with <nohtml>, see later).

    Example:

    // <pre>
    // // my preferred way of indentation in C/C++ is this:
    // <b>for</b> (<b>int</b> i=0; i<10; i++)
    // {
    //     printf(<i>"%d\n"</i>, i);
    // }
    // </pre>
    

    will be rendered as

    // my preferred way of indentation in C/C++ is this:
    for (int i=0; i<10; i++)
    {
        printf("%d\n", i);
    }
    

    HTML is also the way to create tables. The example below

    //
    // <table border="1">
    //   <tr>  <th>#</th> <th>number</th> </tr>
    //   <tr>  <td>1</td> <td>one</td>    </tr>
    //   <tr>  <td>2</td> <td>two</td>    </tr>
    //   <tr>  <td>3</td> <td>three</td>  </tr>
    // </table>
    //
    

    will be rendered approximately as:

    #

    number
    1 one
    2 two
    3 three

    14.4.4 Escaping HTML Tags

    Sometimes you may need to turn off interpreting HTML tags (<i>, <b>, etc.) as formatting instructions, and rather you want them to appear as literal <i>, <b> text in the documentation. You can achieve this via surrounding the text with the <nohtml>...</nohtml> tag. For example,

    // Use the <nohtml><i></nohtml> tag (like <tt><nohtml><i>this</i></nohtml><tt>)
    // to write in <i>italic</i>.
    

    will be rendered as “Use the <i> tag (like <i>this</i>) to write in italic.”

    <nohtml>...</nohtml> will also prevent opp_neddoc from hyperlinking words that are accidentally the same as an existing module or message name. Prefixing the word with a backslash will achieve the same. That is, either of the following will do:

    // In <nohtml>IP</nohtml> networks, routing is...
    

    // In \IP networks, routing is...
    

    Both will prevent hyperlinking the word IP if you happen to have an IP module in the NED files.

    14.5 Customizing and Adding Pages

    14.5.1 Adding a Custom Title Page

    The title page is the one that appears in the main frame after opening the documentation in the browser. By default it contains a boilerplate text with the generic title “OMNeT++ Model Documentation”. You probably want to customize that, and at least change the title to the name of the documented simulation model.

    You can supply your own version of the title page adding a @titlepage directive to a file-level comment (a comment that appears at the top of a NED file, but is separated from the first import, channel, module, etc. definition by at least one blank line). In theory you can place your title page definition into any NED or MSG file, but it is probably a good idea to create a separate package.ned file for it.

    The lines you write after the @titlepage line up to the next @page line (see later) or the end of the comment will be used as the title page. You probably want to begin with a title because the documentation tool doesn't add one (it lets you have full control over the page contents). You can use the <h1>..</h1> HTML tag to define a title.

    Example:

    //
    // @titlepage
    // <h1>Ethernet Model Documentation</h1>
    //
    // This documents the Ethernet model created by David Wu and refined by Andras
    // Varga at CTIE, Monash University, Melbourne, Australia.
    //
    

    14.5.2 Adding Extra Pages

    You can add new pages to the documentation in a similar way as customizing the title page. The directive to be used is @page, and it can appear in any file-level comment (see above).

    The syntax of the @page directive is the following:

    // @page filename.html, Title of the Page
    

    Choose a file name that doesn't collide with the files generated by the documentation tool (such as index.html). If the file name does not end in .html already, it will be appended. The page title you supply will appear on the top of the page as well as in the page index.

    The lines after the @page line up to the next @page line or the end of the comment will be used as the page body. You don't need to add a title because the documentation tool automatically adds one.

    Example:

    //
    // @page structure.html, Directory Structure
    //
    // The model core model files and the examples have been placed
    // into different directories. The <tt>examples/</tt> directory...
    //
    //
    // @page examples.html, Examples
    // ...
    //
    

    You can create links to the generated pages using standard HTML, using the <a href="...">...</a> tag. All HTML files are placed in a single directory, so you don't have to worry about specifying directories.

    Example:

    //
    // @titlepage
    // ...
    // The structure of the model is described <a href="structure.html">here</a>.
    //
    

    14.5.3 Incorporating Externally Created Pages

    You may want to create pages outside the documentation tool (e.g. using a HTML editor) and include them in the documentation. This is possible, all you have to do is declare such pages with the @externalpage directive in any of the NED files, and they will be added to the page index. The pages can then be linked to from other pages using the HTML <a href="...">...</a> tag.

    The @externalpage directive is similar in syntax to @page:

    // @externalpage filename.html, Title of the Page
    

    The documentation tool does not check if the page exists or not. It is your responsibility to copy it manually into the directory of the generated documentation, and to make sure the hyperlink works.

    14.6 File inclusion

    You can include content into the documentation comment with the @include directive. It expects the path of the file to be incuded relative to the file that includes it.

    The line of the @include directive will be replaced by the content of the file. The lines of the included file do not need to start with //, but otherwise they are processed in the same way as the NED comments. They can include other files, but circular includes are not allowed.

    // ...
    // @include ../copyright.txt
    // ...
    


    15 Testing

    15.1 Overview

    15.1.1 Verification, validation

    Correctness of the simulation model is a primary concern of the developers and users of the model, because they want to obtain credible simulation results. Verification and validation are activities conducted during the development of a simulation model with the ultimate goal of producing an accurate and credible model.

    Of the two, verification is essentially a software engineering issue, so it can be assisted with tools used for software quality assurance, for example testing tools. Validation is not a software engineering issue.

    15.1.2 Unit testing, regression testing

    As mentioned above, software testing techniques can be of significant help during model verification. Testing can also help to ensure that a simulation model that once passed validation and verification will also remain correct for an extended period.

    Software testing is an art on its own, with several techniques and methodologies. Here we'll only mention two types that are important for us, regression testing and unit testing.

    The two may overlap; for example, unit tests are also useful for discovering regressions.

    One way of performing regression testing on an OMNEST simulation model is to record the log produced during simulation, and compare it to a pre-recorded log. The drawback is that code refactoring may nontrivially change the log as well, making it impossible to compare to the pre-recorded one. Alternatively, one may just compare the result files or only certain simulation results and be free of the refactoring effects, but then certain regressions may escape the testing. This type of tradeoff seems to be typical for regression testing.

    Unit testing of simulation models may be done on class level or module level. There are many open-source unit testing frameworks for C++, for example CppUnit, Boost Test, Google Test, UnitTest++, just to name a few. They are well suited for class-level testing. However, they are usually cumbersome to apply to testing modules due to the peculiarities of the domain (network simulation) and OMNEST.

    A test in an xUnit-type testing framework (a collective name for CppUnit-style frameworks) operates with various assertions to test function return values and object states. This approach is difficult to apply to the testing of OMNEST modules that often operate in a complex environment (cannot be easily instantiated and operated in isolation), react to various events (messages, packets, signals, etc.), and have complex dynamic behavior and substantial internal state.

    Later sections will introduce opp_test, a tool OMNEST provides for assisting various testing task; and summarize various testing methods useful for testing simulation models.

    15.2 The opp_test Tool

    15.2.1 Introduction

    This section documents the opp_test, a versatile tool that is helpful for various testing scenarios. opp_test can be used for various types of tests, including unit tests and regression tests. It was originally written for testing the OMNEST simulation kernel, but it is equally suited for testing functions, classes, modules, or whole simulations.

    opp_test is built around a simple concept: it lets you define simulations in a concise way, runs them, and checks that the output (result files, log, etc.) matches a predefined pattern or patterns. In many cases, this approach works better than inserting various assertions into the code (which is still also an option).

    Each test is a single file, with the .test file extension. All NED code, C++ code, ini files and other data necessary to run the test case as well as the PASS criteria are packed together in the test file. Such self-contained tests are easier to handle, and also encourage authors to write tests that are compact and to the point.

    Let us see a small test file, cMessage_properties_1.test:

    %description:
    Test the name and length properties of cPacket.
    
    %activity:
    cPacket *pk = new cPacket();
    pk->setName("ACK");
    pk->setByteLength(64);
    EV << "name: " << pk->getName() << endl;
    EV << "length: " << pk->getByteLength() << endl;
    delete pk;
    
    %contains: stdout
    name: ACK
    length: 64
    

    What this test says is this: create a simulation with a simple module that has the above C++ code block as the body of the activity() method, and when run, it should print the text after the %contains line.

    To run this test, we need a control script, for example runtest from the omnetpp/test/core directory. runtest itself relies on the opp_test tool.

    The output will be similar to this one:

    $ ./runtest cMessage_properties_1.test
    opp_test: extracting files from *.test files into work...
    Creating Makefile in omnetpp/test/core/work...
    cMessage_properties_1/test.cc
    Creating executable: out/gcc-debug/work
    opp_test: running tests using work.exe...
    *** cMessage_properties_1.test: PASS
    ========================================
    PASS: 1   FAIL: 0   UNRESOLVED: 0
    
    Results can be found in work/
    

    This was a passing test. What would constitute a fail?

    Normally, you run several tests together. The runtest script accepts several .test files on the command line, and when started without arguments, it defaults to *.test, all test files in the current directory. At the end of the run, the tool prints summary statistics (number of tests passed, failed, and being unresolved).

    An example run from omnetpp/test/core (some lines were removed from the output, and one test was changed to show a failure):

    $ ./runtest cSimpleModule-*.test
    opp_test: extracting files from *.test files into work...
    Creating Makefile.vc in omnetpp/test/core/work...
    [...]
    Creating executable: out/gcc-debug/work
    opp_test: running tests using work...
    *** cSimpleModule_activity_1.test: PASS
    *** cSimpleModule_activity_2.test: PASS
    [...]
    *** cSimpleModule_handleMessage_2.test: PASS
    *** cSimpleModule_initialize_1.test: PASS
    *** cSimpleModule_multistageinit_1.test: PASS
    *** cSimpleModule_ownershiptransfer_1.test: PASS
    *** cSimpleModule_recordScalar_1.test: PASS
    *** cSimpleModule_recordScalar_2.test: FAIL (test-1.sca fails %contains-regex(2) rule)
    expected pattern:
    >>>>run General-1-.*?
    scalar Test 	one 	24.2
    scalar Test 	two 	-1.5888<<<<
    actual output:
    >>>>version 2
    run General-1-20141020-11:39:34-1200
    attr configname General
    attr datetime 20141020-11:39:34
    attr experiment General
    attr inifile _defaults.ini
    [...]
    scalar Test 	one 	24.2
    scalar Test 	two 	-1.5
    <<<<
    *** cSimpleModule_recordScalar_3.test: PASS
    *** cSimpleModule_scheduleAt_notowner_1.test: PASS
    *** cSimpleModule_scheduleAt_notowner_2.test: PASS
    [...]
    ========================================
    PASS: 36   FAIL: 1   UNRESOLVED: 0
    FAILED tests: cSimpleModule_recordScalar_2.test
    
    Results can be found in work/
    

    Note that code from all tests were linked to form a single executable, which saves time and disk space compared to per-test executables or libraries.

    A test file like the one above is useful for unit testing of classes or functions. However, as we will see, the test framework provides further facilities that make it convenient for testing modules and whole simulations as well. The following sections go into details about the syntax and features of .test files, about writing the control script, and give advice on how to cover several use cases with the opp_test tool.

    15.2.2 Terminology

    The next sections will use the following language:

    15.2.3 Test file syntax

    Test files are composed of %-directives of the syntax:

    %<directive>: <value>
    <body>
    

    The body extends up to the next directive, that is, the next line starting with %. Some directives require a value, others a body, or both.

    Certain directives, e.g. Unknown LaTeX command \ftest %contains , may occur several times in the file.

    15.2.4 Test description

    Syntax:

    %description:
    <test-description-lines>
    

    Unknown LaTeX command \ftest %description is customarily written at the top of the .test file, and lets you provide a multi-line comment about the purpose of the test. It is recommended to invest time into well-written descriptions, because determining the original purpose of a test that has become broken can often be quite difficult without them.

    15.2.5 Test code generation

    This section describes the ways you can create C++ source and other files into the test directory.

    %activity

    Syntax:

    %activity:
    <body-of-activity()>
    

    Unknown LaTeX command \ftest %activity lets you run test code without the need for much additional boilerplate. It generates a simple module that contains a single activity() method, and places your code into activity().

    A NED file containing the simple module's (barebones) declaration, and an ini file to set up the module as a network are also generated.

    %module

    Syntax:

    %module: <modulename>
    <simple-module-C++-definition>
    

    Unknown LaTeX command \ftest %module lets you define a module class and run it as the only module in the simulation.

    A NED file containing the simple module's (barebones) declaration, and an ini file to set up the module as a network are also generated.

    %includes, %global

    Syntax:

    %includes:
    <#include directives>
    

    %global:
    <global-code-pasted-before-activity>
    

    Unknown LaTeX command \ftest %includes and Unknown LaTeX command \ftest %global are helpers for Unknown LaTeX command \ftest %activity and Unknown LaTeX command \ftest %module , to allow you to insert additional lines into the generated C++ code.

    They both insert the code block above the module C++ declaration, the only difference is in their relation to the C++ namespace: Unknown LaTeX command \ftest %includes is inserted above (outside) the namespace, and Unknown LaTeX command \ftest %globals is inserted inside the namespace.

    The default ini file

    The following ini file is always generated:

    [General]
    network = <network-name>
    cmdenv-express-mode = false
    

    The network name in the file is chosen to match the module generated with Unknown LaTeX command \ftest %activity or Unknown LaTeX command \ftest %module ; if they are absent, it will be Test.

    %network

    Syntax:

    %network: <network-name>
    

    This directive can be used to override the network name in the default ini file.

    %file, %inifile

    Syntax:

    %file: <file-name>
    <file-contents>
    

    %inifile: [<inifile-name>]
    <inifile-contents>
    

    Unknown LaTeX command \ftest %file saves a file with the given file name and content into the test's extraction folder in the preparation phase of the test run. It is customarily used for creating NED files, MSG files, ini files, and extra data files required by the test. There can be several Unknown LaTeX command \ftest %file sections in the test file.

    Unknown LaTeX command \ftest %inifile is similar to Unknown LaTeX command \ftest %file in that it also saves a file with the given file name and content, but it additionally also adds the file to the simulation's command line, causing the simulation to read it as an (extra) ini file. There can be several Unknown LaTeX command \ftest %inifile sections in the test file.

    The default ini file is always generated.

    The @TESTNAME@ macro

    In test files, the string @TESTNAME@ will be replaced with the test case name. Since it is substituted everywhere (C++, NED, msg and ini files), you can also write things like @TESTNAME@_function(), or printf("this is @TESTNAME@\n").

    Avoiding C++ name clashes

    Since all sources are compiled into a single test executable, actions have to be taken to prevent accidental name clashes between C++ symbols in different test cases. A good way to ensure this is place all code into namespaces named after the test cases.

    namespace @TESTNAME@ {
       ...
    };
    

    This is done automatically for the Unknown LaTeX command \ftest %activity , Unknown LaTeX command \ftest %module , Unknown LaTeX command \ftest %global blocks, but for other files (e.g. source files generated via Unknown LaTeX command \ftest %file , that needs to be done manually.

    15.2.6 PASS criteria

    %contains, %contains-regex, %not-contains, %not-contains-regex

    Syntax:

    %contains: <output-file-to-check>
    <multi-line-text>
    

    %contains-regex: <output-file-to-check>
    <multi-line-regexp>
    
    %not-contains: <output-file-to-check>
    <multi-line-text>
    

    %not-contains-regex: <output-file-to-check>
    <multi-line-regexp>
    

    These directives let you check for the presence (or absence) of certain text in the output. You can check a file, or the standard output or standard error of the test program; for the latter two you need to specify stdout or stderr as file name. If the file is not found, the test will be marked as unresolved. There can be several Unknown LaTeX command \ftest %contains -style directives in the test file.

    The text or regular expression can be multi-line. Before match is attempted, trailing spaces are removed from all lines in both the pattern and the file contents; leading and trailing blank lines in the patterns are removed; and any substitutions are performed (see Unknown LaTeX command \ftest %subst ). Perl-style regular expressions are accepted.

    To facilitate debugging of tests, the text/regex blocks are saved into the test directory.

    %subst

    Syntax:

    %subst: /<search-regex>/<replacement>/<flags>
    

    It is possible to apply text substitutions to the output before it is matched against expected output. This is done with Unknown LaTeX command \ftest %subst directive; there can be more than one Unknown LaTeX command \ftest %subst in a test file. It takes a Perl-style regular expression to search for, a replacement text, and flags, in the /search/replace/flags syntax. Flags can be empty or a combination of the letters i, m, and s, for case-insensitive, multi-line or single-string match (see the Perl regex documentation.)

    Unknown LaTeX command \ftest %subst was primarily invented to deal with differences in printf output across platforms and compilers: different compilers print infinite and not-a-number in different ways: 1.#INF, inf, Inf, -1.#IND, nan, NaN etc. With Unknown LaTeX command \ftest %subst , they can be brought to a common form:

    %subst: /-?1\.#INF/inf/
    %subst: /-?1\.#IND/nan/
    %subst: /-?1\.#QNAN/nan/
    %subst: /-?NaN/nan/
    %subst: /-?nan/nan/
    

    %exitcode, %ignore-exitcode

    Syntax:

    %exitcode: <one-or-more-numeric-exit-codes>
    
    %ignore-exitcode: 1
    

    Unknown LaTeX command \ftest %exitcode and Unknown LaTeX command \ftest %ignore-exitcode let you test the exit code of the test program. The former checks the exit code is one of the numbers specified in the directive; the other makes the test framework ignore the exit code.

    OMNEST simulations exit with zero if the simulation terminated without an error, and some >0 code if an runtime error occurred. Normally, a nonzero exit code makes the test fail. However, if the expected outcome is a runtime error (e.g. you want to test parameter validation code), you can use either Unknown LaTeX command \ftest %exitcode to express that, or specify Unknown LaTeX command \ftest %ignore-exitcode and test for the presence of the correct error message in the output.

    %file-exists, %file-not-exists

    Syntax:

    %file-exists: <filename>
    

    %file-not-exists: <filename>
    

    These directives test for the presence or absence of a certain file in the test directory.

    15.2.7 Extra processing steps

    %env, %extraargs, %testprog

    Syntax:

    %env: <environment-variable-name>=<value>
    

    %extraargs: <argument-list>
    
    %testprog: <executable>
    

    The Unknown LaTeX command \ftest %env directive lets you set an environment variable that will be defined when the test program and the potential pre- and post-processing commands run. There can be multiple Unknown LaTeX command \ftest %env directives in the test file.

    Unknown LaTeX command \ftest %extraargs lets you add extra command-line arguments to the test program (usually the simulation) when it is run.

    The Unknown LaTeX command \ftest %testprog directive lets you replace the test program. Unknown LaTeX command \ftest %testprog also slightly alters the arguments the test program is run with. Normally, the test program is launched with the following command line:

    $ <default-testprog> -u Cmdenv <test-extraargs> <global-extraargs> <inifiles>
    

    When Unknown LaTeX command \ftest %testprog is present, it becomes the following:

    $ <custom-testprog> <test-extraargs> <global-extraargs>
    

    That is, -u Cmdenv and <inifilenames> are removed; this allows you to use programs that do not require or understand them, and places you in complete command of the arguments list.

    Note that Unknown LaTeX command \ftest %extraargs and Unknown LaTeX command \ftest %testprog have an equivalent command-line option in opp_test. (In the text above, <global-extraargs> stands for extra args specified to opp_test.) Unknown LaTeX command \ftest %env doesn't need an option in opp_test, because the test program inherits the environment variables from opp_test, so you can just set them in the control script, or in the shell you run the tests from.

    %prerun-command, %postrun-command

    Syntax:

    %prerun-command: <command>
    

    %postrun-command: <command>
    

    These directives let you run extra commands before/after running the test program (i.e. the simulation). There can be multiple pre- and post-run commands. The post-run command is useful when the test outcome cannot be determined by simple text matching, but requires statistical evaluation or other processing.

    If the command returns a nonzero exit code, the test framework will assume that it is due to a technical problem (as opposed to test failure), and count the test as unresolved. To make the test fail, let the command write a file, and match the file's contents using Unknown LaTeX command \ftest %contains & co.

    If the post-processing command is a short script, it is practical to add it into the .test file via the Unknown LaTeX command \ftest %file directive, and invoke it via its interpreter. For example:

    %postrun-command: python test.py
    %file: test.py
    <Python script>
    

    Or:

    %postrun-command: R CMD BATCH test.R
    %file: test.R
    <R script>
    

    If the script is very large or shared among several tests, it is more practical to place it into a separate file. The test command can find the script e.g. by relative path, or by referring to an environment variable that contains its location or full path.

    15.2.8 Unresolved

    A test case is unresolved if the test program cannot be executed at all, the output cannot be read, or if the test case declares so. The latter is done by printing #UNRESOLVED or #UNRESOLVED:some-explanation on the standard output, at the beginning of the line.

    15.2.9 opp_test synopsys

    Little has been said so far what opp_test actually does, or how you can invoke it.

    It can be invoked in two modes: file generation and test running. When running a test suite, it will actually be run twice, once in file generation mode, then in test running mode.

    File generation mode has the syntax opp_test gen <options> <testfiles>. For example:

    $ opp_test gen *.test
    

    This command will extract C++ and NED files, ini files, etc., from the .test files into separate files. All files will be created in a work directory (which defaults to ./work/), and each test will have its own subdirectory under ./work/.

    The second mode, test running, is invoked as opp_test run <options> <testfiles>. For example:

    $ opp_test run *.test
    

    In this mode, opp_test will run the simulations, check the results, and report the number of passes and failures. The way of invoking simulations (which executable to run, the list of command-line arguments to pass, etc.) can be specified to opp_test via command-line options.

    The simulation needs to have been built from source before opp_test run can be issued. Usually one would employ a command similar to

    $ cd work; opp_makemake --deep --no-deep-includes; make
    

    to achieve that.

    15.2.10 Writing the control script

    Usually one writes a control script to automate the two invocations of opp_test and the build of the simmulation model between them.

    A basic variant would look like this:

    #! /bin/sh
    opp_test gen -v *.test || exit 1
    (cd work; opp_makemake -f --deep --no-deep-includes; make) || exit 1
    opp_test run -v *.test
    

    For any practical use, the test suite needs to refer to the codebase being tested. This means that the codebase must be added to the include path, must be linked with, and the NED files must be added to the NED path. The first two can be achieved by the appropriate parameterization of opp_makemake; the last one can be done by setting and exporting the NEDPATH environment variable in the control script.

    For inspiration, check out runtest in the omnetpp/test/core directory, and a similar script used in the INET Framework.

    15.3 Implementing various types of tests

    15.3.1 Smoke tests

    Smoke tests are a tool for very basic verification and regression testing. Basically, the simulation is run for a while, and it must not crash or stop with a runtime error. Naturally, smoke test provide very low confidence in the model, but in turn they are very easy to implement.

    Automation is important. The INET Framework contains a script that runs all or selected simulations defined in a CSV file (with columns like the working directory and the command to run), and reports the results. The script can be easily adapted to other models or model frameworks.

    15.3.2 Fingerprint tests

    Fingerprint tests are a low-cost but effective tool for regression testing of simulation models. Fingerprint itself is a hash computed from various properties of simulation events as the simulation executes, and thus, the final fingerprint value is characteristic of the trajectory of the simulation. For regression testing, one just needs to compare the computed fingerprint to that from a reference run -- if they differ, the simulation trajectory has changed.

    Fingerprint tests are very useful for ensuring that a change (refactoring, bugfix, or new feature) didn't break the simulation. The fingerprint computation algorithm was deliberately designed so that it is immune to “unimportant” changes (e.g. changes in the debug log messages), but signals if the behaviour of the model changes.

    Technically, providing a fingerprint option in the config file or on the command line (-fingerprint=...) will turn on fingerprint computation in the OMNEST simulation kernel. When the simulation terminates, OMNEST will compare the computed hash with the provided one, and if they differ, an error is generated.

    The INET Framework contains a script for automated fingerprint tests as well. The script runs all or selected simulations defined in a CSV file (with columns like the working directory, the command to run, and the expected fingerprint), and reports the results. The script is extensively used during INET Framework development to detect regressions, and can be easily adapted to other models or model frameworks.

    15.3.3 Unit tests

    If a simulation models contains units of code (classes, functions) smaller than a module, they are candidates for unit testing. For a network simulation model, examples of such classes are network addresses, fragmentation reassembly buffers, queues, various caches and tables, serializers and deserializers, checksum computation, etc.

    Unit tests can be implemented as .test files using the opp_test tool (the Unknown LaTeX command \ftest %activity directive is especially useful here), or with potentially any other C++ unit testing framework.

    When using .test files, the build part of the control script needs to be set up so that it adds the tested library's source folder(s) to the include path, and also links the library to the test code.

    15.3.4 Module tests

    OMNEST modules are not as easy to unit test as standalone classes, because they typically assume a more complex environment, and, especially modules that implement network protocols, participate in more complex interactions than the latter.

    To test a module in isolation, one needs to place it into a simulation where the module's normal operation environment (i.e. other modules it normally communicates with) are replaced by mock objects. Mock objects are responsible for providing stimuli for the module under test, and (partly) for checking the response.

    Module tests may be implemented in .test files using the opp_test tool. A .test file allows you to place the test description, the test setup and the expected output into a single, compact file, while large files or files shared among several tests may be factored out and only referenced by .test files.

    15.3.5 Statistical tests

    Statistical tests are those where the test outcome is decided on some statistical property or properties of the simulation results.

    Statistical tests may be useful as validation as well as regression testing.

    Validation tests

    Validation tests aim to verify that simulation results correspond to some reference values, ideally to those obtained from the real system. In practice, reference values may come from physical measurements, theoretical values, or another simulator's results.

    Statistical regression tests

    After a refactoring that changes the simulation trajectory (e.g. after eliminating or introducing extra events, or changes in RNG usage), there may be no other way to do regression testing than checking that the model produces statistically the same results as before.

    For statististical regression tests, one needs to perform several simulation runs with the same configuration but different RNG seeds, and verify that the results are from the same distributions as before. One can use Student's t-test (for mean) and the F-test (for variance) to check that the “before” and the “after” sets of results are from the same distribution.

    Implementation

    Statistical software like GNU R is extremely useful for these tests.

    Statistical tests may also be implemented in .test files. To let the tool run several simulations within one test, one may use Unknown LaTeX command \ftest %extraargs to pass the -r <runs> option to Cmdenv; alternatively, one may use Unknown LaTeX command \ftest %testprog to have the test tool run opp_runall instead of the normal simulation program. For doing the statistical computations, one may use Unknown LaTeX command \ftest %postrun-command to run an R script. The R script may rely on the omnetpp R package for reading the result files.

    The INET Framework contains statistical tests where you can look for inspiration.


    16 Parallel Distributed Simulation

    16.1 Introduction to Parallel Discrete Event Simulation

    OMNeT++ supports parallel execution of large simulations. This section provides a brief picture of the problems and methods of parallel discrete event simulation (PDES). Interested readers are strongly encouraged to look into the literature.

    For parallel execution, the model is to be partitioned into several LPs (logical processes) that will be simulated independently on different hosts or processors. Each LP will have its own local Future Event Set, and thus will maintain its own local simulation time. The main issue with parallel simulations is keeping LPs synchronized in order to avoid violating the causality of events. Without synchronization, a message sent by one LP could arrive in another LP when the simulation time in the receiving LP has already passed the timestamp (arrival time) of the message. This would break causality of events in the receiving LP.

    There are two broad categories of parallel simulation algorithms that differ in the way they handle causality problems outlined above:

    1. Conservative algorithms prevents incausalities from happening. The Null Message Algorithm exploits knowledge of the time when LPs send messages to other LPs, and uses `null' messages to propagate this information to other LPs. If an LP knows it won't receive any messages from other LPs until t+Δ t simulation time, it may advance until t+Δ t without the need for external synchronization. Conservative simulation tends to converge to sequential simulation (slowed down by communication between LPs) if there is not enough parallelism in the model, or parallelism is not exploited by sending a sufficient number of `null' messages.

    2. Optimistic synchronization allows incausalities to occur, but detects and repairs them. Repairing involves rollbacks to a previous state, sending out anti-messages to cancel messages sent out during the period that is being rolled back, etc. Optimistic synchronization is extremely difficult to implement, because it requires periodic state saving and the ability to restore previous states. In any case, implementing optimistic synchronization in OMNeT++ would require -- in addition to a more complicated simulation kernel -- writing significantly more complex simple module code from the user. Optimistic synchronization may be slow in cases of excessive rollbacks.

    16.2 Assessing Available Parallelism in a Simulation Model

    OMNeT++ currently supports conservative synchronization via the classic Chandy-Misra-Bryant (or null message) algorithm [chandymisra79]. To assess how efficiently a simulation can be parallelized with this algorithm, we'll need the following variables:

    In large simulation models, P, E and R usually stay relatively constant (that is, display little fluctuations in time). They are also intuitive and easy to measure. The OMNeT++ displays these values on the GUI while the simulation is running, see Figure below. Cmdenv can also be configured to display these values.

    Figure: Performance bar in OMNeT++ showing P, R and E

    After having approximate values of P, E, L and τ, calculate the λ coupling factor as the ratio of LE and τ P:

    λ = (LE) / (τ P)

    Without going into the details: if the resulting λ value is at minimum larger than one, but rather in the range 10..100, there is a good chance that the simulation will perform well when run in parallel. With λ < 1, poor performance is guaranteed. For details see the paper [ParsimCrit03].

    16.3 Parallel Distributed Simulation Support in OMNeT++

    16.3.1 Overview

    This chapter presents the parallel simulation architecture of OMNeT++. The design allows simulation models to be run in parallel without code modification -- it only requires configuration. The implementation relies on the approach of placeholder modules and proxy gates to instantiate the model on different LPs -- the placeholder approach allows simulation techniques such as topology discovery and direct message sending to work unmodified with PDES. The architecture is modular and extensible, so it can serve as a framework for research on parallel simulation.

    The OMNeT++ design places a big emphasis on separation of models from experiments. The main rationale is that usually a large number of simulation experiments need to be done on a single model before a conclusion can be drawn about the real system. Experiments tend to be ad-hoc and change much faster than simulation models; thus it is a natural requirement to be able to carry out experiments without disturbing the simulation model itself.

    Following the above principle, OMNeT++ allows simulation models to be executed in parallel without modification. No special instrumentation of the source code or the topology description is needed, as partitioning and other PDES configuration is entirely described in the configuration files.

    OMNeT++ supports the Null Message Algorithm with static topologies, using link delays as lookahead. The laziness of null message sending can be tuned. Also supported is the Ideal Simulation Protocol (ISP) introduced by Bagrodia in 2000 [bagrodia00]. ISP is a powerful research vehicle to measure the efficiency of PDES algorithms, both optimistic and conservative; more precisely, it helps determine the maximum speedup achievable by any PDES algorithm for a particular model and simulation environment. In OMNeT++, ISP can be used for benchmarking the performance of the Null Message Algorithm. Additionally, models can be executed without any synchronization, which can be useful for educational purposes (to demonstrate the need for synchronization) or for simple testing.

    For the communication between LPs (logical processes), OMNeT++ primarily uses MPI, the Message Passing Interface standard [mpiforum94]. An alternative communication mechanism is based on named pipes, for use on shared memory multiprocessors without the need to install MPI. Additionally, a file system based communication mechanism is also available. It communicates via text files created in a shared directory, and can be useful for educational purposes (to analyse or demonstrate messaging in PDES algorithms) or to debug PDES algorithms. Implementation of a shared memory-based communication mechanism is also planned for the future, to fully exploit the power of multiprocessors without the overhead of and the need to install MPI.

    Nearly every model can be run in parallel. The constraints are the following:

    PDES support in OMNeT++ follows a modular and extensible architecture. New communication mechanisms can be added by implementing a compact API (expressed as a C++ class) and registering the implementation -- after that, the new communications mechanism can be selected for use in the configuration.

    New PDES synchronization algorithms can be added in a similar way. PDES algorithms are also represented by C++ classes that have to implement a very small API to integrate with the simulation kernel. Setting up the model on various LPs as well as relaying model messages across LPs is already taken care of and not something the implementation of the synchronization algorithm needs to worry about (although it can intervene if needed, because the necessary hooks are provided).

    The implementation of the Null Message Algorithm is also modular in itself in that the lookahead discovery can be plugged in via a defined API. Currently implemented lookahead discovery uses link delays, but it is possible to implement more sophisticated approaches and select them in the configuration.

    16.3.2 Parallel Simulation Example

    We will use the Parallel CQN example simulation for demonstrating the PDES capabilities of OMNeT++. The model consists of N tandem queues where each tandem consists of a switch and k single-server queues with exponential service times (Figure below). The last queues are looped back to their switches. Each switch randomly chooses the first queue of one of the tandems as destination, using uniform distribution. The queues and switches are connected with links that have nonzero propagation delays. Our OMNeT++ model for CQN wraps tandems into compound modules.

    Figure: The Closed Queueing Network (CQN) model

    To run the model in parallel, we assign tandems to different LPs (Figure below). Lookahead is provided by delays on the marked links.

    Figure: Partitioning the CQN model

    To run the CQN model in parallel, we have to configure it for parallel execution. In OMNeT++, the configuration is in the omnetpp.ini file. For configuration, first we have to specify partitioning, that is, assign modules to processors. This is done by the following lines:

    [General]
    *.tandemQueue[0]**.partition-id = 0
    *.tandemQueue[1]**.partition-id = 1
    *.tandemQueue[2]**.partition-id = 2
    

    The numbers after the equal sign identify the LP.

    Then we have to select the communication library and the parallel simulation algorithm, and enable parallel simulation:

    [General]
    parallel-simulation = true
    parsim-communications-class = "cMPICommunications"
    parsim-synchronization-class = "cNullMessageProtocol"
    

    When the parallel simulation is run, LPs are represented by multiple running instances of the same program. When using LAM-MPI [lammpi], the mpirun program (part of LAM-MPI) is used to launch the program on the desired processors. When named pipes or file communications is selected, the opp_prun OMNeT++ utility can be used to start the processes. Alternatively, one can run the processes by hand (the -p flag tells OMNeT++ the index of the given LP and the total number of LPs):

    ./cqn -p0,3 &
    ./cqn -p1,3 &
    ./cqn -p2,3 &
    

    For PDES, one will usually want to select the command-line user interface, and redirect the output to files. (OMNeT++ provides the necessary configuration options.)

    The graphical user interface of OMNeT++ can also be used (as evidenced by Figure below), independently of the selected communication mechanism. The GUI interface can be useful for educational or demonstration purposes. OMNeT++ displays debugging output about the Null Message Algorithm, EITs and EOTs can be inspected, etc.

    Figure: Screenshot of CQN running in three LPs

    16.3.3 Placeholder Modules, Proxy Gates

    When setting up a model partitioned to several LPs, OMNeT++ uses placeholder modules and proxy gates. In the local LP, placeholders represent sibling submodules that are instantiated on other LPs. With placeholder modules, every module has all of its siblings present in the local LP -- either as placeholder or as the “real thing”. Proxy gates take care of forwarding messages to the LP where the module is instantiated (see Figure below).

    The main advantage of using placeholders is that algorithms such as topology discovery embedded in the model can be used with PDES unmodified. Also, modules can use direct message sending to any sibling module, including placeholders. This is so because the destination of direct message sending is an input gate of the destination module -- if the destination module is a placeholder, the input gate will be a proxy gate which transparently forwards the messages to the LP where the “real” module was instantiated. A limitation is that the destination of direct message sending cannot be a submodule of a sibling (which is probably a bad practice anyway, as it violates encapsulation), simply because placeholders are empty and so its submodules are not present in the local LP.

    Instantiation of compound modules is slightly more complicated. Since submodules can be on different LPs, the compound module may not be “fully present” on any given LP, and it may have to be present on several LPs (wherever it has submodules instantiated). Thus, compound modules are instantiated wherever they have at least one submodule instantiated, and are represented by placeholders everywhere else (Figure below).

    Figure: Placeholder modules and proxy gates

    Figure: Instantiating compound modules

    16.3.4 Configuration

    Parallel simulation configuration is the [General] section of omnetpp.ini.

    The parallel distributed simulation feature can be turned on with the parallel-simulation boolean option.

    The parsim-communications-class selects the class that implements communication between partitions. The class must implement the cParsimCommunications interface.

    The parsim-synchronization-class selects the parallel simulation algorithm. The class must implement the cParsimSynchronizer interface.

    The following two options configure the Null Message Algorithm, so they are only effective if cNullMessageProtocol has been selected as synchronization class:

    The parsim-debug boolean option enables/disables printing log messages about the parallel simulation algorithm. It is turned on by default, but for production runs we recommend turning it off.

    Other configuration options configure MPI buffer sizes and other details; see options that begin with parsim- in Appendix [25].

    When you are using cross-mounted home directories (the simulation's directory is on a disk mounted on all nodes of the cluster), a useful configuration setting is

    [General]
    fname-append-host = true
    

    It will cause the host names to be appended to the names of all output vector files, so that partitions don't overwrite each other's output files. (See section [10.5.3])

    16.3.5 Design of PDES Support in OMNeT++

    The design of PDES support in OMNeT++ follows a layered approach, with a modular and extensible architecture. The overall architecture is depicted in Figure below.

    Figure: Architecture of OMNeT++ PDES implementation

    The parallel simulation subsytem is an optional component itself, which can be removed from the simulation kernel if not needed. It consists of three layers, from the bottom up: Communications Layer, Partitioning Layer and Synchronization Layer.

    The Communications Layer

    The purpose of the Communications Layer is to provide elementary messaging services between partitions for the upper layer. The services include send, blocking receive, nonblocking receive and broadcast. The send/receive operations work with buffers, which encapsulate packing and unpacking operations for primitive C++ types. The message class and other classes in the simulation library can pack and unpack themselves into such buffers. The Communications layer API is defined in the cParsimCommunications interface (abstract class); specific implementations like the MPI one (cMPICommunications) subclass from this, and encapsulate MPI send/receive calls. The matching buffer class cMPICommBuffer encapsulates MPI pack/unpack operations.

    The Partitioning Layer

    The Partitioning Layer is responsible for instantiating modules on different LPs according to the partitioning specified in the configuration, for configuring proxy gates. During the simulation, this layer also ensures that cross-partition simulation messages reach their destinations. It intercepts messages that arrive at proxy gates and transmits them to the destination LP using the services of the Communications Layer. The receiving LP unpacks the message and injects it at the gate the proxy gate points at. The implementation basically encapsulates the cParsimSegment, cPlaceholderModule, cProxyGate classes.

    The Synchronization Layer

    The Synchronization Layer encapsulates the parallel simulation algorithm. Parallel simulation algorithms are also represented by classes, subclassed from the cParsimSynchronizer abstract class. The parallel simulation algorithm is invoked on the following hooks: event scheduling, processing model messages outgoing from the LP, and messages (model messages or internal messages) arriving from other LPs. The first hook, event scheduling, is a function invoked by the simulation kernel to determine the next simulation event; it also has full access to the future event set (FES) and can add/remove events for its own use. Conservative parallel simulation algorithms will use this hook to block the simulation if the next event is unsafe, e.g. the null message algorithm implementation (cNullMessageProtocol) blocks the simulation if an EIT has been reached until a null message arrives (see [bagrodia00] for terminology); also it uses this hook to periodically send null messages. The second hook is invoked when a model message is sent to another LP; the null message algorithm uses this hook to piggyback null messages on outgoing model messages. The third hook is invoked when any message arrives from other LPs, and it allows the parallel simulation algorithm to process its own internal messages from other partitions; the null message algorithm processes incoming null messages here.

    The Null Message Protocol implementation itself is modular; it employs a separate, configurable lookahead discovery object. Currently only link delay based lookahead discovery has been implemented, but it is possible to implement more sophisticated types.

    The Ideal Simulation Protocol (ISP; see [bagrodia00]) implementation consists of two parallel simulation protocol implementations: the first one is based on the null message algorithm and additionally records the external events (events received from other LPs) to a trace file; the second one executes the simulation using the trace file to find out which events are safe and which are not.

    Note that although we implemented a conservative protocol, the provided API itself would allow implementing optimistic protocols, too. The parallel simulation algorithm has access to the executing simulation model, so it could perform saving/restoring model state if model objects support this

    .

    We also expect that because of the modularity, extensibility and clean internal architecture of the parallel simulation subsystem, the OMNeT++ framework has the potential to become a preferred platform for PDES research.


    17 Plug-in Extensions

    17.1 Overview

    OMNEST is an open system, and several details of its operation can be customized via plug-ins. To create a plug-in, you generally need to write a C++ class that implements a certain interface (i.e. subclasses from a C++ abstract class), and register it in OMNEST. The plug-in class can be activated for a particular simulation with a corresponding configuration option.

    The following plug-in interfaces are supported:

    The classes (cRNG, cScheduler, etc.) are documented in the API Reference.

    To actually implement and select a plug-in for use:

    1. Subclass the given interface class (e.g. for a custom RNG, cRNG) to create your own version.
    2. Register the class by putting the Register_Class(MyRNGClass) line into the C++ source.
    3. Compile and link your interface class into the OMNEST simulation executable. IMPORTANT: make sure the executable actually contains the code of your class! Over-optimizing linkers (esp. on Unix) tend to leave out code to which there seem to be no external reference.
    4. Add an entry to omnetpp.ini to tell Envir use your class instead of the default class. For RNGs, this setting is rng-class in the [General] section.

    17.2 Plug-in Descriptions

    17.2.1 Defining a New Random Number Generator

    The new RNG C++ class must implement the cRNG interface, and can be activated with the rng-class configuration option.

    17.2.2 Defining a New Scheduler

    The scheduler plug-in interface allows for implementing real-time, hardware-in-the-loop, distributed and distributed parallel simulation. The scheduler C++ class must implement the cScheduler interface, and can be activated with the scheduler-class configuration option.

    To see examples of scheduler classes, check the cRealTimeScheduler class in the simulation kernel, and cSocketRTScheduler which is part of the Sockets sample simulation.

    17.2.3 Defining a New Configuration Provider

    Overview

    The configuration provider plug-in lets you replace ini files with some other storage implementation, for example a database. The configuration provider C++ class must implement the cConfigurationEx interface, and can be activated with the configuration-class configuration option.

    The cConfigurationEx interface abstracts the inifile-based data model to some degree. It assumes that the configuration data consists of several named configurations. Before every simulation run, one of the named configurations is activated, and from then on, all queries into the configuration operate on the active named configuration only.

    It practice, you will probably use the SectionBasedConfiguration class (in src/envir) or subclass from it, because it already implements a lot of functionality that you would otherwise have to.

    SectionBasedConfiguration does not assume ini files or any other particular storage format; instead, it accepts an object that implements the cConfigurationReader interface to provide the data in raw form to it. The default implementation of cConfigurationReader is InifileReader.

    The Startup Sequence

    From the configuration plug-in's point of view, the startup sequence looks like the following (see src/envir/startup.cc in the source code):

    1. First, ini files specified on the command-line are read into a boot-time configuration object. The boot-time configuration is always a SectionBasedConfiguration with InifileReader.
    2. Shared libraries are loaded (see the -l command-line option, and the load-libs configuration option). This allows configuration classes to come from shared libraries.
    3. The configuration-class configuration option is examined. If it is present, a configuration object of the given class is instantiated, and replaces the boot-time configuration. The new configuration object is initialized from the boot-time configuration, so that it can read parameters (e.g. database connection parameters, XML file name, etc) from it. Then the boot-time configuration object is deallocated.
    4. The load-libs option from the new configuration object is processed.
    5. Then everything goes on as normally, using the new configuration object.

    Providing a Custom Configuration Class

    To replace the configuration object with your custom implementation, you would write the class:

    #include "cconfiguration.h"
    
    class CustomConfiguration : public cConfigurationEx
    {
       ...
    };
    
    Register_Class(CustomConfiguration);
    

    and then activate it in the boot-time configuration:

    [General]
    configuration-class = CustomConfiguration
    

    Providing a Custom Reader for SectionBasedConfiguration

    As said already, writing a configuration class from scratch can be a lot of work, and it may be more practical to reuse SectionBasedConfiguration with a different configuration reader class. This can be done with sectionbasedconfig-configreader-class config option, interpreted by SectionBasedConfiguration. Specify the following in your boot-time ini file:

    [General]
    configuration-class = SectionBasedConfiguration
    sectionbasedconfig-configreader-class = <my new reader class>
    

    The configuration reader class should look like this:

    #include "cconfigreader.h"
    
    class DatabaseConfigurationReader : public cConfigurationReader
    {
       ...
    };
    
    Register_Class(DatabaseConfigurationReader);
    

    17.2.4 Defining a New Output Scalar Manager

    cOutputScalarManager handles recording the scalar output data. The default output scalar manager is cFileOutputScalarManager, defined in the Envir library.

    The new class can be activated with the outputscalarmanager-class configuration option.

    17.2.5 Defining a New Output Vector Manager

    cOutputVectorManager handles recording the output from cOutVector objects. The default output vector manager is cIndexedFileOutputVectorManager, defined in the Envir library.

    The new class can be activated with the outputvectormanager-class configuration option.

    17.2.6 Defining a New Snapshot Manager

    cSnapshotManager provides an output stream to which snapshots are written (see section [7.10.5]). The default snapshot manager is cFileSnapshotManager, defined in the Envir library.

    The new class can be activated with the snapshotmanager-class configuration option.

    17.3 Accessing the Configuration

    17.3.1 Defining New Configuration Options

    New configuration options need to be declared with one of the appropriate registration macros. These macros are:

    Register_GlobalConfigOption(ID, NAME, TYPE, DEFAULTVALUE, DESCRIPTION)
    Register_PerRunConfigOption(ID, NAME, TYPE, DEFAULTVALUE, DESCRIPTION)
    Register_GlobalConfigOptionU(ID, NAME, UNIT, DEFAULTVALUE, DESCRIPTION)
    Register_PerRunConfigOptionU(ID, NAME, UNIT, DEFAULTVALUE, DESCRIPTION)
    Register_PerObjectConfigOption(ID, NAME, TYPE, DEFAULTVALUE, DESCRIPTION)
    Register_PerObjectConfigOptionU(ID, NAME, UNIT, DEFAULTVALUE, DESCRIPTION)
    

    Config options come in three flavors, as indicated by the macro names:

    The macro arguments are as follows:

    For example, the debug-on-errors option is declared in the following way:

    Register_GlobalConfigOption(CFGID_DEBUG_ON_ERRORS,
                                "debug-on-errors", CFG_BOOL, "false",
                                "When enabled, runtime errors will etc etc...");
    

    17.3.2 Reading Values from the Configuration

    The configuration is accessible via the getConfig() method of cEnvir. It returns a pointer to the configuration object (cConfiguration):

    cConfiguration *config = ev.getConfig();
    

    cConfiguration provides several methods for querying the configuration.

    const char *getAsCustom(cConfigOption *entry, const char *fallbackValue=NULL);
    bool getAsBool(cConfigOption *entry, bool fallbackValue=false);
    long getAsInt(cConfigOption *entry, long fallbackValue=0);
    double getAsDouble(cConfigOption *entry, double fallbackValue=0);
    std::string getAsString(cConfigOption *entry, const char *fallbackValue="");
    std::string getAsFilename(cConfigOption *entry);
    std::vector<std::string> getAsFilenames(cConfigOption *entry);
    std::string getAsPath(cConfigOption *entry);
    

    fallbackValue is returned if the value is not specified in the configuration, and there is no default value.

    bool debug = ev.getConfig()->getAsBool(CFGID_PARSIM_DEBUG);
    

    17.4 Implementing a New User Interface

    It is possible to extend OMNEST with a new user interface. The new user interface will have fully equal rights to Cmdenv and Tkenv; that is, it can be activated by starting the simulation executable with the -u <name> command-line or the user-interface configuration option, it can be made the default user interface, it can define new command-line options and configuration options, and so on.

    User interfaces must implement (i.e. subclass from) cRunnableEnvir, and must be registered to OMNEST with the Register_OmnetApp() macro. In practice, you will almost always want to subclass EnvirBase instead of cRunnableEnvir, because EnvirBase already implements lots of functionality that otherwise you'd have to.

    An example user interface:

    #include "envirbase.h"
    
    class FooEnv : public EnvirBase
    {
        ...
    };
    
    Register_OmnetApp("FooEnv", FooEnv, 30, "an experimental user interface");
    

    The envirbase.h header comes from the src/envir directory, so it is necessary to add it to the include path (-I).

    The arguments to Register_OmnetApp() include the user interface name (for use with the -u and user-interface options), the C++ class that implements it, a weight for default user interface selection (if -u is missing, the user interface with the largest weight will be activated), and a description string (for help and other purposes).

    The C++ class should implement all methods left pure virtual in EnvirBase, and possibly others if you want to customize their behavior. One method that you will surely want to reimplement is run() -- this is where your user interface runs. When this method exits, the simulation program exits.


    18 Embedding the Simulation Kernel

    18.1 Architecture

    OMNeT++ has a modular architecture. The following diagram illustrates the high-level architecture of the OMNeT++ simulations:

    Figure: Architecture of OMNeT++ simulation programs

    The rectangles in the picture represent the following components:

    The arrows in the figure describe how components interact with each other:

    18.2 Embedding the OMNeT++ Simulation Kernel

    This section discusses the issues of embedding the simulation kernel or a simulation model into a larger application. We assume that you do not just want to change one or two aspects of the simulator (such as , event scheduling or result recording) or create a new user interface such as Cmdenv or Tkenv -- if so, see chapter [17].

    For the following section, we assume that you will write the embedding program from scratch. Meaning, starting from a main() function.

    18.2.1 The main() Function

    The minimalistic program described below initializes the simulation library and runs two simulations. In later sections we will review the details of the code and discuss how to improve it.

    #include <omnetpp.h>
    
    int main(int argc, char *argv[])
    {
        // the following line MUST be at the top of main()
        cStaticFlag dummy;
    
        // initializations
        CodeFragments::executeAll(CodeFragments::STARTUP);
        SimTime::setScaleExp(-12);
    
        // load NED files
        cSimulation::loadNedSourceFolder("./foodir");
        cSimulation::loadNedSourceFolder("./bardir");
        cSimulation::doneLoadingNedFiles();
    
        // run two simulations
        simulate("FooNetwork", 1000);
        simulate("BarNetwork", 2000);
    
        // deallocate registration lists, loaded NED files, etc.
        CodeFragment::executeAll(CodeFragment::SHUTDOWN);
        return 0;
    }
    

    The first few lines of the code initialize the simulation library. The purpose of cStaticFlag is to set a global variable to true for the duration of the main() function, to help the simulation library handle exceptions correctly in extreme cases. CodeFragment::executeAll(CodeFragment::STARTUP) performs various startup tasks, such as building registration tables out of the Define_Module(), Register_Class() and similar entries throughout the code. SimTime::setScaleExp(-12) sets the simulation time resolution to picoseconds; other values can be used as well, but it is mandatory to choose one.

    The code then loads the NED files from the foodir and bardir subdirectories of the working directory (as if the NED path was ./foodir;./bardir), and runs two simulations.

    18.2.2 The simulate() Function

    A minimalistic version of the simulate() function is shown below. In order to shorten the code, the exception handling code has been ommited (try/catch blocks) apart from the event loop. However, every line is marked with “E!” where various problems with the simulation model can occur and can be thrown as exceptions.

    void simulate(const char *networkName, simtime_t limit)
    {
        // look up network type
        cModuleType *networkType = cModuleType::find(networkName);
        if (networkType == NULL) {
            printf("No such network: %s\n", networkName);
            return;
        }
    
        // create a simulation manager and an environment for the simulation
        cEnvir *env = new CustomSimulationEnv(argc, argv, new EmptyConfig());
        cSimulation *sim = new cSimulation("simulation", env);
        cSimulation::setActiveSimulation(sim);
    
        // set up network and prepare for running it
        sim->setupNetwork(networkType); //E!
        sim->startRun(); //E!
    
        // run the simulation
        bool ok = true;
        try {
            while (sim->getSimTime() < limit) {
                cSimpleModule *mod = sim->selectNextModule(); //E!
                if (!mod)
                    break;
                sim->doOneEvent(mod);  //E!
            }
            printf("Finished: time limit reached\n");
        }
        catch (cTerminationException& e) {
            printf("Finished: %s\n", e.what());
        }
        catch (std::exception& e) {
            ok = false;
            printf("ERROR: %s\n", e.what());
        }
    
        if (ok)
            simulation.callFinish();  //E!
    
        // finish the simulation and clean up the network
        sim->endRun();  //E!
        sim->deleteNetwork();  //E!
    
        cSimulation::setActiveSimulation(NULL);
        delete sim; // deletes env as well
    }
    

    The function accepts a network type name (which must be fully qualified with a package name) and a simulation time limit.

    In the first few lines the system looks up the network name among the modules that have been loaded from the NED files, and an error message is printed if it is not found.

    Then it is required to create and activate a simulation manager object (cSimulation). The simulation manager requires another object, called the environment object. This environment object is used by the simulation manager to read the configuration. In addition, the results produced by the simulation manager are written to this environment object.

    The environment object (CustomSimulationEnv in the above code) must be provided by the programmer; this is described in detail in a later section.

    The network is then set up in the simulation manager. The sim->setupNetwork() method creates the system module and recursively all modules and their interconnections; module parameters are also read from the configuration (where required) and assigned. If there is an error (for example, module type not found), an exception will be thrown. The exception object is some kind of std::exception, usually a cRuntimeError.

    If the network setup was successful, the sim->startRun() function is called, and the initialize() methods of modules and channels are then activated. An exception is thrown if something goes wrong in any of the initialize() methods.

    The following lines run the simulation by calling sim->selectNextModule() and sim->doOneEvent() in an event loop, until the simulation time limit is reached or an exception occurs. Exceptions that are subclassed from cTerminationException signify the normal termination of the simulation process; other exceptions indicate various errors.

    If the simulation has completed successfully (ok==true), the code goes on to call the finish() methods of modules and channels. Then, regardless of whether there was an error, sim->endRun() is called, and the network is shut down using sim->deleteNetwork().

    Finally, the simulation manager object is deallocated, but the active simulation manager is not allowed to be deleted; therefore it is deactivated using setActiveSimulation(NULL).

    18.2.3 Providing an Environment Object

    The environment object needs to be subclassed from the cEnvir class, but since it has many pure virtual methods, it is easier to begin by subclassing cNullEnvir. cNullEnvir defines all pure virtual methods with either an empty body or with a body that throws an "unsupported method called" exception. You can redefine methods to be more sophisticated later on, as you progress with the development.

    You must redefine the readParameter() method. This enables module parameters to obtain their values. For debugging purposes, you can also redefine sputn() where module log messages are written to. cNullEnvir only provides one random number generator, so if your simulation model uses more than one, you also need to redefine the getNumRNGs() and getRNG(k) methods. To print or store simulation records, redefine recordScalar(), recordStatistic() and/or the output vector related methods. Other cEnvir methods are invoked from the simulation kernel to inform the environment about messages being sent, events scheduled and cancelled, modules created, and so on.

    The following example shows a minimalistic environment class that is enough to get started:

    class CustomSimulationEnv : public cNullEnvir
    {
      public:
        // constructor
        CustomSimulationEnv(int ac, char **av, cConfiguration *c) :
            cNullEnvir(ac, av, c) {}
    
        // model parameters: accept defaults
        virtual void readParameter(cPar *par) {
            if (par->containsValue())
                par->acceptDefault();
            else
                throw cRuntimeError("no value for %s", par->getFullPath().c_str());
        }
    
        // send module log messages to stdout
        virtual void sputn(const char *s, int n) {
            (void) ::fwrite(s,1,n,stdout);
        }
    };
    

    18.2.4 Providing a Configuration Object

    The configuration object needs to subclass from cConfiguration. cConfiguration also has several methods, but the typed ones (getAsBool(), getAsInt(), etc.) have default implementations that delegate to the much fewer string-based methods (getConfigValue(), etc.).

    It is fairly straightforward to implement a configuration class that emulates an empty ini file:

    class EmptyConfig : public cConfiguration
    {
      protected:
        class NullKeyValue : public KeyValue {
          public:
            virtual const char *getKey() const {return NULL;}
            virtual const char *getValue() const {return NULL;}
            virtual const char *getBaseDirectory() const {return NULL;}
        };
        NullKeyValue nullKeyValue;
    
      protected:
        virtual const char *substituteVariables(const char *value) {return value;}
    
      public:
        virtual const char *getConfigValue(const char *key) const
            {return NULL;}
        virtual const KeyValue& getConfigEntry(const char *key) const
            {return nullKeyValue;}
        virtual const char *getPerObjectConfigValue(const char *objectFullPath,
            const char *keySuffix) const {return NULL;}
        virtual const KeyValue& getPerObjectConfigEntry(const char *objectFullPath,
            const char *keySuffix) const {return nullKeyValue;}
    };
    

    18.2.5 Loading NED Files

    NED files can be loaded with any of the following static methods of cSimulation: loadNedSourceFolder(), loadNedFile(), and loadNedText(). The first method loads an entire subdirectory tree, the second method loads a single NED file, and the third method takes a literal string containing NED code and parses it.

    The above functions can also be mixed, but after the last call, doneLoadingNedFiles() must be invoked (it checks for unresolved NED types).

    Loading NED files has a global effect; therefore they cannot be unloaded.

    18.2.6 How to Eliminate NED Files

    It is possible to get rid of NED files altogether. This would also remove the dependency on the oppnedxml library and the code in sim/netbuilder, although at the cost of additional coding.

    The trick is to write cModuleType and cChannelType objects for your simple module, compound module and channel types, and register them manually. For example, cModuleType has pure virtual methods called createModuleObject(), addParametersAndGatesTo(module), setupGateVectors(module), buildInside(module), which you need to implement. The body of the buildInside() method would be similar to C++ files generated by nedtool of OMNeT++ 3.x.

    18.2.7 Assigning Module Parameters

    As already mentioned, modules obtain values for their input parameters by calling the readParameter() method of the environment object (cEnvir).

    The readParameter() method should be written in a manner that enables it to assign the parameter. When doing so, it can recognize the parameter from its name (par->getName()), from its full path (par->getFullPath()), from the owner module's class (par->getOwner()->getClassName()) or NED type name (((cComponent *)par->getOwner())->getNedTypeName()). Then it can set the parameter using one of the typed setter methods (setBoolValue(), setLongValue(), etc.), or set it to an expression provided in string form (parse() method). It can also accept the default value if it exists (acceptDefault()).

    The following code is a straightforward example that answers parameter value requests from a pre-filled table.

    class CustomSimulationEnv : public cNullEnvir
    {
      protected:
        // parameter (fullpath,value) pairs, needs to be pre-filled
        std::map<std::string,std::string> paramValues;
      public:
        ...
        virtual void readParameter(cPar *par) {
            if (paramValues.find(par->getFullPath())!=paramValues.end())
                par->parse(paramValues[par->getFullPath()]);
            else if (par->containsValue())
                par->acceptDefault();
            else
                throw cRuntimeError("no value for %s", par->getFullPath().c_str());
        }
    };
    

    18.2.8 Extracting Statistics from the Model

    There are several ways you can extract statistics from the simulation.

    C++ Calls into the Model

    Modules in the simulation are C++ objects. If you add the appropriate public getter methods to the module classes, you can call them from your main program to obtain statistics. Modules may be looked up with the getModuleByPath() method of cSimulation, then cast to the specific module type via check_and_cast<>() so that the getter methods can be invoked.

    cModule *mod = simulation.getModuleByPath("Network.client[2].app");
    WebApp *appMod = check_and_cast<WebApp *>(mod);
    int numRequestsSent = appMod->getNumRequestsSent();
    double avgReplyTime = appMod->getAvgReplyTime();
    ...
    

    The drawback of this approach is that getters need to be added manually to all affected module classes, which might not be practical, especially if modules come from external projects.

    cEnvir Callbacks

    A more general way is to catch recordScalar() method calls in the simulation model. The cModule's recordScalar() method delegates to the similar function in cEnvir. You may define the latter function so that it stores all recorded scalars (for example in an std::map), where the main program can find them later. Values from output vectors can be captured in a similar manner.

    An example implementation:

    class CustomSimulationEnv : public cNullEnvir
    {
      private:
        std::map<std::string, double> results;
      public:
        virtual void recordScalar(cComponent *component, const char *name,
                                  double value, opp_string_map *attributes=NULL)
        {
           results[component->getFullPath()+"."+name] = value;
        }
    
        const std::map<std::string, double>& getResults() {return results;}
    };
    
    ...
    
    const std::map<std::string, double>& results = env->getResults();
    int numRequestsSent = results["Network.client[2].app.numRequestsSent"];
    double avgReplyTime = results["Network.client[2].app.avgReplyTime"];
    

    A drawback of this approach is that compile-time checking of statistics names is lost, but the advantages are that any simulation model can now be used without changes, and that capturing additional statistics does not require code modification in the main program.

    18.2.9 The Simulation Loop

    To run the simulation, the selectNextModule() and doOneEvent methods of cSimulation must be called in a loop:

    while (sim->getSimTime() < limit)
    {
        cSimpleModule *mod = sim->selectNextModule();
        sim->doOneEvent(mod);
    }
    

    Depending on the concrete scheduler class, the selectNextModule() may return NULL. The default cSequentialScheduler never returns NULL.

    The execution may terminate in various ways. Runtime errors cause a cRuntimeError (or other kind of std::exception) to be thrown. cTerminationException is thrown on normal termination conditions, such as when the simulation runs out of events to process.

    You may customize the loop to exit on other termination conditions as well, such as on a simulation time limit (see above), on a CPU time limit, or when results reach a required accuracy. It is relatively straightforward to build in progress reporting and interactivity (start/stop).

    Animation can be hooked up to the appropriate callback methods of cEnvir: beginSend(), sendHop(), endSend(), and others.

    18.2.10 Multiple, Coexisting Simulations

    It is possible for several instances of cSimulation to coexist, and also to set up and simulate a network in each instance. However, this requires frequent use of cSimulation::setActiveSimulation(). Before invoking any cSimulation method or module method, the corresponding cSimulation instance needs to be designated as the active simulation manager. This is necessary because several models and simulation kernel methods refer to the active simulation manager instance via the simulation macro, and it is similar with the ev macro.

    Every cSimulation instance should have its own associated environment object (cEnvir). Environment objects may not be shared among several cSimulation instances. The cSimulation's destructor also removes the associated cEnvir instance.

    cSimulation instances may be reused from one simulation to another, but it is also possible to create a new instance for each simulation run.

    18.2.11 Installing a Custom Scheduler

    The default event scheduler is cSequentialScheduler. To replace it with a different scheduler (e.g. cRealTimeScheduler or your own scheduler class), add a setScheduler() call into main():

    cScheduler *scheduler = new CustomScheduler();
    simulation.setScheduler(scheduler);
    

    It is usually not a good idea to change schedulers in the middle of a simulation, therefore setScheduler() may only be called when no network is set up.

    18.2.12 Multi-Threaded Programs

    The OMNeT++ simulation kernel is not reentrant; therefore it must be protected against concurrent access.

    % % % %


    19 Appendix: NED Reference

    19.1 Syntax

    19.1.1 NED File Name Extension

    NED files have the .ned file name suffix. This is mandatory, and cannot be overridden.

    19.1.2 NED File Encoding

    NED files are ASCII, but non-ASCII characters are permitted in comments and string literals. This allows for using encodings that are a superset of ASCII, for example ISO 8859-1 and UTF-8.

    String literals (e.g. in parameter values) will be passed to the C++ code as const char * without any conversion; it is up to the simulation model to interpret them using the desired encoding.

    Line ending may be either CR or CRLF, regardless of the platform.

    19.1.3 Reserved Words

    NED file authors have to take care that no reserved words are used as identifiers. The reserved words of the NED language are:

    allowunconnected bool channel channelinterface connections const default double extends false for gates if import index inout input int like module moduleinterface network output package parameters property simple sizeof string submodules this true typename types volatile xml xmldoc

    19.1.4 Identifiers

    Identifiers must be composed of letters of the English alphabet (a-z, A-Z), numbers (0-9) and underscore “_”. Identifiers may only begin with a letter or underscore.

    The recommended way to compose identifiers from multiple words is to capitalize the beginning of each word (camel case).

    19.1.5 Case Sensitivity

    Keywords and identifiers in the NED language are case sensitive. For example, TCP and Tcp are two different names.

    19.1.6 Literals

    String Literals

    String literals use double quotes. The following C-style backslash escapes are recognized: \b, \f, \n, \r, \t, \\, \", and \xhh where h is a hexadecimal digit.

    Numeric Constants

    Numeric constants are accepted in the usual decimal, hexadecimal (0x prefix) and scientific notations. Octal numbers are not accepted (numbers that start with the 0 digit are interpreted as decimal.)

    Quantity Constants

    A quantity constant has the form (<numeric-constant> <unit>)+, for example 12.5mW or 3h 15min 37.2s. Whitespace is optional in front of a unit, but must be present after a unit if it is followed by a number.

    When multiple measurement units are present, they have to be convertible into each other (i.e. refer to the same physical quantity).

    Section [19.5.6] lists the units recognized by OMNeT++. Other units can be used as well; the only downside being that OMNeT++ will not be able to perform conversions on them.

    19.1.7 Comments

    Comments can be placed at the end of lines. Comments begin with a double slash //, and continue until the end of the line.

    19.1.8 Grammar

    The grammar of the NED language can be found in Appendix [20].

    19.2 Built-in Definitions

    The NED language has the following built-in definitions, all in the ned package: channels IdealChannel, DelayChannel, and DatarateChannel; module interfaces IBidirectionalChannel, and IUnidirectionalChannel. The latter two are reserved for future use.

    The bodies of @statistic properties have been omitted for brevity from the following listing.

    package ned;
    @namespace("");
    
    channel IdealChannel
    {
        @class(cIdealChannel);
    }
    
    channel DelayChannel
    {
        @class(cDelayChannel);
        @signal[messageSent](type=cMessage);
        @signal[messageDiscarded](type=cMessage);
        @statistic[messages](...);
        @statistic[messagesDiscarded](...);
        bool disabled = default(false);
        double delay = default(0s) @unit(s); // propagation delay
    }
    
    channel DatarateChannel
    {
        @class(cDatarateChannel);
        @signal[channelBusy](type=long);
        @signal[messageSent](type=cMessage);
        @signal[messageDiscarded](type=cMessage);
        @statistic[busy](...);
        @statistic[utilization](...);
        @statistic[packets](...);
        @statistic[packetBytes](...);
        @statistic[packetsDiscarded](...);
        @statistic[throughput](...);
        bool disabled = default(false);
        double delay = default(0s) @unit(s); // propagation delay
        double datarate = default(0bps) @unit(bps); // bits per second; 0=infinite
        double ber = default(0); // bit error rate (BER)
        double per = default(0); // packet error rate (PER)
    }
    
    moduleinterface IBidirectionalChannel
    {
        gates:
            inout a;
            inout b;
    }
    
    moduleinterface IUnidirectionalChannel
    {
        gates:
            input i;
            output o;
    }
    

    19.3 Packages

    NED supports hierarchical namespaces called packages. The model is similar to Java packages, with minor changes.

    19.3.1 Package Declaration

    A NED file may contain a package declaration. The package declaration uses the package keyword, and specifies the package for the definitions in the NED file. If there is no package declaration, the file's contents are in the default package.

    Component type names must be unique within their package.

    19.3.2 Directory Structure, package.ned

    Like in Java, the directory of a NED file must match the package declaration. However, it is possible to omit directories at the top which do not contain any NED files (like the typical /org/<projectname> directories in Java).

    The top of a directory tree containing NED files is named a NED source folder.

    The package.ned file at the top level of a NED source folder plays a special role.

    If there is no toplevel package.ned or it contains no package declaration, the declared package of a NED file in the folder <srcfolder>/x/y/z must be x.y.z. If there is a toplevel package.ned and it declares the package as a.b, then any NED file in the folder <srcfolder>/x/y/z must have the declared package a.b.x.y.z.

    19.4 Components

    Simple modules, compound modules, networks, channels, module interfaces and channel interfaces are called components.

    19.4.1 Simple Modules

    Simple module types are declared with the simple keyword; see the NED Grammar (Appendix [20]) for the syntax.

    Simple modules may have properties ([19.4.8]), parameters ([19.4.9]) and gates ([19.4.11]).

    A simple module type may not have inner types ([19.4.15]).

    A simple module type may extend another simple module type, and may implement one or more module interfaces ([19.4.5]). Inheritance rules are described in section [19.4.21], and interface implementation rules in section [19.4.20].

    Every simple module type has an associated C++ class, which must be subclassed from cSimpleModule. The way of associating the NED type with the C++ class is described in section [19.4.7].

    19.4.2 Compound Modules

    Compound module types are declared with the module keyword; see the NED Grammar (Appendix [20]) for the syntax.

    A compound module may have properties ([19.4.8]), parameters ([19.4.9]), and gates ([19.4.11]); its internal structure is defined by its submodules ([19.4.12]) and connections ([19.4.13]); and it may also have inner types ([19.4.15]) that can be used for its submodules and connections.

    A compound module type may extend another compound module type, and may implement one or more module interfaces ([19.4.5]). Inheritance rules are described in section [19.4.21], and interface implementation rules in section [19.4.20].

    19.4.3 Networks

    The network Keyword

    A network declared with the network keyword is equivalent to a compound module (module keyword) with the @isNetwork(true) property.

    The @isNetwork Property

    The @isNetwork property is only recognized for simple modules and compound modules. The value may be empty, true or false:

    @isNetwork;
    @isNetwork();
    @isNetwork(true);
    @isNetwork(false);
    

    The empty value corresponds to @isNetwork(true).

    The @isNetwork property is not inherited; that is, a subclass of a module with @isNetwork set does not automatically become a network. The @isNetwork property needs to be explicitly added to the subclass to make it a network.

    19.4.4 Channels

    Channel types are declared with the channel keyword; see the NED Grammar (Appendix [20]) for the syntax.

    Channel types may have properties ([19.4.8]) and parameters ([19.4.9]).

    A channel type may not have inner types ([19.4.15]).

    A channel type may extend another channel type, and may implement one or more channel interfaces ([19.4.6]). Inheritance rules are described in section [19.4.21], and interface implementation rules in section [19.4.20].

    Every channel type has an associated C++ class, which must be subclassed from cChannel. The way of associating the NED type with the C++ class is described in section [19.4.7].

    The @defaultname property of a channel type determines the default name of the channel object when used in a connection.

    19.4.5 Module Interfaces

    Module interface types are declared with the moduleinterface keyword; see the NED Grammar (Appendix [20]) for the syntax.

    Module interfaces may have properties ([19.4.8]), parameters ([19.4.9]), and gates ([19.4.11]). However, parameters are not allowed to have a value assigned, not even a default value.

    A module interface type may not have inner types ([19.4.15]).

    A module interface type may extend one or more other module interface types. Inheritance rules are described in section [19.4.21].

    19.4.6 Channel Interfaces

    Channel interface types are declared with the channelinterface keyword; see the NED Grammar (Appendix [20]) for the syntax.

    Channel interfaces may have properties ([19.4.8]) and parameters ([19.4.9]). However, parameters are not allowed to have a value assigned, not even a default value.

    A channel interface type may not have inner types ([19.4.15]).

    A channel interface type may extend one or more other channel interface types. Inheritance rules are described in section [19.4.21].

    19.4.7 Resolving the C++ Implementation Class

    The procedure for determining the C++ implementation class for simple modules and for channels are identical. It goes as follows (we are going to say component instead of “simple module or channel”):

    If the component extends another component and has no @class property, the C++ implementation class is inherited from the base type.

    If the component contains a @class property, the C++ class name will be composed of the current namespace (see below) and the value of the @class property. The @class property should contain a single value.

    If the component contains no @class property and has no base class, the C++ class name will be composed of the current namespace and the unqualified name of the component.

    Compound modules will be instantiated with the built-in cModule class, unless the module contains the @class property. When @class is present, the resolution rules are the same as with simple modules.

    Current Namespace

    The current namespace is the value of the first @namespace property found while searching the following order:

    1. the current NED file
    2. the package.ned file in the current package or the first ancestor package searching upwards

    The @namespace property should contain a single value.

    19.4.8 Properties

    Properties are a means of adding metadata annotations to NED files, component types, parameters, gates, submodules, and connections.

    Identifying a Property

    Properties are identified by name. It is possible to have several properties on the same object with the same name, as long as they have unique indices. An index is an identifier in square brackets after the property name.

    The following example shows a property without index, one with the index index1, and a third with the index index2.

    @prop1();
    @prop2[index1]();
    @prop3[index2]();
    

    Property Value

    The value of the property is specified inside parentheses. The property value consists of key=valuelist pairs, separated by semicolons; valuelist elements are separated with commas. Example:

    @prop(key1=value11,value12,value13;key2=value21,value22)
    

    Keys must be unique.

    If the key+equal sign part (key=) is missing, the valuelist belongs to the default key. Examples:

    @prop1(value1,value2)
    @prop2(value1,value2;key1=value11,value12,value13)
    

    Most of the properties use the default key with one value. Examples:

    @namespace(inet);
    @class(Foo);
    @unit(s);
    

    Property values have a liberal syntax (see Appendix [20]). Values that do not fit the grammar (notably, those containing a comma or a semicolon) need to be surrounded with double quotes.

    When interpreting a property value, one layer of quotes is removed automatically, that is, foo and "foo" are the same. Within quotes, escaping works in the same way as within string literals (see [19.1.6]).

    Example:

    @prop(marks=the ! mark, "the , mark", "the ; mark", other marks); // 4 items
    

    Placement

    Properties may be added to NED files, component types, parameters, gates, submodules and connections. For the exact syntax, see Appendix [20].

    When a component type extends another component type(s), properties are merged. This is described in section [19.4.21].

    Property Declarations

    The property keyword is reserved for future use. It is envisioned that accepted property names and property keys would need to be pre-declared, so that the NED infrastructure can warn the user about mistyped or unrecognized names.

    19.4.9 Parameters

    Parameters can be defined and assigned in the parameters section of component types. In addition, parameters can also be assigned in the parameters sections of submodule bodies and connection bodies, but those places do not allow adding new parameters.

    The parameters keyword is optional, and can be omitted without change in the meaning.

    The parameters section may also hold pattern assignments ([19.4.10]) and properties ([19.4.8]).

    A parameter is identified by a name, and has a data type. A parameter may have value or default value, and may also have properties (see [19.4.8]).

    Accepted parameter data types are double, int, string, bool, and xml. Any of the above types can be declared volatile as well (volatile int, volatile string, etc.)

    The presence of a data type keyword determines whether the given line defines a new parameter or refers to an existing parameter. One can assign a value or default value to an existing parameter, and/or modify its properties or add new properties.

    Examples:

    int a;           // defines new parameter
    int b @foo;      // new parameter with property
    int c = default(5); // new parameter with default value
    int d = 5;       // new parameter with value assigned
    int e @foo = 5;  // new parameter with property and value
    f = 10;          // assignment to existing (e.g.inherited) parameter
    g = default(10); // overrides default value of existing parameter
    h;               // legal, but does nothing
    i @foo(1);       // adds a property to existing parameter
    j @foo(1) = 10;  // adds a property and value to existing parameter
    

    Parameter values are NED expressions. Expressions are described in section [19.5].

    For volatile parameters, the value expression is evaluated every time the parameter value is accessed. Non-volatile parameters are evaluated only once.

    The following properties are recognized for parameters: @unit, @prompt.

    The @prompt Property

    The @prompt property defines a prompt string for the parameter. The prompt string is used when/if a simulation runtime user interface interactively prompts the user for the parameter's value.

    The @prompt property is expected to contain one string value for the default key.

    The @unit Property

    A parameter may have a @unit property to associate it with a measurement unit. The @unit property should contain one string value for the default key. Examples:

    @unit(s)
    @unit(second)
    

    When present, values assigned to the parameter must be in the same or in a compatible (that is, convertible) unit. Examples:

      double a @unit(s) = 5s;   // OK
      double a @unit(s) = 10ms; // OK; will be converted to seconds
      double a @unit(s) = 5;    // error: should be 5s
      double a @unit(s) = 5kg;  // error: incompatible unit
    

    @unit behavior for non-numeric parameters (boolean, string, XML) is unspecified (may be ignored or may be an error).

    The @unit property of a parameter may not be modified via inheritance.

    Example:

    simple A {
        double p @unit(s);
    }
    simple B extends A {
        p @unit(mW);  // illegal: cannot override @unit
    }
    

    19.4.10 Pattern Assignments

    Pattern assignments allow one to set more than one parameter using wildcards, and to assign parameters deeper down in a submodule tree. Pattern assignments may occur in the parameters section of component types, submodules and connections.

    The syntax of a pattern assignment is <pattern> = <value>.

    A pattern consists of two or more pattern elements, separated by dots. The pattern element syntax is defined so that it can accomodate names of parameters, submodules (optionally with index), gates (optionally with the $i/$o suffix and/or index) and connections, and their wildcard forms. (The default name of connection channel objects is channel.)

    Wildcard forms may use:

    1. Asterisks: They match zero or more characters except dots.
    2. Numeric ranges, {<start>..<end>} e.g. {5..120} or {..10}. They match numbers embedded in identifiers, that is, a sequence of decimal digit characters interpreted as a nonnegative integer that is within the specified start..end range (both limits are inclusive). Both start and end are optional.
    3. Numeric index ranges,[<start>..<end>]. e.g. [5..120] or [..10]. They are intended for selecting submodule and gate index ranges. They match a nonnegative integer enclosed in square brackets that is within the specified start..end range (both limits are inclusive). Both start and end are optional.
    4. Double asterisks: They match zero or more characters (including dots), and can be used to match more than one parameter path elements.

    See the NED language grammar (Appendix [20]) for a more formal definition of the pattern syntax.

    Examples:

    host1.tcp.mss = 512B;
    host*.tcp.mss = 512B; // matches host, host1, host2, hostileHost, ...
    host{9..11}.tcp.mss = 512B; // matches host9/host10/host11, but nothing else
    host[9..11].tcp.mss = 512B; // matches host[9]/host[10]/host[11], but nothing else
    **.mss = 512B; // matches foo.mss, host[1].transport.tcp[0].mss, ...
    

    19.4.11 Gates

    Gates can be defined in the gates section of component types. The size of a gate vector (see below) may be specified at the place of defining the gate, via inheritance in a derived type, and also in the gates block of a submodule body. A submodule body does not allow defining new gates.

    A gate is identified by a name, and is characterized by a type (input, output, inout) and optionally a vector size. Gates may also have properties (see [19.4.8]).

    Gates may be scalar or vector. The vector size is specified with a numeric expression inside square brackets. The vector size may also be left unspecified by writing an empty pair of square brackets.

    An already specified gate vector size may not be overridden in subclasses or in a submodule.

    The presence of a gate type keyword determines whether the given line defines a new gate or refers to an existing gate. One can specify the gate vector size for an existing gate vector, and/or modify its properties, or add new properties.

    Examples:

    gates:
      input a;         // defines new gate
      input b @foo;    // new gate with property
      input c[];       // new gate vector with unspecified size
      input d[8];      // new gate vector with size=8
      e[10];           // set gate size for existing (e.g.inherited) gate vector
      f @foo(bar);     // add property to existing gate
      g[10] @foo(bar); // set gate size and add property to existing gate
    

    Gate vector sizes are NED expressions. Expressions are described in section [19.5].

    See the Connections section ([19.4.13]) for more information on gates.

    Recognized Gate Properties

    The following properties are recognized for gates: @directIn and @loose. They have the same effect: When either of them is present on a gate, the gate is not required to be connected in the connections section of a compound module (see [19.4.13]).

    @directIn should be used when the gate is an input gate that is intended for being used as a target for the sendDirect() method; @loose should be used in any other case when the gate is not required to be connected for some reason.

    Example:

    gates:
        input radioIn @directIn;
    

    19.4.12 Submodules

    Submodules are defined in the submodules section of the compound module.

    The type of the submodule may be specified statically or parametrically.

    Submodules may be scalar or vector. The size of submodule vectors must be specified as a numeric expression inside square brackets.

    Submodules may also be conditional.

    A submodule definition may or may not have a body (a curly brace delimited block). An empty submodule body is equivalent to a missing one.

    Syntax examples:

    submodules:
        ip : IP;         // scalar submodule without body
        tcp : TCP {}     // scalar submodule with empty body
        app[10] : App;   // submodule vector
    

    Submodule Type

    The simple or compound module type ([19.4.1], [19.4.2]) that will be instantiated as the submodule may be specified either statically (with a concrete module type name) or parametrically.

    Static Submodule Type

    Submodules with a statically defined type are those that contain a concrete NED module type name. Example:

    tcp : TCP;
    

    See section [19.4.18] for the type resolution rules.

    Parametric Submodule Type

    Parametric submodule type means that the NED type name is given in a string expression. The string expression may be specified locally in the submodule declaration, or elsewhere using typename patterns (see later).

    Parametric submodule types are syntactically denoted by the presence of a pair of angle brackets and the like keyword. The angle brackets contain the string expression; or if the type is not specified locally, they may be empty or may contain a default value for the type name (default(...) syntax). The syntax mandates that you also specify a module interface type [19.4.5] (after the like keyword), which the concrete module type must implement in order for it to be eligible to be chosen.

    Examples:

    tcp : <tcpType> like ITCP;        // type comes from parent module parameter
    tcp : <"TCP_"+suffix> like ITCP;  // expression using parent module parameter
    
    tcp : <> like ITCP;               // type must be specified elsewhere
    
    tcp : <default("TCP")> like ITCP; // type may be specified elsewhere;
                                      // if not, the default is "TCP"
    tcp : <default("TCP_"+suffix)> like ITCP;
                                      // type may be specified elsewhere;
                                      // if not, the default is an expression
    

    See the NED Grammar (Appendix [20]) for the formal syntax, and section [19.4.19] for the type resolution rules.

    Conditional Submodules

    Submodules may be made conditional using the if keyword. The condition expression must evaluate to a boolean; if the result is false, the submodule is not created, and trying to connect its gates or reference its parameters will be an error.

    An example:

    submodules:
      tcp : TCP if withTCP { ... }
    

    Parameters, Gates

    A submodule body may contain parameters ([19.4.9]) and gates ([19.4.5]).

    A submodule body cannot define new parameters or gates. It is only allowed to assign existing parameters, and to set the vector size of existing gate vectors.

    It is also allowed to add or modify submodule properties and parameter/gate properties.

    19.4.13 Connections

    Connections are defined in the connections section of the compound module.

    Connections may not span multiple hierarchy levels, that is, a connection may be created between two submodules, a submodule and the compound module, or between two gates of the compound module.

    Normally, all gates must be connected, including submodule gates and the gates of the compound module. When the allowunconnected modifier is present after connections, gates will be allowed to be left unconnected.

    Connections may be conditional, and may be created using loops (see [19.4.14]).

    Connection Syntax

    The connection syntax uses arrows (-->, <--) to connect input and output gates, and double arrows (<-->) to connect inout gates. The latter is also said to be a bidirectional connection.

    Arrows point from the source gate (a submodule output gate or a compound module input gate) to the destination gate (a submodule input gate or a compound module output gate). Connections may be written either left to right or right to left, that is, a-->b is equivalent to b<--a.

    Gates are specified as <modulespec>.<gatespec> (to connect a submodule), or as <gatespec> (to connect the compound module). <modulespec> is either a submodule name (for scalar submodules), or a submodule name plus an index in square brackets (for submodule vectors). For scalar gates, <gatespec> is the gate name; for gate vectors it is either the gate name plus a numeric index expression in square brackets, or <gatename>++.

    The <gatename>++ notation causes the first unconnected gate index to be used. If all gates of the given gate vector are connected, the behavior is different for submodules and for the enclosing compound module. For submodules, the gate vector expands by one. For the compound module, it is an error to use ++ on a gate vector with no unconnected gates.

    Syntax examples:

    connections:
       a.out --> b.in;   // unidirectional between two submodules
       c.in[2] <-- in;   // parent-to-child; gate vector with index
       d.g++ <--> e.g++; // bidirectional, auto-expanding gate vectors
    

    When the ++ operator is used with $i or $o (e.g. g$i++ or g$o++, see later), it will actually add a gate pair (input+output) to maintain equal gate size for the two directions.

    The syntax to associate a channel (see [19.4.4]) with the connection is to use two arrows with a channel specification in between (see later). The same syntax is used to add properties such as @display to the connection.

    Inout Gates

    An inout gate is represented as a gate pair: an input gate and an output gate. The two sub-gates may also be referenced and connected individually, by adding the $i and $o suffix to the name of the inout gate.

    A bidirectional connection (which uses a double arrow to connect two inout gates), is also a shorthand for two uni-directional connections; that is,

    a.g <--> b.g;
    

    is equivalent to

    a.go --> b.gi;
    a.gi <-- b.go;
    

    In inout gate vectors, gates are always in pairs, that is, sizeof(g$i)==sizeof(g$o) always holds. It is maintained even when g$i++ or g$o++ is used: the ++ operator will add a gate pair, not just an input or an output gate.

    Specifying Channels

    A channel specification associates a channel object with the connection. A channel object is an instance of a channel type (see [19.4.4]).

    The channel type to be instantiated may be implicit, or may be specified statically or parametrically.

    A connection may have a body (a curly brace delimited block) for setting properties and/or parameters of the channel.

    A connection syntax allows one to specify a name for the channel object. When not specified, the channel name will be taken from the @defaultname property of the channel type; when there is no such property, it will be "channel". Custom connection names can be useful for easier addressing of channel objects when assigning parameters using patterns.

    See subsequent sections for details.

    Implicit Channel Type

    If the connection syntax does not say anything about the channel type, it is implicitly determined from the set of connection parameters used.

    Syntax examples for connections with implicit channel types:

    a.g <--> b.g; // no parameters
    a.g <--> {delay = 1ms;} <--> b.g;  // assigns delay
    a.g <--> {datarate = 100Mbps; delay = 50ns;} <--> b.g; // assigns delay and datarate
    

    For such connections, the actual NED type to be used will depend on the parameters set in the connection:

    1. When no parameters are set, ned.IdealChannel is chosen.
    2. When only ned.DelayChannel parameters are used (delay and disabled), ned.DelayChannel is chosen.
    3. When only ned.DatarateChannel parameters are used (datarate, delay, ber, per, disabled), the chosen channel type will be ned.DatarateChannel.

    Connections with implicit channel types may not use any other parameter.

    Static Channel Type

    Connections with a statically defined channel type are those that contain a concrete NED channel type name.

    Examples:

    a.g <--> FastEthernet <--> b.g;
    a.g <--> FastEthernet {per = 1e-6;} <--> b.g;
    

    See section [19.4.18] for the type resolution rules.

    Parametric Channel Type

    Parametric channel types are similar to parametric submodule types, described in section [19.4.12].

    Parametric channel type means that the NED type name is given in a string expression. The string expression may be specified locally in the connection declaration, or elsewhere using typename patterns (see later).

    Parametric channel types are syntactically denoted by the presence of a pair of angle brackets and the like keyword. The angle brackets contain the string expression; or if the type is not specified locally, they may be empty or may contain a default value for the type name (default(...) syntax). The syntax mandates that you also specify a channel interface type [19.4.5] (after the like keyword), which the concrete channel type must implement in order for it to be eligible to be chosen.

    Examples:

    a.g++ <--> <channelType> like IMyChannel <--> b.g++;
                                      // type comes from parent module parameter
    a.g++ <--> <"Ch_"+suffix> like IMyChannel <--> b.g++;
                                      // expression using parent module parameter
    a.g++ <--> <> like IMyChannel <--> b.g++;
                                      // type must be specified elsewhere
    a.g++ <--> <default("MyChannel")> like IMyChannel <--> b.g++;
                                      // type may be specified elsewhere;
                                      // if not, the default is "MyChannel"
    a.g++ <--> <default("Ch_"+suffix)> like IMyChannel <--> b.g++;
                                      // type may be specified elsewhere;
                                      // if not, the default is an expression
    

    See the NED Grammar (Appendix [20]) for the formal syntax, and section [19.4.19] for the type resolution rules.

    Channel Parameters and Properties

    A channel definition may or may not have a body (a curly brace delimited block). An empty channel body ({ }) is equivalent to a missing one.

    A channel body may contain parameters ([19.4.9]).

    A channel body cannot define new parameters. It is only allowed to assign existing parameters.

    It is also allowed to add or modify properties and parameter properties.

    19.4.14 Conditional and Loop Connections, Connection Groups

    The connections section may contain any number of connections and connection groups. A connection group is one or more connections grouped with curly braces.

    Both connections and connection groups may be conditional (if keyword) or may be multiple (for keyword).

    Any number of for and if clauses may be added to a connection or connection loop; they are interpreted as if they were nested in the given order. Loop variables of a for may be referenced from subsequent conditions and loops as well as in module and gate index expressions in the connections.

    See the NED Grammar ([20]) for the exact syntax.

    Example connections:

    a.out --> b.in;
    c.out --> d.in if p>0;
    e.out[i] --> f[i].in for i=0..sizeof(f)-1, if i%2==0;
    

    Example connection groups:

    if p>0 {
        a.out --> b.in;
        a.in <-- b.out;
    }
    for i=0..sizeof(c)-1, if i%2==0 {
        c[i].out --> out[i];
        c[i].in <-- in[i];
    }
    for i=0..sizeof(d)-1, for j=0..sizeof(d)-1, if i!=j {
        d[i].out[j] --> d[j].in[i];
    }
    for i=0..sizeof(e)-1, for j=0..sizeof(e)-1 {
        e[i].out[j] --> e[j].in[i] if i!=j;
    }
    

    19.4.15 Inner Types

    Inner types can be defined in the types section of compound modules, with the same syntax as toplevel (i.e. non-inner) types.

    Inner types may not contain further inner types, that is, type nesting is limited to two levels.

    Inner types are only visible inside the enclosing component type and its subclasses.

    19.4.16 Name Uniqueness

    Identifier names within a component must be unique. That is, the following items in a component are considered to be in the same name space and must not have colliding names:

    For example, a gate and a submodule cannot have the same name.

    19.4.17 Parameter Assignment Order

    A module or channel parameter may be assigned in parameters blocks (see [19.4.9]) at various places in NED: in the module or channel type that defines it; in the type's subclasses; in the submodule or connection that instantiates the type. The parameter may also be assigned using pattern assignments (see [19.4.10]) in any compound module that uses the given module or channel type directly or indirectly.

    Patterns are matched against the relative path of the parameter, which is the relative path of its submodule or connection, with a dot and the parameter name appended. The relative path is composed of a list of submodule names (name plus index) separated by dots; a connection is identified by the full name of its source gate plus the name of the channel object (which is currently always channel) separated by a dot.

    Note that the parameters keyword itself is optional, and is usually not written out in submodules and connections.

    This section describes the module and channel parameter assignments procedure.

    The general rules are the following:

    1. A (non-default) parameter assignment may not be overridden later; that is, if there are assignments in multiple places, the assignment “closest” to the parameter declaration will be effective; others will be flagged as errors.
    2. A default value is only used if a non-default value is not present for the given parameter. A non-default value may also come from a source external to NED, namely the simulation configuration (omnetpp.ini).
    3. Unlike non-default values, a default value may be overridden; that is, if there are default value assignments in multiple places, the assignment “farthest” from the parameter declaration will win.
    4. Among pattern assignments within the same parameters block, the first match will win. Pattern assignments with default and non-default values are considered to be two disjoint sets, only one of which are searched at a time.

    This yields the following conceptual search order for non-default parameter assignments:

    1. First, the NED type that contains the parameter declaration is checked;
    2. Then its subclasses are checked;
    3. Then the submodule or connection that instantiates the type is checked;
    4. Then the compound module that contains the submodule or connection is checked for matching pattern assignments;
    5. Then, assuming the compound module is part of a network, the search for matching pattern assignments continues up on the module tree until the root (the module that represents the network). At each level (compound module), first the specific submodule definition is checked, then the (parent) compound module. If a compound module is subclassed before instantiated, the base type is checked first.

    When no (non-default) assignment is found, the same places are searched in the reverse order for default value assignments. If no default value is found, an error may be raised or the user may be interactively prompted.

    To illustrate the above rules, consider the following example where we want to assign parameter p:

    simple A { double p; }
    simple A2 extends A {...}
    module B { submodules: a2: A2 {...} }
    module B2 extends B {...}
    network C { submodules: b2: B2 {...} }
    

    Here, the search order is: A, A2, a2, B, B2, b2, C. NED conceptually searches the parameters blocks in that order for a (non-default) value, and then in reverse order for a default value.

    The full search order and the form of assignment expected on each level:

    1. A { p = ...; }
    2. A2 { p = ...; }
    3. a2 { p = ...; }
    4. B { a2.p = ...; }
    5. B2 { a2.p = ...; }
    6. b2 { a2.p = ...; }
    7. C { b2.a2.p = ...; }
    8. C { b2.a2.p = default(...); }
    9. b2 { a2.p = default(...); }
    10. B2 { a2.p = default(...); }
    11. B { a2.p = default(...); }
    12. a2 { p = default(...); }
    13. A2 { p = default(...); }
    14. A { p = default(...); }

    If only a default value is found or not even that, external configuration has a say. The configuration may contain an assignment for C.b2.a2.p; it may apply the default if there is one; it may ask the user interactively to enter a value; or if there is no default, it may raise an error “no value for parameter”.

    19.4.18 Type Name Resolution

    Names from other NED files can be referred to either by fully qualified name (“inet.networklayer.ip.RoutingTable”), or by short name (“RoutingTable”) if the name is visible.

    Visible names are:

    Imports

    Imports have a similar syntax to Java, but they are more flexible with wildcards. All of the following are legal:

    import inet.networklayer.ipv4.RoutingTable;
    import inet.networklayer.ipv4.*;
    import inet.networklayer.ipv4.Ro*Ta*;
    import inet.*.ipv4.*;
    import inet.**.RoutingTable;
    

    One asterisk stands for any character sequence not containing dots; and a double asterisk stands for any character sequence (which may contain dots). No other wildcards are recognized.

    An import not containing a wildcard must match an existing NED type. However, it is legal for an import that does contain wildcards not to match any NED type (although that might generate a warning.)

    Inner types may not be referenced outside their enclosing types and their subclasses.

    Base Types and Submodules

    Fully qualified names and simple names are accepted. Simple names are looked up among the inner types of the enclosing type (compound module), then using imports, then in the same package.

    Network Name in the Ini File

    The network name in the ini file may be given as a fully qualified name or as a simple (unqualified) name.

    Simple (unqualified) names are tried with the same package as the ini file is in (provided it is in a NED directory).

    19.4.19 Resolution of Parametric Types

    This section describes the type resolution for submodules and connections that are defined using the like keyword.

    Type resolution is done in two steps. In the first step, the type name string expression is found and evaluated. Then in the second step, the resulting type name string is resolved to an actual NED type.

    Step 1. The lookup of the type name string expression is similar to that of a parameter value lookup ([19.4.17]).

    The expression may be specified locally (between the angle brackets), or using typename pattern assignments in any compound module that contains the submodule or connection directly or indirectly. A typename pattern is a pattern that ends in .typename.

    Patterns are matched against the relative path of the submodule or connection, with .typename appended. The relative path is composed of a list of submodule names (name plus index) separated by dots; a connection is identified by the full name of its source gate plus the name of the channel object (which is currently always channel) separated by a dot.

    An example that uses typename pattern assignment:

    module Host {
        submodules:
            tcp: <> like ITCP;;
            ...
        connections:
            tcp.ipOut --> <> like IMyChannel --> ip.tcpIn;
    }
    
    network Network {
        parameters:
            host[*].tcp.typename = "TCP_lwIP";
            host[*].tcp.ipOut.channel.typename = "DebugChannel";
        submodules:
            host[10] : Host;
            ...
    }
    

    The general rules are the following:

    1. A (non-default) parameter assignment may not be overridden later; that is, if there are assignments in multiple places, the assignment “closest” to the submodule or connection definition will be effective; others will be flagged as errors.
    2. A default value is only used if a non-default value is not present. A non-default value may also come from a source external to NED, namely the simulation configuration (omnetpp.ini).
    3. Unlike non-default values, a default value may be overridden; that is, if there are default value assignments in multiple places, the assignment “farthest” from the submodule or connection definition will win.
    4. Among pattern assignments within the same parameters block, the first match will win. Patterns assignments with default and non-default values are considered to be two disjoint sets, only one of which are searched at a time.

    This yields the following conceptual search order for typename assignments:

    1. First, the submodule or connection definition is checked (angle brackets);
    2. Then the compound module that contains the submodule or connection is checked for matching pattern assignments;
    3. Then, assuming the compound module is part of a network, the search for matching pattern assignments continues up on the module tree until the root (the module that represents the network). At each level (compound module), first the specific submodule definition is checked, then the (parent) compound module. If a compound module is subclassed before instantiated, the base type is checked first.

    When no (non-default) assignment is found, the same places are searched in the reverse order for default value assignments. If no default value is found, an error may be raised or the user may be interactively prompted.

    To illustrate the above rules, consider the following example:

    module A { submodules: h: <> like IFoo; }
    module A2 extends A {...}
    module B { submodules: a2: A2 {...} }
    module B2 extends B {...}
    network C { submodules: b2: B2 {...} }
    

    Here, the search order is: h, A, A2, a2, B, B2, b2, C. NED conceptually searches the parameters blocks in that order for a (non-default) value, and then in reverse order for a default value.

    The full search order and the form of assignment expected on each level:

    1. h: <...> like IFoo;
    2. A { h.typename = ...; }
    3. A2 { h.typename = ...; }
    4. a2 { h.typename = ...; }
    5. B { a2.h.typename = ...; }
    6. B2 { a2.h.typename = ...; }
    7. b2 { a2.h.typename = ...; }
    8. C { b2.a2.h.typename = ...; }
    9. C { b2.a2.h.typename = default(...); }
    10. b2 { a2.h.typename = default(...); }
    11. B2 { a2.h.typename = default(...); }
    12. B { a2.h.typename = default(...); }
    13. a2 { h.typename = default(...); }
    14. A2 { h.typename = default(...); }
    15. A { h.typename = default(...); }
    16. h: <default(...)> like IFoo;

    If only a default value is found or not even that, external configuration has a say. The configuration may contain an assignment for C.b2.a2.h.typename; it may apply the default value if there is one; it may ask the user interactively to enter a value; or if there is no default value, it may raise an error “cannot determine submodule type”.

    Step 2. The type name string is expected to hold the simple name or fully qualified name of the desired NED type. Resolving the type name string to an actual NED type differs from normal type name lookups in that it ignores the imports in the file altogether. Instead, a list of NED types that have the given simple name or fully qualified name and implement the given interface is collected. The result must be exactly one module or channel type.

    19.4.20 Implementing an Interface

    A module type may implement one or more module interfaces, and a channel type may implement one or more channel interfaces, using the like keyword.

    The module or channel type is required to have at least those parameters and gates that the interface has.

    Regarding component properties, parameter properties and gate properties defined in the interface: the module or channel type is required to have at least the properties of the interface, with at least the same values. The component may have additional properties, and properties may add more keys and values.

    19.4.21 Inheritance

    Component inheritance is governed by the following rules:

    A network is a shorthand for a compound module with the @isNetwork property set, so the same rules apply to it as to compound modules.

    Inheritance may:

    Other inheritance rules:

    The following sections will elaborate on the above rules.

    Property Inheritance

    Generally, properties may be modified via inheritance. Inheritance may:

    Parameter Inheritance

    Default values for parameters may be overridden in subclasses.

    Gate Inheritance

    Gate vector size may not be overridden in subclasses.

    19.4.22 Network Build Order

    When a network is instantiated for simulation, the module tree is built in a top-down preorder fashion. This means that starting from an empty system module, all submodules are created, their parameters and vector sizes are assigned, and they get fully connected before proceeding to go into the submodules to build their internals.

    This implies that inside a compound module definition (including in submodules and connections), one can refer to the compound module's parameters and gate sizes, because they are already built at the time of usage.

    The same rules apply to compound or simple modules created dynamically during runtime.

    19.5 Expressions

    NED language expressions have a C-like syntax, with some variations on operator names (see ^, #, ##). Expressions may refer to module parameters, loop variables (inside connection for loops), gate vector and module vector sizes, and other attributes of the model. Expressions can use built-in and user-defined functions as well.

    19.5.1 Operators

    The following operators are supported (in order of decreasing precedence):

    Operator

    Meaning
    -, !, ~ unary minus, negation, bitwise complement
    ^ power-of
    *, /, % multiply, divide, integer modulo
    +, - add, subtract, string concatenation
    <<, >> bitwise shift
    &, |, # bitwise and, or, xor
    == equal
    != not equal
    >, >= greater than, greater than or equal to
    <, <= less than, less than or equal to
    &&, ||, ## logical operators and, or, xor
    ?: the C/C++ “inline if”

    Conversions

    Values may have the same types as NED parameters: boolean, integer, double, string, or XML element. An integer or double value may have an associated measurement unit (s, mW, etc.)

    Integer and double values are implicitly converted to one another where needed.

    There is no implicit conversion between boolean and numeric types, so 0 is not a synonym for false, and nonzero numbers are not a synonym for true.

    There is also no conversion between string and numeric types, so e.g. "foo"+5 is illegal. There are functions for converting a number to string and vice versa.

    For bitwise operators and modulo (%), doubles are converted to integers.

    Unit Handling

    Operations involving numbers with units work in the following way:

    Addition, subtraction, and numeric comparisons require their arguments to have the same unit or compatible units; in the latter case a unit conversion is performed before the operation. Incompatible units cause an error.

    Modulo, power-of and the bitwise operations require their arguments to be dimensionless, otherwise the result would depend on the choice of the unit.

    Multiplying two numbers with units is not supported.

    For division, dividing two numbers with units is only supported if the two units are convertible (i.e. the result will be dimensionless). Dividing a dimensionless number with a number with unit is not supported.

    19.5.2 Referencing Parameters and Loop Variables

    Identifiers in expressions occurring anywhere in component definitions are interpreted as referring to parameters of the given component. For example, identifiers inside submodule bodies refer to the parameters of the compound module.

    Expressions may also refer to parameters of submodules defined earlier in the NED file, using the submoduleName.paramName or the submoduleName[index].paramName syntax. To refer to parameters of the local submodule inside a submodule body, use the this qualifier: this.destAddress.

    Exception: if an identifier occurs in a connection for loop and names a previously defined loop variable, then it is understood as referring to the loop variable.

    19.5.3 The index Operator

    The index operator is only allowed in a vector submodule's body, and yields the index of the submodule instance.

    19.5.4 The sizeof() Operator

    The sizeof() operator expects one argument, and it is only accepted in compound module definitions.

    The sizeof(identifier) syntax occurring anywhere in a compound module yields the size of the named submodule or gate vector of the compound module.

    Inside submodule bodies, the size of a gate vector of the same submodule can be referred to with the this qualifier: sizeof(this.out).

    To refer to the size of a submodule's gate vector defined earlier in the NED file, use the sizeof(submoduleName.gateVectorName) or sizeof(submoduleName[index].gateVectorName) syntax.

    19.5.5 Functions

    The functions available in NED are listed in Appendix [22].

    Selected functions are documented below.

    The xmldoc() Function

    The xmldoc() NED function can be used to assign xml parameters, that is, point them to XML files or to specific elements inside XML files.

    xmldoc() accepts a file name as well as an optional second string argument that contains an XPath-like expression.

    The XPath expression is used to select an element within the document. If the expression matches several elements, the first element (in preorder depth-first traversal) will be selected. (This is unlike XPath, which selects all matching nodes.)

    The expression syntax is the following:

    The xml() Function

    The xml() NED function can be used to parse a string as an XML document, and assign the result to an xml parameter.

    xml() accepts the string to be parsed as well as an optional second string argument that contains an XPath-like expression.

    The XPath expression is used in the same manner as with the xmldoc() function.

    19.5.6 Units of Measurement

    The following measurements units are recognized in constants. Other units can be used as well, but there are no conversions available for them (i.e. parsec and kiloparsec will be treated as two completely unrelated units.)

    Unit

    Name Value
    s second
    d day 86400s
    h hour 3600s
    min minute 60s
    ms millisecond 1e-3s
    us microsecond 1e-6s
    ns nanosecond 1e-9s
    ps picosecond 1e-12s
    bps bit/sec
    kbps kilobit/sec 1e3bps
    Mbps megabit/sec 1e6bps
    Gbps gigabit/sec 1e9bps
    Tbps terabit/sec 1e12bps
    B byte
    KiB kilo (kibi) byte 1024B
    MiB mega (mebi) byte 1.04858e6B
    GiB giga (gibi) byte 1.07374e9B
    TiB tera (tebi) byte 1.09951e12B
    b bit
    m meter
    km kilometer 1e3m
    cm centimeter 1e-2m
    mm millimeter 1e-3m
    W watt
    mW milliwatt 1e-3W
    Hz hertz
    kHz kilohertz 1e3Hz
    MHz megahertz 1e6Hz
    GHz gigahertz 1e9Hz
    g gram 1e-3kg
    kg kilogram
    J joule
    kJ kilojoule 1e3J
    MJ megajoule 1e6J
    V volt
    kV kilovolt 1e3V
    mV millivolt 1e-3V
    A ampere
    mA milliampere 1e-3A
    uA microampere 1e-6A
    mps meter/sec
    kmph kilometer/hour (1/3.6)mps


    20 Appendix: NED Language Grammar

    This appendix contains the grammar for the NED language.

    In the NED language, space, horizontal tab and new line characters count as delimiters, so one or more of them is required between two elements of the description which would otherwise be unseparable.

    '//' (two slashes) may be used to write comments that last to the end of the line.

    The language is fully case sensitive.

    Notation:

    nedfile
            : definitions
            |
            ;
    
    definitions
            : definitions definition
            | definition
            ;
    
    definition
            : packagedeclaration
            | import
            | propertydecl
            | fileproperty
            | channeldefinition
            | channelinterfacedefinition
            | simplemoduledefinition
            | compoundmoduledefinition
            | networkdefinition
            | moduleinterfacedefinition
            | ';'
            ;
    
    packagedeclaration
            : PACKAGE dottedname ';'
            ;
    
    dottedname
            : dottedname '.' NAME
            | NAME
            ;
    
    import
            : IMPORT importspec ';'
            ;
    
    importspec
            : importspec '.' importname
            | importname
            ;
    
    importname
            : importname NAME
            | importname '*'
            | importname '**'
            | NAME
            | '*'
            | '**'
            ;
    
    propertydecl
            : propertydecl_header opt_inline_properties ';'
            | propertydecl_header '(' opt_propertydecl_keys ')' opt_inline_properties ';'
            ;
    
    propertydecl_header
            : PROPERTY '@' PROPNAME
            | PROPERTY '@' PROPNAME '[' ']'
            ;
    
    opt_propertydecl_keys
            : propertydecl_keys
            |
            ;
    
    propertydecl_keys
            : propertydecl_keys ';' propertydecl_key
            | propertydecl_key
            ;
    
    propertydecl_key
            : property_literal
            ;
    
    fileproperty
            : property_namevalue ';'
            ;
    
    channeldefinition
            : channelheader '{'
                opt_paramblock
              '}'
            ;
    
    channelheader
            : CHANNEL NAME
               opt_inheritance
            ;
    
    opt_inheritance
            :
            | EXTENDS extendsname
            | LIKE likenames
            | EXTENDS extendsname LIKE likenames
            ;
    
    extendsname
            : dottedname
            ;
    
    likenames
            : likenames ',' likename
            | likename
            ;
    
    likename
            : dottedname
            ;
    
    channelinterfacedefinition
            : channelinterfaceheader '{'
                opt_paramblock
              '}'
            ;
    
    channelinterfaceheader
            : CHANNELINTERFACE NAME
               opt_interfaceinheritance
            ;
    
    opt_interfaceinheritance
            : EXTENDS extendsnames
            |
            ;
    
    extendsnames
            : extendsnames ',' extendsname
            | extendsname
            ;
    
    simplemoduledefinition
            : simplemoduleheader '{'
                opt_paramblock
                opt_gateblock
              '}'
            ;
    
    simplemoduleheader
            : SIMPLE NAME
              opt_inheritance
            ;
    
    compoundmoduledefinition
            : compoundmoduleheader '{'
                opt_paramblock
                opt_gateblock
                opt_typeblock
                opt_submodblock
                opt_connblock
              '}'
            ;
    
    compoundmoduleheader
            : MODULE NAME
              opt_inheritance
            ;
    
    networkdefinition
            : networkheader '{'
                opt_paramblock
                opt_gateblock
                opt_typeblock
                opt_submodblock
                opt_connblock
              '}'
            ;
    
    networkheader
            : NETWORK NAME
              opt_inheritance
            ;
    
    moduleinterfacedefinition
            : moduleinterfaceheader '{'
                opt_paramblock
                opt_gateblock
              '}'
            ;
    
    moduleinterfaceheader
            : MODULEINTERFACE NAME
               opt_interfaceinheritance
            ;
    
    opt_paramblock
            : opt_params
            | PARAMETERS ':'
              opt_params
            ;
    
    opt_params
            : params
            |
            ;
    
    params
            : params paramsitem
            | paramsitem
            ;
    
    paramsitem
            : param
            | property
            ;
    
    param
            : param_typenamevalue
            | pattern_value
            ;
    
    param_typenamevalue
            : param_typename opt_inline_properties ';'
            | param_typename opt_inline_properties '=' paramvalue opt_inline_properties ';'
            ;
    
    param_typename
            : opt_volatile paramtype NAME
            | NAME
            ;
    
    pattern_value
            : pattern '=' paramvalue ';'
            ;
    
    paramtype
            : DOUBLE
            | INT
            | STRING
            | BOOL
            | XML
            ;
    
    opt_volatile
            : VOLATILE
            |
            ;
    
    paramvalue
            : expression
            | DEFAULT '(' expression ')'
            | DEFAULT
            | ASK
            ;
    
    opt_inline_properties
            : inline_properties
            |
            ;
    
    inline_properties
            : inline_properties property_namevalue
            | property_namevalue
            ;
    
    pattern
            : pattern2 '.' pattern_elem
            | pattern2 '.' TYPENAME
            ;
    
    pattern2
            : pattern2 '.' pattern_elem
            | pattern_elem
            ;
    
    pattern_elem
            : pattern_name
            | pattern_name '[' pattern_index ']'
            | pattern_name '[' '*' ']'
            | '**'
            ;
    
    pattern_name
            : NAME
            | NAME '$' NAME
            | CHANNEL
            | '{' pattern_index '}'
            | '*'
            | pattern_name NAME
            | pattern_name '{' pattern_index '}'
            | pattern_name '*'
            ;
    
    pattern_index
            : INTCONSTANT
            | INTCONSTANT '..' INTCONSTANT
            | '..' INTCONSTANT
            | INTCONSTANT '..'
            ;
    
    property
            : property_namevalue ';'
            ;
    
    property_namevalue
            : property_name
            | property_name '(' opt_property_keys ')'
            ;
    
    property_name
            : '@' PROPNAME
            | '@' PROPNAME '[' PROPNAME ']'
            ;
    
    opt_property_keys
            : property_keys
            ;
    
    property_keys
            : property_keys ';' property_key
            | property_key
            ;
    
    property_key
            : property_literal '=' property_values
            | property_values
            ;
    
    property_values
            : property_values ',' property_value
            | property_value
            ;
    
    property_value
            : property_literal
            |
            ;
    
    property_literal
            : property_literal CHAR
            | property_literal STRINGCONSTANT
            | CHAR
            | STRINGCONSTANT
            ;
    
    opt_gateblock
            : gateblock
            |
            ;
    
    gateblock
            : GATES ':'
              opt_gates
            ;
    
    opt_gates
            : gates
            |
            ;
    
    gates
            : gates gate
            | gate
            ;
    
    gate
            : gate_typenamesize
              opt_inline_properties ';'
            ;
    
    gate_typenamesize
            : gatetype NAME
            | gatetype NAME '[' ']'
            | gatetype NAME vector
            | NAME
            | NAME '[' ']'
            | NAME vector
            ;
    
    gatetype
            : INPUT
            | OUTPUT
            | INOUT
            ;
    
    opt_typeblock
            : typeblock
            |
            ;
    
    typeblock
            : TYPES ':'
               opt_localtypes
            ;
    
    opt_localtypes
            : localtypes
            |
            ;
    
    localtypes
            : localtypes localtype
            | localtype
            ;
    
    localtype
            : propertydecl
            | channeldefinition
            | channelinterfacedefinition
            | simplemoduledefinition
            | compoundmoduledefinition
            | networkdefinition
            | moduleinterfacedefinition
            | ';'
            ;
    
    opt_submodblock
            : submodblock
            |
            ;
    
    submodblock
            : SUBMODULES ':'
              opt_submodules
            ;
    
    opt_submodules
            : submodules
            |
            ;
    
    submodules
            : submodules submodule
            | submodule
            ;
    
    submodule
            : submoduleheader ';'
            | submoduleheader '{'
              opt_paramblock
              opt_gateblock
              '}' opt_semicolon
            ;
    
    submoduleheader
            : submodulename ':' dottedname opt_condition
            | submodulename ':' likeexpr LIKE dottedname opt_condition
            ;
    
    submodulename
            : NAME
            |  NAME vector
            ;
    
    likeexpr
            : '<' '>'
            | '<' expression '>'
            | '<' DEFAULT '(' expression ')' '>'
            ;
    
    opt_condition
            : condition
            |
            ;
    
    opt_connblock
            : connblock
            |
            ;
    
    connblock
            : CONNECTIONS ALLOWUNCONNECTED ':'
              opt_connections
            | CONNECTIONS ':'
              opt_connections
            ;
    
    opt_connections
            : connections
            |
            ;
    
    connections
            : connections connectionsitem
            | connectionsitem
            ;
    
    connectionsitem
            : connectiongroup
            | connection opt_loops_and_conditions ';'
            ;
    
    connectiongroup
            : opt_loops_and_conditions '{'
              connections '}' opt_semicolon
            ;
    
    opt_loops_and_conditions
            : loops_and_conditions
            |
            ;
    
    loops_and_conditions
            : loops_and_conditions ',' loop_or_condition
            | loop_or_condition
            ;
    
    loop_or_condition
            : loop
            | condition
            ;
    
    loop
            : FOR NAME '=' expression '..' expression
            ;
    
    connection
            : leftgatespec '-->' rightgatespec
            | leftgatespec '-->' channelspec '-->' rightgatespec
            | leftgatespec '<--' rightgatespec
            | leftgatespec '<--' channelspec '<--' rightgatespec
            | leftgatespec '<-->' rightgatespec
            | leftgatespec '<-->' channelspec '<-->' rightgatespec
            ;
    
    leftgatespec
            : leftmod '.' leftgate
            | parentleftgate
            ;
    
    leftmod
            : NAME vector
            | NAME
            ;
    
    leftgate
            : NAME opt_subgate
            | NAME opt_subgate vector
            | NAME opt_subgate '++'
            ;
    
    parentleftgate
            : NAME opt_subgate
            | NAME opt_subgate vector
            | NAME opt_subgate '++'
            ;
    
    rightgatespec
            : rightmod '.' rightgate
            | parentrightgate
            ;
    
    rightmod
            : NAME
            | NAME vector
            ;
    
    rightgate
            : NAME opt_subgate
            | NAME opt_subgate vector
            | NAME opt_subgate '++'
            ;
    
    parentrightgate
            : NAME opt_subgate
            | NAME opt_subgate vector
            | NAME opt_subgate '++'
            ;
    
    opt_subgate
            : '$' NAME
            |
            ;
    
    channelspec
            : channelspec_header
            | channelspec_header '{'
                opt_paramblock
              '}'
            ;
    
    channelspec_header
            : opt_channelname
            | opt_channelname dottedname
            | opt_channelname likeexpr LIKE dottedname
            ;
    
    opt_channelname
            :
            | NAME ':'
            ;
    
    condition
            : IF expression
            ;
    
    vector
            : '[' expression ']'
            ;
    
    expression
            :
              expr
            ;
    
    expr
            : simple_expr
            | '(' expr ')'
            | CONST '(' expr ')'
            | expr '+' expr
            | expr '-' expr
            | expr '*' expr
            | expr '/' expr
            | expr '%' expr
            | expr '^' expr
            | '-' expr
            | expr '==' expr
            | expr '!=' expr
            | expr '>' expr
            | expr '>=' expr
            | expr '<' expr
            | expr '<=' expr
            | expr '&&' expr
            | expr '||' expr
            | expr '##' expr
            | '!' expr
            | expr '&' expr
            | expr '|' expr
            | expr '#' expr
            | '~' expr
            | expr '<<' expr
            | expr '>>' expr
            | expr '?' expr ':' expr
            | INT '(' expr ')'
            | DOUBLE '(' expr ')'
            | STRING '(' expr ')'
            | funcname '(' ')'
            | funcname '(' expr ')'
            | funcname '(' expr ',' expr ')'
            | funcname '(' expr ',' expr ',' expr ')'
            | funcname '(' expr ',' expr ',' expr ',' expr ')'
            | funcname '(' expr ',' expr ',' expr ',' expr ',' expr ')'
            | funcname '(' expr ',' expr ',' expr ',' expr ',' expr ',' expr ')'
            | funcname '(' expr ',' expr ',' expr ',' expr ',' expr ',' expr ',' expr ')'
            | funcname '(' expr ',' expr ',' expr ',' expr ',' expr ',' expr ',' expr ',' expr ')'
            | funcname '(' expr ',' expr ',' expr ',' expr ',' expr ',' expr ',' expr ',' expr ',' expr ')'
            | funcname '(' expr ',' expr ',' expr ',' expr ',' expr ',' expr ',' expr ',' expr ',' expr ',' expr ')'
            ;
    
    simple_expr
            : identifier
            | special_expr
            | literal
            ;
    
    funcname
            : NAME
            | XMLDOC
            | XML
            ;
    
    identifier
            : NAME
            | THIS '.' NAME
            | NAME '.' NAME
            | NAME '[' expr ']' '.' NAME
            ;
    
    special_expr
            : INDEX
            | INDEX '(' ')'
            | SIZEOF '(' identifier ')'
            ;
    
    literal
            : stringliteral
            | boolliteral
            | numliteral
            ;
    
    stringliteral
            : STRINGCONSTANT
            ;
    
    boolliteral
            : TRUE
            | FALSE
            ;
    
    numliteral
            : INTCONSTANT
            | REALCONSTANT
            | quantity
            ;
    
    quantity
            : quantity INTCONSTANT NAME
            | quantity REALCONSTANT NAME
            | INTCONSTANT NAME
            | REALCONSTANT NAME
            ;
    
    opt_semicolon
            : ';'
            |
            ;
    


    21 Appendix: NED XML Binding

    This appendix shows the DTD for the XML binding of the NED language and message definitions.

    <!ELEMENT files ((ned-file|msg-file)*)>
    
    <!--
      **  NED-2.
      -->
    
    <!ELEMENT ned-file (comment*, (package|import|property-decl|property|
                        simple-module|compound-module|module-interface|
                        channel|channel-interface)*)>
    <!ATTLIST ned-file
         filename           CDATA     #REQUIRED
         version            CDATA     "2">
    
    <!-- comments and whitespace; comments include '//' marks. Note that although
         nearly all elements may contain comment elements, there are places
         (e.g. within expressions) where they are ignored by the implementation.
         Default value is a space or a newline, depending on the context.
     -->
    <!ELEMENT comment EMPTY>
    <!ATTLIST comment
         locid              NMTOKEN   #REQUIRED
         content            CDATA     #IMPLIED>
    
    <!ELEMENT package (comment*)>
    <!ATTLIST package
         name               CDATA     #REQUIRED>
    
    <!ELEMENT import (comment*)>
    <!ATTLIST import
         import-spec        CDATA     #REQUIRED>
    
    <!ELEMENT property-decl (comment*, property-key*, property*)>
    <!ATTLIST property-decl
         name               NMTOKEN   #REQUIRED
         is-array           (true|false) "false">
    
    <!ELEMENT extends (comment*)>
    <!ATTLIST extends
         name               CDATA     #REQUIRED>
    
    <!ELEMENT interface-name (comment*)>
    <!ATTLIST interface-name
         name               CDATA     #REQUIRED>
    
    <!ELEMENT simple-module (comment*, extends?, interface-name*, parameters?, gates?)>
    <!ATTLIST simple-module
         name               NMTOKEN   #REQUIRED>
    
    <!ELEMENT module-interface (comment*, extends*, parameters?, gates?)>
    <!ATTLIST module-interface
         name               NMTOKEN   #REQUIRED>
    
    <!ELEMENT compound-module (comment*, extends?, interface-name*,
                               parameters?, gates?, types?, submodules?, connections?)>
    <!ATTLIST compound-module
         name               NMTOKEN   #REQUIRED>
    
    <!ELEMENT channel-interface (comment*, extends*, parameters?)>
    <!ATTLIST channel-interface
         name                NMTOKEN   #REQUIRED>
    
    <!ELEMENT channel (comment*, extends?, interface-name*, parameters?)>
    <!ATTLIST channel
         name                NMTOKEN   #REQUIRED>
    
    <!ELEMENT parameters (comment*, (property|param)*)>
    <!ATTLIST parameters
        is-implicit         (true|false)  "false">
    
    <!ELEMENT param (comment*, expression?, property*)>
    <!ATTLIST param
         type               (double|int|string|bool|xml) #IMPLIED
         is-volatile        (true|false)  "false"
         name               CDATA     #REQUIRED
         value              CDATA     #IMPLIED
         is-pattern         (true|false)  "false"
         is-default         (true|false)  "false">
    
    <!ELEMENT property (comment*, property-key*)>
    <!ATTLIST property
         is-implicit        (true|false) "false"
         name               NMTOKEN   #REQUIRED
         index              NMTOKEN   #IMPLIED>
    
    <!ELEMENT property-key (comment*, literal*)>
    <!ATTLIST property-key
         name               CDATA     #IMPLIED>
    
    <!ELEMENT gates (comment*, gate*)>
    
    <!ELEMENT gate (comment*, expression?, property*)>
    <!ATTLIST gate
         name               NMTOKEN   #REQUIRED
         type               (input|output|inout) #IMPLIED
         is-vector          (true|false) "false"
         vector-size        CDATA     #IMPLIED>
    
    <!ELEMENT types (comment*, (channel|channel-interface|simple-module|
                                   compound-module|module-interface)*)>
    
    <!ELEMENT submodules (comment*, submodule*)>
    
    <!ELEMENT submodule (comment*, expression*, condition?, parameters?, gates?)>
    <!ATTLIST submodule
         name               NMTOKEN   #REQUIRED
         type               CDATA     #IMPLIED
         like-type          CDATA     #IMPLIED
         like-expr          CDATA     #IMPLIED
         is-default         (true|false) "false"
         vector-size        CDATA     #IMPLIED>
    
    <!ELEMENT connections (comment*, (connection|connection-group)*)>
    <!ATTLIST connections
         allow-unconnected (true|false) "false">
    
    <!ELEMENT connection (comment*, expression*, parameters?, (loop|condition)*)>
    <!ATTLIST connection
         src-module          NMTOKEN   #IMPLIED
         src-module-index    CDATA     #IMPLIED
         src-gate            NMTOKEN   #REQUIRED
         src-gate-plusplus  (true|false) "false"
         src-gate-index      CDATA     #IMPLIED
         src-gate-subg       (i|o)     #IMPLIED
         dest-module         NMTOKEN   #IMPLIED
         dest-module-index   CDATA     #IMPLIED
         dest-gate           NMTOKEN   #REQUIRED
         dest-gate-plusplus (true|false) "false"
         dest-gate-index     CDATA     #IMPLIED
         dest-gate-subg      (i|o)     #IMPLIED
         name                NMTOKEN   #IMPLIED
         type                CDATA     #IMPLIED
         like-type           CDATA     #IMPLIED
         like-expr           CDATA     #IMPLIED
         is-default         (true|false) "false"
         is-bidirectional   (true|false) "false"
         is-forward-arrow   (true|false) "true">
    
    <!ELEMENT connection-group (comment*, (loop|condition)*, connection*)>
    
    <!ELEMENT loop (comment*, expression*)>
    <!ATTLIST loop
         param-name          NMTOKEN   #REQUIRED
         from-value          CDATA     #IMPLIED
         to-value            CDATA     #IMPLIED>
    
    <!ELEMENT condition (comment*, expression?)>
    <!ATTLIST condition
         condition           CDATA     #IMPLIED>
    
    <!--
      **  Expressions
      -->
    
    <!ELEMENT expression (comment*, (operator|function|ident|literal))>
    <!ATTLIST expression
         target              CDATA     #IMPLIED>
    
    <!ELEMENT operator (comment*, (operator|function|ident|literal)+)>
    <!ATTLIST operator
         name                CDATA     #REQUIRED>
    
    <!-- functions, "index", "const" and "sizeof" -->
    <!ELEMENT function (comment*, (operator|function|ident|literal)*)>
    <!ATTLIST function
         name                NMTOKEN   #REQUIRED>
    
    <!-- Ident is either a parameter reference or an argument for the "sizeof"
         operator; its NED source form is one of the following: "name", "module.name",
         "module[n].name". If there is a child, it represents the module index n.
         A reserved module name (with special meaning) is "this".
    -->
    <!ELEMENT ident (comment*, (operator|function|ident|literal)?)>
    <!ATTLIST ident
         module              CDATA     #IMPLIED
         name                NMTOKEN   #REQUIRED>
    
    
    <!ELEMENT literal (comment*)>
    <!-- Note: value is in fact REQUIRED, but empty attr value should
         also be accepted because that represents the "" string literal;
         "spec" is for properties, to store the null value and "-",
         the antivalue. Unit can only be present with "double".
     -->
    <!ATTLIST literal
         type  (double|int|string|bool|spec)  #REQUIRED
         unit                CDATA     #IMPLIED
         text                CDATA     #IMPLIED
         value               CDATA     #IMPLIED>
    
    <!--**********************************************************************-->
    
    <!--
    **
    ** OMNeT++/OMNEST Message Definitions (MSG)
    **
    -->
    
    <!ELEMENT msg-file (comment*, (namespace|property-decl|property|cplusplus|
                        struct-decl|class-decl|message-decl|packet-decl|enum-decl|
                        struct|class|message|packet|enum)*)>
    
    <!ATTLIST msg-file
         filename            CDATA     #IMPLIED
         version             CDATA     "2">
    
    <!ELEMENT namespace (comment*)>
    <!ATTLIST namespace
         name                CDATA     #REQUIRED>  <!-- note: not NMTOKEN because it may contain "::" -->
    
    <!ELEMENT cplusplus (comment*)>
    <!ATTLIST cplusplus
         body                CDATA     #REQUIRED>
    
    <!-- C++ type announcements -->
    
    <!ELEMENT struct-decl (comment*)>
    <!ATTLIST struct-decl
         name                CDATA     #REQUIRED>
    
    <!ELEMENT class-decl (comment*)>
    <!ATTLIST class-decl
         name                CDATA     #REQUIRED
         is-cobject      (true|false)  "false"
         extends-name        CDATA     #IMPLIED>
    
    <!ELEMENT message-decl (comment*)>
    <!ATTLIST message-decl
         name                CDATA     #REQUIRED>
    
    <!ELEMENT packet-decl (comment*)>
    <!ATTLIST packet-decl
         name                CDATA     #REQUIRED>
    
    <!ELEMENT enum-decl (comment*)>
    <!ATTLIST enum-decl
         name                CDATA     #REQUIRED>
    
    <!-- Enums -->
    
    <!ELEMENT enum (comment*, enum-fields?)>
    <!ATTLIST enum
         name                NMTOKEN   #REQUIRED
         extends-name        CDATA     #IMPLIED
         source-code         CDATA     #IMPLIED>
    
    <!ELEMENT enum-fields (comment*, enum-field*)>
    
    <!ELEMENT enum-field (comment*)>
    <!ATTLIST enum-field
         name                NMTOKEN   #REQUIRED
         value               CDATA     #IMPLIED>
    
    <!-- Message, class, struct -->
    
    <!ELEMENT message (comment*, (property|field)*)>
    <!ATTLIST message
         name                NMTOKEN   #REQUIRED
         extends-name        CDATA     #IMPLIED
         source-code         CDATA     #IMPLIED>
    
    <!ELEMENT packet (comment*, (property|field)*)>
    <!ATTLIST packet
         name                NMTOKEN   #REQUIRED
         extends-name        CDATA     #IMPLIED
         source-code         CDATA     #IMPLIED>
    
    <!ELEMENT class (comment*, (property|field)*)>
    <!ATTLIST class
         name                NMTOKEN   #REQUIRED
         extends-name        CDATA     #IMPLIED
         source-code         CDATA     #IMPLIED>
    
    <!ELEMENT struct (comment*, (property|field)*)>
    <!ATTLIST struct
         name                NMTOKEN   #REQUIRED
         extends-name        CDATA     #IMPLIED
         source-code         CDATA     #IMPLIED>
    
    <!ELEMENT field (comment*, property*)>
    <!ATTLIST field
         name                NMTOKEN   #REQUIRED
         data-type           CDATA     #IMPLIED
         is-abstract     (true|false)  "false"
         is-readonly     (true|false)  "false"
         is-vector       (true|false)  "false"
         vector-size         CDATA     #IMPLIED
         default-value       CDATA     #IMPLIED>
    
    <!--
      **  'unknown' is used internally to represent elements not in this NED DTD
      -->
    <!ELEMENT unknown        ANY>
    <!ATTLIST unknown
         element             CDATA     #REQUIRED>
    


    22 Appendix: NED Functions

    The functions that can be used in NED expressions and ini files are the following. The question mark (as in “rng?”) marks optional arguments.

    Category "conversion":

  • double : double double(any x)
    Converts x to double, and returns the result. A boolean argument becomes 0 or 1; a string is interpreted as number; an XML argument causes an error.
  • int : int int(any x)
    Converts x to an integer (C++ long), and returns the result. A boolean argument becomes 0 or 1; a double is converted using floor(); a string is interpreted as number; an XML argument causes an error.
  • string : string string(any x)
    Converts x to string, and returns the result.

  • Category "math":

  • acos : double acos(double)
    Trigonometric function; see standard C function of the same name
  • asin : double asin(double)
    Trigonometric function; see standard C function of the same name
  • atan : double atan(double)
    Trigonometric function; see standard C function of the same name
  • atan2 : double atan2(double, double)
    Trigonometric function; see standard C function of the same name
  • ceil : double ceil(double)
    Rounds down; see standard C function of the same name
  • cos : double cos(double)
    Trigonometric function; see standard C function of the same name
  • exp : double exp(double)
    Exponential; see standard C function of the same name
  • fabs : quantity fabs(quantity x)
    Returns the absolute value of the quantity.
  • floor : double floor(double)
    Rounds up; see standard C function of the same name
  • fmod : quantity fmod(quantity x, quantity y)
    Returns the floating-point remainder of x/y; unit conversion takes place if needed.
  • hypot : double hypot(double, double)
    Length of the hypotenuse; see standard C function of the same name
  • log : double log(double)
    Natural logarithm; see standard C function of the same name
  • log10 : double log10(double)
    Base-10 logarithm; see standard C function of the same name
  • max : quantity max(quantity a, quantity b)
    Returns the greater one of the two quantities; unit conversion takes place if needed.
  • min : quantity min(quantity a, quantity b)
    Returns the smaller one of the two quantities; unit conversion takes place if needed.
  • pow : double pow(double, double)
    Power; see standard C function of the same name
  • sin : double sin(double)
    Trigonometric function; see standard C function of the same name
  • sqrt : double sqrt(double)
    Square root; see standard C function of the same name
  • tan : double tan(double)
    Trigonometric function; see standard C function of the same name

  • Category "misc":

  • firstAvailable : string firstAvailable(...)
    Accepts any number of strings, interprets them as NED type names (qualified or unqualified), and returns the first one that exists and its C++ implementation class is also available. Throws an error if none of the types are available.
  • simTime : quantity simTime()
    Returns the current simulation time.
  • select : any select(int index, ...)
    Returns the <index>th item from the rest of the argument list; numbering starts from 0.
  • Category "ned":

  • ancestorIndex : int ancestorIndex(int numLevels)
    Returns the index of the ancestor module numLevels levels above the module or channel in context.
  • fullName : string fullName()
    Returns the full name of the module or channel in context.
  • fullPath : string fullPath()
    Returns the full path of the module or channel in context.
  • parentIndex : int parentIndex()
    Returns the index of the parent module, which has to be part of module vector.

  • Category "random/continuous":

  • beta : double beta(double alpha1, double alpha2, int rng?)
    Returns a random number from the Beta distribution
  • cauchy : quantity cauchy(quantity a, quantity b, int rng?)
    Returns a random number from the Cauchy distribution
  • chi_square : double chi_square(int k, int rng?)
    Returns a random number from the Chi-square distribution
  • erlang_k : quantity erlang_k(int k, quantity mean, int rng?)
    Returns a random number from the Erlang distribution
  • exponential : quantity exponential(quantity mean, int rng?)
    Returns a random number from the Exponential distribution
  • gamma_d : quantity gamma_d(double alpha, quantity theta, int rng?)
    Returns a random number from the Gamma distribution
  • lognormal : double lognormal(double m, double w, int rng?)
    Returns a random number from the Lognormal distribution
  • normal : quantity normal(quantity mean, quantity stddev, int rng?)
    Returns a random number from the Normal distribution
  • pareto_shifted : quantity pareto_shifted(double a, quantity b, quantity c, int rng?)
    Returns a random number from the Pareto-shifted distribution
  • student_t : double student_t(int i, int rng?)
    Returns a random number from the Student-t distribution
  • triang : quantity triang(quantity a, quantity b, quantity c, int rng?)
    Returns a random number from the Triangular distribution
  • truncnormal : quantity truncnormal(quantity mean, quantity stddev, int rng?)
    Returns a random number from the truncated Normal distribution
  • uniform : quantity uniform(quantity a, quantity b, int rng?)
    Returns a random number from the Uniform distribution
  • weibull : quantity weibull(quantity a, quantity b, int rng?)
    Returns a random number from the Weibull distribution

  • Category "random/discrete":

  • bernoulli : int bernoulli(double p, int rng?)
    Returns a random number from the Bernoulli distribution
  • binomial : int binomial(int n, double p, int rng?)
    Returns a random number from the Binomial distribution
  • geometric : int geometric(double p, int rng?)
    Returns a random number from the Geometric distribution
  • intuniform : int intuniform(int a, int b, int rng?)
    Returns a random number from the Intuniform distribution
  • negbinomial : int negbinomial(int n, double p, int rng?)
    Returns a random number from the Negbinomial distribution
  • poisson : int poisson(double lambda, int rng?)
    Returns a random number from the Poisson distribution

  • Category "strings":

  • choose : string choose(int index, string list)
    Interprets list as a space-separated list, and returns the item at the given index. Negative and out-of-bounds indices cause an error.
  • contains : bool contains(string s, string substr)
    Returns true if string s contains substr as substring
  • endsWith : bool endsWith(string s, string substr)
    Returns true if s ends with the substring substr.
  • expand : string expand(string s)
    Expands $ variables ($configname, $runnumber, etc.) in the given string, and returns the result.
  • indexOf : int indexOf(string s, string substr)
    Returns the position of the first occurrence of substring substr in s, or -1 if s does not contain substr.
  • length : int length(string s)
    Returns the length of the string
  • replace : string replace(string s, string substr, string repl, int startPos?)
    Replaces all occurrences of substr in s with the string repl. If startPos is given, search begins from position startPos in s.
  • replaceFirst : string replaceFirst(string s, string substr, string repl, int startPos?)
    Replaces the first occurrence of substr in s with the string repl. If startPos is given, search begins from position startPos in s.
  • startsWith : bool startsWith(string s, string substr)
    Returns true if s begins with the substring substr.
  • substring : string substring(string s, int pos, int len?)
    Return the substring of s starting at the given position, either to the end of the string or maximum len characters
  • substringAfter : string substringAfter(string s, string substr)
    Returns the substring of s after the first occurrence of substr, or the empty string if s does not contain substr.
  • substringAfterLast : string substringAfterLast(string s, string substr)
    Returns the substring of s after the last occurrence of substr, or the empty string if s does not contain substr.
  • substringBefore : string substringBefore(string s, string substr)
    Returns the substring of s before the first occurrence of substr, or the empty string if s does not contain substr.
  • substringBeforeLast : string substringBeforeLast(string s, string substr)
    Returns the substring of s before the last occurrence of substr, or the empty string if s does not contain substr.
  • tail : string tail(string s, int len)
    Returns the last len character of s, or the full s if it is shorter than len characters.
  • toLower : string toLower(string s)
    Converts s to all lowercase, and returns the result.
  • toUpper : string toUpper(string s)
    Converts s to all uppercase, and returns the result.
  • trim : string trim(string s)
    Discards whitespace from the start and end of s, and returns the result.

  • Category "units":

  • convertUnit : quantity convertUnit(quantity x, string unit)
    Converts x to the given unit.
  • dropUnit : double dropUnit(quantity x)
    Removes the unit of measurement from quantity x.
  • replaceUnit : quantity replaceUnit(quantity x, string unit)
    Replaces the unit of x with the given unit.
  • unitOf : string unitOf(quantity x)
    Returns the unit of the given quantity.

  • Category "xml":

  • xml : xml xml(string xmlstring, string xpath?)
    Parses the given XML string into a cXMLElement tree, and returns the root element. When called with two arguments, it returns the first element from the tree that matches the expression given in simplified XPath syntax.
  • xmldoc : xml xmldoc(string filename, string xpath?)
    Parses the given XML file into a cXMLElement tree, and returns the root element. When called with two arguments, it returns the first element from the tree that matches the expression given in simplified XPath syntax.

  • 23 Appendix: Message Definitions Grammar

    This appendix contains the grammar for the message definitions language.

    In the language, space, horizontal tab and new line characters count as delimiters, so one or more of them is required between two elements of the description which would otherwise be unseparable.

    '//' (two slashes) may be used to write comments that last to the end of the line.

    The language is fully case sensitive.

    Notation:

    Nonterminals ending in _old are present so that message files from the previous versions of OMNeT++ (3.x) can be parsed.

    msgfile
            : definitions
            ;
    
    definitions
            : definitions definition
            |
            ;
    
    definition
            : namespace_decl
            | cplusplus
            | struct_decl
            | class_decl
            | message_decl
            | packet_decl
            | enum_decl
            | enum
            | message
            | packet
            | class
            | struct
            ;
    
    namespace_decl
            : NAMESPACE qname0 ';'
    
    qname0
            : qname0 DOUBLECOLON NAME
            | NAME
            ;
    
    qname
            : DOUBLECOLON qname0
            | qname0
            ;
    
    cplusplus
            : CPLUSPLUS '{{' ... '}}' opt_semicolon
            ;
    
    struct_decl
            : STRUCT qname ';'
            ;
    
    class_decl
            : CLASS qname ';'
            | CLASS NONCOBJECT qname ';'
            | CLASS qname EXTENDS qname ';'
            ;
    
    message_decl
            : MESSAGE qname ';'
            ;
    
    packet_decl
            : PACKET qname ';'
            ;
    
    enum_decl
            : ENUM qname ';'
            ;
    
    enum
            : ENUM NAME '{'
              opt_enumfields '}' opt_semicolon
            ;
    
    opt_enumfields
            : enumfields
            |
            ;
    
    enumfields
            : enumfields enumfield
            | enumfield
            ;
    
    enumfield
            : NAME ';'
            | NAME '=' enumvalue ';'
            ;
    
    message
            : message_header body
            ;
    
    packet
            : packet_header body
            ;
    
    class
            : class_header body
            ;
    
    struct
            : struct_header body
            ;
    
    message_header
            : MESSAGE NAME '{'
            | MESSAGE NAME EXTENDS qname '{'
            ;
    
    packet_header
            : PACKET NAME '{'
            | PACKET NAME EXTENDS qname '{'
            ;
    
    class_header
            : CLASS NAME '{'
            | CLASS NAME EXTENDS qname '{'
            ;
    
    struct_header
            : STRUCT NAME '{'
            | STRUCT NAME EXTENDS qname '{'
            ;
    
    body
            : opt_fields_and_properties
              opt_propertiesblock_old
              opt_fieldsblock_old
              '}' opt_semicolon
            ;
    
    opt_fields_and_properties
            : fields_and_properties
            |
            ;
    
    fields_and_properties
            : fields_and_properties field
            | fields_and_properties property
            | field
            | property
            ;
    
    field
            :  fieldtypename opt_fieldvector opt_inline_properties ';'
            |  fieldtypename opt_fieldvector opt_inline_properties '=' fieldvalue opt_inline_properties ';'
            ;
    
    fieldtypename
            : fieldmodifiers fielddatatype NAME
            | fieldmodifiers NAME
            ;
    
    fieldmodifiers
            : ABSTRACT
            | READONLY
            | ABSTRACT READONLY
            | READONLY ABSTRACT
            |
            ;
    
    fielddatatype
            : qname
            | qname '*'
            | CHAR
            | SHORT
            | INT
            | LONG
            | UNSIGNED CHAR
            | UNSIGNED SHORT
            | UNSIGNED INT
            | UNSIGNED LONG
            | DOUBLE
            | STRING
            | BOOL
            ;
    
    opt_fieldvector
            : '[' INTCONSTANT ']'
            | '[' qname ']'
            | '[' ']'
            |
            ;
    
    fieldvalue
            : fieldvalue fieldvalueitem
            | fieldvalueitem
            ;
    
    fieldvalueitem
            : STRINGCONSTANT
            | CHARCONSTANT
            | INTCONSTANT
            | REALCONSTANT
            | TRUE
            | FALSE
            | NAME
            | DOUBLECOLON
            | '?' | ':' | '&&' | '||' | '##' | '==' | '!=' | '>' | '>=' | '<' | '<='
            | '&' | '|' | '#' | '<<' | '>>'
            | '+' | '-' | '*' | '/' | '%' | '^' | '&' | UMIN | '!' | '~'
            | '.' | ',' | '(' | ')' | '[' | ']'
            ;
    
    enumvalue
            : INTCONSTANT
            | '-' INTCONSTANT
            | NAME
            ;
    
    opt_inline_properties
            : inline_properties
            |
            ;
    
    inline_properties
            : inline_properties property_namevalue
            | property_namevalue
            ;
    
    property
            : property_namevalue ';'
            ;
    
    property_namevalue
            : property_name
            | property_name '(' opt_property_keys ')'
            | ENUM '(' NAME ')'
            ;
    
    property_name
            : '@' PROPNAME
            | '@' PROPNAME '[' PROPNAME ']'
            ;
    
    opt_property_keys
            : property_keys
            ;
    
    property_keys
            : property_keys ';' property_key
            | property_key
            ;
    
    property_key
            : property_literal '=' property_values
            | property_values
            ;
    
    property_values
            : property_values ',' property_value
            | property_value
            ;
    
    property_value
            : property_literal
            |
            ;
    
    property_literal
            : property_literal CHAR
            | property_literal STRINGCONSTANT
            | CHAR
            | STRINGCONSTANT
            ;
    
    opt_fieldsblock_old
            : FIELDS ':'
              opt_fields_old
            |
            ;
    
    opt_fields_old
            : fields_old
            |
            ;
    
    fields_old
            : fields_old field
            | field
            ;
    
    opt_propertiesblock_old
            : PROPERTIES ':'
              opt_properties_old
            |
            ;
    
    opt_properties_old
            : properties_old
            |
            ;
    
    properties_old
            : properties_old property_old
            | property_old
            ;
    
    property_old
            : NAME '=' property_value ';'
            ;
    
    opt_semicolon : ';' | ;
    


    24 Appendix: Display String Tags

    24.1 Module and Connection Display String Tags

    Supported module and connection display string tags are listed in the following table.

    Tag[argument index] - name

    Description
    p[0] - x X position of the center of the icon/shape; defaults to automatic graph layouting
    p[1] - y Y position of the center of the icon/shape; defaults to automatic graph layouting
    p[2] - arrangement Arrangement of submodule vectors. Values: row (r), column (c), matrix (m), ring (ri), exact (x)
    p[3] - arr. par1 Depends on arrangement: matrix => ncols, ring => rx, exact => dx, row => dx, column => dy
    p[4] - arr. par2 Depends on arrangement: matrix => dx, ring => ry, exact => dy
    p[5] - arr. par3 Depends on arrangement: matrix => dy
    b[0] - width Width of object. Default: 40
    b[1] - height Height of object. Default: 24
    b[2] - shape Shape of object. Values: rectangle (rect), oval (oval). Default: rect
    b[3] - fill color Fill color of the object (colorname or #RRGGBB or @HHSSBB). Default: #8080ff
    b[4] - border color Border color of the object (colorname or #RRGGBB or @HHSSBB). Default: black
    b[5] - border width Border width of the object. Default: 2
    i[0] - icon An icon representing the object
    i[1] - icon color A color to colorize the icon (colorname or #RRGGBB or @HHSSBB)
    i[2] - icon colorization % Amount of colorization in percent. Default: 30
    is[0] - icon size The size of the image. Values: very small (vs), small (s), normal (n), large (l), very large (vl)
    i2[0] - overlay icon An icon added to the upper right corner of the original image
    i2[1] - overlay icon color A color to colorize the overlay icon (colorname or #RRGGBB or @HHSSBB)
    i2[2] - overlay icon colorization % Amount of colorization in percent. Default: 30
    r[0] - range Radius of the range indicator
    r[1] - range fill color Fill color of the range indicator (colorname or #RRGGBB or @HHSSBB)
    r[2] - range border color Border color of the range indicator (colorname or #RRGGBB or @HHSSBB). Default: black
    r[3] - range border width Border width of the range indicator. Default: 1
    q[0] - queue object Displays the length of the named queue object
    t[0] - text Additional text to display
    t[1] - text position Position of the text. Values: left (l), right (r), top (t). Default: t
    t[2] - text color Color of the displayed text (colorname or #RRGGBB or @HHSSBB). Default: blue
    tt[0] - tooltip Tooltip to be displayed over the object
    bgp[0] - bg x Module background horizontal offset
    bgp[1] - bg y Module background vertical offset
    bgb[0] - bg width Width of the module background rectangle
    bgb[1] - bg height Height of the module background rectangle
    bgb[2] - bg fill color Background fill color (colorname or #RRGGBB or @HHSSBB). Default: grey82
    bgb[3] - bg border color Border color of the module background rectangle (colorname or #RRGGBB or @HHSSBB). Default: black
    bgb[4] - bg border width Border width of the module background rectangle. Default: 2
    bgtt[0] - bg tooltip Tooltip to be displayed over the module's background
    bgi[0] - bg image An image to be displayed as a module background
    bgi[1] - bg image mode How to arrange the module's background image. Values: fix (f), tile (t), stretch (s), center (c). Default: fixed
    bgg[0] - grid tick distance Distance between two major ticks measured in units
    bgg[1] - grid minor ticks Minor ticks per major ticks. Default: 1
    bgg[2] - grid color Color of the grid lines (colorname or #RRGGBB or @HHSSBB). Default: grey
    bgl[0] - layout seed Seed value for layout algorithm
    bgl[1] - layout algorithm Algorithm for child layouting
    bgs[0] - pixels per unit Number of pixels per distance unit
    bgs[1] - unit name Name of distance unit
    m[0] - routing constraint Connection routing constraint. Values: auto (a), south (s), north (n), east (e), west (w)
    ls[0] - line color Connection color (colorname or #RRGGBB or @HHSSBB). Default: black
    ls[1] - line width Connection line width. Default: 1
    ls[2] - line style Connection line style. Values: solid (s), dotted (d), dashed (da). Default: solid

    24.2 Message Display String Tags

    To customize the appearance of messages in the graphical runtime environment, override the getDisplayString() method of cMessage or cPacket to return a display string.

    Tag Meaning
    b=width,height,oval Ellipse with the given height and width.

    Defaults: width=10, height=10

    b=width,height,rect Rectangle with the given height and width.

    Defaults: width=10, height=10

    o=fillcolor,outlinecolor,borderwidth Specifies options for the rectangle or oval. For color notation, see section [11.3].

    Defaults: fillcolor=red, outlinecolor=black, borderwidth=1

    i=iconname,color,percentage Use the named icon. It can be colorized, and percentage specifies the amount of colorization. If color name is "kind", a message kind dependent colors is used (like default behaviour).

    Defaults: iconname: no default -- if no icon name is present, a small red solid circle will be used; color: no coloring; percentage: 30%

    tt=tooltip-text Displays the given text in a tooltip when the user moves the mouse over the message icon.


    25 Appendix: Configuration Options

    25.1 Configuration Options

    This section lists all configuration options that are available in ini files. A similar list can be obtained from any simulation executable by running it with the -h configdetails option.
    check-signals=<bool>, default:false; per-run setting
        Controls whether the simulation kernel will validate signals emitted by
        modules and channels against signal declarations (@signal properties) in
        NED files.
    
    cmdenv-autoflush=<bool>, default:false; per-run setting
        Call fflush(stdout) after each event banner or status update; affects both
        express and normal mode. Turning on autoflush may have a performance
        penalty, but it can be useful with printf-style debugging for tracking down
        program crashes.
    
    cmdenv-config-name=<string>; global setting
        Specifies the name of the configuration to be run (for a value `Foo',
        section [Config Foo] will be used from the ini file). See also
        cmdenv-runs-to-execute=. The -c command line option overrides this setting.
    
    <object-full-path>.cmdenv-ev-output=<bool>, default:true; per-object setting
        When cmdenv-express-mode=false: whether Cmdenv should print debug messages
        (ev<<) from the selected modules.
    
    cmdenv-event-banner-details=<bool>, default:false; per-run setting
        When cmdenv-express-mode=false: print extra information after event
        banners.
    
    cmdenv-event-banners=<bool>, default:true; per-run setting
        When cmdenv-express-mode=false: turns printing event banners on/off.
    
    cmdenv-express-mode=<bool>, default:true; per-run setting
        Selects “normal” (debug/trace) or “express” mode.
    
    cmdenv-extra-stack=<double>, unit="B", default:8KiB; global setting
        Specifies the extra amount of stack that is reserved for each activity()
        simple module when the simulation is run under Cmdenv.
    
    cmdenv-interactive=<bool>, default:false; global setting
        Defines what Cmdenv should do when the model contains unassigned
        parameters. In interactive mode, it asks the user. In non-interactive mode
        (which is more suitable for batch execution), Cmdenv stops with an error.
    
    cmdenv-message-trace=<bool>, default:false; per-run setting
        When cmdenv-express-mode=false: print a line per message sending (by
        send(),scheduleAt(), etc) and delivery on the standard output.
    
    cmdenv-module-messages=<bool>, default:true; per-run setting
        When cmdenv-express-mode=false: turns printing module ev<< output on/off.
    
    cmdenv-output-file=<filename>; global setting
        When a filename is specified, Cmdenv redirects standard output into the
        given file. This is especially useful with parallel simulation. See the
        `fname-append-host' option as well.
    
    cmdenv-performance-display=<bool>, default:true; per-run setting
        When cmdenv-express-mode=true: print detailed performance information.
        Turning it on results in a 3-line entry printed on each update, containing
        ev/sec, simsec/sec, ev/simsec, number of messages created/still
        present/currently scheduled in FES.
    
    cmdenv-runs-to-execute=<string>; global setting
        Specifies which runs to execute from the selected configuration (see
        cmdenv-config-name=). It accepts a comma-separated list of run numbers or
        run number ranges, e.g. 1,3..4,7..9. If the value is missing, Cmdenv
        executes all runs in the selected configuration. The -r command line option
        overrides this setting.
    
    cmdenv-status-frequency=<double>, unit="s", default:2s; per-run setting
        When cmdenv-express-mode=true: print status update every n seconds.
    
    configuration-class=<string>; global setting
        Part of the Envir plugin mechanism: selects the class from which all
        configuration information will be obtained. This option lets you replace
        omnetpp.ini with some other implementation, e.g. database input. The
        simulation program still has to bootstrap from an omnetpp.ini (which
        contains the configuration-class setting). The class should implement the
        cConfigurationEx interface.
    
    constraint=<string>; per-run setting
        For scenarios. Contains an expression that iteration variables (${} syntax)
        must satisfy for that simulation to run. Example: $i < $j+1.
    
    cpu-time-limit=<double>, unit="s"; per-run setting
        Stops the simulation when CPU usage has reached the given limit. The
        default is no limit.
    
    debug-on-errors=<bool>, default:false; global setting
        When set to true, runtime errors will cause the simulation program to break
        into the C++ debugger (if the simulation is running under one, or
        just-in-time debugging is activated). Once in the debugger, you can view
        the stack trace or examine variables.
    
    debug-statistics-recording=<bool>, default:false; per-run setting
        Turns on the printing of debugging information related to statistics
        recording (@statistic properties)
    
    debugger-attach-command=<string>, default:nemiver --attach=%u &; global setting
        Command line to launch the debugger. It must contain exactly one percent
        sign, as '%u', which will be replaced by the PID of this process. The
        command must not block (i.e. it should end in '&' on Unix-like systems).
    
    debugger-attach-on-error=<bool>, default:false; global setting
        When set to true, runtime errors and crashes will trigger an external
        debugger to be launched, allowing you to perform just-in-time debugging on
        the simulation process. The debugger command is configurable. Note that
        debugging (i.e. attaching to) a non-child process needs to be explicitly
        enabled on some systems, e.g. Ubuntu.
    
    debugger-attach-on-startup=<bool>, default:false; global setting
        When set to true, the simulation program will launch an external debugger
        attached to it, allowing you to set breakpoints before proceeding. The
        debugger command is configurable.  Note that debugging (i.e. attaching to)
        a non-child process needs to be explicitly enabled on some systems, e.g.
        Ubuntu.
    
    debugger-attach-wait-time=<double>, unit="s", default:20s; global setting
        An interval to wait after launching the external debugger, to give the
        debugger time to start up and attach to the simulation process.
    
    description=<string>; per-run setting
        Descriptive name for the given simulation configuration. Descriptions get
        displayed in the run selection dialog.
    
    eventlog-file=<filename>, default:${resultdir}/${configname}-${runnumber}.elog; per-run setting
        Name of the eventlog file to generate.
    
    eventlog-message-detail-pattern=<custom>; per-run setting
        A list of patterns separated by '|' character which will be used to write
        message detail information into the eventlog for each message sent during
        the simulation. The message detail will be presented in the sequence chart
        tool. Each pattern starts with an object pattern optionally followed by ':'
        character and a comma separated list of field patterns. In both patterns
        and/or/not/* and various field match expressions can be used. The object
        pattern matches to class name, the field pattern matches to field name by
        default.
          EVENTLOG-MESSAGE-DETAIL-PATTERN := ( DETAIL-PATTERN '|' )* DETAIL_PATTERN
          DETAIL-PATTERN := OBJECT-PATTERN [ ':' FIELD-PATTERNS ]
          OBJECT-PATTERN := MATCH-EXPRESSION
          FIELD-PATTERNS := ( FIELD-PATTERN ',' )* FIELD_PATTERN
          FIELD-PATTERN := MATCH-EXPRESSION
        Examples (enter them without quotes):
          "*": captures all fields of all messages
          "*Frame:*Address,*Id": captures all fields named somethingAddress and
        somethingId from messages of any class named somethingFrame
          "MyMessage:declaredOn(MyMessage)": captures instances of MyMessage
        recording the fields declared on the MyMessage class
          "*:(not declaredOn(cMessage) and not declaredOn(cNamedObject) and not
        declaredOn(cObject))": records user-defined fields from all messages
    
    eventlog-recording-intervals=<custom>; per-run setting
        Simulation time interval(s) when events should be recorded. Syntax:
        [<from>]..[<to>],... That is, both start and end of an interval are
        optional, and intervals are separated by comma. Example: ..10.2, 22.2..100,
        233.3..
    
    experiment-label=<string>, default:${configname}; per-run setting
        Identifies the simulation experiment (which consists of several,
        potentially repeated measurements). This string gets recorded into result
        files, and may be referred to during result analysis.
    
    extends=<string>; per-run setting
        Name of the configuration this section is based on. Entries from that
        section will be inherited and can be overridden. In other words,
        configuration lookups will fall back to the base section.
    
    fingerprint=<string>; per-run setting
        The expected fingerprint of the simulation. When provided, a fingerprint
        will be calculated from the simulation event times and other quantities
        during simulation, and checked against the given one. Fingerprints are
        suitable for crude regression tests. As fingerprints occasionally differ
        across platforms, more than one fingerprint values can be specified here,
        separated by spaces, and a match with any of them will be accepted. To
        obtain the initial fingerprint, enter a dummy value such as \"0000\"), 
        and run the simulation.
    
    fname-append-host=<bool>; global setting
        Turning it on will cause the host name and process Id to be appended to the
        names of output files (e.g. omnetpp.vec, omnetpp.sca). This is especially
        useful with distributed simulation. The default value is true if parallel
        simulation is enabled, false otherwise.
    
    load-libs=<filenames>; global setting
        A space-separated list of dynamic libraries to be loaded on startup. The
        libraries should be given without the `.dll' or `.so' suffix -- that will
        be automatically appended.
    
    max-module-nesting=<int>, default:50; per-run setting
        The maximum allowed depth of submodule nesting. This is used to catch
        accidental infinite recursions in NED.
    
    measurement-label=<string>, default:${iterationvars}; per-run setting
        Identifies the measurement within the experiment. This string gets recorded
        into result files, and may be referred to during result analysis.
    
    <object-full-path>.module-eventlog-recording=<bool>, default:true; per-object setting
        Enables recording events on a per module basis. This is meaningful for
        simple modules only.
        Example:
         **.router[10..20].**.module-eventlog-recording = true
         **.module-eventlog-recording = false
    
    ned-path=<path>; global setting
        A semicolon-separated list of directories. The directories will be regarded
        as roots of the NED package hierarchy, and all NED files will be loaded
        from their subdirectory trees. This option is normally left empty, as the
        OMNeT++ IDE sets the NED path automatically, and for simulations started
        outside the IDE it is more convenient to specify it via a command-line
        option or the NEDPATH environment variable.
    
    network=<string>; per-run setting
        The name of the network to be simulated.  The package name can be omitted
        if the ini file is in the same directory as the NED file that contains the
        network.
    
    num-rngs=<int>, default:1; per-run setting
        The number of random number generators.
    
    output-scalar-file=<filename>, default:${resultdir}/${configname}-${runnumber}.sca; per-run setting
        Name for the output scalar file.
    
    output-scalar-file-append=<bool>, default:false; per-run setting
        What to do when the output scalar file already exists: append to it
        (OMNeT++ 3.x behavior), or delete it and begin a new file (default).
    
    output-scalar-precision=<int>, default:14; per-run setting
        The number of significant digits for recording data into the output scalar
        file. The maximum value is ~15 (IEEE double precision).
    
    output-vector-file=<filename>, default:${resultdir}/${configname}-${runnumber}.vec; per-run setting
        Name for the output vector file.
    
    output-vector-precision=<int>, default:14; per-run setting
        The number of significant digits for recording data into the output vector
        file. The maximum value is ~15 (IEEE double precision). This setting has no
        effect on the "time" column of output vectors, which are represented as
        fixed-point numbers and always get recorded precisely.
    
    output-vectors-memory-limit=<double>, unit="B", default:16MiB; per-run setting
        Total memory that can be used for buffering output vectors. Larger values
        produce less fragmented vector files (i.e. cause vector data to be grouped
        into larger chunks), and therefore allow more efficient processing later.
    
    outputscalarmanager-class=<string>, default:cFileOutputScalarManager; global setting
        Part of the Envir plugin mechanism: selects the output scalar manager class
        to be used to record data passed to recordScalar(). The class has to
        implement the cOutputScalarManager interface.
    
    outputvectormanager-class=<string>, default:cIndexedFileOutputVectorManager; global setting
        Part of the Envir plugin mechanism: selects the output vector manager class
        to be used to record data from output vectors. The class has to implement
        the cOutputVectorManager interface.
    
    parallel-simulation=<bool>, default:false; global setting
        Enables parallel distributed simulation.
    
    <object-full-path>.param-record-as-scalar=<bool>, default:false; per-object setting
        Applicable to module parameters: specifies whether the module parameter
        should be recorded into the output scalar file. Set it for parameters whose
        value you'll need for result analysis.
    
    parsim-communications-class=<string>, default:cFileCommunications; global setting
        If parallel-simulation=true, it selects the class that implements
        communication between partitions. The class must implement the
        cParsimCommunications interface.
    
    parsim-debug=<bool>, default:true; global setting
        With parallel-simulation=true: turns on printing of log messages from the
        parallel simulation code.
    
    parsim-filecommunications-prefix=<string>, default:comm/; global setting
        When cFileCommunications is selected as parsim communications class:
        specifies the prefix (directory+potential filename prefix) for creating the
        files for cross-partition messages.
    
    parsim-filecommunications-preserve-read=<bool>, default:false; global setting
        When cFileCommunications is selected as parsim communications class:
        specifies that consumed files should be moved into another directory
        instead of being deleted.
    
    parsim-filecommunications-read-prefix=<string>, default:comm/read/; global setting
        When cFileCommunications is selected as parsim communications class:
        specifies the prefix (directory) where files will be moved after having
        been consumed.
    
    parsim-idealsimulationprotocol-tablesize=<int>, default:100000; global setting
        When cIdealSimulationProtocol is selected as parsim synchronization class:
        specifies the memory buffer size for reading the ISP event trace file.
    
    parsim-mpicommunications-mpibuffer=<int>; global setting
        When cMPICommunications is selected as parsim communications class:
        specifies the size of the MPI communications buffer. The default is to
        calculate a buffer size based on the number of partitions.
    
    parsim-namedpipecommunications-prefix=<string>, default:comm/; global setting
        When cNamedPipeCommunications is selected as parsim communications class:
        selects the prefix (directory+potential filename prefix) where name pipes
        are created in the file system.
    
    parsim-nullmessageprotocol-laziness=<double>, default:0.5; global setting
        When cNullMessageProtocol is selected as parsim synchronization class:
        specifies the laziness of sending null messages. Values in the range [0,1)
        are accepted. Laziness=0 causes null messages to be sent out immediately as
        a new EOT is learned, which may result in excessive null message traffic.
    
    parsim-nullmessageprotocol-lookahead-class=<string>, default:cLinkDelayLookahead; global setting
        When cNullMessageProtocol is selected as parsim synchronization class:
        specifies the C++ class that calculates lookahead. The class should
        subclass from cNMPLookahead.
    
    parsim-synchronization-class=<string>, default:cNullMessageProtocol; global setting
        If parallel-simulation=true, it selects the parallel simulation algorithm.
        The class must implement the cParsimSynchronizer interface.
    
    <object-full-path>.partition-id=<string>; per-object setting
        With parallel simulation: in which partition the module should be
        instantiated. Specify numeric partition ID, or a comma-separated list of
        partition IDs for compound modules that span across multiple partitions.
        Ranges ("5..9") and "*" (=all) are accepted too.
    
    print-undisposed=<bool>, default:true; global setting
        Whether to report objects left (that is, not deallocated by simple module
        destructors) after network cleanup.
    
    realtimescheduler-scaling=<double>; global setting
        When cRealTimeScheduler is selected as scheduler class: ratio of simulation
        time to real time. For example, scaling=2 will cause simulation time to
        progress twice as fast as runtime.
    
    record-eventlog=<bool>, default:false; per-run setting
        Enables recording an eventlog file, which can be later visualized on a
        sequence chart. See eventlog-file= option too.
    
    repeat=<int>, default:1; per-run setting
        For scenarios. Specifies how many replications should be done with the same
        parameters (iteration variables). This is typically used to perform
        multiple runs with different random number seeds. The loop variable is
        available as ${repetition}. See also: seed-set= key.
    
    replication-label=<string>, default:#${repetition}; per-run setting
        Identifies one replication of a measurement (see repeat= and
        measurement-label= as well). This string gets recorded into result files,
        and may be referred to during result analysis.
    
    result-dir=<string>, default:results; per-run setting
        Value for the ${resultdir} variable, which is used as the default directory
        for result files (output vector file, output scalar file, eventlog file,
        etc.)
    
    <object-full-path>.result-recording-modes=<string>, default:default; per-object setting
        Defines how to calculate results from the @statistic property matched by
        the wildcard. Special values: default, all: they select the modes listed in
        the record= key of @statistic; all selects all of them, default selects the
        non-optional ones (i.e. excludes the ones that end in a question mark).
        Example values: vector, count, last, sum, mean, min, max, timeavg, stats,
        histogram. More than one values are accepted, separated by commas.
        Expressions are allowed. Items prefixed with '-' get removed from the list.
        Example: **.queueLength.result-recording-modes=default,-vector,+timeavg
    
    <object-full-path>.rng-%=<int>; per-object setting
        Maps a module-local RNG to one of the global RNGs. Example: **.gen.rng-1=3
        maps the local RNG 1 of modules matching `**.gen' to the global RNG 3. The
        default is one-to-one mapping.
    
    rng-class=<string>, default:cMersenneTwister; per-run setting
        The random number generator class to be used. It can be `cMersenneTwister',
        `cLCG32', `cAkaroaRNG', or you can use your own RNG class (it must be
        subclassed from cRNG).
    
    runnumber-width=<int>, default:0; per-run setting
        Setting a nonzero value will cause the $runnumber variable to get padded
        with leading zeroes to the given length.
    
    <object-full-path>.scalar-recording=<bool>, default:true; per-object setting
        Whether the matching output scalars should be recorded. Syntax:
        <module-full-path>.<scalar-name>.scalar-recording=true/false. Example:
        **.queue.packetsDropped.scalar-recording=true
    
    scheduler-class=<string>, default:cSequentialScheduler; global setting
        Part of the Envir plugin mechanism: selects the scheduler class. This
        plugin interface allows for implementing real-time, hardware-in-the-loop,
        distributed and distributed parallel simulation. The class has to implement
        the cScheduler interface.
    
    sectionbasedconfig-configreader-class=<string>; global setting
        When configuration-class=SectionBasedConfiguration: selects the
        configuration reader C++ class, which must subclass from
        cConfigurationReader.
    
    seed-%-lcg32=<int>; per-run setting
        When cLCG32 is selected as random number generator: seed for the kth RNG.
        (Substitute k for '%' in the key.)
    
    seed-%-mt=<int>; per-run setting
        When Mersenne Twister is selected as random number generator (default):
        seed for RNG number k. (Substitute k for '%' in the key.)
    
    seed-%-mt-p%=<int>; per-run setting
        With parallel simulation: When Mersenne Twister is selected as random
        number generator (default): seed for RNG number k in partition number p.
        (Substitute k for the first '%' in the key, and p for the second.)
    
    seed-set=<int>, default:${runnumber}; per-run setting
        Selects the kth set of automatic random number seeds for the simulation.
        Meaningful values include ${repetition} which is the repeat loop counter
        (see repeat= key), and ${runnumber}.
    
    sim-time-limit=<double>, unit="s"; per-run setting
        Stops the simulation when simulation time reaches the given limit. The
        default is no limit.
    
    simtime-scale=<int>, default:-12; global setting
        Sets the scale exponent, and thus the resolution of time for the 64-bit
        fixed-point simulation time representation. Accepted values are -18..0; for
        example, -6 selects microsecond resolution. -12 means picosecond
        resolution, with a maximum simtime of ~110 days.
    
    snapshot-file=<filename>, default:${resultdir}/${configname}-${runnumber}.sna; per-run setting
        Name of the snapshot file.
    
    snapshotmanager-class=<string>, default:cFileSnapshotManager; global setting
        Part of the Envir plugin mechanism: selects the class to handle streams to
        which snapshot() writes its output. The class has to implement the
        cSnapshotManager interface.
    
    tkenv-default-config=<string>; global setting
        Specifies which config Tkenv should set up automatically on startup. The
        default is to ask the user.
    
    tkenv-default-run=<int>, default:0; global setting
        Specifies which run (of the default config, see tkenv-default-config) Tkenv
        should set up automatically on startup. The default is to ask the user.
    
    tkenv-extra-stack=<double>, unit="B", default:48KiB; global setting
        Specifies the extra amount of stack that is reserved for each activity()
        simple module when the simulation is run under Tkenv.
    
    tkenv-image-path=<path>; global setting
        Specifies the path for loading module icons.
    
    tkenv-plugin-path=<path>; global setting
        Specifies the search path for Tkenv plugins. Tkenv plugins are .tcl files
        that get evaluated on startup.
    
    total-stack=<double>, unit="B"; global setting
        Specifies the maximum memory for activity() simple module stacks. You need
        to increase this value if you get a “Cannot allocate coroutine stack”
        error.
    
    <object-full-path>.typename=<string>; per-object setting
        Specifies type for submodules and channels declared with 'like <>'.
    
    user-interface=<string>; global setting
        Selects the user interface to be started. Possible values are Cmdenv and
        Tkenv. This option is normally left empty, as it is more convenient to
        specify the user interface via a command-line option or the IDE's Run and
        Debug dialogs. New user interfaces can be defined by subclassing
        cRunnableEnvir.
    
    <object-full-path>.vector-max-buffered-values=<int>; per-object setting
        For output vectors: the maximum number of values to buffer per vector,
        before writing out a block into the output vector file. The default is no
        per-vector limit (i.e. only the total memory limit is in effect)
    
    <object-full-path>.vector-record-eventnumbers=<bool>, default:true; per-object setting
        Whether to record event numbers for an output vector. Simulation time and
        value are always recorded. Event numbers are needed by the Sequence Chart
        Tool, for example.
    
    <object-full-path>.vector-recording=<bool>, default:true; per-object setting
        Whether data written into an output vector should be recorded.
    
    <object-full-path>.vector-recording-intervals=<custom>; per-object setting
        Recording interval(s) for an output vector. Syntax: [<from>]..[<to>],...
        That is, both start and end of an interval are optional, and intervals are
        separated by comma. Example: ..100, 200..400, 900..
    
    warmup-period=<double>, unit="s"; per-run setting
        Length of the initial warm-up period. When set, results belonging to the
        first x seconds of the simulation will not be recorded into output vectors,
        and will not be counted into output scalars (see option
        **.result-recording-modes). This option is useful for steady-state
        simulations. The default is 0s (no warmup period). Note that models that
        compute and record scalar results manually (via recordScalar()) will not
        automatically obey this setting.
    
    warnings=<bool>, default:true; per-run setting
        Enables warnings.
    
    <object-full-path>.with-akaroa=<bool>, default:false; per-object setting
        Whether to the output vector should be under Akaroa control.
    

    25.2 Predefined Configuration Variables

    Predefined variables that can be used in config values:

    ${runid}
        A reasonably globally unique identifier for the run, produced by
        concatenating the configuration name, run number, date/time, etc.
    ${inifile}
        Name of the (primary) inifile
    ${configname}
        Name of the active configuration
    ${runnumber}
        Sequence number of the current run within all runs in the active
        configuration
    ${network}
        Value of the "network" configuration option
    ${experiment}
        Value of the "experiment-label" configuration option
    ${measurement}
        Value of the "measurement-label" configuration option
    ${replication}
        Value of the "replication-label" configuration option
    ${processid}
        PID of the simulation process
    ${datetime}
        Date and time the simulation run was started
    ${resultdir}
        Value of the "result-dir" configuration option
    ${repetition}
        The iteration number in 0..N-1, where N is the value of the "repeat"
        configuration option
    ${seedset}
        Value of the "seed-set" configuration option
    ${iterationvars}
        Concatenation of all user-defined iteration variables in name=value form
    ${iterationvars2}
        Concatenation of all user-defined iteration variables in name=value form,
        plus ${repetition}
    


    26 Appendix: Result File Formats

    The file format described here applies to both output vector and output scalar files. Their formats are consistent, only the types of entries occurring in them are different. This unified format also means that they can be read with a common routine.

    Result files are line oriented. A line consists of one or more tokens, separated by whitespace. Tokens either do not contain whitespace, or whitespace is escaped using a backslash, or are quoted using double quotes. Escaping within quotes using backslashes is also permitted.

    The first token of a line usually identifies the type of the entry. A notable exception is an output vector data line, which begins with a numeric identifier of the given output vector.

    A line starting with # as the first non-whitespace character denotes a comment, and is to be ignored during processing.

    Result files are written from simulation runs. A simulation run generates physically contiguous sets of lines into one or more result files. (That is, lines from different runs do not arbitrarily mix in the files.)

    A run is identified by a unique textual runId, which appears in all result files written during that run. The runId may appear on the user interface, so it should be somewhat meaningful to the user. Nothing should be assumed about the particular format of runId, but it will be some string concatenated from the simulated network's name, the time/date, the hostname, and other pieces of data to make it unique.

    A simulation run will typically write into two result files (.vec and .sca). However, when using parallel distributed simulation, the user will end up with several .vec and .sca files, because different partitions (a separate process each) will write into different files. However, all these files will contain the same runId, so it is possible to relate data that belong together.

    Entry types are:

    26.1 Version

    Specifies the format of the result file. It is written at the beginning of the file.

    Syntax:

    version versionNumber

    The version described in this document is 2. Version 1 files are produced by OMNeT++ 3.3 or earlier.

    26.2 Run Declaration

    Marks the beginning of a new run in the file. Entries after this line belong to this run.

    Syntax:

    run runId

    Example:

    run TokenRing1-0-20080514-18:19:44-3248
    

    Typically there will be one run per file, but this is not mandatory. In cases when there are more than one run in a file and it is not feasible to keep the entire file in memory during analysis, the offsets of the run lines may be indexed for more efficient random access.

    The run line may be immediately followed by attribute lines. Attributes may store generic data like the network name, date/time of running the simulation, configuration options that took effect for the simulation, etc.

    Run attribute names used by OMNeT++ include the following:

    Generic attribute names:

    Attributes associated with parameter studies (iterated runs):

    An example run header:

    run TokenRing1-0-20080514-18:19:44-3248
    attr configname TokenRing1
    attr datetime 20080514-18:19:44
    attr experiment TokenRing1
    attr inifile omnetpp.ini
    attr iterationvars ""
    attr iterationvars2 $repetition=0
    attr measurement ""
    attr network TokenRing
    attr processid 3248
    attr repetition 0
    attr replication #0
    attr resultdir results
    attr runnumber 0
    attr seedset 0
    

    26.3 Attributes

    Contains an attribute for the preceding run, vector, scalar or statistics object. Attributes can be used for saving arbitrary extra information for objects; processors should ignore unrecognized attributes.

    Syntax:

    attr name value

    Example:

    attr network "largeNet"
    

    26.4 Module Parameters

    Contains a module parameter value for the given run. This is needed so that module parameters may be included in the analysis (e.g. to identify the load for a “throughput vs load” plot).

    It may not be practical to simply store all parameters of all modules in the result file, because there may be too many. We assume that NED files are invariant and do not store parameters defined in them. However, we store parameter assignments that come from omnetpp.ini, in their original wildcard form (i.e. not expanded) to conserve space. Parameter values entered interactively by the user are also stored.

    When the original NED files are present, it should thus be possible to reconstruct all parameters for the given simulation.

    Syntax:

    param parameterNamePattern value

    Example:

    param **.gen.sendIaTime  exponential(0.01)
    param **.gen.msgLength   10
    param **.fifo.bitsPerSec 1000
    

    26.5 Scalar Data

    Contains an output scalar value.

    Syntax:

    scalar moduleName scalarName value

    Examples:

    scalar "net.switchA.relay" "processed frames" 100
    

    Scalar lines may be immediately followed by attribute lines. OMNeT++ uses the following attributes for scalars:

    26.6 Vector Declaration

    Defines an output vector.

    Syntax:

    vector vectorId moduleName vectorName

    vector vectorId moduleName vectorName columnSpec

    Where columnSpec is a string, encoding the meaning and ordering the columns of data lines. Characters of the string mean:

    Common values are TV and ETV. The default value is TV.

    Vector lines may be immediately followed by attribute lines. OMNeT++ uses the following attributes for vectors:

    26.7 Vector Data

    Adds a value to an output vector. This is the same as in older output vector files.

    Syntax:

    vectorId column1 column2 ...

    Simulation times and event numbers within an output vector are required to be in increasing order.

    Performance note: Data lines belonging to the same output vector may be written out in clusters (of size roughly a multiple of the disk's physical block size). Then, since an output vector file is typically not kept in memory during analysis, indexing the start offsets of these clusters allows one to read the file and seek in it more efficiently. This does not require any change or extension to the file format.

    26.8 Index Header

    The first line of the index file stores the size and modification date of the vector file. If the attributes of a vector file differ from the information stored in the index file, then the IDE automatically rebuilds the index file.

    Syntax:

    file filesize modificationDate

    26.9 Index Data

    Stores the location and statistics of blocks in the vector file.

    Syntax:

    vectorId offset length firstEventNo lastEventNo firstSimtime lastSimtime count min max sum sqrsum

    where

    26.10 Statistics Object

    Represents a statistics object.

    Syntax:

    statistic moduleName statisticName

    Example:

    statistic Aloha.server 	"collision multiplicity"
    

    A statistic line may be followed by field and attribute lines, and a series of bin lines that represent histogram data.

    OMNeT++ uses the following attributes:

    A full example with fields, attributes and histogram bins:

    statistic Aloha.server 	"collision multiplicity"
    field count 13908
    field mean 6.8510209951107
    field stddev 5.2385484477843
    field sum 95284
    field sqrsum 1034434
    field min 2
    field max 65
    attr type int
    attr unit packets
    bin	-INF	0
    bin	0	0
    bin	1	0
    bin	2	2254
    bin	3	2047
    bin	4	1586
    bin	5	1428
    bin	6	1101
    bin	7	952
    bin	8	785
    ...
    bin	52	2
    

    26.11 Field

    Represents a field in a statistics object.

    Syntax:

    field fieldName value

    Example:

    field sum 95284
    

    Fields:

    For weighted statistics, additionally the following fields may be recorded:

    26.12 Histogram Bin

    Represents a bin in a histogram object.

    Syntax:

    bin binLowerBound value

    Histogram name and module is defined on the statistic line, which is followed by several bin lines to contain data. Any non-bin line marks the end of the histogram data.

    The binLowerBound column of bin lines represent the (inclusive) lower bound of the given histogram cell. Bin lines are in increasing binLowerBound order.

    The value column of a bin line represents the observation count in the given cell: value k is the number of observations greater or equal to binLowerBound k, but smaller than binLowerBound k+1. Value is not necessarily an integer, because the cKSplit and cPSquare algorithms produce non-integer estimates. The first bin line is the underflow cell, and the last bin line is the overflow cell.

    Example:

    bin -INF  0
    bin 0 4
    bin 2 6
    bin 4 2
    bin 6 1
    


    27 Appendix: Eventlog File Format

    This appendix documents the format of the eventlog file. Eventlog files are written by the simulation (when enabled). Everything that happens during the simulation is recorded into the file,

    so the file can later be used to reproduce the history of the simulation on a sequence chart, or in some other form.

    The file is a line-oriented text file. Blank lines and lines beginning with "#" (comments) will be ignored. Other lines begin with an entry identifier like E for Event or BS for BeginSend, followed by attribute-identifier and value pairs. One exception is debug output (recorded from ev<<... statements), which are represented by lines that begin with a hyphen, and continue with the actual text.

    The grammar of the eventlog file is the following:

    <file> ::= <line>*
    <line> ::= <empty-line> | <user-log-message> | <event-log-entry>
    <empty-line> ::= CR LF
    <user-log-message> ::= - SPACE <text> CR LF
    <event-log-entry> ::= <event-log-entry-type> SPACE <parameters> CR LF
    <event-log-entry-type> ::= SB | SE | BU | MB | ME | MC | MD | MR | GC | GD |
                               CC | CD | CS | MS | CE | BS | ES | SD | SH | DM | E
    <parameters> ::= (<parameter>)*
    <parameter> ::= <name> SPACE <value>
    <name> ::= <text>
    <value> ::= <boolean> | <integer> | <text> | <quoted-text>
    

    The eventlog file must also fulfill the following requirements:

    Here is a fragment of an existing eventlog file as an example:

    E # 14 t 1.018454036455 m 8 ce 9 msg 6
    BS id 6 tid 6 c cMessage n send/endTx pe 14
    ES t 4.840247053855
    MS id 8 d t=TRANSMIT,,#808000;i=device/pc_s
    MS id 8 d t=,,#808000;i=device/pc_s
    
    E # 15 t 1.025727827674 m 2 ce 13 msg 25
    - another frame arrived while receiving -- collision!
    CE id 0 pe 12
    BS id 0 tid 0 c cMessage n end-reception pe 15
    ES t 1.12489449434
    BU id 2 txt "Collision! (3 frames)"
    DM id 25 pe 15
    

    27.1 Supported Entry Types and Their Attributes

    The following entries and attributes are supported in the eventlog file: SB (SimulationBegin): mandatory first line of an eventlog file

    SE (SimulationEnd): optional last line of an eventlog file

    BU (Bubble): display a bubble message

    MB (ModuleMethodBegin): beginning of a call to another module

    ME (ModuleMethodEnd): end of a call to another module

    MC (ModuleCreated): creating a module

    MD (ModuleDeleted): deleting a module

    MR (ModuleReparented): reparenting a module

    GC (GateCreated): gate created

    GD (GateDeleted): gate deleted

    CC (ConnectionCreated): creating a connection

    CD (ConnectionDeleted): deleting a connection

    CS (ConnectionDisplayStringChanged): a connection display string change

    MS (ModuleDisplayStringChanged): a module display string change

    E (Event): an event that is processing a message

    KF (Keyframe):

    abstract (Message): base class for entries referring to a message

    CE (CancelEvent): canceling an event caused by a self message

    BS (BeginSend): beginning to send a message

    ES (EndSend): prediction of the arrival of a message

    SD (SendDirect): sending a message directly to a destination gate

    SH (SendHop): sending a message through a connection identified by its source module and gate id

    CM (CreateMessage): creating a message

    CL (CloneMessage): cloning a message either via the copy constructor or dup

    DM (DeleteMessage): deleting a message